Fallout butchering am confirmed, new interview on 1up

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Herrick

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#101 Herrick
Member since 2004 • 4552 Posts

"We went back and forth with the impact of dialogue on the character, and ultimately decided we didn't want to penalize or reward the player for carrying on a conversation. Emil Pagliarulo

I don't understand this. If a player says something they regret, can't they just reload the game and try something else. I do this all the time 'cause I like to see the NPC's reaction.

Question to those of you who have played through the Fallout games: were the consequences of these conversational choices immediate or did they happen much later when it was too late to reload back to that point?

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darkSIDEechoes

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#102 darkSIDEechoes
Member since 2007 • 3375 Posts
herrick...are u kidding with ur sig
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Herrick

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#103 Herrick
Member since 2004 • 4552 Posts

herrick...are u kidding with ur sigdarkSIDEechoes

Yes. Some kid had a signature like that but instead of adults and sex, it was teenagers and pot. I thought it was so lame that I decided to make a mocking tribute to it. There are others who have similar signatures, though I think Herrick was the first.

Edit: I'm assuming you weren't asking about my 2nd signature.

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darkSIDEechoes

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#104 darkSIDEechoes
Member since 2007 • 3375 Posts

i was, IDIOT

kidding, atleast its a joke lol

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Herrick

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#105 Herrick
Member since 2004 • 4552 Posts

i was, IDIOT

kidding, atleast its a joke lol

darkSIDEechoes

The sad thing is that I don't think the Anti Pot signature was a joke.

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Arcadius

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#106 Arcadius
Member since 2002 • 959 Posts
[QUOTE="Mediocre_man90"]

[QUOTE="ElectricNZ"]That is so immature and naive. Yes because everyone who thinks a game is rubbish is going to leave their current job and then go into the gaming industry knowing that they will have a studio team to lead into making a game? get real kid.onemic

Ah, because whining about how horrible a game is simply because it didn't live up to your expectations is mature and informed? I think he makes a very valid point. If you truly think you can do better, get into game design. if not, shut up. It's not too terribly hard to make an independent game, look at Darwinia. Made by a team of four people, and almost universally praised by critics.

Maybe you need to get real...

So I guess no one can say big rigs is a horrible game if they've never designed a game before.....right....

Well not until you play that masterpiece you cannot!

:P

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darkSIDEechoes

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#107 darkSIDEechoes
Member since 2007 • 3375 Posts

im sure it wasnt lol...people are like that...n00bs lol

speaking of noob, is MY sig noob? i have a feeling it is...

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Deus_Ex_Fan

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#108 Deus_Ex_Fan
Member since 2006 • 625 Posts

This was never surprising, not in the least. And in classic bethesda style, when the game releases they'll probably blackball anyone who even dares to criticize their game. onemic

Only 2 games I've played that the company was sensitive about negative feedback, and Bethesdawas one of them. Got banned from their forum, just because I disagreed with one of it's "popular" modders (no bad language or anything, just didn't agree on his direction). For reviewers, I can just imagine what hardball they play if they don't push the company line.

I liked Morrowind alot, but after that incident,that whole collectionlays as coasters. Tempted to get the Oblivion collection, but thanks for reminding me to not support a company that treats customers with valid feedback as pariahs.

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Deus_Ex_Fan

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#109 Deus_Ex_Fan
Member since 2006 • 625 Posts

Tell me if I'm wrong here, but I do beleive I read somewhere that Fergus Urquart (and whichever company he currently works in) bought the licence for Wasteland. I remember reading it but can't remember where.koza_76

Hmmm...have the original Wasteland game (play it ona 286 computer even), along with other titles of the 80s, including Dragon Wars (1989) and D+D Pool of Radiance (1988).

Wonder if it'll be a remake of the original, or just something similiar with the name tacked on?

