I'm sick of games with lack of intro story...

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FelipeInside

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#1 FelipeInside
Member since 2003 • 28548 Posts

I feel games lately don't even try to tell an intro story and think the player has already read previews and knows what's going on.

For example (SPOILERS FOR THOSE WHO HAVEN'T STARTED RAGE):

1- I came back from my friend's house who just purchased RAGE. You look at the intro video and you can sort of detect what's happening but I still needed to confirm this by going to Google.

2- You then leave the pod, start off and the first mission the guy gives you is to go and kill bandits, and you ACCEPT? WTF? So I've been asleep for 106 years, wake up...don't know what's going on but I will gladly grab this gun and go kill people.

Do devs even take these things into consideration?

(not the first game to do this either)

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masterdrat

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#2 masterdrat
Member since 2006 • 1075 Posts
...don't know what's going on but I will gladly grab this gun and go kill people.FelipeInside
at least your not killing wolfes.
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true_gamer007

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#3 true_gamer007
Member since 2011 • 433 Posts

It is becoming quite frequent now. lack of intro results in a slow start which ultimately results in turning many impatient gamers off(i'm not one of them!).

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FelipeInside

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#4 FelipeInside
Member since 2003 • 28548 Posts

It is becoming quite frequent now. lack of intro results in a slow start which ultimately results in turning many impatient gamers off(i'm not one of them!).

true_gamer007
It's not about being impatient.... it's about introducing/immersing the player into the world and pacing. RAGE starts off where you wake from a 107 year sleep to a completely devastated different world....and first thing u do is grab a gun.
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deactivated-59b71619573a1

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#5 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Sadly this is like an epidemic taking over. Its like dev's think people don't care about stories anymore or don't have an attention span long enough to care about it. They seem to be more concerned about jamming as much pretty and complicated stuff on screen at once and neglect good story telling, or gameplay in some cases.

Remember when you entered Rapture for the first time and all it was, was introducing the game and location. We want games like these. Ones that fully immerse you in its world right from the get go. Not fill in the blanks or join the dots. Its possible to have mystery and immersion at the same time

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TerrorRizzing

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#6 TerrorRizzing
Member since 2010 • 4232 Posts

Im sick of games with too much focus on their crappy stories.

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deactivated-59b71619573a1

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#7 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Im sick of games with too much focus on their crappy stories.

TerrorRizzing

So you basically just want a game that you just start with no motivation or story driven mechanics at all. Just start and kill everything? Games need their stories. Nowadays more than ever. They are getting too caught up in their visuals

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Dennislol123

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#8 Dennislol123
Member since 2010 • 184 Posts

[QUOTE="TerrorRizzing"]

Im sick of games with too much focus on their crappy stories.

seanmcloughlin

So you basically just want a game that you just start with no motivation or story driven mechanics at all. Just start and kill everything? Games need their stories. Nowadays more than ever. They are getting too caught up in their visuals

The most popular FPS games had no stories. Quake and Counter Strike. They had GOOD GAMEPLAY which is actually what dev's mess up. They don't neglect it, I guess, they just seem unable to create gameplay that doesn't suck.

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Renevent42

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#9 Renevent42
Member since 2010 • 6654 Posts

Im sick of games with too much focus on their crappy stories.

TerrorRizzing

I sorta agree...especially in some RPG's. Heavy story based gameplay isn't the only way to immerse a player into a world. The world itself and thick environmental atmosphere is a better way (imo) to immerse players into a game world. I think many of today's games (looking at you Bioware) are more like soap operas and story books rather than interactive worlds to explore.

About Rage...I agree the pacing definitely is a fault of the game...with that said one of the first things that happens is a bandit tries to kill you though. So it's not like you just decide to support one faction over the other for no reason. When one side tries to kill you (and the other saves you) it kind of makes that choice easy lol.

