Elder Scrolls Online is the only game -CAPABLE- of challenging WoW

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SovietsUnited

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#1 SovietsUnited
Member since 2009 • 2457 Posts

Excuse me for yet another thread in this ESO flood xD

Judging by how well Skyrim sold, as well as other TES games, backed up by it's venerable status in the gaming community, this game has huge potential to take the throne from WoW. If they do everything right, and adapt it's game aspects to those of an MMORPG, it's gonna be 2004. all over again.

They have the setting: the continent of Tamriel that we all know and love, as well as great set-up for possible expansions: Atmora and Akavir. Not to mention the huge lore of the series itself. WoW started very similarily.

However, Bethesda isn't really well experienced with multiplayer, and are known for their glitchy games. MMO+Bethesda could be one hell of a bugfest at launch.

What are your thoughts on this ?

And don't get me wrong, I freakin' LOVE WoW. Definitely one of the best games ever made.

As for TERA and GW2... well, you know... they'll suffer the same fate as all others before them. Don't rage on this :lol:

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deactivated-58b6232955e4a

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#2 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Just like swtor, oh wait! It's funny because Elder Scrolls Online is making some of the same design choices (mistakes) as swtor.
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dav2693

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#3 dav2693
Member since 2010 • 423 Posts

Brace yourself, here it comes.

And this Elder scrolls mmo doesn't sounds good at all.

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SovietsUnited

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#4 SovietsUnited
Member since 2009 • 2457 Posts

Just like swtor, oh wait! It's funny because Elder Scrolls Online is making some of the same design choices (mistakes) as swtor. SAGE_OF_FIRE
Let's not be too harsh, it's just been announced... I didn't say it WILL take over I said it has potential to do so :)

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deactivated-57e5de5e137a4

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#5 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
You should read one of these threads that lists the details we already know.
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DanielDust

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#6 DanielDust
Member since 2007 • 15402 Posts
It will fail like everything else. Tera is irrelevant and GW 2 will make it even if they don't attract new players, their community that eagerly awaits for a new game in the series will be around 5 mill, it's more than any of these MMOs will get (TES and Tera).
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Baranga

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#7 Baranga
Member since 2005 • 14217 Posts

An Elder Scrolls MMO that has nothing of what makes Elder Scrolls popular, including the visual design, is not capable of challenging WoW.

People don't want to play knock-offs, they want to play the original. When they're bored of that they'll play a unique game, not a clone of what bored them.

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Bruin1986

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#8 Bruin1986
Member since 2007 • 1629 Posts

Just like Rift, SWTOR, LOTRO, EQ2, City of Heroes, and a laundry list of other games had a "chance of challenging WoW"?

They don't...the only game that will challenge WoW is Titan or whatever the next MMO from Blizzard is. Or when Blizzard stops supporting WoW and shifts entirely onto a new IP.

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XaosII

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#9 XaosII
Member since 2003 • 16705 Posts

ugh... when will people stop with this whole "MMO X will destroy WoW" or even "challenge"

No.... No it wont. No, it will never. It relies on two false assumptions: 1) That WoW's development has completely stagnated allowing other games to surpass it 2) People are willing to stop playing even though their friends are playing WoW.

Neither of those things happen. EQ 2 didn't change WoW. Neither did Darkfall. Or LOTRO. Not SWTOR, either. Vanguard didn't. Aion? Warhammer? Star Trek? Age of Conan? Rift? Starting to see a pattern.

Its very easy to name a non-MMO that does, graphics, story, combat, question, action, etc better than an MMO. You can easily rattle off 20 games that does each category better than the top MMO holding each category. People play and stick with MMO's because their friends play it. Until you get a massive number of people and their friends to stick with it, they arent going anywhere. TES Online isnt going to do that either because its ultimately not going to change whats important about MMO's.

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xXDrPainXx

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#10 xXDrPainXx
Member since 2008 • 4001 Posts
Just like all the other themepark MMO's right? World of Warcraft is a beast in hyperbeast mode and only quads can kill it.
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Combii

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#11 Combii
Member since 2009 • 755 Posts

Good luck WoW is still the biggest out there

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tjricardo089

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#12 tjricardo089
Member since 2010 • 7429 Posts

They said the same about Rift, Aion and Star Wars: The Old Republic.

Just shut up, WoW shall be for the next 5 years the number #1 MMO.

