Important Dragon Age 2 quotation you may not have seen!

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biggest_loser

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#1 biggest_loser
Member since 2007 • 24508 Posts

Who hasn't read this yet?! Hopefully this quote will put an end to this mindless bloodshed between the People's Republic, the Senate and Bioware!

Another change – and this might be the biggest – is that only the PC version will retain Origins' "strategic combat". The console versions will feature a new combat system, one BioWare says plays to the strength of the control pad. "Rather than try to mimic the PC experience on consoles," the GI report states, "Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."

I blame that 80s kung fu video someone released on DA2 with exploding ninjas!

Have people also forgotten what a valuable recycling company Bioware are?!

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#2 Prexxus
Member since 2003 • 1443 Posts
[QUOTE="biggest_loser"]

Who hasn't read this yet?! Hopefully this quote will put an end to this mindless bloodshed between the People's Republic, the Senate and Bioware!

Another change – and this might be the biggest – is that only the PC version will retain Origins' "strategic combat". The console versions will feature a new combat system, one BioWare says plays to the strength of the control pad. "Rather than try to mimic the PC experience on consoles," the GI report states, "Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."

I blame that 80s kung fu video someone released on DA2 with exploding ninjas!

Have people also forgotten what a valuable recycling company Bioware are?!

Lol good post :P
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#3 JangoWuzHere
Member since 2007 • 19032 Posts

We know this.

I'm just worried how the actual role playing and characters.

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#4 GeneralShowzer
Member since 2010 • 11598 Posts
Look, the game isn't even out, but it looks like PC gamers will get an action game that plays like a turn based RPG. I mean they can keep the isometric camera and traditional combat, but are you forgetting the cRPG elements, which they uncloudedly dumbed down. I expect a Mass Effect kind of thing where you have two-three abilities to use, no inventory, ect...
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#5 Prexxus
Member since 2003 • 1443 Posts
Look, the game isn't even out, but it looks like PC gamers will get an action game that plays like a turn based RPG. I mean they can keep the isometric camera and traditional combat, but are you forgetting the cRPG elements, which they uncloudedly dumbed down. I expect a Mass Effect kind of thing where you have two-three abilities to use, no inventory, ect...GeneralShowzer
Where the hell are you pulling those delusions out of?
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#6 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="GeneralShowzer"]Look, the game isn't even out, but it looks like PC gamers will get an action game that plays like a turn based RPG. I mean they can keep the isometric camera and traditional combat, but are you forgetting the cRPG elements, which they uncloudedly dumbed down. I expect a Mass Effect kind of thing where you have two-three abilities to use, no inventory, ect...Prexxus
Where the hell are you pulling those delusions out of?

Bioware said they are making DA II more like ME2, because apparently that sells better. Because ME 2 was dumbed down, i expect DA II to be dumbed down as much if not more.
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Prexxus

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#7 Prexxus
Member since 2003 • 1443 Posts
[QUOTE="Prexxus"][QUOTE="GeneralShowzer"]Look, the game isn't even out, but it looks like PC gamers will get an action game that plays like a turn based RPG. I mean they can keep the isometric camera and traditional combat, but are you forgetting the cRPG elements, which they uncloudedly dumbed down. I expect a Mass Effect kind of thing where you have two-three abilities to use, no inventory, ect...GeneralShowzer
Where the hell are you pulling those delusions out of?

Bioware said they are making DA II more like ME2, because apparently that sells better. Because ME 2 was dumbed down, i expect DA II to be dumbed down as much if not more.

Ive been pretty active on Biowares news and forums ( every day ) and never heard about that at all. So either show us a link or stop talking crap.
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#8 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="GeneralShowzer"][QUOTE="Prexxus"] Where the hell are you pulling those delusions out of? Prexxus
Bioware said they are making DA II more like ME2, because apparently that sells better. Because ME 2 was dumbed down, i expect DA II to be dumbed down as much if not more.

Ive been pretty active on Biowares news and forums ( every day ) and never heard about that at all. So either show us a link or stop talking crap.

Bioware fan-boys rage at the truth. I'm not gonna bother.
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Prexxus

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#9 Prexxus
Member since 2003 • 1443 Posts

[QUOTE="Prexxus"][QUOTE="GeneralShowzer"] Bioware said they are making DA II more like ME2, because apparently that sells better. Because ME 2 was dumbed down, i expect DA II to be dumbed down as much if not more.GeneralShowzer
Ive been pretty active on Biowares news and forums ( every day ) and never heard about that at all. So either show us a link or stop talking crap.