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koospetoors

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#10 koospetoors
Member since 2004 • 3715 Posts
Dragon Age 2 definitely comes to mind. The game starts off with you and your family running away from those Darkspawn things and it sounds like something major happened beforehand. They really could've done a prologue segment which gives you a bit of background on what actually happened (maybe even give you some backstory about your character and his\her family).
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skrat_01

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#11 skrat_01
Member since 2007 • 33767 Posts
It' a shooter, you shoot people. This isn't wandering-apoc-sim: The Game.
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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts
Dragon Age 2 definitely comes to mind. The game starts off with you and your family running away from those Darkspawn things and it sounds like something major happened beforehand. They really could've done a prologue segment which gives you a bit of background on what actually happened (maybe even give you some backstory about your character and his\her family).koospetoors
This a million times. Easily one of the worst introductions any game can have. From providing no worldbuilding and grounding, to killing off characters who are supposed to be important within the opening moments, without developing any player empathy towards them at all. Oh and don't get me started in the horrible edit cuts, and the first bits in Kirkwall. Wow it was bad.
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Gen007

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#13 Gen007
Member since 2006 • 11006 Posts

Sadly this is like an epidemic taking over. Its like dev's think people don't care about stories anymore or don't have an attention span long enough to care about it. They seem to be more concerned about jamming as much pretty and complicated stuff on screen at once and neglect good story telling, or gameplay in some cases.

Remember when you entered Rapture for the first time and all it was, was introducing the game and location. We want games like these. Ones that fully immerse you in its world right from the get go. Not fill in the blanks or join the dots. Its possible to have mystery and immersion at the same time

seanmcloughlin

you would be surprised to see how many people just want to go and shoot things. Complicated / in depth stories put some people off and ive seen it first hand.

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Baranga

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#14 Baranga
Member since 2005 • 14217 Posts

[QUOTE="koospetoors"]Dragon Age 2 definitely comes to mind. The game starts off with you and your family running away from those Darkspawn things and it sounds like something major happened beforehand. They really could've done a prologue segment which gives you a bit of background on what actually happened (maybe even give you some backstory about your character and his\her family).skrat_01
This a million times. Easily one of the worst introductions any game can have. From providing no worldbuilding and grounding, to killing off characters who are supposed to be important within the opening moments, without developing any player empathy towards them at all. Oh and don't get me started in the horrible edit cuts, and the first bits in Kirkwall. Wow it was bad.

Does every piece of entertainment, especially a sequel, really need origin stories and long-winded introductions?

I thought DA2 did a fine job setting up the premise of the game and the frame story. Even a newcomer to the franchise understands that Hawke's village is raided and his family is running away. I don't see how stealing Fable's introduction would have made it a better game.

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Wasdie

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#15 Wasdie  Moderator
Member since 2003 • 53622 Posts

Back in my day, I was handed a pistol and was thrown into some sort of mars station fighting hordes of enemies. Good enough.

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skrat_01

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#16 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="koospetoors"]Dragon Age 2 definitely comes to mind. The game starts off with you and your family running away from those Darkspawn things and it sounds like something major happened beforehand. They really could've done a prologue segment which gives you a bit of background on what actually happened (maybe even give you some backstory about your character and his\her family).Baranga

This a million times. Easily one of the worst introductions any game can have. From providing no worldbuilding and grounding, to killing off characters who are supposed to be important within the opening moments, without developing any player empathy towards them at all. Oh and don't get me started in the horrible edit cuts, and the first bits in Kirkwall. Wow it was bad.

Does every piece of entertainment, especially a sequel, really need origin stories and long-winded introductions?

I thought DA2 did a fine job setting up the premise of the game and the frame story. Even a newcomer to the franchise understands that Hawke's village is raided and his family is running away. I don't see how stealing Fable's introduction would have made it a better game.