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SovietsUnited

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#13 SovietsUnited
Member since 2009 • 2457 Posts

I have been following every single "big" MMO since WoW's golden days... and not a single IP was so popular or well-rated like TES.

You say ppl play what their friends play... how many ppl you know played Skyrim by recommendation from a friend ?

Also, don't forget what Warcraft was before it went MMO... the situation is very similar.

I'm not some devout fanboy, it's pretty obvious.

And would you mind at least reading the title before saying crap, saying it's capable of challenging it does not mean it will happen and take it over.

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HyperWarlock

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#14 HyperWarlock
Member since 2011 • 3295 Posts

Lol, can an MMO be announced without everyone saying it kill WoW? Honestly I don't see WoW dying in the next 5 years. There is space for more than 1 MMO on the market and people should know that the more games the better for the consumer.

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N30F3N1X

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#15 N30F3N1X
Member since 2009 • 8923 Posts

*facepalm*

Really :? ?

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SovietsUnited

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#16 SovietsUnited
Member since 2009 • 2457 Posts

*facepalm*

Really :? ?

N30F3N1X

why not

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Brean24

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#17 Brean24
Member since 2007 • 1659 Posts
Unless WoW stops losing millions of subscribers any MMO has a chance of killing WoW. SWTOR has not failed, the reports of declining subscriptions are entirely false, though there has been lower player activity(less hours per week etc). WoW is dying, that is now a fact. That being said it will be years until WoW takes its last breath, declining from over 12 million subscribers still means millions of subscribers. When WoW first released it had a few hundred thousand subscribers. SWTOR has over 2 million.
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Grimlim

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#18 Grimlim
Member since 2011 • 230 Posts

Let's just judge a game before we even see gameplay footage. I mean, we already pretty much know the final product right?

Anyways, i agree that some of the things in the change-log for ESO were a bit unsettling, but i don't see how you can judge the game yet.

As far as challenging WoW, it might have trouble as the MMO genre is spreading fairly thin (recently gw2 tera and swtor) and many of the TES fans are not keen on the idea of ESO. But we will see

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ddlcpc

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#19 ddlcpc
Member since 2007 • 887 Posts

I see WOW as nothing to brag about.. It similar to all the mmo out there... as for Elder scrolls online, it will carry on a hype for sort time and will follows as any other mmo..

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QQabitmoar

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#20 QQabitmoar
Member since 2011 • 1892 Posts

The lost potential with this is too much to bear...this is why I hate WoW, this is what it has done to MMOs, an Elder Scrolls MMO should be a sandbox...I just can't imagine how people who enjoy Skyrim would like to play WoW with the TES lore...it's just not right....

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DanielDust

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#21 DanielDust
Member since 2007 • 15402 Posts

I have been following every single "big" MMO since WoW's golden days... and not a single IP was so popular or well-rated like TES.

You say ppl play what their friends play... how many ppl you know played Skyrim by recommendation from a friend ?

Also, don't forget what Warcraft was before it went MMO... the situation is very similar.

I'm not some devout fanboy, it's pretty obvious.

And would you mind at least reading the title before saying crap, saying it's capable of challenging it does not mean it will happen and take it over.

SovietsUnited

If you're going by that logic, then tell me, how could one of the most popular series in the world in everything, games, books, movies, not manage to get and hold a decent amount of players and is continuously losing them? You're mistaken if you think popularity of the name is enough to make people buy and continue to pay for a game.

Unless WoW stops losing millions of subscribers any MMO has a chance of killing WoW. SWTOR has not failed, the reports of declining subscriptions are entirely false, though there has been lower player activity(less hours per week etc). WoW is dying, that is now a fact. That being said it will be years until WoW takes its last breath, declining from over 12 million subscribers still means millions of subscribers.
When WoW first released it had a few hundred thousand subscribers. SWTOR has over 2 million.Brean24

If you'd really know anything about the evolution of WoW and players then you'd not make such bold statements and the simple fact that it has 10 million subscribers seems to fly way above your head since you're using the word dying, I do not need to point at a dictionary do I? if WoW is dying with such a huge amount of subscriptions then what would you call...well, anything out there with a few millions at most? think before you post, if you don't want to think, wait for MoP and check those numbers again, since you seem to think that a peak during the launch of an expansion is the number of total subscriptions a game will hold till the next expansions otherwise it would be dying.

