[QUOTE="gbarules2999"]RTS games stopped improving in 2002.
FPS games stopped improving in 1998, when Half-Life came out.
Okay, so I overexaggerate, but honestly the computers haven't gotten a whole lot smarter in the last five years.
Skullheart
THen you probably haven't been keeping up to date with games.
If AIs weren't getting smarter, then that could only mean one thing...developers don't care about single player aspects of the game and focus solely on the multiplayer aspects of the game...what people really care about. If it's single player only then I guess that's a different story.
I saw AI improvements in both STALKER and F.E.A.R. And now that I've played a bit of Bioshock, I can say with confidence that the AI has definitely improved.
What's more is we still haven't seen the other big guns of 2007...let alone what 2008 will bring to our desktops.
Okay, I'll give Halo, which did a decent job. FEAR was sort of cool (but you could tell that it's all the developers cared about because the rest of the game was boring office walking) and the AI would run forward and call out things to each other. UT2004 had some really great bots, but that's a multiplayer game. :P
But that's why I said "I exaggerate." Full post, dude, read it all. There are going to be exceptions to the rule, but the rule nowadays is pretty much full frontal, WWII bots running at you with no brains, because that's where the market is. People don't need fancy AI when they can have a COD scripted moment.
As for the post right above me, you're missing other genres. Not just shooters: RTS games, RPG games, Turn based games (well, okay, they stopped having to do AI with Civ 3). The games and genres that don't have very good AI at the moment, and there is no "on and off" switch to be had.
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