No, but what they need is good strong introductions. DA2's was woeful. The game starts with the family running and we're told 'they're fleeing their village is destroyed'. So what have we got to ground ourselves with these distressed characters plight, their emotional trauma and the direness of the situation? Absolutely nothing. The game hits combat immediately, and what we learn is that the characters are extremely proficient warriors, who can murder hordes of Darkspawn immediately. What was supposed to be the major threat is instantly undermined. Then one of the core supporting characters dies, who is supposed to be the protagonists brother or sister, and there's absolutely no way for the player to make a reasonable judgement on how they'll react to that characters death - playing as the protagonist who has grown up with this character. And naturally, it gets worse and worse. The tone fluctuates completely and is inconsistent - This is supposed to be a 'fleeing for your life' scenario, which is plodding with interludes of looking for loot, then power-fantasy enhancing combat, then another introduction of a supporting character in a dire situation, where the player is given options to joke and chat - when they're fleeing for their lives. It's terrible. For a role playing game, putting you in the shoes of an established character and apparently giving you choice, it's worthless. It doesn't tell us much about the characters other than Aveline's shaky introduction, and it puts the player in the role of a character at possibly the worst moment to start projecting empathy instantaneously on the protagonists family. We don't learn anything about the world either from this perspective other than there being beasts, Templars don't like mages, and even rag-tag escapees are astoundingly good at murdering things. There's no pressure, risk , consequence, or shred of humanity in it. It's like watching a poor production on stage, punctuated with fantasy-punch-action. I'm not saying it should 'steal' any games introduction, nor am I saying it needs something long winded. What it needs is something that made sense in the context of introducing a character and a cast of important characters, which actually grounds the world, situation, and offers something mechanically compelling to convey it. As this is a game that isn't sure if it wants to be an RPG or action game, naturally it doesn't know how to address either - a lack of direction is a massive overarching fault in DA2. Take Dead Space 2 for instance, you don't need to have played the first at all to establish the previously mute protagonists character, the game world, the games tone, and the threat immediately. Both these games try to ground the player immediately and present a call to adventure right off the bat, to get the action flowing. Dead Space 2's fits perfectly, and its execution is close to sublime, and when the player is empowered it means something - the player and character have the same goals and are on similar terms. DA2 by comparison is an utter mess.
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TerrorRizzing

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#17 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="TerrorRizzing"]

Im sick of games with too much focus on their crappy stories.

seanmcloughlin

So you basically just want a game that you just start with no motivation or story driven mechanics at all. Just start and kill everything? Games need their stories. Nowadays more than ever. They are getting too caught up in their visuals

I just want to play a game sometimes, not watch a 15 minute intro movie of drivel.
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TerrorRizzing

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#18 TerrorRizzing
Member since 2010 • 4232 Posts

Back in my day, I was handed a pistol and was thrown into some sort of mars station fighting hordes of enemies. Good enough.

Wasdie
I loved it too, give me atmosphere and cool characters but spare me b-movie story.
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TerrorRizzing

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#19 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="seanmcloughlin"]

Sadly this is like an epidemic taking over. Its like dev's think people don't care about stories anymore or don't have an attention span long enough to care about it. They seem to be more concerned about jamming as much pretty and complicated stuff on screen at once and neglect good story telling, or gameplay in some cases.

Remember when you entered Rapture for the first time and all it was, was introducing the game and location. We want games like these. Ones that fully immerse you in its world right from the get go. Not fill in the blanks or join the dots. Its possible to have mystery and immersion at the same time

Gen007

you would be surprised to see how many people just want to go and shoot things. Complicated / in depth stories put some people off and ive seen it first hand.

Its not that complicated stories are bad, its that 9/10 video game stories are terrible and make no sense.
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Cwagmire21

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#20 Cwagmire21
Member since 2007 • 5896 Posts

Felipe, I completely agree. I hate being thrown into a scenario with no backstory. Unless it's one of those stories that pieces things together towards the end (actually my favorite), but I've noticed that games nowadays keep story in the backseat.

I think the best scenario is to enable gamers to skip the cutscenes and story even during first playthrough so for players who don't care about story can just skip while those who want to know the story can take it all in. Making a crappy story or no story by default is a poor choice IMO.

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yeoldhippy1

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#21 yeoldhippy1
Member since 2011 • 25 Posts
Any of you remember the old Hexen 2 and Heretic 2 games they game you a long intro of what happend from the last game and they both came with movies you could play also to get you into the game again.
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Rusteater

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#22 Rusteater
Member since 2004 • 4080 Posts

When I saw your thread title Felipe, I thought to myself - wait til he gets a hold of Rage!

I was thinking the same thing in the beginning. Wake up after 100 years of sleep. Get gun. Kill people. Makes sense.

After that beginning, I knew I was in for an astounding level of story telling I had never seen before.

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Renevent42

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#23 Renevent42
Member since 2010 • 6654 Posts

"Wake up after 100 years of sleep. Get gun. Kill people. Makes sense."

More like wake up after 100 years of sleep, bandit tries to kill you, get saved by rebels, get gun, kill mutants to make those who saved you safer. Then of course the story expands further after that.

Rage is not epic story telling...I agree...but it's setup is certainly better than just "get gun kill people".

