Episodes from Liberty City PC improvements??

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mattuk69

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#1 mattuk69
Member since 2009 • 3050 Posts

Do you think Rockstar will have optimized and fixed the ugly shadows and even add AA support with GTA IV, with Episodes from Liberty City??

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Bros89

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#2 Bros89
Member since 2004 • 624 Posts

wouldn't get my hopes up.

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Crimsader

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#3 Crimsader
Member since 2008 • 11672 Posts

@ugly shadows - lol, wtf dude? U haven't played GTA San Andreas, have you?

@AA support - I doubt it. It will still use the Euphoria engine, which originally doesn't support AA and I don't thin kthat Rockstar will take their time adding new features. imo it's fine without AA, and even if they add it, it will again lag as hell because of it. GTA IV is one heluva heavy game.

What I expect are just some other minor optimization improvements and such.

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RK-Mara

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#4 RK-Mara
Member since 2006 • 11489 Posts
I'm sure it will be just like GTA4 performance wise.
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MPHhunter

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#5 MPHhunter
Member since 2006 • 652 Posts
[QUOTE="Crimsader"]

@ugly shadows - lol, wtf dude? U haven't played GTA San Andreas, have you?

@AA support - I doubt it. It will still use the Euphoria engine, which originally doesn't support AA and I don't thin kthat Rockstar will take their time adding new features. imo it's fine without AA, and even if they add it, it will again lag as hell because of it. GTA IV is one heluva heavy game.

What I expect are just some other minor optimization improvements and such.

Correction: It uses the RAGE engine, with Euphoria physics. And the reason it doesn't support AA is the same reason Oblivion doesn't support AA. The engine simply can't do AA and HDR at the same time.
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biggest_loser

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#6 biggest_loser
Member since 2007 • 24508 Posts
Is there any chance that if the games come together they could BOTH be well organised?! Or is that as likely as me finding the Polish-equivalent to the movie Crank?!
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Baranga

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#7 Baranga
Member since 2005 • 14217 Posts

@ugly shadows - lol, wtf dude? U haven't played GTA San Andreas, have you?

Crimsader

The shadows in 4 suck. It's like they're made with Paint's airbrush tool.

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Crimsader

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#8 Crimsader
Member since 2008 • 11672 Posts

[QUOTE="Crimsader"]

@ugly shadows - lol, wtf dude? U haven't played GTA San Andreas, have you?

Baranga

The shadows in 4 suck. It's like they're made with Paint's airbrush tool.

Now now... They are better than many games. It's another question that maybe you have tried them on Low. The shadows in GTA IV are made very realistic, as big and solid objects have thick and solid shadows and small objects have very thin shadow, which is normal, because the shadow of an arm won't be solid (like in many many games), as it's actually brightened by the reflected sunlight around it. Still, shadows don't make the game.
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mattuk69

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#9 mattuk69
Member since 2009 • 3050 Posts
But still its not fair for the players that dont have the power to play with shadows on high, among other settings to make the shadows less pixelated. I max it out @1920x1080p its looks great but i can still see that the edge of the shadows are a pixelated mess! I agree with Baranga it looks like they used the airbrush tool ahaha....
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mo0ksi

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#10 mo0ksi
Member since 2007 • 12337 Posts
I hope they improve upon the CURRENT state GTA 4 is in. BoGT will need some good frames to keep the over the top action seemless.
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somegtalover

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#11 somegtalover
Member since 2007 • 2700 Posts

i wish i didnt buy the expansions double pack for xbox =( i never even went to go play it i cant... not if i have computer its like going back a gen

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GTAIV4LYF

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#12 GTAIV4LYF
Member since 2010 • 25 Posts
I guess GTA EFLC(Episodes From Liberty City) isn't a complete waste although I bought gta iv for x360 and it broke 1 month later so I want either a new Gta Iv or GTA EFLC. ^^^^^^^^^^^^^^WTF!!^^^^^^^^^^^^^
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rmfd341

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#13 rmfd341
Member since 2008 • 3808 Posts
My hopes are for a new patch, one which optimizes the game even more.
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bakalhau90

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#14 bakalhau90
Member since 2004 • 2264 Posts
[QUOTE="MPHhunter"][QUOTE="Crimsader"]

@ugly shadows - lol, wtf dude? U haven't played GTA San Andreas, have you?

