Games today lack of creativity ?

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Assimilat0r

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#1 Assimilat0r
Member since 2011 • 767 Posts

I am being tierd of those all new generic games ....Today games got all what they need except of creativity and uniqness. Call of Duty 9 sequels , Diablo 3 is for me Diablo 2.5 ,... Crisys 3 , Stronghold 3, Red Alert 3, GTA V , Heroes of Might and Magic VI , BF 3 , Dead Space 3 ,.... 3 new games came out in 1 year and 30 or more sequels dunno i am just sick of this generic reproduction new engine , same name , same theme, same story line ,,,,, Last games i was blown out were Dragon Age I , Kingdoms of Amalur,..... Your thoughts fellow GS members.

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trastamad03

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#2 trastamad03
Member since 2006 • 4859 Posts

Blame Publishers and HQs that always deny designers the ability to try new things. They don't want to try new things too often mostly due to the fact that they are uncertain if it will bring in money for the company so they vote against it.

Of course there are some dev teams that have found a nice combination of features and saw that they got lots of sales from it so they are wary of straying away from that combination and incorporate little to no improvements on their new games and tend to not release new IPs.

So ya, lots of games coming from big time companies aren't the most creative games out there... If you want creativity, then Indie games are where they are at. Not all of them of course, since most indies just copy a game but slap on a new art style to it or something. I'm not talking about those. I'm talking about the ones that break away from the common gameplay mechanics and use new mechanics or revamp something that gives it a fresh new feel to it.

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HyperWarlock

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#3 HyperWarlock
Member since 2011 • 3295 Posts

I am being tierd of those all new generic games ....Today games got all what they need except of creativity and uniqness. Call of Duty 9 sequels , Diablo 3 is for me Diablo 2.5 ,... Crisys 3 , Stronghold 3, Red Alert 3, GTA V , Heroes of Might and Magic VI , BF 3 , Dead Space 3 ,.... 3 new games came out in 1 year and 30 or more sequels dunno i am just sick of this generic reproduction new engine , same name , same theme, same story line ,,,,, Last games i was blown out were Dragon Age I , Kingdoms of Amalur,..... Your thoughts fellow GS members.

Assimilat0r

Diablo 2.5? Really? Come on...

Also It's been 4 years since the last core GTA game.

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DanielDust

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#4 DanielDust
Member since 2007 • 15402 Posts
I don't see how somebody making such a thread can be blown away by a game like Kingdoms of Amalur, that is the most uninspired, mediocre, pointless game since, I'd say ever but it's right behind the worst game I ever played, Oblivion.
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Assimilat0r

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#5 Assimilat0r
Member since 2011 • 767 Posts

Dunno, GW2 seems so far only game which will give me what i want from a solid game. In 2012!

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Assimilat0r

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#6 Assimilat0r
Member since 2011 • 767 Posts

I don't see how somebody making such a thread can be blown away by a game like Kingdoms of Amalur, that is the most uninspired, mediocre, pointless game since, I'd say ever but it's right behind the worst game I ever played, Oblivion.DanielDust

Said a man who playing WoW most of his time.

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DanielDust

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#7 DanielDust
Member since 2007 • 15402 Posts

[QUOTE="DanielDust"]I don't see how somebody making such a thread can be blown away by a game like Kingdoms of Amalur, that is the most uninspired, mediocre, pointless game since, I'd say ever but it's right behind the worst game I ever played, Oblivion.Assimilat0r

Said a man who playing WoW most of his time.

You'd want to "think" before posting, unless you made this thread without thinking, which is the impression I'm getting.

I'll condense the next response of your possible future comment, your brain would have to be totally blown to think that World of Warcraft ( a game I stopped playing quite a while ago) is the same thing as the tank simulator(ish) game World of Tanks, that I play most of the time these days.