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cain006

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#24 cain006
Member since 2008 • 8625 Posts

This is the developer that made the Quake games. Awesome games, like no story.

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#25 jedinat
Member since 2003 • 3560 Posts

I don't need much of an intro story if the thing is well done. Look at Portal 2... you're dropped into the game and just start playing, but the minimal amount of dialogue and interactive storytelling does its job. What I really dislike is when the story/background is reliant on you reading insipid "notes" and books and such lying about. Really, it's not about how much or how little explicit storytelling is done, but how competently it is told.

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Evz0rz

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#26 Evz0rz
Member since 2006 • 4624 Posts

the first mission the guy gives you is to go and kill bandits, and you ACCEPT? WTF? So I've been asleep for 106 years, wake up...don't know what's going on but I will gladly grab this gun and go kill people.

FelipeInside

I don't think it's that far fetched. He explains that he risked the safety of his village for the first time to save your life so to return the favor he asks if you can go kill the bandits as they will attack his town if they aren't taken care of. Makes sense to me

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Treflis

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#27 Treflis
Member since 2004 • 13757 Posts
Look at it like this, you wake up, wonder outside and are attacked, A guy saves you and brings you to his town, then request that you do him the favor of getting rid of bandits as replaying him for saving your life aswell as information about where you are and what's going on. I'd say it's a crap deal but one most would atleast consider to do. But I will agree that sitting in a corner, rocking back and foth while repeating " It's all a dream" is more logical, though as a gameplay element...not so much.
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FelipeInside

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#28 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="Treflis"]Look at it like this, you wake up, wonder outside and are attacked, A guy saves you and brings you to his town, then request that you do him the favor of getting rid of bandits as replaying him for saving your life aswell as information about where you are and what's going on. I'd say it's a crap deal but one most would atleast consider to do. But I will agree that sitting in a corner, rocking back and foth while repeating " It's all a dream" is more logical, though as a gameplay element...not so much.

Yes, I understand u got attacked and all that, and this guy saved you. But as a very educated person, one who was CHOSEN to be selected for the Arc. You wake up 100years later, and don't even ask a single question? Just go out and kill and do things for some unknown guy? Really? I don't think any human would act like that....it's not realistic. As for being a shooter, yes....I'm not saying it has to have a complicated RPG-style story....but give it some correct pacing at least...
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FelipeInside

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#29 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

the first mission the guy gives you is to go and kill bandits, and you ACCEPT? WTF? So I've been asleep for 106 years, wake up...don't know what's going on but I will gladly grab this gun and go kill people.

Evz0rz

I don't think it's that far fetched. He explains that he risked the safety of his village for the first time to save your life so to return the favor he asks if you can go kill the bandits as they will attack his town if they aren't taken care of. Makes sense to me

Makes sense? U don't even ask a question? just go out and kill people for an unknown guy you just met? U would act like that?
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Renevent42

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#30 Renevent42
Member since 2010 • 6654 Posts

[QUOTE="Treflis"]Look at it like this, you wake up, wonder outside and are attacked, A guy saves you and brings you to his town, then request that you do him the favor of getting rid of bandits as replaying him for saving your life aswell as information about where you are and what's going on. I'd say it's a crap deal but one most would atleast consider to do. But I will agree that sitting in a corner, rocking back and foth while repeating " It's all a dream" is more logical, though as a gameplay element...not so much.FelipeInside
Yes, I understand u got attacked and all that, and this guy saved you. But as a very educated person, one who was CHOSEN to be selected for the Arc. You wake up 100years later, and don't even ask a single question? Just go out and kill and do things for some unknown guy? Really? I don't think any human would act like that....it's not realistic. As for being a shooter, yes....I'm not saying it has to have a complicated RPG-style story....but give it some correct pacing at least...

You were nearly killed and a guy saved you...he mentions how dangerous the area is an if you want to live come with him. What exactly would YOU ask in that situation? Personally after being nearly killed in an unknown hostile land and the guy who just saved my life said "hey c'mon get in!" I would jump in the car in a hot minute. So would you...I don't think anyone would stand around and play 50 questions lol.

Then once you were back in his town, the guy tells you he risked his life (and the lives of the people in town) by saving you and they will in all certaintaty retaliate. He tells you the only way is to strike them first and asks you to do it since he saved your life. Remember...he is asking you to kill the people who TRIED TO KILL YOU IN THE FIRST PLACE too...so it's not like you are off killing people without causation.