Bioware fan-boys rage at the truth. I'm not gonna bother.

Yeah.... thought so :P And im not raging I'm just **** with you

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#10 Elann2008
Member since 2007 • 33028 Posts

This goes for games like Dungeon Siege 3 as well where the Xbox 360/PS3 controllers severely limits the spells/abilities that tie into the combat aspect. In a Dungeon Siege 3 interview, the lead designer said that they had to map 3 spells/abilities to one stance, and in total there were 3 stances. So if you wanted to use a certain ability or spell, you would have to switch stances. Each stance being a different stance of course, defense, offense, etc.

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#11 biggest_loser
Member since 2007 • 24508 Posts
[QUOTE="Prexxus"][QUOTE="GeneralShowzer"]Look, the game isn't even out, but it looks like PC gamers will get an action game that plays like a turn based RPG. I mean they can keep the isometric camera and traditional combat, but are you forgetting the cRPG elements, which they uncloudedly dumbed down. I expect a Mass Effect kind of thing where you have two-three abilities to use, no inventory, ect...GeneralShowzer
Where the hell are you pulling those delusions out of?

Bioware said they are making DA II more like ME2, because apparently that sells better. Because ME 2 was dumbed down, i expect DA II to be dumbed down as much if not more.

Ohh please ohhh wise one can I have a link to this?! (I tried asking nicely see!)
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#12 biggest_loser
Member since 2007 • 24508 Posts

We know this.

I'm just worried how the actual role playing and characters.

JangoWuzHere
You knew about the recycling?!
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#13 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="biggest_loser"][QUOTE="GeneralShowzer"][QUOTE="Prexxus"] Where the hell are you pulling those delusions out of?

Bioware said they are making DA II more like ME2, because apparently that sells better. Because ME 2 was dumbed down, i expect DA II to be dumbed down as much if not more.

Ohh please ohhh wise one can I have a link to this?! (I tried asking nicely see!)

A link to what, that DA II will try to be like ME2?
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#14 biggest_loser
Member since 2007 • 24508 Posts

[QUOTE="biggest_loser"][QUOTE="GeneralShowzer"] Bioware said they are making DA II more like ME2, because apparently that sells better. Because ME 2 was dumbed down, i expect DA II to be dumbed down as much if not more.GeneralShowzer
Ohh please ohhh wise one can I have a link to this?! (I tried asking nicely see!)

A link to what, that DA II will try to be like ME2?

A quotation from Bioware saying specifically that DA2 will be like ME2

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#15 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="biggest_loser"] Ohh please ohhh wise one can I have a link to this?! (I tried asking nicely see!) biggest_loser

A link to what, that DA II will try to be like ME2?

A quotation from Bioware saying specifically that DA2 will be like ME2

You're being vague. http://kotaku.com/5585473/dragon-age-2-following-in-mass-effects-footsteps Here's a link And I think you've seen this http://social.bioware.com/forum/1/topic/141/index/4376174/1 The Isometric view from DA:O doesn't exist anymore. An aerial top down view maybe, but it's not the full Isometric view from Origins. Quote from Bioware: "Now, the game mainly sold on console, so we're going the way of the audience" There were earlier interviews, that where Bioware said they're going the ME route, but i can't find them.
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#16 ralph2190
Member since 2007 • 705 Posts

Like I said in the other thread, take a look at this list compiled by a user at the BioWare forum. Scroll down to Combat/Gameplay and notice the following:

"Combat on the PC should be largely the same. [GameInformer article]"

"There is a tactical camera in the PC version, which is similar to the one in Origins [1up Article]"

These are completely cited and even approved by devs and stickied to the top of the DA2 forum.

LINK

Edit: Also note the link you provided about no isometric camera is 2 months old. The thread I have linked is currently active and updated.

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#17 Prexxus
Member since 2003 • 1443 Posts
Look, the game isn't even out, but it looks like PC gamers will get an action game that plays like a turn based RPG. I mean they can keep the isometric camera and traditional combat, but are you forgetting the cRPG elements, which they uncloudedly dumbed down. I expect a Mass Effect kind of thing where you have two-three abilities to use, no inventory, ect...GeneralShowzer
http://social.bioware.com/forum/1/topic/141/index/4429908/2#4430882
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#18 biggest_loser
Member since 2007 • 24508 Posts

Good evening General:

The first link: they're changing the dialogue tree so that you have a greater understanding of the tone. Nothing wrong with that, adding some more colour to the presentation of the dialogue really. And the rest is about importing the save and the combat.

