[QUOTE="DanielDust"][QUOTE="SovietsUnited"]
I have been following every single "big" MMO since WoW's golden days... and not a single IP was so popular or well-rated like TES.
You say ppl play what their friends play... how many ppl you know played Skyrim by recommendation from a friend ?
Also, don't forget what Warcraft was before it went MMO... the situation is very similar.
I'm not some devout fanboy, it's pretty obvious.
And would you mind at least reading the title before saying crap, saying it's capable of challenging it does not mean it will happen and take it over.
SovietsUnited
If you're going by that logic, then tell me, how could one of the most popular series in the world in everything, games, books, movies, not manage to get and hold a decent amount of players and is continuously losing them? You're mistaken if you think popularity of the name is enough to make people buy and continue to pay for a game.Simple. SW's popularity is overrated. SWTOR sold around what, 2-3 million copies ? With 1.5-1.7 mil still playing it ? Skyrim sold 10 mil. copies in two-three weeks.
Also, TES is much more consistent as a videogame than SW will ever be.
How often do we see "amazing" SW games, since KOTOR anyway ? Force Unleashed ? xD
Like I said, VERY similiar to Warcraft-WoW.
SWTOR sold 2 million, about 1,6-1,7 playing, it became the laughingstock of the internet for all it's bad design choices. A friend of mine actually bought into the hype. He used to play WoW. He told that the game is pretty much horrible. If a horrible WoW clone with a crappy engine can hold about a million and a half subs on name alone... let's just say there are more suckers out there than you think.
But your logic is flawed because of one simple thing: Before WoW, how many theme-park MMOs were around? WHat was the standard of MMOs back then? WoW got popular because it was easy to get into, unlike other popular MMOs at the time, that focused more on sandbox gameplay. How many theme-park WoW clones have we had since then? What's the standard now?
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