"Shooting effects in neither are realistic. If people lost limbs as easily as they did in Fallout 3 I would be in a wheelchair by now" Now wait a minute, you are saying that in an rpg that it takes many shots to kill someone, people lose arm and legs easilly? Yet you defend a game that has zero dismemberement and say that in real life people have to take tons of shots on arms and legs? "Did you miss the part where I said "Neither"? Besides, you seem to be forgetting that you can fire a Missile Launcher at a Raider in Fallout 3 and you won't kill him in one shot.
Also, get that silly hollywood ideal out of your head - Rifle-calibre guns DO NOT dismember people. In fact, if you know anything about stopping power you'll realize that people get disabled by single shots because of PAIN. It's only with a heart/brain shot that they get one-shot-killed for good. If someone is hardy, determined and resistant to pain (like, incidentally, stalkers), he CAN take a half-dozen shots to the limbs/chest/abdomen/.etc before going down. Most certainly he'll need more than that.
...... the weapons in STALKER are based on "real" guns, you know. They can't go around magically tweaking stats, and yes, guns in the same category of weapons can be wildly different from each other. Shows how much you know about firearms. " Most foolish riddiculous response ever. Real firearms dont differ that much, assault rilfes have about the same firepower depending on the caliber, the gun wont gain accuracy and firepower just becaue THEY think its a better gun in every way.
In case you didn't notice, most of the guns in the game DO have differing calibres. And yes, REAL guns can have differences in reliability, accuracy, fire rates and whatnot even if they're the same type of weapon. I'm surprised you didn't know this.
Because when i say that it does not make sense how the pistols are so weak you come up with a fake excuse "The game is based on real firearms" Whats next? Stalker being reallistic? Well sorry to dissapoint but shooting someone as many times as in stalker with a pistol is not reallistic, now thats done i would also like to point out that the game is not based on real firearms neither its trying to since all the guns have fake names and yes the stats are tweaked by the developers.
The guns are using ALTERNATIVE names. Also, you don't seem to be able to read properly - My point for them being based on real firearms is the fact that guns in real life DO DIFFER significantly in their respective characterisitics, which you are for some strange reason complaining about.
Also having such a diffirence while fighting with better gear is not something based on believability, it will be more believable if it did not matter that much what gun you were usiing like arma or rainbow six vegas, its not like you switched an old mp40 for a mp7 to see such a diffirence. Also i never said you are getting worse i just said it makes no sense how the game is harder in the begining when you enemies have the same weapons as you, the only reason its harder is because the ai does not give a damn if a makarov or a sawed off shotgun is innacurate for the player in a medium range, they will shoot you and hit you anyway.
Bet when you get a more accurate weapon, then it gets easier. Still the game could get harder by facing tougher troops but the only way it does that is by throwing enemies that use exoskeletons armors, yet your accurate weapons can headshot them easilly and its not that hard after all.
... Again, what's wrong with a hypermodern Assault Rifle being better than an old one? In fact, what makes it ridiculous? So far I know that my current weapon's better than an A.K. because it uses a better scope, fires smaller rounds with less recoil, is more accurate over distances but also has less stopping power and gets damaged more easily. Which is in fact a perfect mirror of the actual relationship between the two weapons.
Have you played Call of Pripyat? The A.I. does not have anywhere near as much accuracy as you're claiming. In fact, if you pay attention you'll realize that their shooting is worse than the player's even at the beginning of the game, and they only hit somewhere around 10-20% of the time. Ironically, magic accuracy is quite common in Fallout 3, much moreso than in Call of Pripyat.
And yes, headshotting people for an easy kill is believable because.... my gosh... that's where their brains are!
"You're focusing too much on aesthetics, you realize that? Fallout 3's mutants may have more vibrant looks (btw, unlike STALKER's mutants they look utterly ridiculous, which, considering that we're talking about immersion here, is a BAD thing) but the effect they have on the gameplay is far less interesting. Just about every Fallout 3 mutant can be effectively countered by standing still and shooting it enough. This is NOT the case with STALKER. " What you dont find the 50s sci fi like mutants in fallout 3 effective? I guess you miss the point of the game, turining them into badass monsters will be like taking away the big daddy from bioshock.
What's the "point of the game" and how is it relevant again? The fact remains that when I saw a giant green half-naked guy carrying around a puny hunting rifle walking around, I laughed. If it was actually immersive I wouldn't have been amused, I'd have been scared for my life.
Also what you mean "Fallout 3 mutant can be effectively countered by standing still and shooting it enough. This is NOT the case with STALKER. " The exact opposite actually in fallout 3 you got to keep moving backwards because the mutants are running at you.
No, you don't. Just about any mutant there can be VATS-ed dead before they get close to you (with the exception of the Behemoth, and all you have to do against THAT is to find someplace it can't fit in and keep shooting), and you can't move back while VATS-ing something. And ALMOST NOBODY uses freefire over VATS.
But in stalker you loose accuracy so you have to duck and be accurate in order to deliever as much damage as possible to kill the mutant quickly, its stalker that you gotta stand still, not fallout 3, in falllout 3 you got to move backwards or use vats to freeze them. "
No you bloody hell don't. "Standing still" an ineffective response to bloodsuckers, burers, dogs, boars, controllers and probably a damn sight more than that - have you ever played the game? If you're fighting a bloodsucker you move around as much as possible and shotgun the things as they strafe you (because if you stay still they grab your neck and start eating your throat), if you're fighting a burer they'll be busy tossing dumpsters at you which you have to DODGE, dogs/boars again have to be dodged and shot at close ranges and STANDING against a controller is liable to get your mind fried because the ONE thing to have to do is make sure that they can't see you directly. Mind you you'll still have to run about from cover to cover because they'll be walking towards where they know you are.
Do you realize just how the radiation got there? In Fallout 3 it was dumped all over the place by a nuclear missile barrage. In STALKER it was caused by a single reactor going "phut phut phut". The former is going to leave MUCH greater traces of radiation which would take FAR longer to dissipate. THOUSANDS of years, for the record. And yes, radiation pockets from a failed reactor ARE enough to kill you in minutes. The radiation pockets from Fallout 3 should be far more deadly, but for some reason that game actually portrays them as being some three times weaker." Wrong, One of my friends took a trip and told me that most of it is cleaned, let alone that stalker takes place in the future.
Normally speaking there is a very low amount of radioenergy. Infact the group took them to pripiyat and red forest and they even took pictures. They required to have a geiger counter and they did not hear any indications not even once. They told them that as long as they dont touch anything, they will be allright and thats when they told them that the radioenegy falls to the ground and the plants after a while. He told me that and thats how i know it.
Yes, most of it is "cleaned", hence the term "radiation pockets". You know, most of the map isn't irradiated and all except for a few lethal spots, which is pretty much how it actually is?
Oh, and I forgot to mention that according to the game, there was a second nuclear disaster at Chernobyl.. which caused the Zone as it appears to you. So even if the radiation from the first disaster had already dissipated (and given the "don't touch anything comment" it obviously hasn't done so completely) it's already been replaced by radiation from a reaction that created a bloody physics-defying nightmare.
Ad for the rad comment? I could find those on corspes on stalker but atleast those many rad away in fallout 3 where stored at a facilitty which makes sense.
What's wrong with AntiRads being found on corpses again? Are you suggesting that they wouldn't be keeping them around on hand.... because they're a bunch of masochists?
dakan45
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