Good games that got bad scores

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deactivated-60678a6f9e4d4

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#1 deactivated-60678a6f9e4d4
Member since 2007 • 10077 Posts

Hello everyone,

I get annoyed when I buy a game, and really like it, but Gamespot give it a bad review! The guy who does these bad reviews is probably some braindead computer-dork.

Off the top of my head, Rise and Fall: Civilizations at War, and the classic, Knights and Merchants! Universe at War, too.

POST!

Don't forget to look at my blogs and images!

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fivex84

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#2 fivex84
Member since 2006 • 1216 Posts
I thought Dark Messiah: Might and Magic was good.
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JP_Russell

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#3 JP_Russell
Member since 2005 • 12893 Posts
Almost every adventure game that Gamespot reviews is better than the review says, often by miles.
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sc_ajk29

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#4 sc_ajk29
Member since 2007 • 564 Posts

Age of Empires III. It didn't get a terrible score, but it deserves a LOT more credit than GS gave it.

I think Gamespot switched the ratings of AOE3 and AOE2 by mistake.

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crapdog

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#5 crapdog
Member since 2006 • 427 Posts

Age of Empires III. It didn't get a terrible score, but it deserves a LOT more credit than GS gave it.

I think Gamespot switched the ratings of AOE3 and AOE2 by mistake.

sc_ajk29

yeah they were complaining there was nothing new in aoe3 over aoe2 but then giving c&c3 9.0 - ridiculous

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eloyc

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#6 eloyc
Member since 2003 • 1124 Posts
Emperor: Rise of the Middle Kingdom, and Restaurant Empire, both lovely games, the last one specially original but poorly rated.
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foxhound_fox

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#7 foxhound_fox
Member since 2005 • 98532 Posts
Star Wars: Episode I: The Phantom Menace for PS/PC. Scored 4.2 and 4.3 respectively.

I thinkt the game (played it on PS) is heavily underrated. The game definitely had its flaws but the some of the things that the game features are quite good. One of those things being non-linear missions with different outcomes depending on how you went about doing things. The game play itself, even with the terrible camera, is still quite enjoyable and quite challenging considering it is just a "movie game."

The game isn't anything "great" but it is definitely a lot better than the "poor" rating that GS gave it. I've played it a few times in the past couple (got it back in 1999) and surprisingly still enjoyed it.
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sc_ajk29

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#8 sc_ajk29
Member since 2007 • 564 Posts
[QUOTE="sc_ajk29"]

Age of Empires III. It didn't get a terrible score, but it deserves a LOT more credit than GS gave it.

I think Gamespot switched the ratings of AOE3 and AOE2 by mistake.

crapdog

yeah they were complaining there was nothing new in aoe3 over aoe2 but then giving c&c3 9.0 - ridiculous

Ahh no C&C3 deserves its 9.0 rating. But at any rate, AOE3 had several new additions to the series (Home City, Explorers, etc.). When I see people saying "AOE3 had NOTHING new" or "All AOE games are exactly the same", I look at them as though they're from another planet.

I really don't see what's so great about AOE2. It's a very generic and linear RTS.

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gotcha455

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#9 gotcha455
Member since 2006 • 2611 Posts
I'd have to say the PS2 version of Mafia. Sure, It looked like crap, rans inconsistently, and had long load times, but for someone who didn't have the PC at the time to run it (lol, I didn't) it was an amazing adventure from start to finish. They gave it a 6.8 or something similar.
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Store24

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#10 Store24
Member since 2007 • 1146 Posts

MotoGP 07! They didn't even give the PC version a score and gave the 360 version only a 7.5. I have not played the 360 version but the PC version is at least an 8.5, maybe an 8.7. The online is great. And if they gave it a low score just because it was not that much different than Moto GP 2 I don't think that's really fare because its not one of those games that comes out every single year like Madden. Plus they only gave MotoGP 2 on PC a 7.7 and it also should have scored way higher than that.

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Store24

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#11 Store24
Member since 2007 • 1146 Posts

I'd have to say the PS2 version of Mafia. Sure, It looked like crap, rans inconsistently, and had long load times, but for someone who didn't have the PC at the time to run it (lol, I didn't) it was an amazing adventure from start to finish. They gave it a 6.8 or something similar.gotcha455

Yeah I don't know. I got MAFIA for PC when it came out and still to this day consider it the best game of all time IMO! I later got the Xbox version and it was just AWFUL! Like they shouldn't have even bothered to port it. So from my point of view I agreed with the Xbox/PS2 versions getting a low score. They were just SOOO much worse than the PC version.