It's nowhere as bad as people are making it out to be.

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Baranga

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#31 Baranga
Member since 2005 • 14217 Posts

...skrat_01

Well then I guess I'm easily immersed, because I instantly bought into the fiction and really, really liked the presentation and storytelling of DA2. Especially compared to the massive turd that was DAO in this department.

Felipe, you should play DNF. After the tutorial, that game takes like a whole hour until you get to the action. Meanwhile there's a whole lot of, uh, story and character building going on. And it's really not that great, just odd.

Yes, in a Mad Max world I'd sure as hell grab a gun and start shooting people in the face. The hell am I supposed to do? End up on Lord Humungus' front bumper?

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Renevent42

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#32 Renevent42
Member since 2010 • 6654 Posts

Yes, in a Mad Max world I'd sure as hell grab a gun and start shooting people in the face. The hell am I supposed to do? End up on Lord Humungus' front bumper?

Baranga

LMAO! Well said, sir.

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#33 d-rtyboy
Member since 2006 • 3178 Posts
Games are about gameplay. If I want a good story I'll read a book. I do actually read. Seriously.
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skrat_01

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#34 skrat_01
Member since 2007 • 33767 Posts

Well then I guess I'm easily immersed, because I instantly bought into the fiction and really, really liked the presentation and storytelling of DA2.

Baranga

I'd say more easily impressed.

It's a pretty great example of terrible writing in a game.

DA:O was massively hit and or miss, it's narrative was plodding but for most of the part it was very, very focused on grounding you in the games fiction and providing reason forbeing a Grey Warden (for most of the part depending on class and race). Certain introductions were roughly as stupid as DA2's introduction (The mage's for instance(though DA2's is a really special kind of bad in other respects, tone for instance)) some were damn good.

Probably a better RPG example of world building, grounding, telling us about the protagonist and then kicking off into the action is The Witcher 2, however even that has its problems. Nails the world building though, and it fitting with the protagonists character pretty damn well.

A game that was as bad as DA2, or rather a different brand of bad?

Fallout New Vegas. Wow that was a doozy, as wonderfully complex the game was.

Poor introductions are surprisingly common in RPGs, I suppose that has to do with designers and writers focusing on the meat of the game, and climax, then trying to link things back up during production.

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FelipeInside

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#35 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="Treflis"]Look at it like this, you wake up, wonder outside and are attacked, A guy saves you and brings you to his town, then request that you do him the favor of getting rid of bandits as replaying him for saving your life aswell as information about where you are and what's going on. I'd say it's a crap deal but one most would atleast consider to do. But I will agree that sitting in a corner, rocking back and foth while repeating " It's all a dream" is more logical, though as a gameplay element...not so much.Renevent42

Yes, I understand u got attacked and all that, and this guy saved you. But as a very educated person, one who was CHOSEN to be selected for the Arc. You wake up 100years later, and don't even ask a single question? Just go out and kill and do things for some unknown guy? Really? I don't think any human would act like that....it's not realistic. As for being a shooter, yes....I'm not saying it has to have a complicated RPG-style story....but give it some correct pacing at least...

You were nearly killed and a guy saved you...he mentions how dangerous the area is an if you want to live come with him. What exactly would YOU ask in that situation? Personally after being nearly killed in an unknown hostile land and the guy who just saved my life said "hey c'mon get in!" I would jump in the car in a hot minute. So would you...I don't think anyone would stand around and play 50 questions lol.

Then once you were back in his town, the guy tells you he risked his life (and the lives of the people in town) by saving you and they will in all certaintaty retaliate. He tells you the only way is to strike them first and asks you to do it since he saved your life. Remember...he is asking you to kill the people who TRIED TO KILL YOU IN THE FIRST PLACE too...so it's not like you are off killing people without causation.

It's nowhere as bad as people are making it out to be.

