How bad is microstuttering in SLI these days?

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en3sge

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#1 en3sge
Member since 2007 • 321 Posts

I am thinking of buying a new pc soon (you can probably tell by my recent posts!)

Like most people spending £2000 I want to make sure this purchase is perfect.

However I have recently heard of a worrying problem with SLI. I plan to get the 285GTX SLI but I hear SLI causes microstuttering at frame rates below the refresh rate of the monitor (usuall 60Hz). So with demanding games like crysis and GTA 4 etc...there will be microstuttering pretty much all the time.

Wont this ruin the gaming experience?

Anyone with Nvidia 2xx series SLI care to comment? Any improvements with recent drivers?

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zaku101

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#2 zaku101
Member since 2005 • 4641 Posts

I have no idea about it but I recommend getting only 1 top of the line graphic card and just buying a new one later on.

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k0r3aN_pR1d3

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#3 k0r3aN_pR1d3
Member since 2005 • 2148 Posts

To most gamers they don't notice it as they are too absorbed itno playing the game. And usually it isn't that noticeable anyways, only with a keen eye would you see microstutter. After the 9800 GX2, they seem to have fixed it, though the GTX 295 has a really bad case of it as shown in Vantage.

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samuraiguns

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#4 samuraiguns
Member since 2005 • 11588 Posts

ehhh, pretty bad.

I would say only get one good GPU.

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en3sge

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#5 en3sge
Member since 2007 • 321 Posts
I have a pretty keen eye for things like that so it will no doubt really drive me mad! I really hope they have fixed it. Which is worse for microstutter? Nvidia or ATI?
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Lyron-Baktos

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#6 Lyron-Baktos
Member since 2008 • 334 Posts

Anyone with Nvidia 2xx series SLI care to comment? Any improvements with recent drivers?

en3sge

No problems here.

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samuraiguns

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#7 samuraiguns
Member since 2005 • 11588 Posts

I have a pretty keen eye for things like that so it will no doubt really drive me mad! I really hope they have fixed it. Which is worse for microstutter? Nvidia or ATI?en3sge
Nvidia only. ATi doesn't suffer from this problem. This is a multi-GPU only problem.

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themyrmidon

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#8 themyrmidon
Member since 2007 • 5567 Posts
Don't know about high-end cards, but there hasn't been any with my 9600GT's. To my knowledge the last real microstuttering problem was with the 9800GX2, since then it hasn't been a big issue.
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Bane_v2

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#9 Bane_v2
Member since 2003 • 6104 Posts
I've got GTX 280's in SLI, haven't noticed any microstuttering. I thought it affected only those two-GPU-in-one type cards.
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Lyron-Baktos

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#10 Lyron-Baktos
Member since 2008 • 334 Posts

[QUOTE="en3sge"]I have a pretty keen eye for things like that so it will no doubt really drive me mad! I really hope they have fixed it. Which is worse for microstutter? Nvidia or ATI?samuraiguns

Nvidia only. ATi doesn't suffer from this problem.

False

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en3sge

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#11 en3sge
Member since 2007 • 321 Posts

[QUOTE="samuraiguns"]

[QUOTE="en3sge"]I have a pretty keen eye for things like that so it will no doubt really drive me mad! I really hope they have fixed it. Which is worse for microstutter? Nvidia or ATI?Lyron-Baktos

Nvidia only. ATi doesn't suffer from this problem.

False

Yeah I thought as much.

Youtube shows 4870s having lots of problems.

Talking of youtube, it has gtx285s, 260s, 295 and 9800gtx sli all microstuttering.

It seems microstutter might be more or less visible to you depending on how an*l you are with frame rate. If you are a frame rate wh*re like me then it may be obvious, whereas people less sensitive may not notice/care.

For example, I was pretty much the only one (in the world it seemed!) to spot numerous frame rate issues with timesplitters and quaKe III revolution on ps2. I wasnt looking for it, I was just wayyy more sensitive to it than other ppl.

