I was wrong about STALKER!

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catlin_czirr

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#1 catlin_czirr
Member since 2007 • 2545 Posts

With patches and the right mods, the game looks amazing!

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foxhound_fox

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#2 foxhound_fox
Member since 2005 • 98532 Posts
Uh... yeah. When I got the game mid-December and was running on high with patch v1.0005 I was wondering where all these "graphical problems" people were mentioning. My computer can hardly run Crysis well and it runs STALKER butter smooth on high. I just don't get it.
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TeamR

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#3 TeamR
Member since 2002 • 1817 Posts
Welcome to the present. Glad you could finally join us
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w7w7w7w7w7

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#4 w7w7w7w7w7
Member since 2006 • 4891 Posts
I'm getting it whenever I finally get sick of World in Conflict.
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catlin_czirr

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#5 catlin_czirr
Member since 2007 • 2545 Posts
The guy playing the guitar is cool :P
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Buffalo_Soulja

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#6 Buffalo_Soulja
Member since 2004 • 13151 Posts

Aesthetically I don't like too much bloom, particularly in a game that is supposed to be bleak.

But yeah the lighting in general is rather sexy.

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JP_Russell

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#7 JP_Russell
Member since 2005 • 12893 Posts
I don't know what mod that is, but it uses way too much bloom. I like the look of the base game more. That mod does give the lighting a nice color and depth to it, but that bloom is just too much. Looks like Chernobyl a few minutes after the nuclear meltdown, not a few years, if you know what I mean.
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catlin_czirr

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#8 catlin_czirr
Member since 2007 • 2545 Posts

I personally like the bloom, it has to be seen in person. screenshots don't really do it justice.

EDIT: Also the last screenshot was taken durring a lightning strike, hince the white light everywhere.

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JP_Russell

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#9 JP_Russell
Member since 2005 • 12893 Posts
The white light looks fine, it's the yellow plutonium walls that I don't like. I know it doesn't look as bad in-game, but I've yet to like excessive bloom effects in any game thus far.
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foxhound_fox

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#10 foxhound_fox
Member since 2005 • 98532 Posts
The white light looks fine, it's the yellow plutonium walls that I don't like. I know it doesn't look as bad in-game, but I've yet to like excessive bloom effects in any game thus far.JP_Russell

Not even Shadow of the Colossus? :3
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JP_Russell

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#11 JP_Russell
Member since 2005 • 12893 Posts

[QUOTE="JP_Russell"]The white light looks fine, it's the yellow plutonium walls that I don't like. I know it doesn't look as bad in-game, but I've yet to like excessive bloom effects in any game thus far.foxhound_fox

Not even Shadow of the Colossus? :3

Never played it. I think I saw it reviewed on X-Play a long time ago, but that was it.

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Buffalo_Soulja

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#12 Buffalo_Soulja
Member since 2004 • 13151 Posts

[QUOTE="JP_Russell"]The white light looks fine, it's the yellow plutonium walls that I don't like. I know it doesn't look as bad in-game, but I've yet to like excessive bloom effects in any game thus far.foxhound_fox

Not even Shadow of the Colossus? :3

Shadow of the Colossus uses it to different effect. This is just heavy contrast, whereas SoC has a lighter colour pallete anyway.

Oblivion is the worst culprite. Can't stand looking at the game at all. Looks like someone spilt vaseline on my monitor.

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mfsa

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#13 mfsa
Member since 2007 • 3328 Posts

I thought S.T.A.L.K.E.R was great looking, and I've only played the unmodded and unpatched game. It wasn't as technically impressive as some games released around the same time, but it had a very run down, dirty and desolate appearance - and the game just would not have been as good were it not for the impact the visuals had on the atmosphere.

I keep meaning to replay it with the latest patches and maybe a few mods - but is there much point? I feel like I've already seen everything the vanilla game can offer.

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Lonelynight

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#14 Lonelynight
Member since 2006 • 30051 Posts

The guy playing the guitar is cool :Pcatlin_czirr

I love that guy :P

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gnostrom

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#15 gnostrom
Member since 2008 • 25 Posts
i just finished the game yesterday and plan to play it again, this time with mods. never had this much fun since half-life 2 and deus ex. truly a great game.
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K4ss3r

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#16 K4ss3r
Member since 2004 • 8697 Posts

I've had a lot of trouble running Stalker for some reason, and it just got worse by installing patches - After 1.04 I simply couldn't run the game at all. It wouldn't start up, but I'll give it a try some time, again..

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Death-Knight_RS

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#17 Death-Knight_RS
Member since 2003 • 44 Posts
Nice pics.
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RK-Mara

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#18 RK-Mara
Member since 2006 • 11489 Posts
Especially the dark dungeons look fantastic. I played through the game with 1.002 patch maxed out.
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VRN-KingS-

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#19 VRN-KingS-
Member since 2007 • 163 Posts

Can anyone suggest any reduction mods etc, or tweaks for STALKER to me?