Oh and WoW had around 3.4-3.6 million, not several hundred thousands and it was a phenomenon at that time, it kept them all till TBC when it went even higher and SWTOR also doesn't have 2 mill, used to =/= has now.

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SovietsUnited

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#22 SovietsUnited
Member since 2009 • 2457 Posts

[QUOTE="SovietsUnited"]

I have been following every single "big" MMO since WoW's golden days... and not a single IP was so popular or well-rated like TES.

You say ppl play what their friends play... how many ppl you know played Skyrim by recommendation from a friend ?

Also, don't forget what Warcraft was before it went MMO... the situation is very similar.

I'm not some devout fanboy, it's pretty obvious.

And would you mind at least reading the title before saying crap, saying it's capable of challenging it does not mean it will happen and take it over.

DanielDust

If you're going by that logic, then tell me, how could one of the most popular series in the world in everything, games, books, movies, not manage to get and hold a decent amount of players and is continuously losing them? You're mistaken if you think popularity of the name is enough to make people buy and continue to pay for a game.

Simple. SW's popularity is overrated. SWTOR sold around what, 2-3 million copies ? With 1.5-1.7 mil still playing it ? Skyrim sold 10 mil. copies in two-three weeks.

Also, TES is much more consistent in quality as a videogame than SW will ever be.

How often do we see "amazing" SW games, since KOTOR anyway ? Force Unleashed ? xD

Like I said, VERY similiar to Warcraft-WoW.

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QQabitmoar

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#23 QQabitmoar
Member since 2011 • 1892 Posts

[QUOTE="DanielDust"][QUOTE="SovietsUnited"]

I have been following every single "big" MMO since WoW's golden days... and not a single IP was so popular or well-rated like TES.

You say ppl play what their friends play... how many ppl you know played Skyrim by recommendation from a friend ?

Also, don't forget what Warcraft was before it went MMO... the situation is very similar.

I'm not some devout fanboy, it's pretty obvious.

And would you mind at least reading the title before saying crap, saying it's capable of challenging it does not mean it will happen and take it over.

SovietsUnited

If you're going by that logic, then tell me, how could one of the most popular series in the world in everything, games, books, movies, not manage to get and hold a decent amount of players and is continuously losing them? You're mistaken if you think popularity of the name is enough to make people buy and continue to pay for a game.

Simple. SW's popularity is overrated. SWTOR sold around what, 2-3 million copies ? With 1.5-1.7 mil still playing it ? Skyrim sold 10 mil. copies in two-three weeks.

Also, TES is much more consistent as a videogame than SW will ever be.

How often do we see "amazing" SW games, since KOTOR anyway ? Force Unleashed ? xD

Like I said, VERY similiar to Warcraft-WoW.

SWTOR sold 2 million, about 1,6-1,7 playing, it became the laughingstock of the internet for all it's bad design choices. A friend of mine actually bought into the hype. He used to play WoW. He told that the game is pretty much horrible. If a horrible WoW clone with a crappy engine can hold about a million and a half subs on name alone... let's just say there are more suckers out there than you think.

But your logic is flawed because of one simple thing: Before WoW, how many theme-park MMOs were around? WHat was the standard of MMOs back then? WoW got popular because it was easy to get into, unlike other popular MMOs at the time, that focused more on sandbox gameplay. How many theme-park WoW clones have we had since then? What's the standard now?

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MyopicCanadian

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#24 MyopicCanadian
Member since 2004 • 8345 Posts

Just like Rift, SWTOR, LOTRO, EQ2, City of Heroes, and a laundry list of other games had a "chance of challenging WoW"?

They don't...the only game that will challenge WoW is Titan or whatever the next MMO from Blizzard is. Or when Blizzard stops supporting WoW and shifts entirely onto a new IP.

Bruin1986

Those two games in bold pre-date World of Warcraft :)

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DanielDust

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#25 DanielDust
Member since 2007 • 15402 Posts

You're still overestimating the power a simple name.

SWTOR wasn't developed to attract only "gamers" that care about the series, it failed completely, now look at TES, what makes TES? two simple things, mods and huge world, now imagine a game without any kind of mods, so, without an AMAZING amount of possible content, with a world accessible only through a fee, because there's no way they won't put a monthly fee on it, if through some miracle they don't, they only have a "slim" chance of making it a mild success.

