[QUOTE="Ondoval"] In PC size of the game is not directed related with the technical quality or resolution. Crysis weights 6 GB and can be played at 1080p; the more important factor in the visual quality are now in the shaders, which requires a high level of performance, not a huge space to the textures. I run Crysis on High at 1680 x 1050 in High at 34 fps under XP (I have a Q6600 oced to 3.0 Ghz, 2 GB DDR 2 800 Mhz and an Asus EN 8800 GTS 512.
But today the blu-ray players to PC cost around 200 € and disc about 10 €; in a couple of years the optical drives will cost near to the today's DVD drives, and the same one with the BR disc. Then nobody will use DVDs as today nobody -sic- uses CDs (well, maybe a few).
ishkoo
I don't think you quite understood what I meant. Video games have a native resolution. for example, most games on the Xbox 360 have a native resolution of 1280x720. If you play on a 1080p tv, the console must UPSCALE the video to fit the screen. Likewise, if you play on a 4:3 SDTV, the console must DOWNSCALE the graphics to fit on that screen.
With PC games, it works very similar. There's a native resolution that the developers decided on, and they use the game engine to upscale/downscale the image to whatever resolution you set it to.
*correct me if I'm wrong*
yeah you are pretty much wrong. while I'm sure they spend a lot of time testing the game with 1024x768 and 1280x1024 and the popular widescreen resolutions that monitors support the most (1440x900 and 1600x1050) Crysis scales any which way it wants. Resolution is completely separate from the game if you like. Its just how sharp the image can be. There is no native resolution for PC, only native resolutions for monitors.
Oh and consoles can do the same as well, its just at the end of the rednering they upscale or downscale it to those native resolutions. A few games on 360 and PS3 run below 720p, but upscale at the end.
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