[QUOTE="Nikalai_88"] Anyways some of your statement are baseless, like the reason that RvR combat has not been shown off because if it was cancelled they did not want people to be dissapointed, despite it already being marketed as the games biggest selling point. The most likely reason, is like the new videos, its simply not up to standard. TeamR
lol. Of course that statement is baseless. It's my opinion. Why would you show something in detail that isnt completed? It's not up to standard...YES! Bingo! You hit the nail on the head. It's not up to standard, it's not complete, so why would they flood the internet with videos of it?
But if your whole argument comes down to "War's graphics are similar to WoWs" Then whats the point here? Really? Warcraft and Warhammer have always had similar art direction. The difference is that Warhammer predates Warcraft by more than 10 years. The characters you see in Warhammer Online are exactly like the orks, goblins, and dark elves that fans were painting in the 70s and 80s. That's why I think it's laughable to say that Warhammer looks like WoW. It's a petty, superficial complaint. But more than that, it's a faulty complaint.
Warhammer looks like Warhammer. Warcraft looks like Warhammer too. Not the other way around. I think penny arcade said it best
"Mythic is playing it smart. Don't show all your cards until your hand is ready. Thats MMO rule #1. Or else you end up with a game like Vanguard: Big promises with that couldnt be delivered. If they show tons and tons of videos before everything is finilized, then things change, people get angry. "
I don't care if its your opinion, this isn't pre-school and no one is going to be afraid to tell you that you are wrong. What promises have they made on RvR, that it will be big, that there will be sieges? You mentioned that the reason they didn't show any of that was because they didn't want to make those promises, the trouble is they already promised all that and marketed it. Then you backtrack and state that it was probably because it was not ready, agreeing with me, so which is it? Are they afraid of breaking promises they already made or that they don't want to show something that is not ready? Anyways its not like Mythic has a high standard for released content, as evidence by the new poor videos that they have released, that as you mentioned run on the lowest settings. Furthermore all the videos I have seen on RvR in WAR (even on youtube) look nothing like the massive DaoC battles, but as several posters mentioned the small scale warfare of other MMO's. Is it even implemented, or are you defending a game for features that you have not tried and that the developer has not even implemented into the beta?
I am not arguing with you about just graphics, but the idiotic bleating of Warhammer fanboys that act like everything Blizzard did ripped off the precious franchise. Guess what? Dungeons and Dragons predates Warhammer by several years and you can make just as a convincing case that Warhammer copied them (ie, Dark Elves) and just changed the setting to a grittier **** Then you mentioned that that Blizzard copied Warhammer for the ****in WarCraft, maybe you would have some sort of an argument if this was Warcraft one or two, but three and onwards? No one is stating that the models are exactly alike, and if you look at things like elf models they in no way are, especially since the WC one is more anime. And then what? Did gamesworkshop invent the orc or the human knight in heavy armour? I would even agree that the actual art****of WarCraft and Warhammer are nothing alike (I admit I like the WH more). What is similar is the overall look of the games, Blizzard used low polygon models to effectively blance looks and performance, Mythic looks like its doing the same, Blizzard used distnace fog as an artistic atribute instead of one to just boost framerates, Mythic is doing the same, Blizzard went for a more cartoony less detailed texture ****with lots of geometry, Mythic is doing the same. There are many ways of converting a tabletop experience to 3d and things like shadows, use of textures, fog and particle effects are not part of the tabletop experience, but Mythic is just taking many pointers from Blizzard on how to do so while maintaining scalability, and when the games look similar its Blizzard that gets the shaft.
Anyways I don't know whats the point, I am actually looking forward to WAR since I enjoyed watching DaoC and I like the idea of a PvP focus, but when people hold up Games Workshop as some sort of beacon of originality and state that Blizzard ripped them off (especially when its StarCraftvs.40K) I can't help but get a little involved.
Log in to comment