The second link has been proven as outdated.

And you have no source for the other "quotes".

Good day.

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#19 ventnor
Member since 2010 • 1061 Posts

Well BioWare does recycle for sure when it comes to their stories, Defend the World from an Ancient evil.

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#20 Planeforger
Member since 2004 • 20162 Posts

Well BioWare does recycle for sure when it comes to their stories, Defend the World from an Ancient evil.

ventnor
I'm thinking that this game might be more of a "gather an ecclectic group of heroes" story, but the ancient evil thing is pretty much a given. Anyway, I thought that they only said that the controls would be the same as Dragon Age 1, and that the camera on the PC version can be pulled up higher (but not as high as in DA1). So...the combat is going to be the same as what we saw in the gameplay footage, only with auto-attacks and better party control?
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#21 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="ventnor"]

Well BioWare does recycle for sure when it comes to their stories, Defend the World from an Ancient evil.

Planeforger
I'm thinking that this game might be more of a "gather an ecclectic group of heroes" story, but the ancient evil thing is pretty much a given. Anyway, I thought that they only said that the controls would be the same as Dragon Age 1, and that the camera on the PC version can be pulled up higher (but not as high as in DA1). So...the combat is going to be the same as what we saw in the gameplay footage, only with auto-attacks and better party control?

Probably, but some people are gullible enough to think that it will be a totally different game, with the core RPG mechanics kept in tact, while the console version will be dumbed down action game. (This after Bioware didn't even want to create a proper isometric view, because it was wasting funds)
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#23 Prexxus
Member since 2003 • 1443 Posts
[QUOTE="GeneralShowzer"][QUOTE="biggest_loser"]

Good evening General:

The first link: they're changing the dialogue tree so that you have a greater understanding of the tone. Nothing wrong with that, adding some more colour to the presentation of the dialogue really. And the rest is about importing the save and the combat.

The second link has been proven as outdated.

And you have no source for the other "quotes".

Good day.

So Bioware are making it more like Mass Effect. Am i wrong? So what if it's outdated. It doesn't make it not true, this is the official stance of Bioware, console games sell more and we're going with the current. It just takes one look at DA II to see what it has become, but no it's too much for you blind fanboys.

Blind fanboys... the only thing thats Mass Effect about DAO2 is the voiced main character, the imported save data from dragon age 1 and the chat wheel... all good things.
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#24 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="biggest_loser"]

Good evening General:

The first link: they're changing the dialogue tree so that you have a greater understanding of the tone. Nothing wrong with that, adding some more colour to the presentation of the dialogue really. And the rest is about importing the save and the combat.

The second link has been proven as outdated.

And you have no source for the other "quotes".

Good day.

Prexxus

So Bioware are making it more like Mass Effect. Am i wrong? So what if it's outdated. It doesn't make it not true, this is the official stance of Bioware, console games sell more and we're going with the current. It just takes one look at DA II to see what it has become, but no it's too much for you blind fanboys.

Blind fanboys... the only thing thats Mass Effect about DAO2 is the voiced main character, the imported save data from dragon age 1 and the chat wheel... all good things.

What about the dumbed down combat, and cRPG elements? And don't tell me that it will be just like Origins, because that is simply not true.

And how is it a good thing not being able to chose a race, with specific abilities to each race? How is it a good thing to not be able to see what you say, instead good answers are marked blue and evil answers red.

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#25 SkyWard20
Member since 2009 • 4509 Posts

Good evening General:

The first link: they're changing the dialogue tree so that you have a greater understanding of the tone. Nothing wrong with that, adding some more colour to the presentation of the dialogue really. And the rest is about importing the save and the combat.

The second link has been proven as outdated.

And you have no source for the other "quotes".

Good day.

biggest_loser
Don't bother with him. He's one of them 'Witcher' fanboys that can't admit Mass Effect 2 blows that game out of the water. :P Dragon Age 2 will also be awesome, no doubt about it.
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#26 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="biggest_loser"]

Good evening General:

The first link: they're changing the dialogue tree so that you have a greater understanding of the tone. Nothing wrong with that, adding some more colour to the presentation of the dialogue really. And the rest is about importing the save and the combat.