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the_ChEeSe_mAn2

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#26 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
You are assuming that an established SP RPG will translate well into an MMO RPG. I highly doubt it. What exactly can an Elder Scrolls MMO do that other MMOs haven't done or at least what can it offer that is refreshing when compared to the current offering of MMORPG's?
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SKaREO

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#27 SKaREO
Member since 2006 • 3161 Posts
Next batter to step up to the plate after Blizzard hit a Grand Slam. Good luck out there buddy, you're gonna need it!
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Brean24

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#28 Brean24
Member since 2007 • 1659 Posts

[QUOTE="SovietsUnited"]

I have been following every single "big" MMO since WoW's golden days... and not a single IP was so popular or well-rated like TES.

You say ppl play what their friends play... how many ppl you know played Skyrim by recommendation from a friend ?

Also, don't forget what Warcraft was before it went MMO... the situation is very similar.

I'm not some devout fanboy, it's pretty obvious.

And would you mind at least reading the title before saying crap, saying it's capable of challenging it does not mean it will happen and take it over.

DanielDust

If you're going by that logic, then tell me, how could one of the most popular series in the world in everything, games, books, movies, not manage to get and hold a decent amount of players and is continuously losing them? You're mistaken if you think popularity of the name is enough to make people buy and continue to pay for a game.

Unless WoW stops losing millions of subscribers any MMO has a chance of killing WoW. SWTOR has not failed, the reports of declining subscriptions are entirely false, though there has been lower player activity(less hours per week etc). WoW is dying, that is now a fact. That being said it will be years until WoW takes its last breath, declining from over 12 million subscribers still means millions of subscribers.
When WoW first released it had a few hundred thousand subscribers. SWTOR has over 2 million.Brean24

If you'd really know anything about the evolution of WoW and players then you'd not make such bold statements and the simple fact that it has 10 million subscribers seems to fly way above your head since you're using the word dying, I do not need to point at a dictionary do I? if WoW is dying with such a huge amount of subscriptions then what would you call...well, anything out there with a few millions at most? think before you post, if you don't want to think, wait for MoP and check those numbers again, since you seem to think that a peak during the launch of an expansion is the number of total subscriptions a game will hold till the next expansions otherwise it would be dying.

Oh and WoW had around 3.4-3.6 million, not several hundred thousands and it was a phenomenon at that time, it kept them all till TBC when it went even higher and SWTOR also doesn't have 2 mill, used to =/= has now.

Considering neither of us have posted actual evidence supported either of our arguments involving subscriber numbers, this is rather pointless. No you don't need to point at a dictionary, but since you brought it up, last time I checked the word dying is not defined by a certain number but rather by a continuing pattern. WoW has not lost subscriptions between the previous expansions, this is the first time it has actually dipped in subscribers. It grew and grew until it reached almost 13 million. At best it is now at 10.2 million, which means a drop of over 2.5 million subscriptions. Thats almost a 25% decline and it certainly doesn't show signs of perking up again atleast until the next expanision and that's being generous. WoW is dying when you compare it to itself. Of course it still the Number 1 MMO in terms of players, but a sustained decline in subscriptions would certainly define the definition of dying. A person can have cancer for decades, that person is still dying regardless of how long he has to live.
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Prexxus

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#29 Prexxus
Member since 2003 • 1443 Posts

GW2 suffer the same fate as the ones before them? GW is still going strong and has a huge fanbase waiting to play GW2. They don't even need to challenge WoW. WoW WILL die before GW2 that's a fact.

But nothing is going to kill WoW except itself. When Blizzard decides it's time to pull the plug then it will happen. As for ESO the only saving grace it does have is that Matt Firor is the director. If it were anyone else I'd say the game would probably of been a flop like "the ones before them"

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cyborg100000

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#30 cyborg100000
Member since 2005 • 2905 Posts

Oh god I'm gonna be hearing this for another 2-3 years, I thought GW2 would be the last of it. Not even going to argue, I'll let the games release speak for itself. I mean I'd be skeptical enough even if they were to follow what makes ES so good, but they're leaning too heavily towards traditional MMO gameplay and that right there is what'll kill it. Well not kill it, just make it another average MMO.

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Krelian-co

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#31 Krelian-co
Member since 2006 • 13274 Posts

wow killer #965

SWTOR and GW2 are the only ones that had a chance, TOR already failed, and it had the biggest brand to back it up bioware + star wars.

all said i think the reason no other mmorpg will have wow success is because every single effin developer has the need of waste time and money in a mmorpg, and the market is crowded, unlike when wow launched.