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Anofalye

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#12 Anofalye
Member since 2006 • 702 Posts

Guys. refrain from attacking the reviewers please.

Yes, they rate the game the best they could. No it isn't matching my tastes, or yours. But that doesn't mean their review is bad, or that yours is bad. A review isn't expected to be accepted by everyone. You disagree with a review they made? Don't trash the reviewer. He did an honest job, based on his experience. Go review the game yourself!

See, let's take an example, they give 5.6 to Saga of Ryzom while I give it 7.5. Does it means we have to hate each other? Nope. We didn't see the same things in the game. We didn't look for the same points. Not everything is of equal importance to everyone.

GS reviewers rocks, and they try to be neutral. But never forget, they are humans to. If you bash too much on them, they could be unwilling to give reviews...and we want them to give reviews, good and bad one. They want to review a gold box? Sure, go ahead! I will most certainly add my user review to "correct" many wrongdoing, but I will praise the fact they review it in the first place!

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jollyriot2k1

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#13 jollyriot2k1
Member since 2005 • 409 Posts

Most of the games mentioned in here are actually games that universally got 'bad' scores accross all review sites. I've brought a few up on metacritic (a site which pulls in loads of professional sites' scores and averages them out) . Eg. Mafia on the PS2 got an average of 65 between 30 sites/magazines and gamespot gave it 70.

70 is a good score. If you like the game it shouldn't matter whether it did badly or not in reviews. If you rely completely on reviews for purchase advise you're in bad habbits. I love western RPGs, I'll try to download a demo of pretty much any rpg that comes out because I know that despite their shortcomings (they might be rated down for camera issues or something weird) I like the genre and thus am more forgiving of the games.

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nightharvest

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#14 nightharvest
Member since 2005 • 1782 Posts

Is that score as in points (of little consequence)allocated by reviewersor score as in musical arrangements?

I pay the former scores little mind.

8)

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Whermacht02

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#15 Whermacht02
Member since 2006 • 1069 Posts
I really liked UFO Extraterrestrials (Gamespot gave it a 5 I believe...)
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#16 zipozal
Member since 2007 • 1809 Posts

Supreme Commander deserved AAA status, while CNC 3 is extremely overrated, I don't think that game deserved over 7.0 as it is just a super shallow spam fest mess of a RTS with no balance and hundreds of exploits on release. The guy who reviewed it was obviously a huge CNC 3 fanboy.

It was the equivlent to Luke (who now works for Bungie) the super halo fanboy from 1up reviewing halo games.

The only problem with the game GS listed was building placement? Ha, I guess hiring Greg was a good move on EALA's part, he probably told them who was the biggest cnc fan at GS and they made sure he reviewed it.

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telefanatic

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#17 telefanatic
Member since 2007 • 3008 Posts
Shenmue for Dreamcast i think it got like a 6.0 or something, definitely AAA game and was an amazing experience.
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naval

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#18 naval
Member since 2003 • 11108 Posts
Deus EX got a 8.2 here, should have been 9.3+ easily
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#19 mrbojangles25
Member since 2005 • 60723 Posts
Dues Ex. I know, I know...it got an 8.5 or something. But if any PC game deserved to get a 9.8 (or dare I say a 10? Hey, Zelda Ocarina of Time got a 10 didnt it!?) its Deus Ex.
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#20 MasterYevon
Member since 2003 • 6703 Posts

if you bash too much on them, they could be unwilling to give reviews...and we want them to give reviews, g

Anofalye

Awwwww, it's ok Gamespot reviewers *pat on the back* - all those mean, mean people on the forums didn't mean all those nasty things they said :( I heart Gamespot reviewers :)

...

:roll:

Yeah, anyway. I think that Sniper Elite deserved more credit than it got. I found the game to be an absolutely fascinating experience. I gave it a 9.1 or so in my review of it after I first finished it, since I was so psyched out about the game at the time, but, at any rate, I think it deserved a least a mid-80's score. It was an insanely good game IMO.

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harrisi17

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#21 harrisi17
Member since 2004 • 4010 Posts

well all the PC games I have actually have good ratings because when I got into the PC, I got into GS. I would say that all the Crash Bandicoot games with the exception of the newer ones are great and are some of my favorite games. The ones for PS1 and the first one for PS2.