The second link has been proven as outdated.

And you have no source for the other "quotes".

Good day.

SkyWard20

Don't bother with him. He's one of them 'Witcher' fanboys that can't admit Mass Effect 2 blows that game out of the water. :P Dragon Age 2 will also be awesome, no doubt about it.

I like the Witcher, but it has nothing to do with anything being discussed here.

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#27 Prexxus
Member since 2003 • 1443 Posts
[QUOTE="Prexxus"][QUOTE="GeneralShowzer"] So Bioware are making it more like Mass Effect. Am i wrong? So what if it's outdated. It doesn't make it not true, this is the official stance of Bioware, console games sell more and we're going with the current. It just takes one look at DA II to see what it has become, but no it's too much for you blind fanboys.GeneralShowzer
Blind fanboys... the only thing thats Mass Effect about DAO2 is the voiced main character, the imported save data from dragon age 1 and the chat wheel... all good things.

What about the dumbed down combat, and cRPG elements? And don't tell me that it will be just like Origins, because that is simply not true.

What dumbed down combat and cRPG elements? Time and time again the developpers have said the PC combat will largely be the same. Turn based strategic combat. The inventory is still there, the spells are still there and now they're actually customisable, the classes and specializations are still there.
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#28 biggest_loser
Member since 2007 • 24508 Posts

What about the dumbed down combat, and cRPG elements? And don't tell me that it will be just like Origins, because that is simply not true.

And how is it a good thing not being able to chose a race, with specific abilities to each race? How is it a good thing to not be able to see what you say, instead good answers are marked blue and evil answers red.

GeneralShowzer

You have no proof that the combat will be dumbed down - at least we have proven quotes from Bioware saying its going to be the same. The only change that relates it Mass Effect is the dialogue wheel, which is to add more character instead of having the lines rather blandly laid out in front of you.

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#29 GeneralShowzer
Member since 2010 • 11598 Posts



Yea well ME2 had clases too and spells too right? Did it look or play like an RPG? Not really...

http://ps3.ign.com/articles/110/1108058p1.html

Have you read this?

Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.

How can you people not realise that it will not be a core turn based RPG , but an action title. My God..It's pointless to argue now and i have better things to do, wait untill they release a PC gameplay video and you will see.

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#30 Prexxus
Member since 2003 • 1443 Posts



Yea well ME2 had clases too and spells too right? Did it look or play like an RPG? Not really...

http://ps3.ign.com/articles/110/1108058p1.html

Have you read this?

Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.

How can you people not realise that it will not be a core turn based RPG , but an action title. My God..It's pointless to argue now and i have better things to do, wait untill they release a PC gameplay video and you will see.

GeneralShowzer

Oh lord not this again >.> forget it I'm done talking to this monkey

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#31 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]



Yea well ME2 had clases too and spells too right? Did it look or play like an RPG? Not really...

http://ps3.ign.com/articles/110/1108058p1.html

Have you read this?

Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.

How can you people not realise that it will not be a core turn based RPG , but an action title. My God..It's pointless to argue now and i have better things to do, wait untill they release a PC gameplay video and you will see.

Prexxus

Oh lord not this again >.> forget it I'm done talking to this monkey

Yea the PC version will be a totally different game, you keep believing that.

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#32 -wildflower-
Member since 2003 • 2997 Posts

DA:O wasn't turn-based combat. It was real-time with a pause option. HUGE difference. Fallout 1 & 2, The Wizardry games, ToEE, etc. are turn-based and DA:O isn't. Dragon Age's combat, although not nearly as good or as engaging, was similar to BG, Icewind Dale, etc. The ability to pause does not make a game turn-based.

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#33 SkyWard20
Member since 2009 • 4509 Posts

DA:O wasn't turn-based combat. It was real-time with a pause option. HUGE difference. Fallout 1 & 2, The Wizardry games, ToEE, etc. are turn-based and DA:O isn't. Dragon Age's combat, although not nearly as good or as engaging, was similar to BG, Icewind Dale, etc. The ability to pause does not make a game turn-based.