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tanerb

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#8 tanerb
Member since 2003 • 1300 Posts

The problem is those games dont sell. People buy repetitive, easy to master games not complex ones. Strategy games sell very poorly becasue people dont want to spend time learning it as if everybody has attention deficit disorder.

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QQabitmoar

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#9 QQabitmoar
Member since 2011 • 1892 Posts

Of course not! Just look at how many differences there are between each CoD game! I mean, some of them even have new maps! How innovative is that!!

Also take a look at MMORPGs! Every single new MMORPG is TOTTALLY NOT another crappy WoW clone aimed towards casuals and carebears!

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RoccoHout

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#10 RoccoHout
Member since 2011 • 1086 Posts

How does Red Alert 3 lack creativity? Or how does it even look remotely to RA1 and 2? The game is entirely different, with a huge but somewhat cartoony graphic update and an entirely new race.

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cain006

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#11 cain006
Member since 2008 • 8625 Posts

Terraria, SpaceChem, Sanctum, Dungeons of Dredmor, Frozen Synapse, The Path, Osmos, Nitronic Rush, Amnesia, Dwarf Fortress, Mount and Blade, Defcon, To the Moon

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cyborg100000

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#12 cyborg100000
Member since 2005 • 2905 Posts

How does Red Alert 3 lack creativity? Or how does it even look remotely to RA1 and 2? The game is entirely different, with a huge but somewhat cartoony graphic update and an entirely new race.

RoccoHout

What's more creative - coming up with a new IP with a refreshing new story, new gameplay, new soundtrack and new ideas; or sticking to a game made nearly two decades ago, needlessly dragging out its story and doing little new except add on co-op? It's the fact that devs are clinging on to past ideas (i.e. Gearbox's new Alien game - same tired old franchise) and not inventing their own.

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cyborg100000

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#13 cyborg100000
Member since 2005 • 2905 Posts

Terraria, SpaceChem, Sanctum, Dungeons of Dredmor, Frozen Synapse, The Path, Osmos, Nitronic Rush, Amnesia, Dwarf Fortress, Mount and Blade, Defcon, To the Moon

cain006

The sad thing is, a lot of them have that cheap indie feel to them. They have the ideas but lack the budget to do anything really spectacular. Back in the day games used to have both high budgets and creativity.

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Assimilat0r

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#14 Assimilat0r
Member since 2011 • 767 Posts

[QUOTE="RoccoHout"]

How does Red Alert 3 lack creativity? Or how does it even look remotely to RA1 and 2? The game is entirely different, with a huge but somewhat cartoony graphic update and an entirely new race.

cyborg100000

What's more creative - coming up with a new IP with a refreshing new story, new gameplay, new soundtrack and new ideas; or sticking to a game made nearly two decades ago, needlessly dragging out its story and doing little new except add on co-op? It's the fact that devs are clinging on to past ideas (i.e. Gearbox's new Alien game - same tired old franchise) and not inventing their own.

Man you completly have same point of view like me.

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HyperWarlock

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#15 HyperWarlock
Member since 2011 • 3295 Posts

The problem is those games dont sell. People buy repetitive, easy to master games not complex ones. Strategy games sell very poorly becasue people dont want to spend time learning it as if everybody has attention deficit disorder.

tanerb

Or they have lives and don't have time to learn complex games. Quite right too, games are for enjoyment. Not a chore.

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Wasdie

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#17 Wasdie  Moderator
Member since 2003 • 53622 Posts

Get your head out of the mainstream for a bit and see what stuff smaller developers are working on.

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Assimilat0r

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#18 Assimilat0r
Member since 2011 • 767 Posts

Get your head out of the mainstream for a bit and see what stuff smaller developers are working on.

Wasdie

Hmmm any suggestion for me then, i know dozen of projets like Grim Dawn , Path of Exile etc... Kickstarter projects and rest.

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James161324

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#19 James161324
Member since 2009 • 8315 Posts

Its the state of the mainstrem industry, one bad game tanks a studio now. Indie devs have put out some amazing games though.