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DanielDust

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#32 DanielDust
Member since 2007 • 15402 Posts

I don't know why you're still imposing misinformation. You know what the max number was during WotLK? 11.5 mill, you know where it was before they released 4.0.1 that brought the new classes and some economy changes when a lot came back to prepare for Cataclysm? under 8 million, I can't seem to find the numbers, but it was for a period of 5 months, there were official statements at that time, but it seems they covered it up, since with 4.0.1 it quickly went up to 12 and raised even higher with the launch of Cataclysm )the numbers playing at that time were way lower, 4.5 mill at most, most servers were light-medium).

And for your information, it actually didn't loose subscribers at all, not in EU and NA, you know who was lost? Asia, because of Chinese laws that block internet and games at night, farmers can't do their job anymore, it's a huge win in the war against "illegal" trades, nowadays there barely are any gold sellers (those are almost entirely from EU and NA and they're not as efficient as Asian people that treat it as a job and prison "torture").


It's a simple fluctuation, they always had em and they were millions not just a few hundred thousands like you find in most popular interviews (it's either dying or just losing a few, the actual story is in the middle), just like you lose blood cells and others are created after a while (cancer would fit something like SWTOR or others that are in a continuous, inevitable, decline).


Even if I and many others don't really care about WoW anymore, there are always new players to take the place, WoW isn't dying and it won't die unless Blizzard wants it to (stops support) or an accident happens (still Blizzard, Titan), if it'll have a huge and steady community while Titan gets developed and if Titan too gets a decent community, nothing will stop them for decades except ^ Blizzard (it didn't stop extremely crappy F2P MMOs that I don't know how people can stand for more than a decade from still being alive and well). Whether developers like it or not this kind of RPG market is completely locked to WoW, you can't make a WoW with a different theme and expect to still have a community half an year or at most an year later, they need a completely new approach.

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SovietsUnited

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#33 SovietsUnited
Member since 2009 • 2457 Posts

You're still overestimating the power a simple name.

SWTOR wasn't developed to attract only "gamers" that care about the series, it failed completely, now look at TES, what makes TES? two simple things, mods and huge world, now imagine a game without any kind of mods, so, without an AMAZING amount of possible content, with a world accessible only through a fee, because there's no way they won't put a monthly fee on it, if through some miracle they don't, they only have a "slim" chance of making it a mild success.

DanielDust

I agree with some points here, but...

I think they proved with Skyrim they can make a gameworld which isn't all that generic (Oblivion is a prime example). They've been working for a long time now (2007), and it's very possible that they have built a very detailed gameworld already. Whole of Tamriel... now that's a huge gameworld. At least, that's what it sounds like.

That's what pulled everybody I know into WoW. The fun and mysterious gameworld. Take that and give it the venerable TES name... known for exploration and huge gameworlds... and it looks like I recipe for success

User interface modding would solve the problem of a mod community IMO.

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cyborg100000

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#34 cyborg100000
Member since 2005 • 2905 Posts

[QUOTE="DanielDust"]

You're still overestimating the power a simple name.

SWTOR wasn't developed to attract only "gamers" that care about the series, it failed completely, now look at TES, what makes TES? two simple things, mods and huge world, now imagine a game without any kind of mods, so, without an AMAZING amount of possible content, with a world accessible only through a fee, because there's no way they won't put a monthly fee on it, if through some miracle they don't, they only have a "slim" chance of making it a mild success.

SovietsUnited

I agree with many points here, but...

I think they proved with Skyrim they can make a gameworld which isn't all that generic (Oblivion is a prime example). They've been working for a long time now (2007), and it's very possible that they have built a very detailed gameworld already. Whole of Tamriel... now that's a huge gameworld. At least, that's what it sounds like.

That's what pulled everybody I know into WoW. The fun and mysterious gameworld. Take that and give it the venerable TES name... known for exploration and huge gameworlds... and it looks like I recipe for success

User interface modding would solve the problem of a mod community IMO.

If you think WoW was popular soley for its game world then think again. MMO's don't succeed because of that.

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SovietsUnited

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#35 SovietsUnited
Member since 2009 • 2457 Posts

[QUOTE="SovietsUnited"]

[QUOTE="DanielDust"]

You're still overestimating the power a simple name.

