Has the GW2 beta started for the weekend? If so, what do you think so far?

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GD1551

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#101 GD1551
Member since 2011 • 9645 Posts

This game makes Swtor look fantastic. GW2 at least in its current form is pretty bad imo. Combat is completely unbalanced in favor of ranged professions. Questing is nothing but hub hoping which is exactly what they said the game wouldn't be. PvP is broken as most matches end up being 2 vs 2 instead of 5 vs 5. Takes forever to kill anyone and once you do you have to get up close to them and "finish them off" which I don't understand the need for. Overall the game just isn't very fun. I got a thief to 12 and a ranger to 8, so I'm only scratching the surface so things could change alot at higher levels. But the first 10 levels or so make me not even care.

Edit - Also forgot to mention the performance is really poor. I have a i5 750 @ 4ghz a gtx 580 and a ssd and the game runs at sub 30 FPS even on the loswest settings. This is with the game only using like 10% of my GPU. Again it's only beta, but man am I disappointed.

FPSfan1985

I can fully understand why you'd say teh combat was unbalanced. I agree, I was mentioning it earlier in the thread. I have a theif but I am forced into using my bow skills because alot of mobs will 2-3 shot me if I don't. Haven't tried PvP so I can't comment on that.

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Maroxad

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#102 Maroxad
Member since 2007 • 25233 Posts

I have to agree, the pvp need a lot more work. Just try to play a guardian in a quick pvp match or even in the WvWvW and you will be how unbalanced the game is for melee characters. Unless the enemy stand still, you will never hit them, while ranged class will alway hit you even if you move all over the place. On the other side, i really like the pve and I am still in love with the art designFranko_3

My warrior never had issues getting close and personal to ranged attackers. A lot of it thanks to ranged cripples and skills that cause a sudden but brief burst of speed.

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FPSfan1985

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#103 FPSfan1985
Member since 2011 • 2174 Posts

[QUOTE="Franko_3"]I have to agree, the pvp need a lot more work. Just try to play a guardian in a quick pvp match or even in the WvWvW and you will be how unbalanced the game is for melee characters. Unless the enemy stand still, you will never hit them, while ranged class will alway hit you even if you move all over the place. On the other side, i really like the pve and I am still in love with the art designMaroxad

My warrior never had issues getting close and personal to ranged attackers. A lot of it thanks to ranged cripples and skills that cause a sudden but brief burst of speed.

Any decent player will just kite you to death. Rangers re the worst for every slow or speed effect you have they have 3.
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GhoX

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#104 GhoX
Member since 2006 • 6267 Posts
WvW is an even bigger mess. It's a great idea on paper, but in reality it's just an AoE-spamfest. Melee players have hardly any place in WvW except spending 30 minutes bashing a door.
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The_Capitalist

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#105 The_Capitalist
Member since 2004 • 10838 Posts

WvW is an even bigger mess. It's a great idea on paper, but in reality it's just an AoE-spamfest. Melee players have hardly any place in WvW except spending 30 minutes bashing a door.GhoX

They do need to balance that, I agree, but until then, avoid melee classes.

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Maroxad

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#106 Maroxad
Member since 2007 • 25233 Posts

[QUOTE="Maroxad"]

[QUOTE="Franko_3"]I have to agree, the pvp need a lot more work. Just try to play a guardian in a quick pvp match or even in the WvWvW and you will be how unbalanced the game is for melee characters. Unless the enemy stand still, you will never hit them, while ranged class will alway hit you even if you move all over the place. On the other side, i really like the pve and I am still in love with the art designFPSfan1985

My warrior never had issues getting close and personal to ranged attackers. A lot of it thanks to ranged cripples and skills that cause a sudden but brief burst of speed.

Any decent player will just kite you to death. Rangers re the worst for every slow or speed effect you have they have 3.

Condition removals? LoS? People have tried to kite me, but I always managed to get up close one way or another. That said the balance favors ranged at the moment, but getting up to ranged attackers isnt too hard. Provided you have the right tools.

Also remember this is a team based game.