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Baranga

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#20 Baranga
Member since 2005 • 14217 Posts

People pay too much attention to a name and too little to the actual content.

They scream for innovation and new IPs and then they don't buy the games that deliver.

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Wasdie

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#21 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

Get your head out of the mainstream for a bit and see what stuff smaller developers are working on.

Assimilat0r

Hmmm any suggestion for me then, i know dozen of projets like Grim Dawn , Path of Exile etc... Kickstarter projects and rest.

Check out upcoming games like Planetside 2, End of Nations, and Firefall. There is also Tribes Ascend already out. World of Tanks and soon World of Planes.

The great thing about all of these games I mentioned is they are free to play. Those are all pretty high-budget titles too.

There is also creativity in the mainstream. Max Payne 3 has some pretty impressive tech going on, Bioshock Infinite looks ot have some unique FPS gameplay, Guild Wars 2 could change MMOs.

I haven't even touched on the real small developers. Stuff from Paradox is a good place to start for that. Lots of cheap games on steam and humble bundles. There is a lot of creativity, you've just got to dig a bit.

Mainstream games have to sell, they can't take big risks. They are still very fun to play but they are going to lack that creativity you're looking for.

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Sentinel112

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#22 Sentinel112
Member since 2006 • 571 Posts

[QUOTE="Wasdie"]

Get your head out of the mainstream for a bit and see what stuff smaller developers are working on.

Assimilat0r

Hmmm any suggestion for me then, i know dozen of projets like Grim Dawn , Path of Exile etc... Kickstarter projects and rest.

UPCOMING: Stasis (an isometric horror science fiction adventure -- date unknown) Krater (a refreshing post apocalyptic rpg set in a futuristic scandinavian country -- summer 2012) Hawken (reviving the mech genre -- fall 2012) The Dark Eye: Satinav's Ketten (adventure puzzle game -- summer 2012) Tower 22 (horror game -- date unknown) The Inquisitor (isometric rpg which is currently still being translated to english -- this year) HAVE COME OUT: The Void (a puzzle game in an alien world where you have to decipher the game rules yourself) Legend of Grimrock (a modern dungeon crawler with some really great puzzles) Flare (a small budget hack and slash which mixes fantasy with science fiction elements) Warp (original puzzle game with a silly looking alien able to do some cool stuff) I feel bad I have shelved 50 euros for Max Payne 3. It still is a port although some claimed otherwise. Yes, you have several graphical options. But I see that goddamn grain effect (which means obvious console port). Can't they give me some clean cut, sharp graphics? I have rebooted up F.E.A.R. 1. That game is still sharp as hell although textures are clearly aged. The controls in Max Payne 3 are not optimized. You should wait for a proper pc patch to buy it. P.S.: Diablo 3 is not Diablo 2.5 but Torchlight 1.5. Won't surprise me this game goes down as the most overrated game of mankind.
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Jacanuk

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#23 Jacanuk
Member since 2011 • 20281 Posts

I am being tierd of those all new generic games ....Today games got all what they need except of creativity and uniqness. Call of Duty 9 sequels , Diablo 3 is for me Diablo 2.5 ,... Crisys 3 , Stronghold 3, Red Alert 3, GTA V , Heroes of Might and Magic VI , BF 3 , Dead Space 3 ,.... 3 new games came out in 1 year and 30 or more sequels dunno i am just sick of this generic reproduction new engine , same name , same theme, same story line ,,,,, Last games i was blown out were Dragon Age I , Kingdoms of Amalur,..... Your thoughts fellow GS members.