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darkSIDEechoes

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#110 darkSIDEechoes
Member since 2007 • 3375 Posts
oblivion and its exp.'s arent something you want to deprive yourself of...is my sig n00b???
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AmmonMoley

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#111 AmmonMoley
Member since 2003 • 81 Posts

I feel for everyone that is disappointed in what Fallout 3 is losing in gameplay. However, you have to consider this:

No matter where you rank in the gaming industry, the bottom line today is about the almighty dollar. If the company isn't selling something, then it isn't making money. Years ago, it was about gameplay, replayablity, content, and quality (not meaning pushing the video envelope either with eye candy). Now, it's basically down to getting the game wrapped up (has a glitch? Meh, we'll patch it later) and get it on the shelf by Xmas. You can complain endlessly about it, but in the end, it's not going to change how the corporate suits are running things from the corner office. It's down to us game players getting smart and learning how to mod the game (if the developer is kind enough to allow us access to the game code) to mod the game to the way we think the game should have been made. To do that, though, means a lot of sleepless nights trying to get a mod completed and then still not pleasing that one gamer that wanted something added that no one else missed.

To put it simply, you can't please everyone.

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estraka

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#112 estraka
Member since 2003 • 54 Posts

oblivion and its exp.'s arent something you want to deprive yourself of...is my sig n00b???darkSIDEechoes

Your questioning of it is...

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dykunas

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#113 dykunas
Member since 2004 • 430 Posts

This is sad, not only do they have the license (which means that we will not get a true sequel), but they are removing core elements of Fallout, so why even name it as a sequel then ? it's not like it's popular amongst console gamers, nor are they going to please Fallout fans!?

The original Fallouts were almost perfect imo, the atmosphere, the music, the dialogues, little details, Heck i never even liked turn based combat until i played Fallout.

Maybe if enough people complain about this potential disaster, the developers might change something. Although seeing how they're hyping the game it seems that this will turn out simillar to oblivion (which is a great action game with rpg elements, but a terrible rpg)

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NavigatorsGhost

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#114 NavigatorsGhost
Member since 2006 • 6483 Posts
I just bought the Fallout collection and Baldur's Gate 2 off Amazon. Good idea?
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Deus_Ex_Fan

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#115 Deus_Ex_Fan
Member since 2006 • 625 Posts

This is sad, not only do they have the license (which means that we will not get a true sequel), but they are removing core elements of Fallout, so why even name it as a sequel then ? it's not like it's popular amongst console gamers, nor are they going to please Fallout fans!?

dykunas

They do the sequel marketing to hopefully attract previous fans -- the "loyal" fan base -- they need to keep the franchise going. Look at BioShock. All the hoopla that it's a "spiritual successor" of System Shock. Such marketing will not only get the SS fans enticed, the DX fans, as well. So each camp, and new comers, will be hyping the game all in the hopes to get a game that's similiarof the originals they love.

What happens isgamers get what DX fans got -- the villified and slammed DX:IW (which was marketed as a sequel yet anything but). So SS fans are upset that it wasn't similiar (the whole "spiritual successor" PR was a farce), and DX fans spit it out because there's nothing similiar in it for them.

Companies then attempt to drown the old game fans out with the crush of "I-need-to-try-the-latest-and-greatest-fad" crowd, after using them as cheerleaders (and especially after getting their $50 and $70 handouts).

Every new generation of devs will try to put their new brand of "creativity" into a game, with today's gizmos (shaders and DX10 and whatever new trick in the bag they can use to "oh" and "ah" gamers). Making it a movie with some player interactivity, essentially. The eye candy is what sells today's games as it's what's "new", and because gamers complain if the game is longer than 10hrs (but ironically, the same complainers of game length have no complaint of spending 100hrs online fragging). The result is compromises of the original game to please the new generation of gamers, which usually means the "boring" dialogue and exploring is reduced so to make every second of the game like going downthe top of aroller coaster.

The end result? Classic game fans will be royally displeased, as what made such games classics are removed.

This is what Fallout fans will be going through, as they know what they love (despite the seriously outdated graphics and sound quality) will not be in the new game. What ALL classic gamers really want is their favorite game JUST updated with newer graphics and sound, but leaving everything else (except for bugs) intact. Unfortunately, that will not happen. That is only possible if fans mod the game to 2007+ standards, yet leaving the original content in place.