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Elann2008

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#107 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Maroxad"]

[QUOTE="Franko_3"]I have to agree, the pvp need a lot more work. Just try to play a guardian in a quick pvp match or even in the WvWvW and you will be how unbalanced the game is for melee characters. Unless the enemy stand still, you will never hit them, while ranged class will alway hit you even if you move all over the place. On the other side, i really like the pve and I am still in love with the art designFPSfan1985

My warrior never had issues getting close and personal to ranged attackers. A lot of it thanks to ranged cripples and skills that cause a sudden but brief burst of speed.

Any decent player will just kite you to death. Rangers re the worst for every slow or speed effect you have they have 3.

Same could be said about World of Warcraft since the "golden years" (vanilla). That didn't stop me from earning Grand Marshal title with my Human Warrior. But I get what you're saying though so don't get me wrong. It can be frustrating, but you're talking about a beta. While the core gameplay is mainly what you see in it, there's a lot left to be balanced, tweaked, and eventually fixed before launch. It's one thing to argue visuals and graphics, or user interface, and all that jazz, but balancing the game is one thing you could breathe a little. It can be patched.
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deactivated-5fae21e61a964

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#108 deactivated-5fae21e61a964
Member since 2005 • 765 Posts

Looking forward to PvPing with a rifle. Its single-target abilities are spectacular and pretty fun. Aside form that, the rocket turret is horredously bugged as it attacks random things in the distance rather than the guy wailing away on my face. Wish there was a hotkey to command my turret to attack my target.

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C_Rule

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#109 C_Rule
Member since 2008 • 9816 Posts
Shame a pre-order doesn't get you into beta. :( Also not too good to hear people with better CPUs than me also having very poor performance. From my experience with beta, and what people here are saying, the game is going to need a massive improvement to optimisation.
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Elann2008

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#110 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="C_Rule"]Shame a pre-order doesn't get you into beta. :( Also not too good to hear people with better CPUs than me also having very poor performance. From my experience with beta, and what people here are saying, the game is going to need a massive improvement to optimisation.

1) The beta isn't optimized. Some reported 20% use of CPU. 2) This beta's purpose was to test CPU, not the GPU - hence poor performance for most people during this beta.
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Kh1ndjal

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#111 Kh1ndjal
Member since 2003 • 2788 Posts
after being able to play for about an hour so, i like the game. it's not as awesome as i thought it would be but from the time i played, i liked what i saw. i love the art style, the personal stories are a great touch for a genre going stale. i hate travel in mmos and that deters me from playing games in which i have to invest half the time running/flying from one place to another. for this, guild wars has a great solution. the world looks great, and since exploring is rewarded in terms of advancement, it has a twofold reward. the dynamic events may not be much, but they really help make the world feel alive. in any other mmo, the area you visit will be exactly the same the thousandth time you visit it so much so that the visuals get imprinted in your mind. the combat doesn't seem so solid. not sure if it's the framerate, latency (probably both) but it didn't feel good.i haven't been able to see pvp or proper group play. if it gets the polish it deserves, GW2 will definitely be the only mmo for me.
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Planeforger

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#112 Planeforger
Member since 2004 • 20037 Posts

i hate travel in mmos and that deters me from playing games in which i have to invest half the time running/flying from one place to another. for this, guild wars has a great solution. the world looks great, and since exploring is rewarded in terms of advancement, it has a twofold reward. the dynamic events may not be much, but they really help make the world feel alive. in any other mmo, the area you visit will be exactly the same the thousandth time you visit it so much so that the visuals get imprinted in your mind. Kh1ndjal

Adding to that, there seem to be a lot of dynamic events that take players from location to location, such as defending merchants travelling from one town to the next. This seems to cut down on the tedium of walking between locations, giving the players fun things to do while moving on the to the next area. Tiny thing, but it's pretty cool.

Anyway, I'm really impressed with it so far - I was a little disappointed with it when it was really laggy last night, but now that it's running smoothly and I've put more hours into it, I think that it has been absolutely worth the wait.

The weapon system seems to work really well, or at least Mesmers are a ton of fun to play. It looks a little shallow at first, but the higher your level, the more skills/traits/customisation options you're exposed to, so it gets much deeper and more involved the more you play. Seems like players' final builds could all be very different from one another, which is quite nice.

The dynamic questing system, and the general way that the game encourages cooperation, works better than any other MMO I've ever played. Seriously.
They weren't kidding - the game doesn't discourage solo-ing it, but the way everything is designed, players will just naturally gravitate towards one another to overcome obstacles (for example, when a town gets taken over by frosty fellows, players in the area really do work together to take it back). I haven't formally entered a party with anyone yet and I've still seen more cooperation-with-randoms than I did during my entire WOW stretch.