-wildflower-
That's true, except the part where you say a bunch of old games have better combat than a RPG released in 2009, which is ridiculous. The only reason people play old games anymore is because of the roleplaying aspect and the story. The combat system in old RPG's is piss-poor compared to modern ones.
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#34 GeneralShowzer
Member since 2010 • 11598 Posts
SkyWard is going in my sig.
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#35 Prexxus
Member since 2003 • 1443 Posts
[QUOTE="GeneralShowzer"]

[QUOTE="Prexxus"]

[QUOTE="GeneralShowzer"] Oh lord not this again >.> forget it I'm done talking to this monkey

Yea the PC version will be a totally different game, you keep believing that.

[QUOTE="-wildflower-"]

DA:O wasn't turn-based combat. It was real-time with a pause option. HUGE difference. Fallout 1 & 2, The Wizardry games, ToEE, etc. are turn-based and DA:O isn't. Dragon Age's combat, although not nearly as good or as engaging, was similar to BG, Icewind Dale, etc. The ability to pause does not make a game turn-based.

I say it's turn based because the combat damage calculations are done that way. Not because of the pause option.
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#36 Baranga
Member since 2005 • 14217 Posts

General, is that a modern Fallout avatar?

Or is it Metro?

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#38 Prexxus
Member since 2003 • 1443 Posts
[QUOTE="-wildflower-"]

[QUOTE="SkyWard20"][QUOTE="-wildflower-"]

DA:O wasn't turn-based combat. It was real-time with a pause option. HUGE difference. Fallout 1 & 2, The Wizardry games, ToEE, etc. are turn-based and DA:O isn't. Dragon Age's combat, although not nearly as good or as engaging, was similar to BG, Icewind Dale, etc. The ability to pause does not make a game turn-based.

That's true, except the part where you say a bunch of old games have better combat than a RPG released in 2009, which is ridiculous. The only reason people play old games anymore is because of the roleplaying aspect and the story. The combat system in old RPG's is piss-poor compared to modern ones.

That's laughable at best and pathetic at its worst. Methinks some people should stick to playing console games. I now see why Bioware is going for the, "press a button and something awsome happens," route. Today's ADHD, Xbox generation, can't be bothered to actually think and use tactics in their RPGs. Just give them something shiny and their happy. Durrr....Mongo like shiny...durr....

What the...
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#39 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts

General, is that a modern Fallout avatar?

Or is it Metro?

Baranga
Its the New Vegas Fallout dude that stands in front of the box cover. On topic, I still think the game will be good. I plan to wait and see for reviews before making any rash judgments.
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ampiva

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#40 ampiva
Member since 2010 • 1251 Posts
It doesn't matter when the dialogue system has been completely butchered and the role-playing elements are non-existant.
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SkyWard20

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#41 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"][QUOTE="-wildflower-"]

DA:O wasn't turn-based combat. It was real-time with a pause option. HUGE difference. Fallout 1 & 2, The Wizardry games, ToEE, etc. are turn-based and DA:O isn't. Dragon Age's combat, although not nearly as good or as engaging, was similar to BG, Icewind Dale, etc. The ability to pause does not make a game turn-based.

-wildflower-

That's true, except the part where you say a bunch of old games have better combat than a RPG released in 2009, which is ridiculous. The only reason people play old games anymore is because of the roleplaying aspect and the story. The combat system in old RPG's is piss-poor compared to modern ones.

That's laughable at best and pathetic at its worst. Methinks some people should stick to playing console games. I now see why Bioware is going for the, "press a button and something awsome happens," route. Today's ADHD, Xbox generation, can't be bothered to actually think and use tactics in their RPGs. Just give them something shiny and their happy. Durrr....Mongo like shiny...durr....

You're telling me you find Fallout 1's combat system, for example, fun? It's mediocre at best by today's standarts. Games are NOT like movies, or wine. And I feel the need to say what Yahtzee once said: call me stupid but I'd rather have FUN than get bored out of my enormous brain.

You know, FUN? What console gamers tend to have that retrogamers forgot about. FUN!

Fallout 3 blows the other Fallout games out of the water when it comes to gameplay.

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Planeforger

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#42 Planeforger
Member since 2004 • 20162 Posts

That's true, except the part where you say a bunch of old games have better combat than a RPG released in 2009, which is ridiculous. The only reason people play old games anymore is because of the roleplaying aspect and the story. The combat system in old RPG's is piss-poor compared to modern ones.SkyWard20

Wow...you're serious, aren't you? :|

Dragon Age's combat didn't have half of the complexity or variety that, say, your beloved Bioware's BG2 had. It was a poor imitation of DnD rules, with a far smaller number of professions and party members (meaning less tactical combat), far more basic enemies (none of the basic enemies required strategies - unlike BG2's almost-unkillable trolls, or foes who were only susceptible to particular damage types, etc), less skills (turn undead would have been invaluable during DAO), less interesting spells (when did we ever need to magically protect party members, or set up contingency spells, or do anything interesting at all with magic?) and a weaker damage-calculating system.

