But with a different skin.
Look at this resident evil, i know it's a spin off but it's basically gears of war with a resident evil skin.
http://uk.gamespot.com/resident-evil-operation-raccoon-city/videos/gamespot-plays-resident-evil-operation-raccoon-city-6346097?tag=topslot;title;4
BF3 has lost it's flair and each iteration after 2142 is blurring the line closer the all the other generic FPS's.
Consoles are ruining innovation and gaming in general.
Remember the first Rainbow 6 on PC? Now look at it.... it's got cover elements and dumbed down for small children so that publishers and casual gamers are pleased as it appeals to the masses.
Popularity of gaming over the past decade is actually it's achilles heel. Development costs mean that they are severely restricted in what they can experiment with.
So in ten years time you'll be purchasing exactly the same bland game mechanics the only difference will be the theme and game name.
Opinions?
mc_conor
I disagree with your general premise. While you are correct in that a lot of games tries so very hard to milk the concepts that came before them, that not actually anything new. If you were a PC Gamer at the time, remember how many 'Doom clones' we saw flooding the market after doom become a massive hit? Remember all that half baked sloppy RTS's that came out after C&C1 and WarCraft 2 brought the genre to a broader audience?
What we're seeing is nothing new, it's always been like this, not just when it comes to computer games, but also with music and movies.
The biggest most talked about titles are usually the most expensive, the ones with the biggest marketing budget and the ones that represent the biggest monetary investment. As such they are the games that are most likely to be safe and generic in terms of their game design, they are the ones that are most likely to simply emulate what's already worked for another game. Look at BF3, CoD:MW3, SWToR, Diablo 3, Star Craft 2. I'm not saying those are bad games, just that they are expensive, save and generic. They are the mainstream of games.
If you want new experiences, innovation and something different, there's more of that going around than ever before in the games industry. You just have to look for it. Here are a couple of examples from the last couple of years: MineCraft, Dwarven Fortress, Mount and Blade, LA Noire, Magika, EYE, Recetear, RUSE, Mount and Blade, Amnesia. On top of that there's dozens of outstanding games that uses what worked for other games while still doing it's own thing: Witcher 2, TW: Shogun 2: Dark Souls, Deus Ex: HR, Batman: AA and AC, Bastion, Dead Space, STALKER, Mass Effect, X3, Guild Wars, Dead Island.
10 - 15 years from now, there'll be gamers complaining about how games are not what they used to be and point to games like MineCraft, The Wticher 2 and Arma 2 and argue that they just doesn't make 'em like they used to and that if they only had devs innovating like they did back around 2010-2012 then everything would be better.
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