Assimilat0r
Who ever decided on choosing games for their press briefings need to be shot, yes they show to much of the same old crap and another game in a series. But if you go look at the floor of E3 and snoop around what each developer have come out with there is a hell of a lot more new IP´s this year then last, so i disagree with you.
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creaturemagic

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#24 creaturemagic
Member since 2010 • 641 Posts
That's why Indie Developers, Valve, Paradox and Ubisoft are the better developers these days. Independent games are usually really unique (Bastion, Frozen Synapse, Amnesia, Legend of Grimrock, Dungeon Defenders) Valve, is well Valve. Their games = gold! Paradox has put out/published very good games lately (Crusader Kings 2, Mount and blade, Magicka) And Ubisoft, while putting out more Splinter Cells and AC's (ACIII looks great!) they also have that Watch Dogs coming out!
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-Unreal-

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#25 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="DanielDust"]I don't see how somebody making such a thread can be blown away by a game like Kingdoms of Amalur, that is the most uninspired, mediocre, pointless game since, I'd say ever but it's right behind the worst game I ever played, Oblivion.Assimilat0r

Said a man who playing WoW most of his time.

Coming from the guy that talked about the difficulty of said game whilst having experienced only the easiest content.
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SPYDER0416

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#26 SPYDER0416
Member since 2008 • 16736 Posts

I think you have to be in their position here.

Back in the good old days of the 90's and earlier, games were MUCH cheaper things to create. Guys in their garage could be considered studios and a game journalist could just call up a guy and talk to the creator.

Now its a MUCH bigger deal, WAY more money is poured into it, and there are more risks and avenues for failure then ever before. Like how Hollywood banks on predictable action flicks to make a crap ton of money, games rely on mainstream action games that don't deviate so they can maximize profits, since a game like Amnesia might be unique and amazing, but the terrifying and different nature of it compared to, say, the more shoot happy, less puzzling Dead Space series means that it wouldn't be possible if it wasn't a self funded indie title, since big publishers don't want to pour a bunch of money in to not see amazing returns or have a potential flop.

Some companies do try though, Sony seems to publish some pretty great games like Journey and Heavy Rain, while Rockstar really pushes limits with what they try (I mean, they made a damn western game, a risky proposition that paid off BIG time), and don't forget indie developers. Of course Valve and their bar raising with games like Portal and Left 4 Dead also deserve a mention.

Lots of games lack creativity, but with the boom in gaming this also means a lot of great games to choose from that might actually be damn creative.

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KHAndAnime

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#27 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="Assimilat0r"]

[QUOTE="DanielDust"]I don't see how somebody making such a thread can be blown away by a game like Kingdoms of Amalur, that is the most uninspired, mediocre, pointless game since, I'd say ever but it's right behind the worst game I ever played, Oblivion.-Unreal-

Said a man who playing WoW most of his time.

Coming from the guy that talked about the difficulty of said game whilst having experienced only the easiest content.

And what does that have to do with Blizzard's lack of creativity? :P
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DanielDust

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#28 DanielDust
Member since 2007 • 15402 Posts
[QUOTE="-Unreal-"][QUOTE="Assimilat0r"]

Said a man who playing WoW most of his time.

KHAndAnime
Coming from the guy that talked about the difficulty of said game whilst having experienced only the easiest content.

And what does that have to do with Blizzard's lack of creativity? :P

Nothing, they're some the most creative high profile developers around. " :P "
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KHAndAnime

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#29 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="DanielDust"][QUOTE="KHAndAnime"][QUOTE="-Unreal-"] Coming from the guy that talked about the difficulty of said game whilst having experienced only the easiest content.

And what does that have to do with Blizzard's lack of creativity? :P

Nothing, they're some the most creative high profile developers around. " :P "

:lol: Blizzard, creative - that's a good one. Reusing gameplay models from game to game must take some intense creative thinking. Just imagine all the gameplay innovations Blizzard has made in the last decade - they're on the frontier of innovative and creative gaming.
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Zubinen

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#30 Zubinen
Member since 2011 • 2555 Posts

[QUOTE="Assimilat0r"]

[QUOTE="Wasdie"]

Get your head out of the mainstream for a bit and see what stuff smaller developers are working on.

