Meu2k7:
I would not say that I disagree with what you are saying. I do, however, believe that you are misinformed.
Firstly, Yes. Warhammer borrows heavily from games like WoW. However, I'd say it borrows alot more from their previous MMORPG, DaoC (which WoW in turn, borrowed havily from). To me, it's all well and good. The entire genre advances by crawling on the backs of those games that came before. We can sit here and list every MMORPG and what features they "stole" from other games, but it's pointless because if they didn't then the genre would never go anywhere. As long as each game brings something new to the table, there isnt a whole lot to complain about.
Next let me say that i've been in War beta for about 4 months now, so I have a bit of insight for you. Artistically, the graphics may not be your cup of tea. There isnt much I can say about that. It's your opinion and you are welcomed to it. Technically, however, you should know one big piece of information: Any video/screenshot preview you see right now is on the lowest graphical settings possible. For whatever reason, the defelopers have decided that the clients currently being used to test the game won't have the ability to change graphical configurations. You can't change the texture detail, you cant change the draw distance, you cant even change the resolution in some cases. Everythin gis defaulted to low, and thats how they want us to test things. Remember that the game is still fairly early. It's still going to cook for another 7-9 months so critiquing this aspect of the game is a little unfair.
Also keep in mind that they are developing for a wide range of systems, so comparing War graphics to AoC is unfair as well. AoC will require a highend rig, which will severly limit it's success potential. WAR is taking blizzard's approach, capeable graphics that dont exclude a high percentage of pc gamers. That said, I do actually believe that WAR's graphics are better than WoWs, at least from a technical standpoint. Even on low settings, the models are far more detailed and things like realtime shadows make the world seem much more alive.
So why the hype? Let me explain: Many MMORPGers fall into one of two categories: PvE or PvP. WoW has been successful because it caters to both, but the fact remains that until recently, PvP was a secondary aspect in WoW. Battlegrounds were not released until a full year after the game launched, and because the game was never designed with serious PvP in mind, it has serious flaws in the PvP area. One of the largest being that the game's infrastructure just can't handle large scale open world pvp. And that is something that many people pine for.
In comes Warhammer Online....
Warhammer is the exact opposite of WoW in that the developer priorities are PvP first and PvE second. For example, you can level your character entirely through pvp which is not an option in WoW. Also, WAR promises large scale pvp with keeps and fortresses, siege weapons and a whole host of objectives and cities to burn.
DaoC was and still is a very popular game. Warhammer Online is the spiritual successor to that game. WAR also appeals to many current/former WoW players who find the game's PvP lacking, which it is. Those are two major reasons why there is so much hype around Warhammer
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