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Random fact: the range of your radar depends on your perception. Work that one out.RobbieH1234I thought it was pretty lame that a character with 1 PER could see just as far in a fight as a character with 10 PER in the first two Fallout games. Considering that a 1 INT could barely speak coherently and a 1 STR could barely lift anything, having perception effectively not matter except in non-combat exploration simply because the game was isometric did kind of suck, when you think about it.
[QUOTE="RobbieH1234"]Random fact: the range of your radar depends on your perception. Work that one out.MakariI thought it was pretty lame that a character with 1 PER could see just as far in a fight as a character with 10 PER in the first two Fallout games. Considering that a 1 INT could barely speak coherently and a 1 STR could barely lift anything, having perception effectively not matter except in non-combat exploration simply because the game was isometric did kind of suck, when you think about it.Yeah, but when you consider what perception modifies (sequence, ranged combat, certain skills) it does its job pretty well; at least it's not a dump stat like charisma. That radar thing just makes no sense to me though.
[QUOTE="Makari"][QUOTE="RobbieH1234"]Random fact: the range of your radar depends on your perception. Work that one out.RobbieH1234I thought it was pretty lame that a character with 1 PER could see just as far in a fight as a character with 10 PER in the first two Fallout games. Considering that a 1 INT could barely speak coherently and a 1 STR could barely lift anything, having perception effectively not matter except in non-combat exploration simply because the game was isometric did kind of suck, when you think about it.Yeah, but when you consider what perception modifies (sequence, ranged combat, certain skills) it does its job pretty well; at least it's not a dump stat like charisma. That radar thing just makes no sense to me though. Yeah, I agree it's pretty hard to justify... I'm just thinking it's better than nothing, and a decent attempt at making the stat more useful in a way that's somewhat related. You could make the radar a sort of scanner that higher perception characters can see through the 'noise' more easily, but that gets too complicated for a game haha. I'm just thinking that the older games did a lot of silly/non-RPG stuff like that where we'll give them a free pass for it because it's what we're used to.
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