fallout 3 fail or not

  • 55 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for hamidious
hamidious

1537

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 hamidious
Member since 2007 • 1537 Posts
Definitely a fail since I expect a sequel to be better than its prequel, however this seems impossible with all the casualising Bethesda has been doing to Fallout 3.
Avatar image for wood_duck
wood_duck

990

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#52 wood_duck
Member since 2007 • 990 Posts
This thread had made me dust off Fallout one and two.
Avatar image for Makari
Makari

15250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 Makari
Member since 2003 • 15250 Posts
Random fact: the range of your radar depends on your perception. Work that one out.RobbieH1234
I thought it was pretty lame that a character with 1 PER could see just as far in a fight as a character with 10 PER in the first two Fallout games. Considering that a 1 INT could barely speak coherently and a 1 STR could barely lift anything, having perception effectively not matter except in non-combat exploration simply because the game was isometric did kind of suck, when you think about it.
Avatar image for RobbieH1234
RobbieH1234

7464

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 RobbieH1234
Member since 2005 • 7464 Posts
[QUOTE="RobbieH1234"]Random fact: the range of your radar depends on your perception. Work that one out.Makari
I thought it was pretty lame that a character with 1 PER could see just as far in a fight as a character with 10 PER in the first two Fallout games. Considering that a 1 INT could barely speak coherently and a 1 STR could barely lift anything, having perception effectively not matter except in non-combat exploration simply because the game was isometric did kind of suck, when you think about it.

Yeah, but when you consider what perception modifies (sequence, ranged combat, certain skills) it does its job pretty well; at least it's not a dump stat like charisma. That radar thing just makes no sense to me though.
Avatar image for Makari
Makari

15250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 Makari
Member since 2003 • 15250 Posts
[QUOTE="Makari"][QUOTE="RobbieH1234"]Random fact: the range of your radar depends on your perception. Work that one out.RobbieH1234
I thought it was pretty lame that a character with 1 PER could see just as far in a fight as a character with 10 PER in the first two Fallout games. Considering that a 1 INT could barely speak coherently and a 1 STR could barely lift anything, having perception effectively not matter except in non-combat exploration simply because the game was isometric did kind of suck, when you think about it.

Yeah, but when you consider what perception modifies (sequence, ranged combat, certain skills) it does its job pretty well; at least it's not a dump stat like charisma. That radar thing just makes no sense to me though.

Yeah, I agree it's pretty hard to justify... I'm just thinking it's better than nothing, and a decent attempt at making the stat more useful in a way that's somewhat related. You could make the radar a sort of scanner that higher perception characters can see through the 'noise' more easily, but that gets too complicated for a game haha. I'm just thinking that the older games did a lot of silly/non-RPG stuff like that where we'll give them a free pass for it because it's what we're used to.