Say what you like about Dragon Age's other qualities, but the combat system is in no way "better" than that of the old Infinity Engine RPGs (and that's not even mentioning Temple of Elemental Evil). It's more accessible for people who don't understand DnD rules, yes, but it lacks a lot of what made the old RPGs' combat great.

Oh, not to mention the fact that DAO's combat looked ridiculous, with the litres of blood showering everything after every swing - even for minor hits. Not to mention all of the shuffling around on the battlefield.

*edit* And no, BG2 never required you to be smart to play it, but it sure as hell was more fun for those who liked tactics and strategy.

Also, for the record, Fallout 3's combat was shallow and dull. It got boring after the third time you shot a dude's head off, since the entire game consisted of "Enter VATS. Click on the head multiple times. Repeat.". Fallout 1 and 2 were miles better.

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kazakauskas

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#43 kazakauskas
Member since 2008 • 1332 Posts

Lets wait for the game to come out and see for our selves ?

But im just being silly i guess , what would become from forum if there was no raging fanboys who are speculating things that may or may not be .

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-wildflower-

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#44 -wildflower-
Member since 2003 • 2997 Posts

You're telling me you find Fallout 1's combat system, for example, fun? It's mediocre at best by today's standarts. Games are NOT like movies, or wine. And I feel the need to say what Yahtzee once said: call me stupid but I'd rather have FUN than get bored out of my enormous brain.

You know, FUN? What console gamers tend to have that retrogamers forgot about. FUN!

Fallout 3 blows the other Fallout games out of the water when it comes to gameplay.SkyWard20

You do realize of course that "FUN" is completely relative, right? Your fun does not equal my fun and, obviously, the opposite holds true too. Fallout 1's combat was in its infancy but, yeah, I'd still take its tactical approach over the button mashing combat in today's so-called RPGs. ToEE, in my opinion, has the perfect combat model for a RPG. It's deep, complex and extremely tactical. It's the logical evolution of the Fallout system and it was nearly perfect.

On an side note, I also prefer turn-based strategy games like HoMM, Age of Wonders, CiV, etc. over RTS games. I guess don't understand how twitch game-play is inherently more fun than complex. tactical game-play. I must have missed that memo.

And, hahahah, Fallout 3 blows away Fallout 1 and 2...truly clueless...

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SkyWard20

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#45 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]That's true, except the part where you say a bunch of old games have better combat than a RPG released in 2009, which is ridiculous. The only reason people play old games anymore is because of the roleplaying aspect and the story. The combat system in old RPG's is piss-poor compared to modern ones.Planeforger

Wow...you're serious, aren't you? :|

Dragon Age's combat didn't have half of the complexity or variety that, say, your beloved Bioware's BG2 had. It was a poor imitation of DnD rules, with a far small number of professions and party members (meaning less tactical combat), far more basic enemies (none of the basic enemies required strategies - unlike BG2's almost-unkillable trolls, or foes who were only susceptible to particular damage types, etc), less skills (turn undead would have been invaluable during DAO), less interesting spells (when did we ever need to shield part members) and a weaker damage-calculating system.

Say what you like about Dragon Age's other qualities, but the combat system is in no way "better" than that of the old Infinity Engine RPGs (and that's not even mentioning Temple of Elemental Evil). It's more accessible for people who don't understand DnD rules, yes, but it lacks a lot of what made the old RPGs' combat great.

Oh, not to mention the fact that DAO's combat looked ridiculous, with the litres of blood showering everything after every swing - even for minor hits. Not to mention all of the shuffling around on the battlefield.

*edit* And no, BG2 never required you to be smart to play it, but it sure as hell was more fun for those who liked tactics and strategy.