And so on and so on. It's great. Satisfied. Can't wait for it to come out.

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Cloud567kar

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#113 Cloud567kar
Member since 2007 • 2656 Posts

Shame a pre-order doesn't get you into beta. :( Also not too good to hear people with better CPUs than me also having very poor performance. From my experience with beta, and what people here are saying, the game is going to need a massive improvement to optimisation.C_Rule

Its CPU bound right now.

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BSC14

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#114 BSC14
Member since 2002 • 4187 Posts

Shame a pre-order doesn't get you into beta. :( Also not too good to hear people with better CPUs than me also having very poor performance. From my experience with beta, and what people here are saying, the game is going to need a massive improvement to optimisation.C_Rule

I'm running a x4 955 and it's pretty rough. Maybe they are not using more than one core atm? I don't tknow but they better clean it up.

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Elann2008

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#115 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="C_Rule"]Shame a pre-order doesn't get you into beta. :( Also not too good to hear people with better CPUs than me also having very poor performance. From my experience with beta, and what people here are saying, the game is going to need a massive improvement to optimisation.BSC14

I'm running a x4 955 and it's pretty rough. Maybe they are not using more than one core atm? I don't tknow but they better clean it up.

Not sure about the number of cores, but it isn't optimized. Like Cloud567kar and I mentioned, it's CPU-bound (I know, you know that already), but the key thing is, it isn't optimized. One thing though, the majority of people getting good to great performance are Intel CPU users. Unless they're all lying, which I doubt. I'm using a x4 965 @ 3.8GHz myself, and I'm getting 15-30fps, usually below 20fps. Indoor environments go above 30fps at times but they're rare.
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XaosII

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#116 XaosII
Member since 2003 • 16705 Posts

Theres definitely known performance issues. The game runs silky smooth on my machine (Intel 2500K, Radeon 6970, 8 GB of memory, Crucial M4 SSD). On my brother's machine, it runs at around 20 FPS (Intel Q6600, 4 GB of memory, nVidia 260 GTX, Crucial M4 SSD). He doesn't have a powerhouse machine, but it should definitely be able to run the game on high settings.

When playing in the entirety of Guild Wars 2 his GPU nevers revs up. Its as if the GPU runs at the lowest activity level. Playing something else like Starcraft 2 and you can hear his GPU fans spinning through the whole game.

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trastamad03

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#117 trastamad03
Member since 2006 • 4859 Posts

Theres definitely known performance issues. The game runs silky smooth on my machine (Intel 2500K, Radeon 6970, 8 GB of memory, Crucial M4 SSD). On my brother's machine, it runs at around 20 FPS (Intel Q6600, 4 GB of memory, nVidia 260 GTX, Crucial M4 SSD). He doesn't have a powerhouse machine, but it should definitely be able to run the game on high settings.

When playing in the entirety of Guild Wars 2 his GPU nevers revs up. Its as if the GPU runs at the lowest activity level. Playing something else like Starcraft 2 and you can hear his GPU fans spinning through the whole game.

XaosII
As mentioned a bunch of times, the beta is CPU-bound. That's why your gpu isnt revving up nor is it being used that much.
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Elann2008

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#118 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="XaosII"]

Theres definitely known performance issues. The game runs silky smooth on my machine (Intel 2500K, Radeon 6970, 8 GB of memory, Crucial M4 SSD). On my brother's machine, it runs at around 20 FPS (Intel Q6600, 4 GB of memory, nVidia 260 GTX, Crucial M4 SSD). He doesn't have a powerhouse machine, but it should definitely be able to run the game on high settings.

When playing in the entirety of Guild Wars 2 his GPU nevers revs up. Its as if the GPU runs at the lowest activity level. Playing something else like Starcraft 2 and you can hear his GPU fans spinning through the whole game.

trastamad03
As mentioned a bunch of times, the beta is CPU-bound. That's why your gpu isnt revving up nor is it being used that much.