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naval

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#116 naval
Member since 2003 • 11108 Posts

I just bought the Fallout collection and Baldur's Gate 2 off Amazon. Good idea?NavigatorsGhost

its a great idea if you want to play some of the best rpg games ever, but only if you don;t mind the very old graphics

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naval

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#117 naval
Member since 2003 • 11108 Posts

This is sad, not only do they have the license (which means that we will not get a true sequel), but they are removing core elements of Fallout, so why even name it as a sequel then ? it's not like it's popular amongst console gamers, nor are they going to please Fallout fans!?

dykunas

yeah i also agree. this game may have been good on its own and if they wanted to use the fallout universe they could have just named it something with fallout in its title. but, when they name it fallout 3 and remove the spirit of the orignal two games, fallout fans would definitely get angry. i still don't understand how can they attract most of the fallout fans this way. imo they would have been better of creating something other in the fallout universe.

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dykunas

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#118 dykunas
Member since 2004 • 430 Posts
[QUOTE="dykunas"]

This is sad, not only do they have the license (which means that we will not get a true sequel), but they are removing core elements of Fallout, so why even name it as a sequel then ? it's not like it's popular amongst console gamers, nor are they going to please Fallout fans!?

Deus_Ex_Fan

They do the sequel marketing to hopefully attract previous fans -- the "loyal" fan base -- they need to keep the franchise going. Look at BioShock. All the hoopla that it's a "spiritual successor" of System Shock. Such marketing will not only get the SS fans enticed, the DX fans, as well. So each camp, and new comers, will be hyping the game all in the hopes to get a game that's similiarof the originals they love.

That might be the case with some games, but Fallout fanbase is rather small (in mainstream terms) and they are pretty "vocal" too. So it doesn't seem that beth will make a huge profit from Fallout fans, who are not buying into the hype.

Although i understand that despite the flak they are getting, they will still make bags of money, but from my point of view it seems that it would have been better for them to make another elder scrolls game. Considering the fact that elder scrolls is a well known brand they would have made much more money from it.

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Inqutus

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#119 Inqutus
Member since 2005 • 25 Posts
[QUOTE="ianuilliam"][QUOTE="inoperativeRS"]

"We went back and forth with the impact of dialogue on the character, and ultimately decided we didn't want to penalize or reward the player for carrying on a conversation. What you say and how you say it will certainly affect how NPCs react to you, and whether or not they'll give you quests, but not the ending of the game. That really depends on some of the big decisions you make during the course of the game, as well as your karma. And your karma changes based on your actions. So if you destroy Megaton a city built around a supposedly inert atomic bomb, your karma plummets, so that will certainly affect the ending. But there are other moments too, key moments during the game, that greatly determine which ending you get."

The fact that conversations actually mattered was one of the defining features of Fallout. I'm okay with changing the POV, even the combat system, that's totally understandable considering the age of the original fallouts, but this is just a clear step backwards in every way possible. This probably confirms it isn't possible to play the game as a strictly diplomatic character either. And what do we get in return?

"In Fallout 3, the player will come across schematics for different custom-made weapons. These might be found in different places in the world, or obtained as quest rewards. Each set of schematics lets you build a certain, pre-determined weapon, as long as you've got all the components, and most of the components are junk objects you'll find in the world."

Sounds familiar? That's probably because MMORPG's have done this since the dawn of... MMORPG's? Is bethesda feature by feature trying to turn this game into a single player MMO? Seriously, he goes on saying how you build guns out of bicycle parts and surgical tubes. WTF? I mean, fallout always had its wierd moments of absurd humour but this isn't a joke. You could as well name the game "MacGyver and the angry supermutants" and no one would notice the differance.