@AA support - I doubt it. It will still use the Euphoria engine, which originally doesn't support AA and I don't thin kthat Rockstar will take their time adding new features. imo it's fine without AA, and even if they add it, it will again lag as hell because of it. GTA IV is one heluva heavy game.

What I expect are just some other minor optimization improvements and such.

Correction: It uses the RAGE engine, with Euphoria physics. And the reason it doesn't support AA is the same reason Oblivion doesn't support AA. The engine simply can't do AA and HDR at the same time.

Err? The Xbox 360 version has 2xAA.
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DanielDust

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#15 DanielDust
Member since 2007 • 15402 Posts
It also looks a lot worse than the PC GTA IV on medium
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mattuk69

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#16 mattuk69
Member since 2009 • 3050 Posts
Im pretty sure console games dont use AA period.
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bakalhau90

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#17 bakalhau90
Member since 2004 • 2264 Posts
It also looks a lot worse than the PC GTA IV on mediumDanielDust
~~ That's not the point. Mattuk69, it was confirmed on 360vsPS3 comparisons that the 360 used 2xAA and PS3 used none but used some filters to cover up for it and had some sort of better HDR too, and that it ran lower than 720p.
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mattuk69

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#18 mattuk69
Member since 2009 • 3050 Posts
Come to think of it didn't oblivion allow you to use AA and HDR in a later patch? I remember being able to force AA with catalyst control centre.
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mattuk69

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#19 mattuk69
Member since 2009 • 3050 Posts
You mean that definition vaseline blur affect that made the game look like crap?
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#20 bakalhau90
Member since 2004 • 2264 Posts
I didn't play the PS3 version, but it blurred objects with the filter, it was clear on the comparison I saw (which I can't find right now, sorry). The 360 had 2xAA, but the PS3 filter made the aliased effect less noticeable actually.
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#22 spiderman120988
Member since 2005 • 1421 Posts
I doubt there will be much improvements. It'll have all the GTA4 patches in there but I imagine it's going to be a straight PC port, which is fine by me, I loved GTA 4.
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#23 bakalhau90
Member since 2004 • 2264 Posts

[QUOTE="bakalhau90"]I didn't play the PS3 version, but it blurred objects with the filter, it was clear on the comparison I saw (which I can't find right now, sorry). The 360 had 2xAA, but the PS3 filter made the aliased effect less noticeable actually. charmingcharlie

Well perhaps you would care to tell us how Rockstar managed to do 2xAA with a game engine that uses deferred rendering and runs in Dx9. As far as I am aware it is next to impossible to do AA with deferred rendering in Dx9. It is possible to do it in Dx10 though, I don't believe for a second that the xbox 360 uses AA. When they released TBoGT on the xbox 360 they removed the vaseline blur and guess what was missing ? yep that was right there was no AA at all.

I may be wrong then. I have this clear memory that in one of those comparisons where they search for everything and anything to compare (and was one of the first ones to appear on the internet) they said 360 had 2xAA and PS3 none. But since I can't find it using google I guess I don't really have any proof.
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Baranga

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#24 Baranga
Member since 2005 • 14217 Posts

The 360 version is using AA. Digital Foundry is never wrong.

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#25 charmingcharlie
Member since 2006 • 1244 Posts

The 360 version is using AA. Digital Foundry is never wrong.

Baranga

This is why I deleted my post because I just cannot stand the crappy "oh yes it does" arguments we get on this board, yeah erm Digital Foundry is wrong as much of a surprise that might be. Well either they are wrong or Rockstar just happen to be the best damn programmers on the planet, in fact they are that good they managed to do something no one has ever achieved and that is full AA with deferred rendering. A feat that even Crytek have not been able to do for Crysis 2. Then after achieving this amazing technical feat they just decided to remove it from TBoGT for the Xbox 360.