It's like the millionth time we mentioned this already. :P
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deactivated-5fae21e61a964

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#119 deactivated-5fae21e61a964
Member since 2005 • 765 Posts

Yeah, the PvP is bleh from my perspective. As a rifle-toting engineer I'm targeted and eliminated first out of the bunch. Out of the four matches I played, my team rarely stuck together whilst the enemy was always ambushing and coordinated with the efficiency of Green Berets, along with a hard lock to further my frustration.

Here's to hoping they do something to help improve my ownm as well as a few other's, PvP experience at release.

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Ish_basic

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#120 Ish_basic
Member since 2002 • 5051 Posts

norn starter area

DR atrium

really had a lot fun. I especially enjoyed those moments of continuity when I came across old GW locations - like diving to the bottom of a swamp only to find the Temple of Ages. GW environments have always had a strong sense of character, which is a lot more than can be said for recent mmos like Rift, and even swtor.

On the other hand, i'm a little worried at how much depth GW is losing by making the changes it has made - ditching multi-classing, reduced skill numbers, solo combat, etc. I enjoyed myself, but I love making builds and tweaking them and GW was perfect for that. What this needs is a skill pool for each weapon. Like maybe 20 skills per main hand item, 10 per offhand and 30 for two-handed to be substituted in and out under the current restrictions. The second passive trait in each trait level actually adds some depth I didn't anticipate, but I'd still like to see more.

Loved the dynamic questing. I keep in mind that these are sidequests that I'm doing, so the goal should really be to keep things fun and avoid monotony. As much as I love the extensive voice acting in swtor, it doesn't make up for the fact you're getting the same handful of quest types over and over that don't get any more fun no matter how good the voice acting is. With that in mind, I prefer what GW2 is doing here. I wouldn't call it revolutionary, but rather another step in a good direction. So one example, it started off pretty simple, escorting a charr warband to a staging location for an assault on these decimus stones that were somehow increasing the presence of ghosts in the area. Not random ghosts, but the long dead spirits of Ascalonians that were rended in the Searing. The new Charr empire finds itself besieged by the remnants of the Flame Legion and the magical residue left behind by the destruction of Rin. And instead of telling you that, the game shows you with this quest. So when we get there, the charr start building a war camp, erecting tents and such. So when that's done, the second part begins and we go to blow up the decimus stones, fighting through the rising undead as we escort the engineers to the bomb sites. Finishing that, as we leave the area behind, come to find the undead have launched a counter assault on the camp while we were gone. Well, we got wrecked here. So don't know where it would go after that. They tore down the warcamp.

Real quick, another example actually ends with the third stage opening up a completely optional dungeon style area complete with puzzles, traps and a champion boss at the end. I like how these quests are built both ways, too. That fort Salma and its clashes with encroaching centaur; you might find yourself assaulting their camp and killing their warlord, or you might find yourself pushed back into the town firing catapults. Afterwards you can go around with water buckets, putting out fires and such. I think the main problem is that with the number of people playing the beta, often things just became a massive zerg rush and one often didn't get to see the real push and pull of these quest strings unless he/she was far outpacing the other players on the server. Even still, i found myself doing a lot of these quests over and over because they're so fast-paced and the scaling combined with the whole "effective level" set-up kept them interesting and relevant.

As far as balancing, not sure if we aren't gonna just have to rethink the tank concept. I mean, GW2 is already doing away with the healer concept, so it shouldn't be a surprise if it also lacks characters that can stand stand in the middle of on-rushing mob sponging damage. I do know that a mesmer has phantasms that buff allies with retalliation and added defense. She can also deny ranged attacks. Also, a guardian positioned just behind the frontline attackers can do the same, as well as maintaining a regen field and a damage reduction effect of 33% so long as he isn't hit. It's a new game with some new concepts...let's just wait and give some time to learn how to play it before we clamor for the rebalance.