Yep, I've now officially joined the Bethesda haters. Fallout is as dead as it was before the announcement of "fallout" 3.

inoperativeRS

I can't recall a single conversation I had in the original Fallouts that changed the ending of the game. Yeah, you could talk a guy into not fighting you... or you could sneak past him... or you could go in guns blazing. There were multiple ways to solve any one encounter. But the ending of the game wasn't different depending on whether you used stealth or diplomacy or a disguise or anything else to get through a situation. The things that made for different ending were the major things, like whether you completed major (but not necesary) side quests and such. Isn't that the exact same thing he's saying in this interview,

"What you say and how you say it will certainly affect how NPCs react to you, and whether they'll give you quests, but not the ending of the game. That really depends on some of the big decisions you make..."

Sounds like the originals to me. Talk nice to that mutie and he will react favorably to you, ie won't attack, talk trash to that npc and he will react unfavorably, ie wont give you that important quest or even turn hostile.

Ehm, read his quote again. "we didn't want to penalize or reward the player for carrying on a conversation."

Now, he does say a NPC might not give you a quest if you're rude to him, and that's great IMO, but you could really change a whole lot by talking in fallout. How many times have you played through the original fallouts? Do you know you actually can convince the last boss in fallout 1 to commit suicide simply by talking to him? Ok, so that doesn't change the ending, but for example in fallout 2 you can decide how NCR and the other town (can't remember it's name) relate to each, you can even agitate them into war simply by talking to the leaders. Or how you can decide over what happens with the drug production in New Reno. That IS changing the ending as those both are really big parts of the game world. Really, you can change so much simply by talking there's no idea to even try to list it all.

This system he describes sounds a lot like Oblivions, in which it really doesn't matter what you tell people, there still won't be any real consequences in the actual gameworld.

Well I havent played Fallout regrettably but i hear great things, but it seems that it all boils down to the semantics. granted the dialogue may not be as good as the originals, but thats why they are originals. but it sounds like instigating wars through dialogue ties into key moments during the game, that greatly determine which ending you get.

- "we didn't want to penalize or reward the player for carrying on a conversation."

well, yes thats lame but, sounds like that would be in terms of minor NPC's, of course telling a key person would affect the outcome.

im not taking sides or targeting the above posters, but it sounds like the interview was taken out of context. and i can sympathize with not wanting an old beloved game to be ruined. take it as you will in the end it will probably never be as good to the die hard fans because its not the "original". Furthermore those die hard fans will probably end up modding it and it may become what they had anticipated. in the end its all speculation

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Alaris83

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#120 Alaris83
Member since 2004 • 1620 Posts

What ALL classic gamers really want is their favorite game JUST updated with newer graphics and sound, but leaving everything else (except for bugs) intact. Unfortunately, that will not happen. Deus_Ex_Fan

Not really. I'm sure plenty of fans don't mind progression in their games, the problem lies in removing key elements that made the originals special.

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Sup11722

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#121 Sup11722
Member since 2005 • 1757 Posts
Hoo Brought this topic back lol it was from August 24th
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Deus_Ex_Fan

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#122 Deus_Ex_Fan
Member since 2006 • 625 Posts

[QUOTE="Deus_Ex_Fan"]

What ALL classic gamers really want is their favorite game JUST updated with newer graphics and sound, but leaving everything else (except for bugs) intact. Unfortunately, that will not happen. Alaris83

Not really. I'm sure plenty of fans don't mind progression in their games, the problem lies in removing key elements that made the originals special.

Progression = change, and that means changing the old theme. Very few sequels match up to the original, because creativity is what's important, not the originality of the design.

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Deus_Ex_Fan

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#123 Deus_Ex_Fan
Member since 2006 • 625 Posts

That might be the case with some games, but Fallout fanbase is rather small (in mainstream terms) and they are pretty "vocal" too. So it doesn't seem that beth will make a huge profit from Fallout fans, who are not buying into the hype.

dykunas

They don't need to make much profit from Fallout fans, as make them the cheerleaders by simply talking about a title to give it exposure.