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Swiftstrike5

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#12 Swiftstrike5
Member since 2005 • 6950 Posts
I haven't noticed any microstuttering since I purchased SLi (8800GT). I'm fairly certain it's only noticeable at low FPS. If you pick up a high end SLi system, you shouldn't see microstuttering when your FPS is above 30. I haven't read about it in awhile, but the main result is one card putting out frames slightly slower than the other. The result is a mild difference in FPS, but if you're already above the detection limit of the human eye...
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en3sge

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#13 en3sge
Member since 2007 • 321 Posts

I haven't noticed any microstuttering since I purchased SLi (8800GT). I'm fairly certain it's only noticeable at low FPS. If you pick up a high end SLi system, you shouldn't see microstuttering when your FPS is above 30. I haven't read about it in awhile, but the main result is one card putting out frames slightly slower than the other. The result is a mild difference in FPS, but if you're already above the detection limit of the human eye...Swiftstrike5

That does sound sensible. Can anyone coroborate this? That over 30fps and microstuttering is not visible to the human eye?

In this case it should be ok as i cant imagine even the mighty crysis making the sli setup getting under 30fps (generally) at resolutions 1080p or below.

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samuraiguns

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#14 samuraiguns
Member since 2005 • 11588 Posts

[QUOTE="samuraiguns"]

[QUOTE="en3sge"]I have a pretty keen eye for things like that so it will no doubt really drive me mad! I really hope they have fixed it. Which is worse for microstutter? Nvidia or ATI?Lyron-Baktos

Nvidia only. ATi doesn't suffer from this problem.

False

All the microstuttering videos I have seen have been prevalently nVidia cards...
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JigglyWiggly_

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#15 JigglyWiggly_
Member since 2009 • 24625 Posts

I have an hd3870x2(which is known to microstutter a lot) with an hd3870, and I notice none of it, maybe I am blind.

PS: ati fixed microstuttering problems with the 4x series, 3x and below have it.

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Swiftstrike5

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#16 Swiftstrike5
Member since 2005 • 6950 Posts

[QUOTE="Swiftstrike5"]I haven't noticed any microstuttering since I purchased SLi (8800GT). I'm fairly certain it's only noticeable at low FPS. If you pick up a high end SLi system, you shouldn't see microstuttering when your FPS is above 30. I haven't read about it in awhile, but the main result is one card putting out frames slightly slower than the other. The result is a mild difference in FPS, but if you're already above the detection limit of the human eye...en3sge

That does sound sensible. Can anyone coroborate this? That over 30fps and microstuttering is not visible to the human eye?

In this case it should be ok as i cant imagine even the mighty crysis making the sli setup getting under 30fps (generally) at resolutions 1080p or below.

You could always purchase 1 GTX285 until you do more research on SLi. You'd also be able to test if you could max all the games you want to. If Nvidia solves/solved the microstuttering issue you could always pick up another GTX285 later (it'd also be cheaper).

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Marfoo

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#17 Marfoo
Member since 2004 • 6006 Posts
I'm running 2 HD 4870 512MBs in CrossfireX. I don't know if I've ever even seen microstuttering. The last card I had was an X1900XT which was the high end card to have at the time and going from a single powerful card to 2 powerful cards I don't see a difference in framerate quality. I usually just see the usual hiccups. Game is loading something from the HDD, small pause. Game is saving, small pause. Crysis is using too much VRAM, quick turn, small pause. So, I don't know, not an issue for me. I would have to see what bad microstuttering looks like to know if it was happening here.
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Fatwalnut1966

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#18 Fatwalnut1966
Member since 2002 • 237 Posts

I run two 260 GTX's in sli and have no problems with micro stuttering. Get the two 285 GTX's, you won't disappointed.

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chris24l

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#19 chris24l
Member since 2006 • 1288 Posts

mine has no microstutter at all, except crysis wars online is the only game but my 4890 handles that by itself anyway so microstutter is not an issue. crysis games may be the only game that might get microstutter, if any any other game a crossfire setup will tear up smoothly with mega FPS.