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Prexxus

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#121 Prexxus
Member since 2003 • 1443 Posts
WvW is an even bigger mess. It's a great idea on paper, but in reality it's just an AoE-spamfest. Melee players have hardly any place in WvW except spending 30 minutes bashing a door.GhoX
Wow you either did not play alot of WvW or have no clue how things worked. Instead of bashing on the door for 30 minutes ever think of getting a SIEGE WEAPON? My server dominated WvW all weekend long we double the other servers scores combined. Why? We used siege weapons and tactics. We protected our supply caravans ( something a warrior can do ) to keep sieges going. Everybody has a role to fill. It's not Anet's fault if all you can think of doing is bashing your head against a reinforced gate.
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AzatiS

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#122 AzatiS
Member since 2004 • 14969 Posts
[QUOTE="GhoX"]WvW is an even bigger mess. It's a great idea on paper, but in reality it's just an AoE-spamfest. Melee players have hardly any place in WvW except spending 30 minutes bashing a door.Prexxus
Wow you either did not play alot of WvW or have no clue how things worked. Instead of bashing on the door for 30 minutes ever think of getting a SIEGE WEAPON? My server dominated WvW all weekend long we double the other servers scores combined. Why? We used siege weapons and tactics. We protected our supply caravans ( something a warrior can do ) to keep sieges going. Everybody has a role to fill. It's not Anet's fault if all you can think of doing is bashing your head against a reinforced gate.

He thinks GW2 is all about WoWs like zerging.... Or no doors at all ...lol..
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trastamad03

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#123 trastamad03
Member since 2006 • 4859 Posts
[QUOTE="trastamad03"][QUOTE="XaosII"]

Theres definitely known performance issues. The game runs silky smooth on my machine (Intel 2500K, Radeon 6970, 8 GB of memory, Crucial M4 SSD). On my brother's machine, it runs at around 20 FPS (Intel Q6600, 4 GB of memory, nVidia 260 GTX, Crucial M4 SSD). He doesn't have a powerhouse machine, but it should definitely be able to run the game on high settings.

When playing in the entirety of Guild Wars 2 his GPU nevers revs up. Its as if the GPU runs at the lowest activity level. Playing something else like Starcraft 2 and you can hear his GPU fans spinning through the whole game.

Elann2008
As mentioned a bunch of times, the beta is CPU-bound. That's why your gpu isnt revving up nor is it being used that much.

It's like the millionth time we mentioned this already. :P

Ya... I knew it was going to be pointless making the 'Known issues' thread, haha.
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BobZany

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#124 BobZany
Member since 2004 • 1407 Posts

I've been avoiding getting too much information about this game to keep from getting overly hyped about the game. Though, I have been listening to Guildcast the last few weeks. I was pleasantly surprised by how the game managed to become more of a true MMO while the characters and the world were still a lot like the first game.

The PvE so far is a blast. The dynamic events were great fun. Much more enjoyable than straight questing. Similar events in other games like Warhammer Online and Rift have been my favorite part of those games. Though, I hope the fun isn't fleeting. Rifts became fairly tedious after awhile, though that was more due to how often they appeared, and interfered with anything else you were doing in game. So far, the dynamic events seem to have a lot of variety.This is the first MMO in awhile I've played where I enjoyed just running around exploring and participating in the various events as I found them. I also enjoyed how many of the human area events were plays on Pre-searing quests from the first game.

Movement/combat feels a little clunky like in the first Guild Wars, but it was still fairly enjoyable. The weapons/skill system is fairly interesting. I seem to see more bashing lately of the "hotkey" combat style other MMOs have, but I find that playstyle can be fun depending on how fluid and quick it is. Guild Wars 2 seems to have a decent mix of "hotkey" and action. Making sure I'm in range, because you can still swing your weapon, and rolling out of the way will take some getting used to.

Like the first game, I loved the artstyle. Of the environments, as least. Some of the player models, particularly the males, were a little too Asian MMO-ish. At least I can hide the girly looking faces under a big beard this time around. More than anything, I was ecstatic at how much the game looked like Guild Wars.

Unfortunately, I didn't get to try any PvP this weekend. The game crashed when I tried to queue up. Beta is beta. I'm really looking forward to trying it out in the next beta weekend. Whenever that is.

Overall, I'm really looking forward to this game. It's familiar, and yet different enough from the various WoW-clones out there. Games like SWTOR aren't really that bad, but I'm pretty burnt out on that style of play. Also on the time commitment. One of my favorite aspects of playing Guild Wars 2 this weekend was feeling fairly satisfied with only playing a couple of hours. In that time, I was able to do a couple of story instances, and quite a few other events. That means I could potentially only play a half hour and still get something out of it.

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illmatic87

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#125 illmatic87
Member since 2008 • 17935 Posts
An excellent well rounded package. It's fun, it's ambitions work. Only time will tell how great it really is.