Although i understand that despite the flak they are getting, they will still make bags of money, but from my point of view it seems that it would have been better for them to make another elder scrolls game. Considering the fact that elder scrolls is a well known brand they would have made much more money from it.

dykunas

Creativity calls for other outlets, and the D+D fantasy gambit gets stale after awhile. Bethesda maybe wanting to expand on their catalogue, if for anything, to showcase their game engine.

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Herrick

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#124 Herrick
Member since 2004 • 4552 Posts

Hoo Brought this topic back lol it was from August 24thSup11722

Ha! I didn't realize that. It's not that old of a thread though.

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dykunas

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#125 dykunas
Member since 2004 • 430 Posts

[QUOTE="dykunas"]

That might be the case with some games, but Fallout fanbase is rather small (in mainstream terms) and they are pretty "vocal" too. So it doesn't seem that beth will make a huge profit from Fallout fans, who are not buying into the hype.

Deus_Ex_Fan

They don't need to make much profit from Fallout fans, as make them the cheerleaders by simply talking about a title to give it exposure.

Then again,does bethreally need this"hazardous" additional exposure, because they have this hype machine going at full throttle. Oblivion fans (or rather fanboys) will buy this game no matter what, but other more reasonable people after hearing about this game will try out the originals and then they will not be verysatisfied about the changes that beth are making. Although come to think of it, after playing the originals they would want to play the "sequel" and would still buy the game and that makes your opinion correct..... damn.. :lol:

In any case, we will just have to wait and see. I just hope that Fallout fans will mod the hell out of this grim looking Fallout "sequel".

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darkSIDEechoes

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#126 darkSIDEechoes
Member since 2007 • 3375 Posts
i might buy it just because it looks like a DECENT game, not because of oblivion or the original fallouts, which i didnt even like that much (not trollin here)
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the_ChEeSe_mAn2

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#127 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
I will confess that as an avid PC gamer, I have never played any Fallout games (yes, shame on me). And since post-apocalyptic games are in such few numbers today, that if Fallout 3 turns out atleast as good as the developers keep saying it will be (even if they detract from the original Fallout games greatly), I will still be interested in getting it.
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#128 Renegade120
Member since 2003 • 294 Posts

"We went back and forth with the impact of dialogue on the character, and ultimately decided we didn't want to penalize or reward the player for carrying on a conversation. What you say and how you say it will certainly affect how NPCs react to you, and whether or not they'll give you quests, but not the ending of the game. That really depends on some of the big decisions you make during the course of the game, as well as your karma. And your karma changes based on your actions. So if you destroy Megaton a city built around a supposedly inert atomic bomb, your karma plummets, so that will certainly affect the ending. But there are other moments too, key moments during the game, that greatly determine which ending you get."

The fact that conversations actually mattered was one of the defining features of Fallout. I'm okay with changing the POV, even the combat system, that's totally understandable considering the age of the original fallouts, but this is just a clear step backwards in every way possible. This probably confirms it isn't possible to play the game as a strictly diplomatic character either. And what do we get in return?

"In Fallout 3, the player will come across schematics for different custom-made weapons. These might be found in different places in the world, or obtained as quest rewards. Each set of schematics lets you build a certain, pre-determined weapon, as long as you've got all the components, and most of the components are junk objects you'll find in the world."

Sounds familiar? That's probably because MMORPG's have done this since the dawn of... MMORPG's? Is bethesda feature by feature trying to turn this game into a single player MMO? Seriously, he goes on saying how you build guns out of bicycle parts and surgical tubes. WTF? I mean, fallout always had its wierd moments of absurd humour but this isn't a joke. You could as well name the game "MacGyver and the angry supermutants" and no one would notice the differance.

Yep, I've now officially joined the Bethesda haters. Fallout is as dead as it was before the announcement of "fallout" 3.

inoperativeRS

Are you kidding me? Did you even READ what your commenting on? Nowhere did they say the dialogue was unimportant. And how is building things in a game a bad thing? No matter what they say you'll hate it, wont you? Pathetic.