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naval

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#22 naval
Member since 2003 • 11108 Posts

Dues Ex. I know, I know...it got an 8.5 or something. But if any PC game deserved to get a 9.8 (or dare I say a 10? Hey, Zelda Ocarina of Time got a 10 didnt it!?) its Deus Ex.mrbojangles25

8.2 :shock: :shock:

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Johnny_Rock

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#23 Johnny_Rock
Member since 2002 • 40314 Posts
"People that give a crap about what reviewers think". That statement does not encompass me.
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lead_healer

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#24 lead_healer
Member since 2007 • 108 Posts
Advent Rising got a lousy score in many reviews but I thought the game was pretty decent. Most players thought the game was much better than the reviewers did also. It's too bad the reviews pretty much killed any hopes of a sequel to this game.
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fireandcloud

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#25 fireandcloud
Member since 2005 • 5118 Posts
doom 2 and diablo 2 both got 8.5! outrageous!
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chester706

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#26 chester706
Member since 2007 • 3856 Posts
Shadowrun. 6.9. 8.5+ IMO.
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#27 raven_squad
Member since 2007 • 78438 Posts

"People that give a crap about what reviewers think". That statement does not encompass me.Johnny_Rock

Same.

I dont even give half of a crap.

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THERSOfi

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#28 THERSOfi
Member since 2005 • 1214 Posts

Deus EX got a 8.2 here, should have been 9.3+ easilynaval

I 100% agree.

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bogaty

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#29 bogaty
Member since 2003 • 4750 Posts

Hidden and Dangerous 2.

Victoria: An Empire Under the Sun

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Kniterait

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#30 Kniterait
Member since 2005 • 239 Posts
Well when everybody knows it better then why dont YOU guys go work as reviewers and get flamed cus u rated it to low or too high.
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onuruca

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#31 onuruca
Member since 2007 • 2881 Posts
kane&lynch it's so deserved an 8
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deactivated-5920bf77daa85

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#32 deactivated-5920bf77daa85
Member since 2004 • 3270 Posts

Oblivion for the PC is far superior to the console version, thanks to better performance and mods (granted, they can't rate a game based on possible mods that haven't been released)

Supreme Commander also got rated far too low here. High system requirements are irrelevent if you have the system.

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fenriz275

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#33 fenriz275
Member since 2003 • 2393 Posts
I've found that the scores Gamespot gives out aren't very reliable. Waste enough money on "9.0" games that turn out to suck and you'll find that out. If you read the actual reviews then you'll do a better job of finding the turds. On the other hand there have been more than a few games that I really enjoyed that Gamespot didn't like for some reason. "cough" won't buy adspace "cough" ;):lol:
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Arch-Vil

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#34 Arch-Vil
Member since 2007 • 211 Posts

gamespot's rating system is corrupt !

I mean;how the hell did Crysis get a 9.5 ?!!

I stopped believing In GS's rating system long time ago ....

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eva89

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#35 eva89
Member since 2004 • 807 Posts

c&c shld get 7-8

and gs gave dark messiah 6.5?but users gave a 8?i tried the demo i felt the gameplay is cool...did the technical glitches really pull it down?

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JP_Russell

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#36 JP_Russell
Member since 2005 • 12893 Posts

c&c shld get 7-8

and gs gave dark messiah 6.5?but users gave a 8?i tried the demo i felt the gameplay is cool...did the technical glitches really pull it down?

eva89

I honestly don't know why the users gave it an 8. GS gave it a 6.7, actually. That's just a tad bit too low in my opinion, but it's not too far off. I have it rated at a 7.5, but I've been considering lowering it to a 7. It's a little frustrating, though, because it doesn't quite feel as good as a 7.5, but maybe just a bit better than a 7. If the old rating system were in place, I'd probably give it a 7.2 or 7.3.

First off, let me say that the demo is quite deceiving. I played it and thought it was pretty awesome, and bought the game assuming it would be roughly on the same level. Unfortunately, the demo is really more of a highlight of most of the best aspects of the game. It's like that commercial you see of a movie that looks fantastic, then you go to see the movie and find that the commercial actually showed 80% of all the best moments in the movie.

The technical issues were pretty bad sometimes before, but the really bad stuff has been resolved in patches for the most part, so it's not something to really worry about anymore. Performance still feels like it could be better, but I've seen worse optimization.

The combat remains mostly as good as it is in the demo, but with a small disappointment. Something the demo made me think was that the game would be full of fight scenes where you fight multiple opponents, but with the right moves and combinations of skills you could really rip it up and chop them all down without taking much damage (this impression came from the fact that the orcs are much easier in the demo than in the full game - seriously, don't think you can just take them all on at once the first time you see them, you'll get your ass handed to you). While you are rewarded with more satisfying fights when you perform lots of maneuvers and mix things up a bit, it isn't quite what the demo had me imagining.

