Engieneer update soon :) (team fortress 2)

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deactivated-5cf4b2c19c4ab

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#1 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

http://www.teamfortress.com/119/comingsoon.html

he looks happy about what he did.

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takeiteazy3

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#2 takeiteazy3
Member since 2008 • 743 Posts
Hell Yea =D Cant wait, engy is so dope.
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Wanderer5

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#3 Wanderer5
Member since 2006 • 25727 Posts

Been waiting for a update for my favorite class. Can't wait to see what new stuff the engineer will have.:D

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nintendog66

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#4 nintendog66
Member since 2006 • 2300 Posts
I thought they we're doing a game "engine" update not an update to the engineer xD
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ttam01

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#5 ttam01
Member since 2008 • 427 Posts

!!!!!!!!!!!!!!!!

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DoomZaW

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#6 DoomZaW
Member since 2007 • 6475 Posts

Woohee! will you look at that! :D

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MrLions

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#7 MrLions
Member since 2007 • 9833 Posts
Why are you all excited? That means the first week of the update everyone will be in spawn xD
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Chenwei91

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#8 Chenwei91
Member since 2008 • 31 Posts

Soon probably means in a year or so in "Valve time"...

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kozzy1234

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#9 kozzy1234
Member since 2005 • 35966 Posts

YESS!!!!!!!

Can I get a HELLL YEAH!!!! From my fellow Engies? Come on? Where is the Engie love!!!
My fav to play no doubt!

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Krayzie_3334

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#10 Krayzie_3334
Member since 2006 • 1303 Posts

About time! I can't Wait! :P

An all Engineer Matches for the first week or so? sounds like fun, and I'm sure the Spy's/Demos will be having a blast as well.:lol:

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brandojones

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#11 brandojones
Member since 2005 • 3103 Posts

Sweet! I can't wait to see what they came up with. :)

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brandojones

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#12 brandojones
Member since 2005 • 3103 Posts

Soon probably means in a year or so in "Valve time"...

Chenwei91

I hope not... I can't find a conversion of "soon" in Valve time. I guess we'll find out.;)

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kozzy1234

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#13 kozzy1234
Member since 2005 • 35966 Posts

*Does Engie dance*

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Rob_101

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#14 Rob_101
Member since 2004 • 3291 Posts

OMG can't wait :D Hopefully by coming soon, they mean really soon. I'm guessing at the end of the month?

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kozzy1234

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#15 kozzy1234
Member since 2005 • 35966 Posts

OMG can't wait :D Hopefully by coming soon, they mean really soon. I'm guessing at the end of the month?

Rob_101

Next month i bet, but thats just a wild guess.

Seems like in the past when they announce an update its a month or two away.

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pvtdonut54

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#16 pvtdonut54
Member since 2008 • 8554 Posts
Engi is the most boring class, but I'm glad to see all the updates for each class going out and done.
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Treflis

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#17 Treflis
Member since 2004 • 13757 Posts
Maybe it's something to give the Engineers's Turrets a chance to spot Invisible Spies.
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Aspetto

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#18 Aspetto
Member since 2008 • 179 Posts

Its gonna be exciting for sure, seeing as how he's the last of the 9 to get some love and he's just overall an interesting class with the buildables and such. Right now my new favorite's probably the heavy.. I used to suck playing him, but since the little update that fixed his minigun speed and stuff, I find I've been tearing things down to shreds a lot easier.

I'm really digging the new community items as well, its gonna breathe a lot of fresh air into a game that's already been updated to hell and beyond. Back to the engi though, I found it interesting how you can see some sort of odd robotic-looking head piece on the ground behind where he's working. That, and there seems to be the pyro's flamer just in front of him if I recall? I wonder if he's going to get some fiery upgrade to help him out a little with the sneaky spy harassments. :P Then again I somewhat hope not, seeing as spy's gotten tricky enough with flying pee jars and whatnot..

