[QUOTE="onemic"][QUOTE="Jack_Summersby"][QUOTE="Dracunos"] I'm kinda wondering how much further it can really go, though.. Before there were noticable flaws in the way things and people looked in games, but now.. Changing Oblivion from medium to max settings with mods did help initially, but after while you get used to it and it's the same experience. Graphics are so amazingly close to real life that I believe we're getting dangerously close to your mind automatically and easily (enough) recognizing these objects and people and 'things' automatically, thus making much more increases in graphics- at least as far as the good lookingness goes- won't do a lot for the overall experience once you get 'into' the game. Save perhaps just stopping to look at the gorgeous landscapes. But for the most part, I think the only things now that can really affect the realism your mind sees in games, not necessarily graphically, is the smooth movement, and especially realistic movement and interaction of ingame objects, beings and landscapes..
Graphically, Crysis seems a decent amount more graphics power than Oblivion, and if you really pay attention, or just 'look' at them comparably you can tell it, but I have a feeling if you were actually playing the game, even your graphical experience will be pretty similar.. They both look what one would consider 'extremely realistic'. The physics, realistic character and object movement.. smooth movement could make all the difference, though.
mrbojangles25
Dracunos, you speak of the day I dream of!
Yes - one day in the not too distant future, graphics will become photorealistic. When we've reached that point, three things will happen:
1. Artistic quality and design will become more important \
2. Gameplay and theme will be the two most important components to a game
3. The programmers will drastically improve interactability and physics sims.
I can't wait!
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photorealism is a long ways off, and I mean a long ways off. Every time a new graphical standard is set everyone is up in arms about the next generation having photorealism. I remember when people said that when the PS2, xbox, and gamecube came out, I bet they probably said that when 3D games started to come up for the first time as well, with the PS1 and N64. Photorealism is so far away it's not funny. I can assure you that the next generation of graphics still won't reach anywhere near photorealism and probably the one after that. In 3 generations? Maybe.
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Physics, animations, and interactivity are things developers should be focusing on now, not later. These three things are by far one of the most under-developed features of games.
I agree, if anything graphics are becoming versions of exagerated reality. They add real stuff like lighting, but they make it way over the top. Just look at Oblivion; you turn on HDR and the cobblestones glow! I have been to Europe and seen my share of cobblestone streets, and they do not glow! And look at Crysis; I dont care if you can run 40 miles per hour, your vision isnt going to get blurred.
Its OK with me, though, since I play games as an escape from everyday life. The last thing I want in my games are visuals that are photorealistic.
At least they are getting to a point where there's not a whole lot more they can do, and I think it's sooner than you think.. For the most part, there's an extremely subtle different between pictures of stuff, and CG animations done really, really well. I think most of what makes it look 'animated' rather than looking 'real' is a lot in the way things move, and of course colors. You'd probably need ten times as many colors as the maximum number of colors you can possibly have on your PC for your eyes and brain to not be able to notice that everything's sorta.. brighter in games.. Or darker... All in all, it's still an art form, and when they want to instill emotion in you they will exaggerate the realism subtley.
I just think that it's like a curve.. The last many years, it's gone from maybe 40% realistic to 80% realistic in not THAT long.. Then it's gone recently from 80% to 90% is a little bit less time than it took from 40-80.. I have a feeling going from 90 to 97% photorealistic will take as long as it took to get from 40% to 90%.. And that last 97 to 99 would take much longer, but I don't think they're going to put enough money into it- it'd probably just increase slowly as we increase computer power in general. Obviously what percent we're at right now is all opinion, but 100% wouldn't be completely realistic.. I'm going to assume that the number of frequencies of light is infinite, as in you can have one at 50hz, one at 50.00001hz, and one color at 50.0002347 hz, and so on.. But our eyes can only pick up so much. I'm sure it's a lot, though : p
I really think at this point, realistic movement, motion, interactivity is going to do way more than less jagged lines, even more colors, etc.. And consider how people are creating these images.. There's no telling what kind of program will be invented in the future to aid graphics artists in making realistic looking images, but I could see that being limited eventually, even if computers have X more number of colors and whatnot. Considering my experience with games, and how graphics have been increasing, it's definitely a curve, and I think we're at a point in that curve where it's taking way too much to increase graphics very, very little. And I personally think it looks very realistic! But I guess I wear contacts, so nyah : p
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