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inoperativeRS

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#129 inoperativeRS
Member since 2004 • 8844 Posts

Are you kidding me? Did you even READ what your commenting on? Nowhere did they say the dialogue was unimportant. And how is building things in a game a bad thing? No matter what they say you'll hate it, wont you? Pathetic.

Renegade120

Did you even consider reading the rest of the thread before you start throwing meaningless personal insults against me? Or that I'm entitled to my own opinion, and that if you read my blog you'd see I still had faith in Bethesda before this interview? If you can't form proper arguments and reside to this dirt throwing I won't even bother to answer your replies anymore.

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fred334

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#130 fred334
Member since 2007 • 79 Posts
I think this thread is getting a little heated.
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inoperativeRS

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#131 inoperativeRS
Member since 2004 • 8844 Posts

I think this thread is getting a little heated.fred334

I hope it dies right here and now, I have no desire to argue with someone that assumes things about me and somehow concludes I'm pathetic based on one post.

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-wildflower-

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#132 -wildflower-
Member since 2003 • 2997 Posts

I hope it dies right here and now, I have no desire to argue with someone that assumes things about me and somehow concludes I'm pathetic based on one post.

inoperativeRS

Welcome to the new and improved interwebs where opinion is often mistaken for fact, especially when it differs from your own.:o

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darkSIDEechoes

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#133 darkSIDEechoes
Member since 2007 • 3375 Posts

Uh oh! Thread revival!

So how is Fallout being butchered?!

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Alaris83

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#134 Alaris83
Member since 2004 • 1620 Posts
You, sir, are a monster.
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Forerunner-117

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#135 Forerunner-117
Member since 2006 • 8800 Posts

You, sir, are a monster.Alaris83

Agreed. :cry:

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F1_2004

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#136 F1_2004
Member since 2003 • 8009 Posts
don't post if you don't like it :|

The new fallout should be a pretty good game. I guess you could go either way on the dialogue thing, sometimes it sucks being forced into choosing certain dialogue just because you want the game to take a certain path (e.g. Witcher). What people say is not always what people do, and actions speak louder than words (woohoo cliches), so it might work out really well, being able to be a jerk and piss people off, but end up doing the right thing in the end.
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Anofalye

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#137 Anofalye
Member since 2006 • 702 Posts
I will buy and enjoy the game. However, I am by no mean saying anything is okay or whatever. I am a fan of both, Fallout and Oblivion. Whatever hybrid, no matter how twisted, they created, is extremely likely to please me. See, if I am Chaos and Evil, no matter if you cater to my chaos or my evil side...I will growl nicely.
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Udsen

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#138 Udsen
Member since 2007 • 3389 Posts

All for the sake of "immurshun" (immersion), in the words of Bethesda. Erlkoenig

Yep, immur-"shunning" all of Fallout's fans.

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darkSIDEechoes

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#139 darkSIDEechoes
Member since 2007 • 3375 Posts

I didn't like the original Fallouts due to the turn-based stuff but that's just me. Oblivion was good so we shall see!

HOWEVER I did like the idea of the game and everything, I just hate turn-based games...so I am really looking forward to this.

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Anofalye

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#140 Anofalye
Member since 2006 • 702 Posts

I didn't like the original Fallouts due to the turn-based stuff but that's just me. Oblivion was good so we shall see!

HOWEVER I did like the idea of the game and everything, I just hate turn-based games...so I am really looking forward to this.

darkSIDEechoes

If we have a group, prolly will have a "space bar" pause as in BG. But...I honestly don't know. I wonder if there will still be many winks to Mad Max, Nemesis and other post-apocalyptic movies. :P

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smokeydabear076

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#141 smokeydabear076
Member since 2004 • 22109 Posts

Uh oh! Thread revival!

So how is Fallout being butchered?!

darkSIDEechoes
I don't know.:|
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dipper145

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#142 dipper145
Member since 2007 • 1425 Posts

fall out will be fine.

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fenriz275

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#143 fenriz275
Member since 2003 • 2393 Posts
I'm going to wait until I actually play the game before I say it sucks.