Wasdie

Hmmm any suggestion for me then, i know dozen of projets like Grim Dawn , Path of Exile etc... Kickstarter projects and rest.

Check out upcoming games like Planetside 2, End of Nations, and Firefall. There is also Tribes Ascend already out. World of Tanks and soon World of Planes.

Don't forget World of Battleships! I'm looking forward to Mechwarrior Online, WOP, and updates on Heroes & Generals at the moment.

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ZombieKiller7

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#31 ZombieKiller7
Member since 2011 • 6463 Posts

Don't play what other people think is good.

Play what your heart wants.

Alot of people got Diablo 3 just because it was Diablo 3.

But they don't feel like playing it and go "this sucks."

No it doesn't suck, you just aren't in the mood to play it.

Play what you're in the mood for.

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rhazzy

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#32 rhazzy
Member since 2009 • 1516 Posts

I am being tierd of those all new generic games ....Today games got all what they need except of creativity and uniqness. Call of Duty 9 sequels , Diablo 3 is for me Diablo 2.5 ,... Crisys 3 , Stronghold 3, Red Alert 3, GTA V , Heroes of Might and Magic VI , BF 3 , Dead Space 3 ,.... 3 new games came out in 1 year and 30 or more sequels dunno i am just sick of this generic reproduction new engine , same name , same theme, same story line ,,,,, Last games i was blown out were Dragon Age I , Kingdoms of Amalur,..... Your thoughts fellow GS members.

Assimilat0r

How the hell can you say you were blow away by that medicore,not to say crappy, game like Kindoms of Amalur???

And what the hell are you talking about GTA V a game you have no clue about???If i were to question you right now about the logo of GTA V you would be even able to say how it looks like...but the game is generic...

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couly

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#33 couly
Member since 2004 • 6285 Posts
I agree. I'm finding it more and more difficult to finish games. I tried AC Revelations, Batman AC and LA Noire in the past few weeks and uninstalled them all about halfway through. I'll be starting Max Payne 3 later so hopefully I will finish it.
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#34 rhazzy
Member since 2009 • 1516 Posts

I agree. I'm finding it more and more difficult to finish games. I tried AC Revelations, Batman AC and LA Noire in the past few weeks and uninstalled them all about halfway through. I'll be starting Max Payne 3 later so hopefully I will finish it.couly

If you found Batman AC dificult to finish...i doubt you will be able to finish Max Payne 3...

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Assimilat0r

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#35 Assimilat0r
Member since 2011 • 767 Posts

[QUOTE="Assimilat0r"]

[QUOTE="Wasdie"]

Get your head out of the mainstream for a bit and see what stuff smaller developers are working on.

Wasdie

Hmmm any suggestion for me then, i know dozen of projets like Grim Dawn , Path of Exile etc... Kickstarter projects and rest.

Check out upcoming games like Planetside 2, End of Nations, and Firefall. There is also Tribes Ascend already out. World of Tanks and soon World of Planes.

The great thing about all of these games I mentioned is they are free to play. Those are all pretty high-budget titles too.

There is also creativity in the mainstream. Max Payne 3 has some pretty impressive tech going on, Bioshock Infinite looks ot have some unique FPS gameplay, Guild Wars 2 could change MMOs.

I haven't even touched on the real small developers. Stuff from Paradox is a good place to start for that. Lots of cheap games on steam and humble bundles. There is a lot of creativity, you've just got to dig a bit.

Mainstream games have to sell, they can't take big risks. They are still very fun to play but they are going to lack that creativity you're looking for.

Waiting for Planetside 2, Alpha Tester of EoN, Played world of tanks , and playing tribes of ascend. Going to inspect Max Payne 3 maybe even to buy. Dunno most of my friends saying its good.