Now meanwhile PC's 4 to 5 times more powerful than the xbox 360 are still unable to do AA in the game. The only way to get AA working in GTA 4 on the PC is with setting the render to a massive high res and sampling down which naturally kills the framerate. But hey this is the xbox 360 here that is "magical" the only people that ever said anything about the 360 having AA was a pixel counter, Rockstar has never said anything neither did Microsoft.

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#26 OoSuperMarioO
Member since 2005 • 6539 Posts

Do you think Rockstar will have optimized and fixed the ugly shadows and even add AA support with GTA IV, with Episodes from Liberty City??

mattuk69

I see a low probability, but no one really knows.

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Baranga

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#27 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Baranga"]

The 360 version is using AA. Digital Foundry is never wrong.

charmingcharlie

This is why I deleted my post because I just cannot stand the crappy "oh yes it does" arguments we get on this board, yeah erm Digital Foundry is wrong as much of a surprise that might be. Well either they are wrong or Rockstar just happen to be the best damn programmers on the planet, in fact they are that good they managed to do something no one has ever achieved and that is full AA with deferred rendering. A feat that even Crytek have not been able to do for Crysis 2. Then after achieving this amazing technical feat they just decided to remove it from TBoGT for the Xbox 360.

Now meanwhile PC's 4 to 5 times more powerful than the xbox 360 are still unable to do AA in the game. The only way to get AA working in GTA 4 on the PC is with setting the render to a massive high res and sampling down which naturally kills the framerate. But hey this is the xbox 360 here that is "magical" the only people that ever said anything about the 360 having AA was a pixel counter, Rockstar has never said anything neither did Microsoft.

There are deferred games that support AA on consoles - Killzone 2, Mirror's Edge, Metro 2033.

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charmingcharlie

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#28 charmingcharlie
Member since 2006 • 1244 Posts

There are deferred games that support AA on consoles - Killzone 2, Mirror's Edge, Metro 2033.Baranga

There are ways of getting AA like results in games, for example Killzone 2 uses something called "Quincunx AA" which is a sort of texture blurring technique to simulate AA. As for Mirrors Edge I believe that used a software "fake" edge detection to give 2xAA like results and I can't comment on Metro 2033 since the game isn't even out yet. The thing is Killzone2 isn't an open world sandbox game and I would argue neither is Mirror's Edge and even on those "simplistic" games they don't have proper AA. Yet GTA 4 on the xbox 360 apparently managed to do 2 x AA properly in an open world sand box game and this 2 x AA miraculously disappeared when they removed the blur filter in TBoGT.

The only indication that GTA 4 ever had AA on the 360 was from a pixel counter, we certainly never heard Rockstar say that the game had AA (which you would think they would want to crow about). It's simply a fact that if a game is heavily reliant on Deferred Rendering then it won't be able to use traditional methods of AA, this is a limitation of Dx9 software and Dx9 hardware.

This really isn't an issue I feel all that strongly about, if you want to think the 360 version ran GTA 4 with 2xAA a feat that PC's 4 to 5 times more powerful can't match then that is up to you. Yes we can get AA on the PC now but that is only by sampling down from a higher resolution which is naturally a frame rate killer.

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#29 The-Mosher
Member since 2009 • 1885 Posts

What I want is a new patch that actually fixes that game. Sure, it'll be nice to have the Episodes on the PC, but if nothing gets improved at all, then I see no point in buying it.

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#30 with_teeth26
Member since 2007 • 11630 Posts

[QUOTE="Baranga"]

[QUOTE="Crimsader"]

@ugly shadows - lol, wtf dude? U haven't played GTA San Andreas, have you?

Crimsader

The shadows in 4 suck. It's like they're made with Paint's airbrush tool.

Now now... They are better than many games. It's another question that maybe you have tried them on Low. The shadows in GTA IV are made very realistic, as big and solid objects have thick and solid shadows and small objects have very thin shadow, which is normal, because the shadow of an arm won't be solid (like in many many games), as it's actually brightened by the reflected sunlight around it. Still, shadows don't make the game.

If you want good shadows, look at the Stalker games. they tried to make them realistic in GTA IV, but in reality they look pretty awful.