@KHAndAnime said:
So if you could commit other forms of crime in Hatred other than kill people, then the game is automatically OKAY versus only dealing in killing? Funny argument you have there...being able to commit multiple types of crime in a game is more acceptable than only being able to commit a single type of crime because you can commit more diverse crime? Right....
This may sound crazy, but you may be onto something. The logic behind this ran through my head before you even mentioned it. In GTA and other similar games (Hitman, Saints Row, Far Cry, Just Cause, etc.), the killing of unarmed civilians is usually either a choice that the player makes on the side while serving a larger purpose in the game, or such a minimal point that it is insignificant (time spent mindlessly murdering innocents is likely much, much less than the time spent completing goals). The goal may be to get from the bank to your house. This doesn't mean the player is forced into shooting and stabbing as many people as he can along the way to get rewarded for the contents of old women's purses. Your claim is an a propriori, that players are invited to shoot and stab hookers, as if that's what everyone is supposed to do, is inherently flawed (This is pretty much the same claim Whats-her-face (Gamergate crap, idk) said about Hitman). The purpose of the game is to get from point A to point B; the games just offer a lot more freedom to break from linear gameplay. Other games tell stories, serve goals, and offer fun based in competition, whether violent or not. Violence in itself is not at all issue here (for me). It's the way the violence is portrayed and the motivation behind it. I know recency biases may be at play here, considering all the movie theater and school shootings in the past couple years, so keep that in mind.
Secondly, I realize the game is not "realistic" in its interpretation of the real world. The world is not set to grayscale, and giant goth guys can't akimbo-fire 12 gauge shotguns without recoil. On the other hand, this game has no other motivation; the only purpose is that the guy just wants to kill as many innocent people as possible. The difference between this and GTA in terms of relation to the real world effects influenced by inspiration is that few people have the motivation, let alone the planning ability, to successfully complete a bank heist. There is skill involved in planning a bank robbery (I should know, I'm an expert). Also, robbing a bank would also infer that the ones attempting the heist have other motives, such as staying alive and getting away safely to actually, you know, spend that money they just worked so hard to steal. With this game, it's a relatively accessible game plan. Anyone could just wake up one day really pissed with life, grab a gun, and blow away as many innocent muhfuggas as he can before turning the gun on himself. This is a creative choice of the developer, and I do not disagree with allowing them to do as they please, but I have become pussified over the years and feel that this could become some sort of creative inspiration for a delinquent with sociopathic, perhaps schizoid tendencies and strong beliefs about what should and should not be (like Anders Breivik, who wrote 2083: A European Declaration of Independence), to attempt to reenact some of the behavior portrayed in this game.
I'm not discrediting your opinion or the opinion of anyone else here. I don't feel that anything you said is completely right or wrong. I'm probably looking too far into this, but I just feel that this game will almost certainly be worse than Naughty Bear. The replay value in that game was just abysmal at best. TOTAL DEFLUFFICATION was the only thing going for it.
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