As I've reached the Freedom Base and while its playable (moving etc) the moment I decided to fight it chunders
like a horse eating hay.

As of the moment it runs:

1.005

MINIMUM Gfx (Medium Before Freedom Zone)

1280 x 800 (Until Freedom Zone then 800x600)

Its an ATI 768Mb (Dont know what brand its my GF's machine lol)

Dual Core AMD @ 2.2Ghz

It seems odd to me that it does it up to this point, Im thinking it might be because of the AI Load there is like 28 odd people there during a fight and around 18 when calm.

Does it get any heavier AI wise later? If not I might try to avoid the Freedom Base but I get the feeling its necessary.... :(

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deactivated-5ac102a4472fe

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#20 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

float 32 is your friend m8... should help alot with framerates...

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attirex

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#21 attirex
Member since 2007 • 2529 Posts

So what are some of the better mods, and what do they do?

Thanks!

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Termite551

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#22 Termite551
Member since 2006 • 1125 Posts
I didn't get motion sickness with portal but I got seriously dissoriented in Stalker. The swaying motion the screen makes when you walk around...unbearable
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XaosII

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#23 XaosII
Member since 2003 • 16705 Posts

Theres no bloom occuring in those pictures.

Yellow =/= bloom.

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WARxSnake

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#24 WARxSnake
Member since 2006 • 2154 Posts
yes stalker was amazing, although Im more into team-tactical shooters, i really loved the gameplay. you really felt alone in the woods and in deep s*** sometimes.
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Rattlesnake_8

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#25 Rattlesnake_8
Member since 2004 • 18452 Posts
The game always looked amazing.. without mods and patches it looked sweet. Amazing atmosphere and while many others said they had problems running it and came across numerous bugs, i had no problems at all. I heard so much negative comments i didn't expect much but was pleasently suprised when i played it.
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WARxSnake

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#26 WARxSnake
Member since 2006 • 2154 Posts

Theres no bloom occuring in those pictures.

Yellow =/= bloom.

XaosII

yes there is no bloom in those shots. the white and yellow color bleeding is just a result of a really strong specular map on the brick texture which multiplies light's reflection on the object.

bloom is when you have a glowing effect that bleeds softly off the geometry of an object, used alot in GOW and games that use UE3.

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inyourface_12

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#27 inyourface_12
Member since 2006 • 14757 Posts

it looks ok, but my main gripe with the game was never graphics

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jkmetalf

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#28 jkmetalf
Member since 2005 • 775 Posts

I thought S.T.A.L.K.E.R was great looking, and I've only played the unmodded and unpatched game. It wasn't as technically impressive as some games released around the same time, but it had a very run down, dirty and desolate appearance - and the game just would not have been as good were it not for the impact the visuals had on the atmosphere.

I keep meaning to replay it with the latest patches and maybe a few mods - but is there much point? I feel like I've already seen everything the vanilla game can offer.

mfsa

Re entering the secert labs are hella fun. Do you know that there is a monolith headquaters in pypriat?

Anyway, op, what visual mods are you using? I might want to test them out.

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JP_Russell

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#29 JP_Russell
Member since 2005 • 12893 Posts
[QUOTE="XaosII"]

Theres no bloom occuring in those pictures.

Yellow =/= bloom.

WARxSnake

yes there is no bloom in those shots. the white and yellow color bleeding is just a result of a really strong specular map on the brick texture which multiplies light's reflection on the object.

bloom is when you have a glowing effect that bleeds softly off the geometry of an object, used alot in GOW and games that use UE3.

Bloom or not, it appears the same and is just as bothersome to look at. It blots out the texture, which is unrealistic. Concrete doesn't glow like that from a lightbulb or two.

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WARxSnake

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#30 WARxSnake
Member since 2006 • 2154 Posts
[QUOTE="WARxSnake"][QUOTE="XaosII"]

Theres no bloom occuring in those pictures.

Yellow =/= bloom.

JP_Russell

yes there is no bloom in those shots. the white and yellow color bleeding is just a result of a really strong specular map on the brick texture which multiplies light's reflection on the object.

bloom is when you have a glowing effect that bleeds softly off the geometry of an object, used alot in GOW and games that use UE3.

Bloom or not, it appears the same and is just as bothersome to look at. It blots out the texture, which is unrealistic. Concrete doesn't glow like that from a lightbulb or two.

well yeah im not arguing the graphical fidelity of the game, just saying theres no bloom in those pictures.

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Jeb_ster

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#31 Jeb_ster
Member since 2007 • 155 Posts

So what are some of the better mods, and what do they do?