SWTOR wasn't developed to attract only "gamers" that care about the series, it failed completely, now look at TES, what makes TES? two simple things, mods and huge world, now imagine a game without any kind of mods, so, without an AMAZING amount of possible content, with a world accessible only through a fee, because there's no way they won't put a monthly fee on it, if through some miracle they don't, they only have a "slim" chance of making it a mild success.

cyborg100000

I agree with many points here, but...

I think they proved with Skyrim they can make a gameworld which isn't all that generic (Oblivion is a prime example). They've been working for a long time now (2007), and it's very possible that they have built a very detailed gameworld already. Whole of Tamriel... now that's a huge gameworld. At least, that's what it sounds like.

That's what pulled everybody I know into WoW. The fun and mysterious gameworld. Take that and give it the venerable TES name... known for exploration and huge gameworlds... and it looks like I recipe for success

User interface modding would solve the problem of a mod community IMO.

If you think WoW was popular soley for its game world then think again. MMO's don't succeed because of that.

Where does it say "solely" ? The world is what pulls you in; instances, raids, guilds, events and even dailies & achievements keep you there.

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-Unreal-

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#36 -Unreal-
Member since 2004 • 24650 Posts

WoW killer #124

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FPSfan1985

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#37 FPSfan1985
Member since 2011 • 2174 Posts
No game will ever challenge WoW. You're talking about a game thats in major decline and yet still has 10 million subs. Nothing is going to even come close to touching it.
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amekhov

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#38 amekhov
Member since 2007 • 987 Posts

The sheep that play WoW will continue to play WoW... nothing will sway them.

Guild Wars 2 will be a good shephard and maybe sway a couple of them but most are already brainwashed beyond rejuvenation.

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QQabitmoar

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#39 QQabitmoar
Member since 2011 • 1892 Posts

[QUOTE="DanielDust"]

You're still overestimating the power a simple name.

SWTOR wasn't developed to attract only "gamers" that care about the series, it failed completely, now look at TES, what makes TES? two simple things, mods and huge world, now imagine a game without any kind of mods, so, without an AMAZING amount of possible content, with a world accessible only through a fee, because there's no way they won't put a monthly fee on it, if through some miracle they don't, they only have a "slim" chance of making it a mild success.

SovietsUnited

I agree with some points here, but...

I think they proved with Skyrim they can make a gameworld which isn't all that generic (Oblivion is a prime example). They've been working for a long time now (2007), and it's very possible that they have built a very detailed gameworld already. Whole of Tamriel... now that's a huge gameworld. At least, that's what it sounds like.

That's what pulled everybody I know into WoW. The fun and mysterious gameworld. Take that and give it the venerable TES name... known for exploration and huge gameworlds... and it looks like I recipe for success

User interface modding would solve the problem of a mod community IMO.

And there's your problem. Whole of Tamriel. So many regions to explore. But no reason to do so, because of linear progression of the questline and instanced content. That's why people are aggravated over this, the potential for a fantastic open world MMORPG is there, but the world will be dead because the game is your typical instance grinder.

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FPSfan1985

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#40 FPSfan1985
Member since 2011 • 2174 Posts

The sheep that play WoW will continue to play WoW... nothing will sway them.

Guild Wars 2 will be a good shephard and maybe sway a couple of them but most are already brainwashed beyond rejuvenation.

amekhov
Or they simply think WoW is the best MMO available. Which objectively is hard to argue against.
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FPSfan1985

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#41 FPSfan1985
Member since 2011 • 2174 Posts

[QUOTE="SovietsUnited"]

[QUOTE="DanielDust"]

You're still overestimating the power a simple name.

SWTOR wasn't developed to attract only "gamers" that care about the series, it failed completely, now look at TES, what makes TES? two simple things, mods and huge world, now imagine a game without any kind of mods, so, without an AMAZING amount of possible content, with a world accessible only through a fee, because there's no way they won't put a monthly fee on it, if through some miracle they don't, they only have a "slim" chance of making it a mild success.

QQabitmoar

I agree with some points here, but...

I think they proved with Skyrim they can make a gameworld which isn't all that generic (Oblivion is a prime example). They've been working for a long time now (2007), and it's very possible that they have built a very detailed gameworld already. Whole of Tamriel... now that's a huge gameworld. At least, that's what it sounds like.

That's what pulled everybody I know into WoW. The fun and mysterious gameworld. Take that and give it the venerable TES name... known for exploration and huge gameworlds... and it looks like I recipe for success

User interface modding would solve the problem of a mod community IMO.

