That's true, except the part where you say a bunch of old games have better combat than a RPG released in 2009, which is ridiculous. The only reason people play old games anymore is because of the roleplaying aspect and the story. The combat system in old RPG's is piss-poor compared to modern ones.SkyWard20
Wow...you're serious, aren't you? :|
Dragon Age's combat didn't have half of the complexity or variety that, say, your beloved Bioware's BG2 had. It was a poor imitation of DnD rules, with a far smaller number of professions and party members (meaning less tactical combat), far more basic enemies (none of the basic enemies required strategies - unlike BG2's almost-unkillable trolls, or foes who were only susceptible to particular damage types, etc), less skills (turn undead would have been invaluable during DAO), less interesting spells (when did we ever need to magically protect party members, or set up contingency spells, or do anything interesting at all with magic?) and a weaker damage-calculating system.
Say what you like about Dragon Age's other qualities, but the combat system is in no way "better" than that of the old Infinity Engine RPGs (and that's not even mentioning Temple of Elemental Evil). It's more accessible for people who don't understand DnD rules, yes, but it lacks a lot of what made the old RPGs' combat great.
Oh, not to mention the fact that DAO's combat looked ridiculous, with the litres of blood showering everything after every swing - even for minor hits. Not to mention all of the shuffling around on the battlefield.
*edit* And no, BG2 never required you to be smart to play it, but it sure as hell was more fun for those who liked tactics and strategy.
Also, for the record, Fallout 3's combat was shallow and dull. It got boring after the third time you shot a dude's head off, since the entire game consisted of "Enter VATS. Click on the head multiple times. Repeat.". Fallout 1 and 2 were miles better.
Log in to comment