Is it possible for me to make a trigger that has a series of conditions which boil down to:
# of "unit" deaths at "Location"
OR
player ____ commands # of "unit" at "Location"
I've already tried "If Player X brings at most # 'unit' to 'Location'", and it doesn't really work- the trigger springs automatically, regardless of whether there are the set number of units at "Location" or if there are more.
Help, please?
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