And there's your problem. Whole of Tamriel. So many regions to explore. But no reason to do so, because of linear progression of the questline and instanced content. That's why people are aggravated over this, the potential for a fantastic open world MMORPG is there, but the world will be dead because the game is your typical instance grinder.

People seem to love the offline games and they are nothing more than offlines MMOs that feature huge grinds and a bunch of instances.
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-wildflower-

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#42 -wildflower-
Member since 2003 • 2997 Posts

Really, this thread devolved into a Blizzard stroke-fest? Who'd of thunk it? :shock:

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deactivated-5ef52b89b6fd0

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#43 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts
[QUOTE="Brean24"]Unless WoW stops losing millions of subscribers any MMO has a chance of killing WoW. SWTOR has not failed, the reports of declining subscriptions are entirely false, though there has been lower player activity(less hours per week etc). WoW is dying, that is now a fact. That being said it will be years until WoW takes its last breath, declining from over 12 million subscribers still means millions of subscribers. When WoW first released it had a few hundred thousand subscribers. SWTOR has over 2 million.

That is a huge lie that u actually bought into, biowares excuse is that people have a sub but dont play as much thats why almost all the servers are dead........and you believe it. Dude tor is failing no doubt about it, i dont need bioware to tell me the sub numbers i played the game on 3 different servers and saw the decline in players myself. Dont be so naive
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jakes456

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#44 jakes456
Member since 2011 • 1398 Posts

Elder Scrolls Online - the only game capable of being the buggiest MMO upon launch.

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FPSfan1985

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#45 FPSfan1985
Member since 2011 • 2174 Posts

Elder Scrolls Online - the only game capable of being the buggiest MMO upon launch.

jakes456
*Points @ FFXIV* I doubt it.
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szafto

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#46 szafto
Member since 2006 • 1389 Posts
TERA Is the best MMO out currently.
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Ondoval

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#47 Ondoval
Member since 2005 • 3103 Posts

Excuse me for yet another thread in this ESO flood xD

Judging by how well Skyrim sold, as well as other TES games, backed up by it's venerable status in the gaming community, this game has huge potential to take the throne from WoW. If they do everything right, and adapt it's game aspects to those of an MMORPG, it's gonna be 2004. all over again.

What are your thoughts on this ?

And don't get me wrong, I freakin' LOVE WoW. Definitely one of the best games ever made.

As for TERA and GW2... well, you know... they'll suffer the same fate as all others before them. Don't rage on this :lol:

SovietsUnited

Forget it. TES Online is designed to flop. Almost no one liked the info coming from the magazine preview; is too diferent from a TES gane -no real time combat, no skills based on use, no first person, no house buying... -. Is aiming to fail, hard, from the release date. Also, the engine is terribad.

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Ondoval

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#48 Ondoval
Member since 2005 • 3103 Posts

TERA Is the best MMO out currently.szafto

Probably EVE but in terms of combat and visuals TERA is an exceptional MMO; has some aspects in which is better than Guild Wars 2 and some other in which is worse, but at the end probably the lack of monthly fee in GW2 will make a dent.

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dav2693

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#49 dav2693
Member since 2010 • 423 Posts

Dude, there's no gameplay footage and you are already saying it will be awesome...

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Brean24

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#50 Brean24
Member since 2007 • 1659 Posts
[QUOTE="Advid-Gamer"][QUOTE="Brean24"]Unless WoW stops losing millions of subscribers any MMO has a chance of killing WoW. SWTOR has not failed, the reports of declining subscriptions are entirely false, though there has been lower player activity(less hours per week etc). WoW is dying, that is now a fact. That being said it will be years until WoW takes its last breath, declining from over 12 million subscribers still means millions of subscribers. When WoW first released it had a few hundred thousand subscribers. SWTOR has over 2 million.

That is a huge lie that u actually bought into, biowares excuse is that people have a sub but dont play as much thats why almost all the servers are dead........and you believe it. Dude tor is failing no doubt about it, i dont need bioware to tell me the sub numbers i played the game on 3 different servers and saw the decline in players myself. Dont be so naive

I have seen the decline in players myself, I myself have burnt myself out on the game after around 600 hours of playtime over two level 50s and a bunch of lower level alts, but I am still subscribed until July, and I will likely resubscribe. So no I am not naive, excuse me for having doubt that US servers(which are actually up) are in drastic decline.(European servers are the ones with declined activity)