You do have a point... but I would have at least asked things like: "who are these bandits?" "why are they trying to kill me?" "what's happened to the world?" Who knows, maybe the bandits are just starving people who were trying to get food. I'm not saying I WOULDN'T go out and shoot, but the way the pacing is, is completely off. In same situation I think they would have barracked the hometown instead of sending one person who just woke up after 100years and no skills on a Rambo mission, don't you? And if they just respond like that.... what makes them more human than the bandits? My topic wasn't just about RAGE, lots of games are doing it these days.
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f22rf

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#37 f22rf
Member since 2003 • 1100 Posts
The worst example that comes to my mind is gears of war (PC or w/e). No intro, no nothing, that was so freaking stupid! I even remember starting a thread about how stupid it was
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FelipeInside

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#38 FelipeInside
Member since 2003 • 28548 Posts
Games are about gameplay. If I want a good story I'll read a book. I do actually read. Seriously.d-rtyboy
Wrong. You can have an awesome story in a game. And you can even have games that have better story than gameplay and you play it just to see what happens next. For example Grim Fandango, are you saying people play that game cause the controls and gameplay mechanics are awesome???
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FelipeInside

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#39 FelipeInside
Member since 2003 • 28548 Posts

TECHNICAL ENQUIRY: My friend has an NVIDIA. Rage for him works perfectly, no lag and no graphics popping. What we did notice though is that some textures are really BLAND. For example some desks or walls they look BLURRED. Is this normal?

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Renevent42

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#40 Renevent42
Member since 2010 • 6654 Posts

[QUOTE="Renevent42"]

[QUOTE="FelipeInside"] Yes, I understand u got attacked and all that, and this guy saved you. But as a very educated person, one who was CHOSEN to be selected for the Arc. You wake up 100years later, and don't even ask a single question? Just go out and kill and do things for some unknown guy? Really? I don't think any human would act like that....it's not realistic. As for being a shooter, yes....I'm not saying it has to have a complicated RPG-style story....but give it some correct pacing at least...FelipeInside

You were nearly killed and a guy saved you...he mentions how dangerous the area is an if you want to live come with him. What exactly would YOU ask in that situation? Personally after being nearly killed in an unknown hostile land and the guy who just saved my life said "hey c'mon get in!" I would jump in the car in a hot minute. So would you...I don't think anyone would stand around and play 50 questions lol.

Then once you were back in his town, the guy tells you he risked his life (and the lives of the people in town) by saving you and they will in all certaintaty retaliate. He tells you the only way is to strike them first and asks you to do it since he saved your life. Remember...he is asking you to kill the people who TRIED TO KILL YOU IN THE FIRST PLACE too...so it's not like you are off killing people without causation.

It's nowhere as bad as people are making it out to be.

You do have a point... but I would have at least asked things like: "who are these bandits?" "why are they trying to kill me?" "what's happened to the world?" Who knows, maybe the bandits are just starving people who were trying to get food. I'm not saying I WOULDN'T go out and shoot, but the way the pacing is, is completely off. In same situation I think they would have barracked the hometown instead of sending one person who just woke up after 100years and no skills on a Rambo mission, don't you? And if they just respond like that.... what makes them more human than the bandits? My topic wasn't just about RAGE, lots of games are doing it these days.

Well...on the way to the town he does start explaining some of the questions you asked...and once you are there he goes into greater detail. Regarding just waking up and going rambo...it's explained (though not fully at that point) the people from the Arks are special people with special powers. That's actually a core theme through the entire game and *spoilers* is why the authority wants to capture you *end spoilers*.

About the bandits...yeah maybe they are just hungry...but honestly once someone tries to kill you does it really matter? And considering the other side saved you...what's there to really think about?

The person who brought up Mad Max is dead on...try to think of the game world through that filter. Have you seen Mad Max before? Maybe that's why the game world clicks for some people and not for others...that would actually explain a lot (if you haven't seen it) :P

Anyways I do agree the game suffers from pacing issues...I just think maybe folks aren't giving the story enough credit. When I say that I don't mean saying the story is brilliant or anything...just I see it boiled down to "get gun shoot people" when it's clearly done better than that.

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Macutchi

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#41 Macutchi
Member since 2007 • 11217 Posts

crysis 2's intro and its failure to follow on from anything in crysis1 was underwelming to say the least. i spent the first few hours of crysis 2 bewildered :(

it was far cry2-esque in its lack of connection with the previous game

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lil_d_mack_314

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#42 lil_d_mack_314
Member since 2006 • 13969 Posts

[QUOTE="Wasdie"]

Back in my day, I was handed a pistol and was thrown into some sort of mars station fighting hordes of enemies. Good enough.

TerrorRizzing

I loved it too, give me atmosphere and cool characters but spare me b-movie story.

