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It wont be out until probably next October. We havent heard anything about it and probably wont until next E3.
If its anything like the farcry 2 i hope they dont release it. I really was dissapointed as i think many people were. As for a release date for farcry 3 i have not hear anything about the game
Invalid argument. The weapons had to be used in a consolish way/oldschool way. Thats what most of you did wrong. Also no one seems to mind the repettion in assassin's creed and the respawning system is engine tied. It refreshed chunks of the maps including enemies and objects while you get there without saving interactions of the player with the enviroment. Perfomance tricks. So even if they have testers, still they gonna be console users and wont mind any of those issues.one can only hope they bother to employ playtesters for the 3rd installment
Macutchi
It all really depends on if the game is slated to be a PC game or a cross platform game. That's what really kills a lot of the good games that were once PC (or built for the PC, then later ported to console) only. When they have to make these games work on the consoles and appeal to those types of gamers, it makes it extremely difficult (if not down right impossible) to keep the games as wonderful as they once were due to hardware limitations and having to appease a much wider group of people. I'm guessing it'll be more so like Far Cry 2.....which makes me sad :-(neatfeatguy
I'm a console gamer and i hate far cry 2 but i loved far cry 1
Ubisoft claimed they started working on it after they done with far cry 2. I liked far cry 2 but ubisoft has been crap latelly. For me this is the last chance ubisoft has in my book. If far cry 3 is not miles better than 2, i would never touch ubisoft games again .[QUOTE="Macutchi"]Invalid argument. The weapons had to be used in a consolish way/oldschool way. Thats what most of you did wrong. Also no one seems to mind the repettion in assassin's creed and the respawning system is engine tied. It refreshed chunks of the maps including enemies and objects while you get there without saving interactions of the player with the enviroment. Perfomance tricks. So even if they have testers, still they gonna be console users and wont mind any of those issues.one can only hope they bother to employ playtesters for the 3rd installment
dakan45
ok 1. it wasnt an argument.
2. saying most of people played it wrong means the devs got it wrong, not us.
3. practically EVERYONE disliked the repetition in assassins creed, so that statement is nonsense.
4. i couldnt care less if respawning is "engine tied" or whatever. it was a god awful feature, and, again, is the devs fault.
5. i'm not sure what that last statement about playtesters being console users actually means. are you implying they won't mind any of the issues because they game on consoles? for the record ive read a massive amount of criticism of the game from console users on these boards over the past couple of years
Aren't those people's job just to look for bugs? I don't think they can go "this is boring, Ubisoft. Try again".[QUOTE="Macutchi"]
one can only hope they bother to employ playtesters for the 3rd installment
Litchie
surely they employ people to test their games to see if they enjoy them or not, not just to look for bugs??
Invalid argument. The weapons had to be used in a consolish way/oldschool way. Thats what most of you did wrong. Also no one seems to mind the repettion in assassin's creed and the respawning system is engine tied. It refreshed chunks of the maps including enemies and objects while you get there without saving interactions of the player with the enviroment. Perfomance tricks. So even if they have testers, still they gonna be console users and wont mind any of those issues.[QUOTE="dakan45"]Ubisoft claimed they started working on it after they done with far cry 2. I liked far cry 2 but ubisoft has been crap latelly. For me this is the last chance ubisoft has in my book. If far cry 3 is not miles better than 2, i would never touch ubisoft games again .[QUOTE="Macutchi"]
one can only hope they bother to employ playtesters for the 3rd installment
Macutchi
ok 1. it wasnt an argument.
2. saying most of people played it wrong means the devs got it wrong, not us.
3. practically EVERYONE disliked the repetition in assassins creed, so that statement is nonsense.
4. i couldnt care less if respawning is "engine tied" or whatever. it was a god awful feature, and, again, is the devs fault.