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Lox_Cropek

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#19 Lox_Cropek
Member since 2008 • 3555 Posts

Maybe it's something to give the Engineers's Turrets a chance to spot Invisible Spies.Treflis
That would break the game

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napp123

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#20 napp123
Member since 2007 • 865 Posts

did you guys see the mechanical arm blue print in the background?

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Aspetto

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#21 Aspetto
Member since 2008 • 179 Posts

did you guys see the mechanical arm blue print in the background?

napp123

This too is another interesting thing to take note of. I did notice that actually, along with that weird robot head behind him with the red eye-looking thing. Kinda seems Portal-ish to me.

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redneckdouglas

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#22 redneckdouglas
Member since 2005 • 2977 Posts

[QUOTE="Treflis"]Maybe it's something to give the Engineers's Turrets a chance to spot Invisible Spies.Lox_Cropek

That would break the game

ehh the game is already broken ever since previous updates.
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Drazule

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#23 Drazule
Member since 2007 • 8693 Posts
Did anybody see the schematic of the robotic arm in the background?
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Rob_101

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#24 Rob_101
Member since 2004 • 3291 Posts

One kind of obvious thing no one mentioned: See his hammer he used at the end? He uses a wrench in the game right now, so maybe they are going to add that hammer to replace the wrench.

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kozzy1234

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#25 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="Lox_Cropek"]

[QUOTE="Treflis"]Maybe it's something to give the Engineers's Turrets a chance to spot Invisible Spies.redneckdouglas

That would break the game

ehh the game is already broken ever since previous updates.

lol, the game is not broken at all, it just gets better and better

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Cdscottie

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#26 Cdscottie
Member since 2004 • 1872 Posts
Engi is the most boring class, but I'm glad to see all the updates for each class going out and done.pvtdonut54
Boring? How is being what I like to call a "Combat" engineer boring? When I'm roaming the enemy base, placing decoy turrets to disrupt their plans, and killing tons of people with my shotgun when I should be out gunned.... boring my keister....
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Cdscottie

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#27 Cdscottie
Member since 2004 • 1872 Posts
I say they should do the following: 1. Hammer instead of wrench. Builds buildings 25% faster for people who like getting turrets up quickly. 2. Flamethrower add-on to turrets. Sure missile launchers are great but give me a flame thrower to throw on it instead and imagine the choke point you could create. 3. Utility Belt. Allows the engineer to hold 50 more metal then normal. I know I would love extra metal when placing buildings in areas with low metal respawns. Anyone else agree?
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Lemonio

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#28 Lemonio
Member since 2006 • 513 Posts

its obviously gonna be some sort of more complex crafting/trading system

it is the engineer after all

people will probably be able to design their own weapons or something like that

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bionicle_lover

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#29 bionicle_lover
Member since 2005 • 4501 Posts

I say they should do the following: 1. Hammer instead of wrench. Builds buildings 25% faster for people who like getting turrets up quickly. 2. Flamethrower add-on to turrets. Sure missile launchers are great but give me a flame thrower to throw on it instead and imagine the choke point you could create. 3. Utility Belt. Allows the engineer to hold 50 more metal then normal. I know I would love extra metal when placing buildings in areas with low metal respawns. Anyone else agree?Cdscottie

need some downsides. i know some of the new weapons seem like definite upgrades, but there's always something bad about them.

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Mattizzle815

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#30 Mattizzle815
Member since 2008 • 895 Posts

Engineers are strong enough on their own... I hope this update doesn't make them op

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Xavier_12

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#31 Xavier_12
Member since 2005 • 824 Posts
I've been wondering what Valve would do with the Engie update since the first Pyro update. I'm pumped.
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emerald375

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#32 emerald375
Member since 2007 • 25 Posts

did you guys see the mechanical arm blue print in the background?

napp123

Engi getting Mecha-suit? Like Hitler/Staatmeister in Wolfenstein 3D? Something similar? NOT GOOD.

There's an article on Valve's blog, about Repair node thingy. It is supposed to auto-repair buildings so engi could directly help his comrades on battlefield, but they dumped plans for that, since it made problems with team balance on certain maps.