Agreed. It's the worst when a games story has been told 50 times before....Oh you have amnesia? You don't know how you got here/there and you forgot all your "moves" leading up to a tutorial. Now that you have learned your basic moves...again track down that/those bad guy(s) who wronged you in some way. :roll:....

I'm currently playing Dark Souls. Hardly any story at all (or maybe I was texting while the intro was playing :P) and I can't put it down.

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FelipeInside

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#43 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="Renevent42"]

You were nearly killed and a guy saved you...he mentions how dangerous the area is an if you want to live come with him. What exactly would YOU ask in that situation? Personally after being nearly killed in an unknown hostile land and the guy who just saved my life said "hey c'mon get in!" I would jump in the car in a hot minute. So would you...I don't think anyone would stand around and play 50 questions lol.

Then once you were back in his town, the guy tells you he risked his life (and the lives of the people in town) by saving you and they will in all certaintaty retaliate. He tells you the only way is to strike them first and asks you to do it since he saved your life. Remember...he is asking you to kill the people who TRIED TO KILL YOU IN THE FIRST PLACE too...so it's not like you are off killing people without causation.

It's nowhere as bad as people are making it out to be.

Renevent42

You do have a point... but I would have at least asked things like: "who are these bandits?" "why are they trying to kill me?" "what's happened to the world?" Who knows, maybe the bandits are just starving people who were trying to get food. I'm not saying I WOULDN'T go out and shoot, but the way the pacing is, is completely off. In same situation I think they would have barracked the hometown instead of sending one person who just woke up after 100years and no skills on a Rambo mission, don't you? And if they just respond like that.... what makes them more human than the bandits? My topic wasn't just about RAGE, lots of games are doing it these days.

Well...on the way to the town he does start explaining some of the questions you asked...and once you are there he goes into greater detail. Regarding just waking up and going rambo...it's explained (though not fully at that point) the people from the Arks are special people with special powers. That's actually a core theme through the entire game and *spoilers* is why the authority wants to capture you *end spoilers*.

About the bandits...yeah maybe they are just hungry...but honestly once someone tries to kill you does it really matter? And considering the other side saved you...what's there to really think about?

The person who brought up Mad Max is dead on...try to think of the game world through that filter. Have you seen Mad Max before? Maybe that's why the game world clicks for some people and not for others...that would actually explain a lot (if you haven't seen it) :P

Anyways I do agree the game suffers from pacing issues...I just think maybe folks aren't giving the story enough credit. When I say that I don't mean saying the story is brilliant or anything...just I see it boiled down to "get gun shoot people" when it's clearly done better than that.

Ahhhh ok, that clears things up a bit. Maybe I was quick to judge since I only played a couple of missions so far. Yes, you are correct...if I take the story/atmosphere of Rage like Mad Max then I am much more comfortable with it, thanks. PS: of course I've seen the Mad Max films, lol....they are awesome....shame Mel isn't in Part 4....
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#44 Cwagmire21
Member since 2007 • 5896 Posts

I don't need much of an intro story if the thing is well done. Look at Portal 2... you're dropped into the game and just start playing, but the minimal amount of dialogue and interactive storytelling does its job. What I really dislike is when the story/background is reliant on you reading insipid "notes" and books and such lying about. Really, it's not about how much or how little explicit storytelling is done, but how competently it is told.

jedinat

Actually, I agree. Even though I like story, I usually don't read the notes and books lying around. While the Witcher is well received on this board, I found myself getting bored fairly quickly because it seems to be more of a chat simulator than a game. Granted, I still am in the first few hours in the game. There is a balance that must be reached IMO.

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#45 JKnaperek
Member since 2006 • 2023 Posts
I know bashing Rage has become all the rage, but what other examples do you have? Most games I've played have excellent opening stories.
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#46 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="jedinat"]

I don't need much of an intro story if the thing is well done. Look at Portal 2... you're dropped into the game and just start playing, but the minimal amount of dialogue and interactive storytelling does its job. What I really dislike is when the story/background is reliant on you reading insipid "notes" and books and such lying about. Really, it's not about how much or how little explicit storytelling is done, but how competently it is told.

Cwagmire21

Actually, I agree. Even though I like story, I usually don't read the notes and books lying around. While the Witcher is well received on this board, I found myself getting bored fairly quickly because it seems to be more of a chat simulator than a game. Granted, I still am in the first few hours in the game. There is a balance that must be reached IMO.

