Mostly did sPVP. Its great, despite the change to those random reward chests. At least it's cosmetic stuff, but still... Will wait to hear how the mystic forge comes into play. I sure hope that there isnt a microtransaction step in order to use it.
Some things like kicking, cooldowns for drop-bears needs to be implemented, the hud for cap points need feedback and the usual balance tweaks.
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As far as PVE, things like respwarn rates, mob density and XP distribution need some tuning. I wish more DEs could be more player centric though, as in you pick up a bundle and dynamically start the quest, with others coming to your aid naturally.
I actually liked the tiered skills system, I wouldnt have found use for signets and mantras otherwise, the problem is though is that it makes the later traits more important more than others, when I think each utility skill should have equal value and importance.
Not sure how I feel about the new trait system, I didnt really know how the old one worked. It needs templates for PVP.
The new chat system feels great and polished, same goes with the keybinding system. Party system needs work, still.
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