id's new engine, which will be featured in their newly announced title, Rage, is discussed in a Game Informer interview with John Carmack at QuakeCon today. When asked whether Tech 5 will support any DirectX 10 features, Carmack stated:
"No, not currently. We're not expecting to. We're not sure if we're going to be a Vista title or not. There will be some support benefits by being Vista only. It depends when we get the game done what the adoption has been. But it's a OpenGL title on the PC and Mac right now, obviously D3D on the 360, and the PS3 it's kind of an in between where it's Open GLES but we do a lot of direct command buffer writing there. If necessary we can move the PC version over to DX10, but there's not much strong pull for us to do that. All of the toolset is in OpenGL, I wouldn't want to convert everything over."
OpenGL!! Go John Carmack!! For all of you PC gamers out there who, like me, have been looking for reasons to continue avoiding Vista for awhile longer, here you have quite possibly the most brilliant programmer in the gaming industry stating that his company's innovative new engine will probably not use, much less require, the DX10 API which Microsoft has been trying to use as bait to get gamers to 'upgrade' to their crappy new OS.
I think this says something about the differences between DX10 and DX9. If the lead designer of the successor to the Doom 3 engine thinks that the features added in DX10 are not worth using (granted, he states that this is also due in part to the fact that Vista has still not been adopted widely), maybe the smart thing is to stick with XP and DX9 for the next few years. Unless a lot of big titles start being DX10 only (which I don't see happening anytime soon), I think there is not much reason to get Vista.
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