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That's not for playing games, it is for rendering.dlp21
Rendering 2000FPS in a 50 man server in CSS and hearing BOOM! h34dsh0t!
Rendering 2000FPS in a 50 man server in CSS and hearing BOOM! h34dsh0t!
_SKatEDiRt_
That explains alot.
[QUOTE="_SKatEDiRt_"]Rendering 2000FPS in a 50 man server in CSS and hearing BOOM! h34dsh0t!
Link2legends
That explains alot.
It is pretty much an unlocked 8800gtx. notice how you can only get 72fps in an opengl game like counter strike 1.6
that card allows an unlimited framerate with opengl and they get direct driver support and service that we would have to pay alot extra for.
It would look the same as it would with any geforce nvidia DX10 GPU just better framerates than others._SKatEDiRt_
I don't think it would, it is not designed to run with the forceware drivers and is designed to render 3D scenes not maintain a continuous frame rate.
I don't think it would, it is not designed to run with the forceware drivers and is designed to render 3D scenes not maintain a continuous frame rate.
dlp21
When do you guys think we'll be able to play games with amazing 3d scenes, while maintaining continous frame rates?
[QUOTE="dlp21"]I don't think it would, it is not designed to run with the forceware drivers and is designed to render 3D scenes not maintain a continuous frame rate.
Link2legends
When do you guys think we'll be able to play games with amazing 3d scenes, while maintaining continous frame rates?
I think we are less then a decade away from having real time enviorments rendered at continous frame rates.
So how well would crisis look with this?Link2legendsnot very well at all since it wasn't designed for gaming i remember reading a article awhile back and one of those $1K rendering cards gave about the same performance as a 6600gt
[QUOTE="Link2legends"][QUOTE="dlp21"]I don't think it would, it is not designed to run with the forceware drivers and is designed to render 3D scenes not maintain a continuous frame rate.
dlp21
When do you guys think we'll be able to play games with amazing 3d scenes, while maintaining continous frame rates?
I think we are less then a decade away from having real time enviorments rendered at continous frame rates.
Sounds perfect, although i wish it was sooner.
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