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k0r3aN_pR1d3

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#20 k0r3aN_pR1d3
Member since 2005 • 2148 Posts
[QUOTE="Lyron-Baktos"]

[QUOTE="samuraiguns"] Nvidia only. ATi doesn't suffer from this problem.

samuraiguns

False

All the microstuttering videos I have seen have been prevalently nVidia cards...

The 4870X2 has a bad dose of it.
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en3sge

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#21 en3sge
Member since 2007 • 321 Posts
Thanks everyone for your comments/suggestions so far. Looks like half of us have seen it and believe in it and the other half havent! Some say the latest radeons dont suffer with it and some say they do etc...confusing! But I guess I wont know until I actually play with them. At this rate I may just wait for the ATI 5 series or Nvidia 3xx series where the single cards should be about as good as a current sli setup. Then I guess no microstuttering issues. But gee...im impatient I want them now!!
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TerroRizing

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#22 TerroRizing
Member since 2007 • 3210 Posts

shouldnt vsync help alot? Im no sli expert, but I would be inclined to think so.

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JigglyWiggly_

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#23 JigglyWiggly_
Member since 2009 • 24625 Posts

shouldnt vsync help alot? Im no sli expert, but I would be inclined to think so.

TerroRizing
Well with I use crossfire, crossfire + vsync = a big no no, especially with triple buffering, the screen lag is so bad it's crazy.
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#24 Marfoo
Member since 2004 • 6006 Posts
[QUOTE="JigglyWiggly_"][QUOTE="TerroRizing"]

shouldnt vsync help alot? Im no sli expert, but I would be inclined to think so.

Well with I use crossfire, crossfire + vsync = a big no no, especially with triple buffering, the screen lag is so bad it's crazy.

That's true even for single card setups. It's really apparent in first person shooters. Vsync = Delayed Frames = Non instantaneous input.
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TerroRizing

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#25 TerroRizing
Member since 2007 • 3210 Posts
[QUOTE="JigglyWiggly_"][QUOTE="TerroRizing"]

shouldnt vsync help alot? Im no sli expert, but I would be inclined to think so.

Marfoo
Well with I use crossfire, crossfire + vsync = a big no no, especially with triple buffering, the screen lag is so bad it's crazy.

That's true even for single card setups. It's really apparent in first person shooters. Vsync = Delayed Frames = Non instantaneous input.

I never noticed any input lag with vsync, although I only use it with games that seem to need it. For example, when I play the witcher i get weird stuttering without vsync enabled on my 4850.
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Marfoo

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#26 Marfoo
Member since 2004 • 6006 Posts
[QUOTE="Marfoo"][QUOTE="JigglyWiggly_"] Well with I use crossfire, crossfire + vsync = a big no no, especially with triple buffering, the screen lag is so bad it's crazy.TerroRizing
That's true even for single card setups. It's really apparent in first person shooters. Vsync = Delayed Frames = Non instantaneous input.

I never noticed any input lag with vsync, although I only use it with games that seem to need it. For example, when I play the witcher i get weird stuttering without vsync enabled on my 4850.

Yeah, I enable it with games where it's not too apparent. Games like Mass Effect, Supreme Commander, X3. When I play a fast shooter though like Left 4 Dead, if you switch between Vsync and no Vsync it's pretty apparent.
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LordEC911

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#27 LordEC911
Member since 2004 • 9972 Posts

You guys might actually want to read and learn what micro-stuttering is before you comment on it.

It is a timing issue with the frames. It happens with every GPU, single or CF/SLI. It is really only noticeable on multiGPU setups, most likely due to the inherent latency between GPUs.

So yes, it is always there. It was worse on previous generations. It will always be there, though they maybe able to snyc the frames well enough to cause it to not be noticeable.

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JigglyWiggly_

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#28 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="TerroRizing"][QUOTE="Marfoo"] That's true even for single card setups. It's really apparent in first person shooters. Vsync = Delayed Frames = Non instantaneous input.Marfoo
I never noticed any input lag with vsync, although I only use it with games that seem to need it. For example, when I play the witcher i get weird stuttering without vsync enabled on my 4850.