I don't read notes and books either... they are just ADDED INFO but I normally concentrate on the main story. As for Witcher2, well, it's a full blown RPG so expect lots of talking but I agree some conversations should be shorter....
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FelipeInside

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#47 FelipeInside
Member since 2003 • 28548 Posts
I know bashing Rage has become all the rage, but what other examples do you have? Most games I've played have excellent opening stories. JKnaperek
I ain't bashing Rage. The graphics, setting and gameplay so far I like. The pacing is just off for me at the moment but I've only played a bit. I am also not saying other games have crap opening stories, I'm saying they don't present them clearly at times... (and by clearly I don't mean show me all the secrets). Most times I need to google or ask on this forum to fully understand a story.
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#48 d-rtyboy
Member since 2006 • 3178 Posts
[QUOTE="d-rtyboy"]Games are about gameplay. If I want a good story I'll read a book. I do actually read. Seriously.FelipeInside
Wrong. You can have an awesome story in a game. And you can even have games that have better story than gameplay and you play it just to see what happens next. For example Grim Fandango, are you saying people play that game cause the controls and gameplay mechanics are awesome???

Well, I never played Grim Fandango. I'll avoid it though. Thanks. Like Metal Gear Solid: Snake Eater, I know it's not a PC game but w/e, that game put me to sleep even though it had an awesome storyline. The first night I "played" it, 95% of the three hours was just storyline. I'd rather have used that three hours to read a Tom Clancy or WEB Griffin novel. What is a video game without gameplay? That's the whole point of video games. Storyline is for books and movies. You can add a good storyline if it adds to the gameplay, but take away the gameplay and you have a poorly scripted/acted movie that nobody would watch if it was in the theater or DVD. You don't need a good storyline in a shooter. You have to save the princess/Earth/whatever singlehandedly and you have to kill a bunch of people/zombies/aliens/whatever to do that. Anything deeper is just a waste of resources. Resources that should be put into making the gameplay. AFA making a shooter is concerned, some games like RPG's you can't really get away with that. Saving the Earth/princess/whatever is just an excuse to blow stuff up, nobody actually cares why they are blowing stuff up.
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#49 jedinat
Member since 2003 • 3560 Posts

[QUOTE="Cwagmire21"]

[QUOTE="jedinat"]

I don't need much of an intro story if the thing is well done. Look at Portal 2... you're dropped into the game and just start playing, but the minimal amount of dialogue and interactive storytelling does its job. What I really dislike is when the story/background is reliant on you reading insipid "notes" and books and such lying about. Really, it's not about how much or how little explicit storytelling is done, but how competently it is told.

FelipeInside

Actually, I agree. Even though I like story, I usually don't read the notes and books lying around. While the Witcher is well received on this board, I found myself getting bored fairly quickly because it seems to be more of a chat simulator than a game. Granted, I still am in the first few hours in the game. There is a balance that must be reached IMO.

I don't read notes and books either... they are just ADDED INFO but I normally concentrate on the main story. As for Witcher2, well, it's a full blown RPG so expect lots of talking but I agree some conversations should be shorter....

I just started playing Deus Ex HR and the little ebooks and newspapers laying about are really needed to grasp the context of the narrative.... which annoys me. I suppose it might be different if I'd ever made it all the way through the first game (and remembered the story). I only skim them regardless.

Here's a bit of ridiculousness: At the VERY beginning of the game where you're just kind of thrown into things and have little idea what's going on, I was TRYING to read the newspaper and documents which explain things a bit; yet "Megan" was relentlessly telling me to hurry up--that I'm taking too long.... That set a precedent for the whole game, lol.

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#50 Baranga
Member since 2005 • 14217 Posts

crysis 2's intro and its failure to follow on from anything in crysis1 was underwelming to say the least. i spent the first few hours of crysis 2 bewildered :(

it was far cry2-esque in its lack of connection with the previous game

Macutchi

The submarine section... that was OK. It was a nice nod to the first game's opening. However the Prophet cutscene - WTF was that? And it only got worse. I had no clue what the hell was going on until the final third of the game lol.

It's funny how Crysis 2, which attempts to tell an epic story, is more disjointed and makes less sense than the original Quake.