That said, the combat is still rather fun. You won't find another FP fantasy action game that has quite the complexity and provides the kind of visual and effectual satisfaction that Dark Messiah does. The variety of power attacks that swords have, the ability to knock multiple melee opponents off their feet with the staff, the gratifying backstab of the daggers. Magic attacks have some awesome hand animations, and while magic itself isn't always the most effective attack option (until you invest a lot of points in your mana, you have very little to cast with and it regenerates at an extremely slow rate), it's still useful and is as fun as every other option to use. Fatality attack animations are just too much fun; throwing a dagger into the throat of an opponent, snapping their neck with a staff across their throat, and many others.

A lot of things drag down some of the greater aspects of the game, though.

- Most of the voice-acting is pretty bad. You can hear some of it in the demo, and it doesn't get any better. The skill system is put together terribly.

- Many of the skills you can put points into are pointless or awfully close to it (lockpicking, poison resistance, double fatalities, etc.). Most take too many points to unlock for their use; the game seems to encourage mixing different skill sets, but this is hard to do when you can't even get close to unlocking half the skills with the amount of points you get throughout the game. Archery skills are too sketchy, the game can't seem to decide whether it wants archer to be another class all on its own or just a sub-class to be combined with the others.

- Weapon variation and design is done meticulously. Many of the weapons in the game look very nice and stylish, very seperate from the others. But their aesthetic uniqueness is mostly just for looks. All swords are used exactly the same way, as are all staffs, and so on; and some weapons aren't as deadly as they appear. Some weapons require that you have certain skills unlocked to be able to use them. Some of these are found too early to even be used because there is no way to have unlocked the required skill by that time in the game. Other weapons have skill requirements that are far beyond their usefulness. Yet others require putting points into skills that aren't even specific to that weapon's preferred class (daggers or staffs requiring warrior skills for instance).

- Using bows can be frustrating sometimes. Bows themselves are not effective in heavy combat at all until you get further into the game where you suddenly find at least one in particular that has insane damage. They're also awkward to fire, with the arrows having a strange trajectory. They move incredibly quickly as though they were fired out of a cannon, but fall toward the ground so fast you'd think they've got lead blocks attached for arrowheads. There's also the matter of jumping while having an arrow drawn. This causes you to instantly slacken the bowstring and put the arrow away again, which is fine, but the problem is that the game detects you as falling when you step off of a one-foot-high ledge, so just walking around on uneven ground with a drawn arrow can make him put the arrow away, which can happen a lot and really get on your nerves.

- Magic skills, which as you may have figured from the demo, take up inventory space like weapons and other items. This may not seem like an issue, but once you get pretty far into the game and your inventory starts filling up, you begin to realize just how stupid it is that you can't pick up that shield because your inventory is packed full of rings, weapons, potions, and... spells? Another problem I've experienced with this is if your inventory and your number selection slots are full, and you spend points to unlock another spell, you won't acquire it. There's no space for it to go anywhere because you have no room left, which is stupid enough, but instead of the game telling you that you need to drop something first, your points get spent anyway and you're left without the spell you just spent them on (I.E., you literally wasted them on nothing).

- Sareth can't run backwards. He can't jog backwards. He can't walk quickly backwards. In fact, you'd think he's being ordered by a cop for a sobriety test to put one foot carefully behind the other for all the leisure he takes in it. In other words, never move backwards in combat, not ever. Always run forward and strafe. This movement mechanic sucks to no end, but you just have to learn to deal with it.

- There's the issue of the almighty kick. If you're fighting enemies on a ledge, whether they're the lowly black guards toward the beginning, the battle-hardened orcs, the vicious ghouls, the infuriated vampire knights, it doesn't matter. One kick and off they go, screaching to their deaths. They rarely avoid the kick, and if it connects and there's a drop of any kind five feet or less behind them, they automatically go ragdoll and fly off as though they just got rammed by a bull. I avoid doing this too often because it feels cheap and doesn't stay in character with the rest of the game where opponents are rarely ever so easy to kill.

- You'll need to fight alongside a female character in the game at a few points, and it's never fun. She has to stay alive or you fail, and you can't accidentally hit her or she'll turn on you and you fail. She dies very easily, and even makes it simpler for the enemies by running right up in front of them sometimes, despite the fact that she only uses ranged spells (tiny, weak fireballs that barely tickle them) and no weapons so she should be staying as far away as possible. Luckily, the other half of the times she's alongside you, you can tell her to stay put while you go on by yourself to clean everything out of the way.

