[QUOTE="fatshodan"]And not only is the African setting different, it's diverse. There are steppes, desert, woodland, jungle. There's a lot.
Kh1ndjal
I've been in deserts and woodland, can i say that half of far cry 2 is "been there done that"?
But the thing is, the Far Cry/Crysis setting isn't just visually/thematically identical, it's contextually identical too. The games don't just look the same, they largely play the same and the environments are utterly interchangeable - which was my point. Far Cry 2's setting and its use of the setting is very unlike what we've seen in the past. It's not going to be totally and completely and utterly new, but that's only because nothing is.
tbh, the nanosuit is really what distinguished crysis from other shooters (among a lot of other things), guns that break and removing bullets from thigh doesn't seem that much fun to me.Kh1ndjal
I agree that the nanosuit is what makes Crysis great, and I agree that breaking guns and digging bullets out of your flesh don't sound like much, but there's way more to the game than that. There's a day/night cycle, meaning you can/have to adapt your strategy to the environment, there's zonal damage allowing you to use sniper strategies, the cyclical AI routines will let the player scout and attack when the enemy is least prepared and propagating fire will let the player create firestorms.
Crysis' greatest strength is its versatility - the player can adopt different playstyIes, attack in different ways and from different directions, or not attack at all. Far Cry 2 looks like it will offer a similar kind of diversity, albeit in different ways.
I also have fairly low expectations for Far Cry 2, but the game has a hell of a lot of potential.
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