I haven't played BG 2 yet, so I can't really comment, but I've played a bit of Baldur's Gate 1 & like I said, the combat was mediocre when compared to modern RPG's. Needing to rest at the inn after you use two spells on your first enemy is Welcome to Lamesville - Home of the forgotten Combat System. Having to reload every time your party member dies is Return to Lamesville - Haven for the Outdated. I won't even mention the poor attack animations, because that's common for the games made back then, but the animations and slightly over the top blood-letting in Dragon Age: Origins felt quite satisfying, at least for me. When I wanted to steal something at the beginning of the game by playing a thief, I got killed by a single guard. wtf... That's just not fun, especially at the beginning of the game. It's just unnecessarily complicated, why would modern games want to do that again? To make a game so needlessly complicated in modern times would be Back to the Lamesville - Reach for the broken Gameplay Ideas.
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SkyWard20

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#46 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]You're telling me you find Fallout 1's combat system, for example, fun? It's mediocre at best by today's standarts. Games are NOT like movies, or wine. And I feel the need to say what Yahtzee once said: call me stupid but I'd rather have FUN than get bored out of my enormous brain.

You know, FUN? What console gamers tend to have that retrogamers forgot about. FUN!

Fallout 3 blows the other Fallout games out of the water when it comes to gameplay.-wildflower-

You do realize of course that "FUN" is completely relative, right? Your fun does not equal my fun and, obviously, the opposite holds true too. Fallout 1's combat was in its infancy but, yeah, I'd still take its tactical approach over the button mashing combat in today's so-called RPGs. ToEE, in my opinion, has the perfect combat model for a RPG. It's deep, complex and extremely tactical. It's the logical evolution of the Fallout system and it was nearly perfect.

On an side note, I also prefer turn-based strategy games like HoMM, Age of Wonders, CiV, etc. over RTS games. I guess don't understand how twitch game-play is inherently more fun than complex. tactical game-play. I must have missed that memo.

And, hahahah, Fallout 3 blows away Fallout 1 and 2...truly clueless...

Your fun is in the minority, because if it wouldn't be, we'd still have outdated gameplay ideas to govern PC games. I'm thankful that we don't.
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Planeforger

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#47 Planeforger
Member since 2004 • 20162 Posts

I haven't played BG 2 yet, so I can't really comment, but I've played a bit of Baldur's Gate 1 & like I said, the combat was mediocre when compared to modern RPG's. Needing to rest at the inn after you use two spells on your first enemy is Welcome to Lamesville - Home of the forgotten Combat System. Having to reload every time your party member dies is Return to Lamesville - Haven for the Outdated. I won't even mention the poor attack animations, because that's common for the games made back then, but the animations and slightly over the top blood-letting in Dragon Age: Origins felt quite satisfying, at least for me. When I wanted to steal something at the beginning of the game by playing a thief, I got killed by a single guard. wtf... That's just not fun, especially at the beginning of the game. It's just unnecessarily complicated, why would modern games want to do that again? To make a game so needlessly complicated in modern times would be Back to the Lamesville - Reach for the broken Gameplay Ideas.SkyWard20

Oh I completely agree with you there - Baldurs Gate 1's low-level adventuring made everything extremely tedious, which is why I would never really include it into these discussions. You should check out Baldurs Gate 2 or possibly even Icewind Dale (which also starts off at low levels and is very difficult, but your characters become pretty hardy as the game goes along), which were miles better. You'll have a lot more spells and you can more easily res teammates for starters.

And seriously, your untrained thief attacked a guard and died...what did you expect? Level-scaled enemies? :P

For that matter, death should be a pretty major thing in games. Having your fallen party members pick themselves up after a battle kinda takes the risk out of fighting.

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SkyWard20

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#48 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

Also, for the record, Fallout 3's combat was shallow and dull. It got boring after the third time you shot a dude's head off, since the entire game consisted of "Enter VATS. Click on the head multiple times. Repeat.". Fallout 1 and 2 were miles better.

Planeforger
Having to slowly, repeatedly shoot a gun in turn-based mode wouldn't exactly draw, well anyone into the game. The gameplay was slow-paced and monotonous. I've yet to finish it, but did your character even have any special abilities?
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Planeforger

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#49 Planeforger
Member since 2004 • 20162 Posts

I've yet to finish it, but did your character even have any special abilities?SkyWard20

Do you count 'being able to shoot out people's eyes from the other side of the map. at night.' as a special ability? :P

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#50 -wildflower-
Member since 2003 • 2997 Posts

Yeah, I'm probably in the minority but I actually take that as a compliment. I'm quite content not being part of the frat-boy-jock-Justin Bieber-Michael Bay demographic that most modern RPG developers are currently pandering to.

If we dumb it down - they will come...