Thanks!

attirex

Top 3 mods (all are comprehensive mods that incorporate other mods)

ABC Inferno Mod

http://stalker.filefront.com/file/ABC_INFERNO;84144

Faiakes Mod

http://stalker.filefront.com/file/Faiakes_Mod;83643

Ecologists Faction Mod

http://stalker.filefront.com/file/Ecologist_Faction;85173

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ElArab

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#32 ElArab
Member since 2007 • 5754 Posts
Faiakes Mod makes Armor and Weapons non-degenerable which, kinda takes a bit of realism out of the game, they should have just made Armor and Weapons repairable instead of just taking out the condition system all together, it makes up for the rest of the stuff though.
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Jeb_ster

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#33 Jeb_ster
Member since 2007 • 155 Posts

Faiakes Mod makes Armor and Weapons non-degenerable which, kinda takes a bit of realism out of the game, they should have just made Armor and Weapons repairable instead of just taking out the condition system all together, it makes up for the rest of the stuff though. ElArab

If you don't like that aspect of the mod then you can turn it off. There is a thread for it and its a pretty simple procedure. That's true of several of the game aspects. Also, Faiakes is meant to be played on master level only since it would make the game way too easy otherwise.

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JP_Russell

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#34 JP_Russell
Member since 2005 • 12893 Posts
Dang, is there a FPS that Faiakes doesn't modify the weapons of? The guy's obsessed with guns, it seems. Heh.
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Jeb_ster

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#35 Jeb_ster
Member since 2007 • 155 Posts

Dang, is there a FPS that Faiakes doesn't modify the weapons of? The guy's obsessed with guns, it seems. Heh.JP_Russell

LOL, ...a lot of us are!

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JP_Russell

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#36 JP_Russell
Member since 2005 • 12893 Posts

[QUOTE="JP_Russell"]Dang, is there a FPS that Faiakes doesn't modify the weapons of? The guy's obsessed with guns, it seems. Heh.Jeb_ster

LOL, ...a lot of us are!

Well, I like guns too, but it's to the point where when I hear the name "Faiakes" associated with a game, I automatically know it's a mod that primarily modifies the weapons. Not that I'm trying to say he should tone it down or anything, I usually like his stuff alright.

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Jeb_ster

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#37 Jeb_ster
Member since 2007 • 155 Posts
[QUOTE="Jeb_ster"]

[QUOTE="JP_Russell"]Dang, is there a FPS that Faiakes doesn't modify the weapons of? The guy's obsessed with guns, it seems. Heh.JP_Russell

LOL, ...a lot of us are!

Well, I like guns too, but it's to the point where when I hear the name "Faiakes" associated with a game, I automatically know it's a mod that primarily modifies the weapons. Not that I'm trying to say he should tone it down or anything, I usually like his stuff alright.

I don't know. I'll be honest. I just started looking at the mods that are out there and the only one I've used so far is the repair mod. My choices above are chosen from what the users voted and their comments.

I'm looking at Faiakes and Inferno as my next choice but I know I definitely want to combine the Eco-stalker together with whichever of those two I pick (I plan to use the super mod manager program to avoid problems with overlap).

And yeah, I don't like the idea of armor or weapons not degrading either. The game needs some difficulty to make it fun.

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Jeb_ster

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#38 Jeb_ster
Member since 2007 • 155 Posts

Well, I like guns too, but it's to the point where when I hear the name "Faiakes" associated with a game, I automatically know it's a mod that primarily modifies the weapons. Not that I'm trying to say he should tone it down or anything, I usually like his stuff alright.

JP_Russell

Also, Natasha joined Faiakes on this mod and her work appears excellent in earlier mods. I don't know if she's worked with him on other mods but apparently everyone likes this mod. She had a mod called Basix Monstrosity that was raved about but wasn't compatible with version 1.0004 so it never took off after that patch came out and it looks like she changed it too much when she upgraded for the 4 version. It fell out of favor.

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MyopicCanadian

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#39 MyopicCanadian
Member since 2004 • 8345 Posts

I didn't get motion sickness with portal but I got seriously dissoriented in Stalker. The swaying motion the screen makes when you walk around...unbearableTermite551

Yeah seriously... I have never got sick from a FPS before but this was really bad. I think it's the side to side pitching that's the worst. It doesn't even seem realistic, it's too much and too much side movement. I played for like an hour with that and I was feeling sick for another two hours afterwards, but I found a mod to turn it off. Really quick and easy to install, and much better with that off.

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Buffalo_Soulja

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#40 Buffalo_Soulja
Member since 2004 • 13151 Posts

Faiakes Mod makes Armor and Weapons non-degenerable which, kinda takes a bit of realism out of the game, they should have just made Armor and Weapons repairable instead of just taking out the condition system all together, it makes up for the rest of the stuff though. ElArab

Apparently it is possible to repair both in Clear Sky.