5. i'm not sure what that last statement about playtesters being console users actually means. are you implying they won't mind any of the issues because they game on consoles? for the record ive read a massive amount of criticism of the game from console users on these boards over the past couple of years
1.ok then 2.No that means that you were doing it wrong. If you look in the past, you will see the genre was varied. Now all games are more or less call of duty clones. Are you saying you want yet another fps that does the same way as the rest and this is the right way to do things? Because i want to see things done diffirently for once. Everyone had in mind small bursts when played far cry 2 but me and a few others saw it for what it really was, oldschool simplistic shooting demanding that you use guns in full auto like in half life 2, quake iv, doom 3. 3. Define everyone. Because from what i have seen the game is filled with both critic and user reviews that dont even bother mention the repettion as a problem. Aparently the fans dont really consider it as a problem. Neither did Kevin V mention it in his review and i found it pretty suprising. It is clear that most people did not seem to have a problem with that, gamers or critics so ubisoft did it the same way in far cry 2. 4. Its engine tied because this is how dunia engine worked. Infact if you play avatar taht also uses dunia engine, you will see its still there. I like it, it results to good perfomance. Besides its nothing new, in many open world gta type games like gta vice city or just cause, there are ton of enemies respawn at the area you have just gone gunblazing and killed everyone. 5 By that i meant that the shooting was more console like. Simple gun mechanics, hold down the fire key till the enemy dies. Also repettion did not bother much anyone on assasin creed and most console open world games nowadays are repettive. So one can argue that if they tested it on console, the complains will be far less in comparison with pc testers that demand more complexity on alot of other things.... eg lean. To put it another way if duke nukem forever was tested by console gamers, they wouldnt mind the easy combat, the health regeneration the 2 weapon slots limitation. Basicly console focused development choices. But pc gamers....... yeah, they would have alot more to complain because the game is done the exact opposite way from what they prefer. Anyway this is what i believe.1.ok then
2.No that means that you were doing it wrong. If you look in the past, you will see the genre was varied. Now all games are more or less call of duty clones. Are you saying you want yet another fps that does the same way as the rest and this is the right way to do things? Because i want to see things done diffirently for once. Everyone had in mind small bursts when played far cry 2 but me and a few others saw it for what it really was, oldschool simplistic shooting demanding that you use guns in full auto like in half life 2, quake iv, doom 3.
3. Define everyone. Because from what i have seen the game is filled with both critic and user reviews that dont even bother mention the repettion as a problem. Aparently the fans dont really consider it as a problem. Neither did Kevin V mention it in his review and i found it pretty suprising. It is clear that most people did not seem to have a problem with that, gamers or critics so ubisoft did it the same way in far cry 2.
4. Its engine tied because this is how dunia engine worked. Infact if you play avatar taht also uses dunia engine, you will see its still there. I like it, it results to good perfomance. Besides its nothing new, in many open world gta type games like gta vice city or just cause, there are ton of enemies respawn at the area you have just gone gunblazing and killed everyone.
5 By that i meant that the shooting was more console like. Simple gun mechanics, hold down the fire key till the enemy dies. Also repettion did not bother much anyone on assasin creed and most console open world games nowadays are repettive. So one can argue that if they tested it on console, the complains will be far less in comparison with pc testers that demand more complexity on alot of other things.... eg lean. To put it another way if duke nukem forever was tested by console gamers, they wouldnt mind the easy combat, the health regeneration the 2 weapon slots limitation. Basicly console focused development choices. But pc gamers....... yeah, they would have alot more to complain because the game is done the exact opposite way from what they prefer. Anyway this is what i believe.dakan45
fair enough dakan, if thats what you believe, youre opinion is as valid as anyone elses; however to address a few points i was not playing the game wrong and i do not necessarily want a fps that is the same as the rest, i simply want one that is enjoyable.
i found very little in fc2 to be enjoyable. i found the gunplay tiresome as every person outside of a town would hunt you down to the death upon seeing you which i found extremely irritating as i did the respawning enemy outposts (respawning npcs is one thing, respawning npcs hell bent on killing you is another). i found it very difficult to stealth past these posts as there was a lack of prone and enemies seemed to spot you even behind cover from great distances (i know this was a feature in fc1 too).
i disliked the jamming weapons, the malaria, the shooting mechanics, the story and protagonist, the warring factions that never seemed to fight each other (both just fought me it seemed), the greeny/brown colour pallette the game uses, the massive distances you had to drive passing many enemy outposts as well as many other little things i wont go in to, some probably just personal to me.
fact is, i really didnt like the game and my points have been echoed by many other posters which validates them further. i think extensive playtesting would help iron out these issues as ubisoft are surely aware of the significant backlash the game has had
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