@xantufrog said:
I don't understand. I agree that they are paying something into the game (duh), but how do you figure that SOE makes more money in the "contested airdrop" scenario than in the "pay to win" scenario? I'm guessing your logic is that if someone fails to get the airdrop they'll immediately chuck another $___ at SOE to try again, but I doubt that's what happens in practice. Even if a small handful of people behave that way, there's probably another demographic that is less likely to pour real money in again after getting massacred (at least for a while), and those spending habits would cancel out
I think you're perceiving it exactly how SOE hopes people would. The ideal scenario for them would be one where people who want any sort of advantage can pay them for it, while maintaining the image that there is no pay-to-win action going on. Fact of the matter is: putting money into the game will put you at an advantage to people who don't. I consider the concept of gambling a great advantage for people who pay money. Someone who spends $30 towards air drops and has experience gathering from them is very likely to get more stuff than someone who spends no money. No matter what way you try to spin it, that's pay to win.
And with absolutely no offense, I just don't think you have the slightest understanding of how power-gamers operate. Power-gamers aren't easily dissuaded by risk. Let's consider WoW for example - power-gamers used to pour insane amounts of money just to have their characters powerleveled to 80, despite the risk that Blizzard would ban their account. In fact, these services became so popular that the power-leveling and gold-selling industry became a big problem in MMO's, as you couldn't even walk around without being advertised to. And usually if they did get banned, these players would just start another character and purchase another power-leveling service. I know this because I've done lots of WoW botting, and was part of a community of power-gamers. A little extra pocket money isn't important to these people, but gaining any sort of advantage over everyone else in their favorite game definitely is.
If we lived in the world you claim where people are too afraid of pitching money in at the risk of it being lost, then power-leveling, botting, and buying gold would've absolutely never have taken off as an industry. But we actually live in a world where people will go through great lengths, risk, and pitch in lots of extra money just so they're "on top".
You can claim that contested air drops are a "gamble", but how is that the case? What's preventing a clan who wants to dominate everyone else, from taking on all the air-drops together as a team, essentially eliminating the part where it's a gamble? Ever since the boom of the aforementioned power-gaming industry; Sony, Blizzard, and every other MMO developer out there have been trying to get the people paying 3rd-party services for the game advantage to pay the developers directly for an advantage instead. The only main difference I'm spotting between the illegal powergaming services and SOE's practices is that now when you're paying for an advantage, you're paying Sony instead of some Asian sweat-shop. Who cares if it's a gamble? Paying for unfair advantages has always been a gamble. If gambling your money for an advantage in a video game seems crazy to you - Surprise! - you're definitely not the SOE's target audience for that service in mind. There a million other gamers out there who will gladly pay for the chance to better than you in a videogame.
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