Overall, the game is kind of good, and that's it. It's a game worth playing in my opinion, but don't expect it to be stupendous. My post here has mostly pointed out the flaws with the game (though I haven't touched on quite all of them); there are other positive aspects that help to redeem it. But there are too many things that drag it down, and too many ways that what is good about it could have been better. The one thing that truly saves the game, in my opinion, is that it does provide you with first-person, fantasy action unlike and above what you'll find in any other game. So, buy the game, play it, and enjoy what it has to offer, but try not to have any expectations.

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BLaZe462

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#37 BLaZe462
Member since 2002 • 1432 Posts

tabula rasa, deus ex, blade of darkness, carmageddon 2,

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Arch-Vil

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#38 Arch-Vil
Member since 2007 • 211 Posts
[QUOTE="eva89"]

c&c shld get 7-8

and gs gave dark messiah 6.5?but users gave a 8?i tried the demo i felt the gameplay is cool...did the technical glitches really pull it down?

JP_Russell

I honestly don't know why the users gave it an 8. GS gave it a 6.7, actually. That's just a tad bit too low in my opinion, but it's not too far off. I have it rated at a 7.5, but I've been considering lowering it to a 7. It's a little frustrating, though, because it doesn't quite feel as good as a 7.5, but maybe just a bit better than a 7. If the old rating system were in place, I'd probably give it a 7.2 or 7.3.

First off, let me say that the demo is quite deceiving. I played it and thought it was pretty awesome, and bought the game assuming it would be roughly on the same level. Unfortunately, the demo is really more of a highlight of most of the best aspects of the game. It's like that commercial you see of a movie that looks fantastic, then you go to see the movie and find that the commercial actually showed 80% of all the best moments in the movie.

The technical issues were pretty bad sometimes before, but the really bad stuff has been resolved in patches for the most part, so it's not something to really worry about anymore. Performance still feels like it could be better, but I've seen worse optimization.

The combat remains mostly as good as it is in the demo, but with a small disappointment. Something the demo made me think was that the game would be full of fight scenes where you fight multiple opponents, but with the right moves and combinations of skills you could really rip it up and chop them all down without taking much damage (this impression came from the fact that the orcs are much easier in the demo than in the full game - seriously, don't think you can just take them all on at once the first time you see them, you'll get your ass handed to you). While you are rewarded with more satisfying fights when you perform lots of maneuvers and mix things up a bit, it isn't quite what the demo had me imagining.

That said, the combat is still rather fun. You won't find another FP fantasy action game that has quite the complexity and provides the kind of visual and effectual satisfaction that Dark Messiah does. The variety of power attacks that swords have, the ability to knock multiple melee opponents off their feet with the staff, the gratifying backstab of the daggers. Magic attacks have some awesome hand animations, and while magic itself isn't always the most effective attack option (until you invest a lot of points in your mana, you have very little to cast with and it regenerates at an extremely slow rate), it's still useful and is as fun as every other option to use. Fatality attack animations are just too much fun; throwing a dagger into the throat of an opponent, snapping their neck with a staff across their throat, and many others.

A lot of things drag down some of the greater aspects of the game, though.

- Most of the voice-acting is pretty bad. You can hear some of it in the demo, and it doesn't get any better. The skill system is put together terribly.

- Many of the skills you can put points into are pointless or awfully close to it (lockpicking, poison resistance, double fatalities, etc.). Most take too many points to unlock for their use; the game seems to encourage mixing different skill sets, but this is hard to do when you can't even get close to unlocking half the skills with the amount of points you get throughout the game. Archery skills are too sketchy, the game can't seem to decide whether it wants archer to be another class all on its own or just a sub-class to be combined with the others.

- Weapon variation and design is done meticulously. Many of the weapons in the game look very nice and stylish, very seperate from the others. But their aesthetic uniqueness is mostly just for looks. All swords are used exactly the same way, as are all staffs, and so on; and some weapons aren't as deadly as they appear. Some weapons require that you have certain skills unlocked to be able to use them. Some of these are found too early to even be used because there is no way to have unlocked the required skill by that time in the game. Other weapons have skill requirements that are far beyond their usefulness. Yet others require putting points into skills that aren't even specific to that weapon's preferred class (daggers or staffs requiring warrior skills for instance).

- Using bows can be frustrating sometimes. Bows themselves are not effective in heavy combat at all until you get further into the game where you suddenly find at least one in particular that has insane damage. They're also awkward to fire, with the arrows having a strange trajectory. They move incredibly quickly as though they were fired out of a cannon, but fall toward the ground so fast you'd think they've got lead blocks attached for arrowheads. There's also the matter of jumping while having an arrow drawn. This causes you to instantly slacken the bowstring and put the arrow away again, which is fine, but the problem is that the game detects you as falling when you step off of a one-foot-high ledge, so just walking around on uneven ground with a drawn arrow can make him put the arrow away, which can happen a lot and really get on your nerves.