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-Unreal-

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#36 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="DanielDust"][QUOTE="KHAndAnime"] And what does that have to do with Blizzard's lack of creativity? :PKHAndAnime
Nothing, they're some the most creative high profile developers around. " :P "

:lol: Blizzard, creative - that's a good one. Reusing gameplay models from game to game must take some intense creative thinking. Just imagine all the gameplay innovations Blizzard has made in the last decade - they're on the frontier of innovative and creative gaming.

They never once claimed to. They even say they don't intend to reinvent the wheel, but if you're implying they don't bring anything creative or new, then you're

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KHAndAnime

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#37 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="KHAndAnime"][QUOTE="DanielDust"] Nothing, they're some the most creative high profile developers around. " :P "-Unreal-

:lol: Blizzard, creative - that's a good one. Reusing gameplay models from game to game must take some intense creative thinking. Just imagine all the gameplay innovations Blizzard has made in the last decade - they're on the frontier of innovative and creative gaming.

They never once claimed to. They even say they don't intend to reinvent the wheel, but if you're implying they don't bring anything creative or new, then you're

If Blizzard never claimed to be innovative, then why are people in the thread claiming it? This thread is discussing the lack of innovation in games. Blizzard isn't innovative or creative. They make games purely for profit (they have to please investors). If there's risk involved that might damage their profit margin - they won't take it. Blizzard is certainly creative from an artistic standpoint, but once we start talking about actual gameplay, their 'innovation' boils down to nothing but streamlining. If anything, Blizzard's creativity is best in terms of making money. Their auction-house idea is a creative way to make money to offset the cost of turning a non-MMORPG into a game that relies all on Blizzard's server. That's why we have to rely on privately owned companies (Valve) and indie devs to take more risks in actual game design.
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SovietsUnited

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#38 SovietsUnited
Member since 2009 • 2457 Posts

Lol, Blizzard is everything but innovative. Everything from design, lore and even gameplay is "inspired" by other titles - and then polished to ultimate awesomeness.

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jakes456

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#39 jakes456
Member since 2011 • 1398 Posts

Total War doesn't disappoint.

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Jebus213

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#40 Jebus213
Member since 2010 • 10056 Posts
Have you looked at the new NFS:MW? Need for Burnout...
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#41 mitu123
Member since 2006 • 155290 Posts

Many mainstream games do, blame not only the publishers and devs but also the consumers!

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nutcrackr

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#42 nutcrackr
Member since 2004 • 13032 Posts
I agree with lack of creativity and I see a number of games are merging into a similar style. While it's not a problem for me now, it may be problematic for games in the future. New franchises are rare enough, let alone new ideas. I think a lot of people are immune to games rehashing things as long as they are in a new setting. Indie games kinda help resist the general trend though.
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-wildflower-

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#43 -wildflower-
Member since 2003 • 2997 Posts

Many mainstream games do, blame not only the publishers and devs but also the consumers!

mitu123

I completely blame the consumer. If people didn't reward the lack of creativity and vision with 6 million units sold in 3 days then developers and publishers would be forced to mix things up a little more. As it is, consumers turn average, rehashed, but well-polished crap into barnstorming best sellers. Why would any developer or publisher change the formula when the dupes continue buying into it?

Vote with your wallet if you want to see things actually change.

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mitu123

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#44 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

Many mainstream games do, blame not only the publishers and devs but also the consumers!

-wildflower-

I completely blame the consumer. If people didn't reward the lack of creativity and vision with 6 million units sold in 3 days then developers and publishers would be forced to mix things up a little more. As it is, consumers turn average, rehashed, but well-polished crap into barnstorming best sellers. Why would any developer or publisher change the formula when the dupes continue buying into it?

Vote with your wallet if you want to see things actually change.

I do seeing how I really don't buy rehashes much if at all anymore.

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ZombieKiller7

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#45 ZombieKiller7
Member since 2011 • 6463 Posts

The problem is you have to actually play games to figure out if they're good or not.

The constant volume of games makes it difficult to sort the wheat from the chaff.