Yeah, I enable it with games where it's not too apparent. Games like Mass Effect, Supreme Commander, X3. When I play a fast shooter though like Left 4 Dead, if you switch between Vsync and no Vsync it's pretty apparent.

Vsync with double buffering is a bad idea, you are missing a frame, anandtech did a test on it. Vsync with triple buffering looks amazing... On single card setups, maybe even dual ones. Not tri setups like mine lol.

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Marfoo

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#29 Marfoo
Member since 2004 • 6006 Posts

[QUOTE="Marfoo"][QUOTE="TerroRizing"] I never noticed any input lag with vsync, although I only use it with games that seem to need it. For example, when I play the witcher i get weird stuttering without vsync enabled on my 4850.JigglyWiggly_

Yeah, I enable it with games where it's not too apparent. Games like Mass Effect, Supreme Commander, X3. When I play a fast shooter though like Left 4 Dead, if you switch between Vsync and no Vsync it's pretty apparent.

Vsync with double buffering is a bad idea, you are missing a frame, anandtech did a test on it. Vsync with triple buffering looks amazing... On single card setups, maybe even dual ones. Not tri setups like mine lol.

Hmm, didn't know it cuts out a frame, I'll keep that in mind. Triple buffering does look amazing, but "input lag" (it's actually output lag since the video card buffers frames) is crazy apparent with triple buffering.
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XRED_0

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#30 XRED_0
Member since 2008 • 775 Posts
In my experience with SLI, it really depends on the game. Some games have it REALLY bad, while with others you can't even notice that its there.
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#31 Mr_BillGates
Member since 2005 • 3211 Posts

You won't notice microstutter unless you read about it from the internet. It's very mental.

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en3sge

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#32 en3sge
Member since 2007 • 321 Posts

You won't notice microstutter unless you read about it from the internet. It's very mental.

Mr_BillGates
I dont know, Ive seen a few hd videos on youtube of games like fallout and crysis suffering quite a bit of microstuttering with SLI and dual card setups. What it reminds me of: playing (say, on the ps2) a 60Hz game on a 50Hz tv. Kinda 'st....st...stutters!!' Anyway, yeah the way this problem has exploded over the internet is probably disproportionate to how big the problem actually is. But it is still a problem, esp when you are spending a cpl of grand.
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#33 johnny27
Member since 2006 • 4400 Posts
[QUOTE="Marfoo"][QUOTE="JigglyWiggly_"][QUOTE="TerroRizing"]

shouldnt vsync help alot? Im no sli expert, but I would be inclined to think so.

Well with I use crossfire, crossfire + vsync = a big no no, especially with triple buffering, the screen lag is so bad it's crazy.

That's true even for single card setups. It's really apparent in first person shooters. Vsync = Delayed Frames = Non instantaneous input.

yeah v-sync has really bad mouse lag especially i fps games like cs:s and l4d its really bad for other games like say dmc4 not noticable
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en3sge

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#34 en3sge
Member since 2007 • 321 Posts

Going off on a slight tangent, who thinks it is worth the wait for the next gen (dx11) cards then instead of putting up with the problems (and expense) of sli?

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chris24l

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#35 chris24l
Member since 2006 • 1288 Posts

Going off on a slight tangent, who thinks it is worth the wait for the next gen (dx11) cards then instead of putting up with the problems (and expense) of sli?

en3sge

if gaming at 1680x1050 then a GTX285 or 4890 is all you will need to max any game. so get a system with just one of those cards then get the next series after they have been out a while.

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pureskull123

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#36 pureskull123
Member since 2007 • 350 Posts

Wait till dx 11 cards come out, i bet that issue will be fixed and the performance will kill crysis in 1 shot.

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PanDa_Gaming

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#37 PanDa_Gaming
Member since 2008 • 130 Posts

[QUOTE="Marfoo"][QUOTE="JigglyWiggly_"] Well with I use crossfire, crossfire + vsync = a big no no, especially with triple buffering, the screen lag is so bad it's crazy.johnny27
That's true even for single card setups. It's really apparent in first person shooters. Vsync = Delayed Frames = Non instantaneous input.

yeah v-sync has really bad mouse lag especially i fps games like cs:s and l4d its really bad for other games like say dmc4 not noticable

Well in some games u can change the input delay like in crysis, idk the console command anymore tough.