- Magic skills, which as you may have figured from the demo, take up inventory space like weapons and other items. This may not seem like an issue, but once you get pretty far into the game and your inventory starts filling up, you begin to realize just how stupid it is that you can't pick up that shield because your inventory is packed full of rings, weapons, potions, and... spells? Another problem I've experienced with this is if your inventory and your number selection slots are full, and you spend points to unlock another spell, you won't acquire it. There's no space for it to go anywhere because you have no room left, which is stupid enough, but instead of the game telling you that you need to drop something first, your points get spent anyway and you're left without the spell you just spent them on (I.E., you literally wasted them on nothing).

- Sareth can't run backwards. He can't jog backwards. He can't walk quickly backwards. In fact, you'd think he's being ordered by a cop for a sobriety test to put one foot carefully behind the other for all the leisure he takes in it. In other words, never move backwards in combat, not ever. Always run forward and strafe. This movement mechanic sucks to no end, but you just have to learn to deal with it.

- There's the issue of the almighty kick. If you're fighting enemies on a ledge, whether they're the lowly black guards toward the beginning, the battle-hardened orcs, the vicious ghouls, the infuriated vampire knights, it doesn't matter. One kick and off they go, screaching to their deaths. They rarely avoid the kick, and if it connects and there's a drop of any kind five feet or less behind them, they automatically go ragdoll and fly off as though they just got rammed by a bull. I avoid doing this too often because it feels cheap and doesn't stay in character with the rest of the game where opponents are rarely ever so easy to kill.

- You'll need to fight alongside a female character in the game at a few points, and it's never fun. She has to stay alive or you fail, and you can't accidentally hit her or she'll turn on you and you fail. She dies very easily, and even makes it simpler for the enemies by running right up in front of them sometimes, despite the fact that she only uses ranged spells (tiny, weak fireballs that barely tickle them) and no weapons so she should be staying as far away as possible. Luckily, the other half of the times she's alongside you, you can tell her to stay put while you go on by yourself to clean everything out of the way.

Overall, the game is kind of good, and that's it. It's a game worth playing in my opinion, but don't expect it to be stupendous. My post here has mostly pointed out the flaws with the game (though I haven't touched on quite all of them); there are other positive aspects that help to redeem it. But there are too many things that drag it down, and too many ways that what is good about it could have been better. The one thing that truly saves the game, in my opinion, is that it does provide you with first-person, fantasy action unlike and above what you'll find in any other game. So, buy the game, play it, and enjoy what it has to offer, but try not to have any expectations.

you don't expect me to read all that , do you ?
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#39 Grantelicious
Member since 2007 • 1541 Posts

I thought Dark Messiah: Might and Magic was good. fivex84

Same as..

Great single and multiplayer.

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#40 Grantelicious
Member since 2007 • 1541 Posts
[QUOTE="JP_Russell"][QUOTE="eva89"]

c&c shld get 7-8

and gs gave dark messiah 6.5?but users gave a 8?i tried the demo i felt the gameplay is cool...did the technical glitches really pull it down?

Arch-Vil

I honestly don't know why the users gave it an 8. GS gave it a 6.7, actually. That's just a tad bit too low in my opinion, but it's not too far off. I have it rated at a 7.5, but I've been considering lowering it to a 7. It's a little frustrating, though, because it doesn't quite feel as good as a 7.5, but maybe just a bit better than a 7. If the old rating system were in place, I'd probably give it a 7.2 or 7.3.

First off, let me say that the demo is quite deceiving. I played it and thought it was pretty awesome, and bought the game assuming it would be roughly on the same level. Unfortunately, the demo is really more of a highlight of most of the best aspects of the game. It's like that commercial you see of a movie that looks fantastic, then you go to see the movie and find that the commercial actually showed 80% of all the best moments in the movie.

The technical issues were pretty bad sometimes before, but the really bad stuff has been resolved in patches for the most part, so it's not something to really worry about anymore. Performance still feels like it could be better, but I've seen worse optimization.

The combat remains mostly as good as it is in the demo, but with a small disappointment. Something the demo made me think was that the game would be full of fight scenes where you fight multiple opponents, but with the right moves and combinations of skills you could really rip it up and chop them all down without taking much damage (this impression came from the fact that the orcs are much easier in the demo than in the full game - seriously, don't think you can just take them all on at once the first time you see them, you'll get your ass handed to you). While you are rewarded with more satisfying fights when you perform lots of maneuvers and mix things up a bit, it isn't quite what the demo had me imagining.