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mattman50

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#46 mattman50
Member since 2012 • 25 Posts

Blame Publishers and HQs that always deny designers the ability to try new things. They don't want to try new things too often mostly due to the fact that they are uncertain if it will bring in money for the company so they vote against it.

Of course there are some dev teams that have found a nice combination of features and saw that they got lots of sales from it so they are wary of straying away from that combination and incorporate little to no improvements on their new games and tend to not release new IPs.

So ya, lots of games coming from big time companies aren't the most creative games out there... If you want creativity, then Indie games are where they are at. Not all of them of course, since most indies just copy a game but slap on a new art style to it or something. I'm not talking about those. I'm talking about the ones that break away from the common gameplay mechanics and use new mechanics or revamp something that gives it a fresh new feel to it.

trastamad03
Games these days cost millions of dollars to make some even going into the 20 million range. Publishers are less likely to take risks and resort to tried and true methods that rake in cash. The next gen consoles will be even more expensive developement wise meaning even less risks will be taken.
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biggest_loser

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#47 biggest_loser
Member since 2007 • 24508 Posts
GTA does not deserve to be on that list. The amount of options available in the next entry is going to be fantastic. That's a series that is well thought out.
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#48 rhazzy
Member since 2009 • 1516 Posts

[QUOTE="mitu123"]

Many mainstream games do, blame not only the publishers and devs but also the consumers!

-wildflower-

I completely blame the consumer. If people didn't reward the lack of creativity and vision with 6 million units sold in 3 days then developers and publishers would be forced to mix things up a little more. As it is, consumers turn average, rehashed, but well-polished crap into barnstorming best sellers. Why would any developer or publisher change the formula when the dupes continue buying into it?

Vote with your wallet if you want to see things actually change.

Well thats a great comment/response...it suprises me that it comes from you...
Anyhow...can you name me a game that is the complete opposite/opposable to Diablo 3(6 million units sold in 3 days,) and i dont mean sales here...i mean a game that dosent lack in creativity and vision it isnt average(i didnt understand average in what department? or as a whole?) or rehashed but god awful-polished piece of cake???

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timma25

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#49 timma25
Member since 2005 • 1131 Posts

[QUOTE="-wildflower-"]

[QUOTE="mitu123"]

Many mainstream games do, blame not only the publishers and devs but also the consumers!

rhazzy

I completely blame the consumer. If people didn't reward the lack of creativity and vision with 6 million units sold in 3 days then developers and publishers would be forced to mix things up a little more. As it is, consumers turn average, rehashed, but well-polished crap into barnstorming best sellers. Why would any developer or publisher change the formula when the dupes continue buying into it?

Vote with your wallet if you want to see things actually change.

Well thats a great comment/response...it suprises me that it comes from you...
Anyhow...can you name me a game that is the complete opposite/opposable to Diablo 3(6 million units sold in 3 days,) and i dont mean sales here...i mean a game that dosent lack in creativity and vision it isnt average(i didnt understand average in what department? or as a whole?) or rehashed but god awful-polished piece of cake???

wut? I don't even understand what you are asking.
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WhiteKnight77

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#50 WhiteKnight77
Member since 2003 • 12605 Posts

This thread is exactly what I keep seeing people talking about all the time on this forum and in effect is what a game that recently launched a Kickstarter Campaign is all about. I posted about Ground Branch which breaks the mold for Tac-Sims nowadays. Based on the CIA's Special Activities Division, there is no balanced weapons (an former Green Beret talks about that) and no regenerating health (recently written about here on GameSpot). Gamers carry what they need for the mission equipment wise and you don't have to worry about unlocks or perks ruining gameplay.

Those of you who want something different would do yourselves a favor by checking out Ground Branch. It is being created by the former lead level designer from the GOTY winning Rainbow Six and Ghost Recon as well as R6's sequel Rogue Spear. GB is a mix of both R6 and GR an dunlike some KS campaigns, there is content, not just a pitch to create a game.