But you can actually use the trick on nvidia card control panel like:

Go nvidia control panel

manage 3d settings

maximum pre-rendered frames = 0

that should reduce the input lag but idk if it's that much to make a huge difference.

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Marfoo

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#38 Marfoo
Member since 2004 • 6006 Posts

[QUOTE="johnny27"][QUOTE="Marfoo"] That's true even for single card setups. It's really apparent in first person shooters. Vsync = Delayed Frames = Non instantaneous input.PanDa_Gaming

yeah v-sync has really bad mouse lag especially i fps games like cs:s and l4d its really bad for other games like say dmc4 not noticable

Well in some games u can change the input delay like in crysis, idk the console command anymore tough.

But you can actually use the trick on nvidia card control panel like:

Go nvidia control panel

manage 3d settings

maximum pre-rendered frames = 0

that should reduce the input lag but idk if it's that much to make a huge difference.

Hmm, well that's a thought, but seems a bit contradictory because Vsync is reliant on pre-rendered frames.
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PanDa_Gaming

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#39 PanDa_Gaming
Member since 2008 • 130 Posts

[QUOTE="PanDa_Gaming"]

[QUOTE="johnny27"] yeah v-sync has really bad mouse lag especially i fps games like cs:s and l4d its really bad for other games like say dmc4 not noticableMarfoo

Well in some games u can change the input delay like in crysis, idk the console command anymore tough.

But you can actually use the trick on nvidia card control panel like:

Go nvidia control panel

manage 3d settings

maximum pre-rendered frames = 0

that should reduce the input lag but idk if it's that much to make a huge difference.

Hmm, well that's a thought, but seems a bit contradictory because Vsync is reliant on pre-rendered frames.

Yeah but i've tried it and it works :P

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Marfoo

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#40 Marfoo
Member since 2004 • 6006 Posts
[QUOTE="PanDa_Gaming"]

[QUOTE="Marfoo"][QUOTE="PanDa_Gaming"]

Well in some games u can change the input delay like in crysis, idk the console command anymore tough.

But you can actually use the trick on nvidia card control panel like:

Go nvidia control panel

manage 3d settings

maximum pre-rendered frames = 0

that should reduce the input lag but idk if it's that much to make a huge difference.

Hmm, well that's a thought, but seems a bit contradictory because Vsync is reliant on pre-rendered frames.

Yeah but i've tried it and it works :P

I'll take your word on it.
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#41 NalarZ
Member since 2009 • 25 Posts
I wanted to post this for the benefit of all SLI users with microstuttering. I've tried altering every setting in the nVidia control panel with the goal of solving this crippling crap in Crysis with my two EVGA GTX 275s, and there has never been a software solution available to us. No driver updates this far have fixed this. I had limited success with split frame rendering, but ultimately the problem still existed. The only guaranteed solution? I bought a $6 nVidia-branded SLI bridge connector on eBay. Everything is perfect now. I plugged it in, turned the system on, and started Crysis. No microstutter. I'm not sure about other manufacturers, but EVGA did not provide this item in either of the retail cards I bought. The suggested solutions in threads just like this one - like changing the Vsync, FPS limiting, and defragmenting (really? you REALLY think defragmenting will resolve microstutter?) on many sites were typically completely naive, ridiculous, and showed that 99% of posters cannot understand the problem. The bridge connector resolved microstuttering by allowing the cards to have a direct connection to each other, thus allowing the synchronization of the output. Everyone should also verbally slap anyone suggesting that you cannot detect framerates over 30, and that you only notice microstutter after reading about it. From the moment I got my 2nd 275, the impact is immediate and obvious. Regardless, this is your guaranteed solution. Buy a SLI bridge connector which is compatible with the 2xx series or whatever you are using, and be done with it.