That said, the combat is still rather fun. You won't find another FP fantasy action game that has quite the complexity and provides the kind of visual and effectual satisfaction that Dark Messiah does. The variety of power attacks that swords have, the ability to knock multiple melee opponents off their feet with the staff, the gratifying backstab of the daggers. Magic attacks have some awesome hand animations, and while magic itself isn't always the most effective attack option (until you invest a lot of points in your mana, you have very little to cast with and it regenerates at an extremely slow rate), it's still useful and is as fun as every other option to use. Fatality attack animations are just too much fun; throwing a dagger into the throat of an opponent, snapping their neck with a staff across their throat, and many others.

A lot of things drag down some of the greater aspects of the game, though.

- Most of the voice-acting is pretty bad. You can hear some of it in the demo, and it doesn't get any better. The skill system is put together terribly.

- Many of the skills you can put points into are pointless or awfully close to it (lockpicking, poison resistance, double fatalities, etc.). Most take too many points to unlock for their use; the game seems to encourage mixing different skill sets, but this is hard to do when you can't even get close to unlocking half the skills with the amount of points you get throughout the game. Archery skills are too sketchy, the game can't seem to decide whether it wants archer to be another class all on its own or just a sub-class to be combined with the others.

- Weapon variation and design is done meticulously. Many of the weapons in the game look very nice and stylish, very seperate from the others. But their aesthetic uniqueness is mostly just for looks. All swords are used exactly the same way, as are all staffs, and so on; and some weapons aren't as deadly as they appear. Some weapons require that you have certain skills unlocked to be able to use them. Some of these are found too early to even be used because there is no way to have unlocked the required skill by that time in the game. Other weapons have skill requirements that are far beyond their usefulness. Yet others require putting points into skills that aren't even specific to that weapon's preferred class (daggers or staffs requiring warrior skills for instance).

- Using bows can be frustrating sometimes. Bows themselves are not effective in heavy combat at all until you get further into the game where you suddenly find at least one in particular that has insane damage. They're also awkward to fire, with the arrows having a strange trajectory. They move incredibly quickly as though they were fired out of a cannon, but fall toward the ground so fast you'd think they've got lead blocks attached for arrowheads. There's also the matter of jumping while having an arrow drawn. This causes you to instantly slacken the bowstring and put the arrow away again, which is fine, but the problem is that the game detects you as falling when you step off of a one-foot-high ledge, so just walking around on uneven ground with a drawn arrow can make him put the arrow away, which can happen a lot and really get on your nerves.

- Magic skills, which as you may have figured from the demo, take up inventory space like weapons and other items. This may not seem like an issue, but once you get pretty far into the game and your inventory starts filling up, you begin to realize just how stupid it is that you can't pick up that shield because your inventory is packed full of rings, weapons, potions, and... spells? Another problem I've experienced with this is if your inventory and your number selection slots are full, and you spend points to unlock another spell, you won't acquire it. There's no space for it to go anywhere because you have no room left, which is stupid enough, but instead of the game telling you that you need to drop something first, your points get spent anyway and you're left without the spell you just spent them on (I.E., you literally wasted them on nothing).

- Sareth can't run backwards. He can't jog backwards. He can't walk quickly backwards. In fact, you'd think he's being ordered by a cop for a sobriety test to put one foot carefully behind the other for all the leisure he takes in it. In other words, never move backwards in combat, not ever. Always run forward and strafe. This movement mechanic sucks to no end, but you just have to learn to deal with it.

- There's the issue of the almighty kick. If you're fighting enemies on a ledge, whether they're the lowly black guards toward the beginning, the battle-hardened orcs, the vicious ghouls, the infuriated vampire knights, it doesn't matter. One kick and off they go, screaching to their deaths. They rarely avoid the kick, and if it connects and there's a drop of any kind five feet or less behind them, they automatically go ragdoll and fly off as though they just got rammed by a bull. I avoid doing this too often because it feels cheap and doesn't stay in character with the rest of the game where opponents are rarely ever so easy to kill.

- You'll need to fight alongside a female character in the game at a few points, and it's never fun. She has to stay alive or you fail, and you can't accidentally hit her or she'll turn on you and you fail. She dies very easily, and even makes it simpler for the enemies by running right up in front of them sometimes, despite the fact that she only uses ranged spells (tiny, weak fireballs that barely tickle them) and no weapons so she should be staying as far away as possible. Luckily, the other half of the times she's alongside you, you can tell her to stay put while you go on by yourself to clean everything out of the way.

Overall, the game is kind of good, and that's it. It's a game worth playing in my opinion, but don't expect it to be stupendous. My post here has mostly pointed out the flaws with the game (though I haven't touched on quite all of them); there are other positive aspects that help to redeem it. But there are too many things that drag it down, and too many ways that what is good about it could have been better. The one thing that truly saves the game, in my opinion, is that it does provide you with first-person, fantasy action unlike and above what you'll find in any other game. So, buy the game, play it, and enjoy what it has to offer, but try not to have any expectations.

you don't expect me to read all that , do you ?

I didn't come across any problems when playing apart from the crap storyline and that, but tbh what FPS doesn't have a crap storyline lol.

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WhiteSnake5000

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#41 WhiteSnake5000
Member since 2005 • 12454 Posts

gamespot's rating system is corrupt !

I mean;how the hell did Crysis get a 9.5 ?!!

I stopped believing In GS's rating system long time ago ....

Arch-Vil

Here's a thought. Jason liked Crysis a lot so in his honest opinion he gave it a 9.5.

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#42 WhiteSnake5000
Member since 2005 • 12454 Posts
[QUOTE="Arch-Vil"][QUOTE="JP_Russell"][QUOTE="eva89"]

c&c shld get 7-8

and gs gave dark messiah 6.5?but users gave a 8?i tried the demo i felt the gameplay is cool...did the technical glitches really pull it down?

Grantelicious

[removed]

you don't expect me to read all that , do you ?

I didn't come across any problems when playing apart from the crap storyline and that, but tbh what FPS doesn't have a crap storyline lol.

Half-Life series.
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Grantelicious

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#43 Grantelicious
Member since 2007 • 1541 Posts
[QUOTE="Grantelicious"][QUOTE="Arch-Vil"][QUOTE="JP_Russell"][QUOTE="eva89"]

c&c shld get 7-8

and gs gave dark messiah 6.5?but users gave a 8?i tried the demo i felt the gameplay is cool...did the technical glitches really pull it down?

WhiteSnake5000

[removed]

you don't expect me to read all that , do you ?

I didn't come across any problems when playing apart from the crap storyline and that, but tbh what FPS doesn't have a crap storyline lol.

Half-Life series.


The story never exists in the game though really it's just as shallow as everyother FPS and Episode 2 is really the first one to tell a decent story but still it's not to movie or RPG standard, still shallow.

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WhiteSnake5000

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#44 WhiteSnake5000
Member since 2005 • 12454 Posts
Eh, Half-Life is different, it's not "telling" per see, it's like you act it out, you live it, experience it. That's why you never leave Gordons point of perspective, everything that goes down is shown through his eyes, and I personally think you're overlooking the game if you think it's shallow. The story is well within the game, which is one of the many reasons why the characters are so believable and not dry.
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#45 captalchol
Member since 2006 • 643 Posts

Shadowrun. 6.9. 8.5+ IMO.chester706

If you can get past the fact that you need a gold account to find a good game, and the fact there weren't that many maps this game was awesome and something fresh in online FPS games.

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#46 Arch-Vil
Member since 2007 • 211 Posts
[QUOTE="Arch-Vil"]

gamespot's rating system is corrupt !

I mean;how the hell did Crysis get a 9.5 ?!!

I stopped believing In GS's rating system long time ago ....

WhiteSnake5000

Here's a thought. Jason liked Crysis a lot so in his honest opinion he gave it a 9.5.

that's probably it ..
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#47 Arch-Vil
Member since 2007 • 211 Posts
Eh, Half-Life is different, it's not "telling" per see, it's like you act it out, you live it, experience it. That's why you never leave Gordons point of perspective, everything that goes down is shown through his eyes, and I personally think you're overlooking the game if you think it's shallow. The story is well within the game, which is one of the many reasons why the characters are so believable and not dry.
WhiteSnake5000
agreed !
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#48 eclarkdog
Member since 2004 • 1310 Posts
It still burns me that the classic Desperados: Wanted Dead or Alive received a 6.8 review. Granted, that's almost a 7, but this game is incredible. Furthermore, the things that the reviewer points out as flaws are actually strengths in the game. He basically says that the game is too hard and requires trial and error. That was just silly. Yes, it's a challenging strategy game which makes it so good in the first place.
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#49 crozon
Member since 2003 • 1180 Posts

i liked crysis a lot i would give it 9.5........anyhow read this review....eurogamer's review of Mafia on the PC........

http://www.eurogamer.net/article.php?article_id=3777..........

Worst review worst score ever.

Also some sites gave the witcher a horible score and i quite liked timeshift and call of jaurez both on the PC. I think both deserved better scores they got.