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I've certainly enjoyed it. I don't play it much anymore, but it's fun, and modding is super fun. I would definitely recommend getting a good combat mod immediately, though. Without even getting into the game first. Any halfway decent combat mod improves the combat in every way, and you'd never want to play vanilla again.
Also, if you haven't bought it yet, wait a little while longer. Legendary Edition with all the DLCs, and some other shit, just launched, and I wouldn't be too surprised if you'll be able to find that for less than $40 before long. Probably not the upcoming summer sales, but by the next wave of sales, for sure.
Skyrim I think was more enjoyable. The oblivion gates got old and tedious, still a great game just could have used more variety in level design.
Deep down to the core, both games are missing that "something." I never felt any attachment to any of the characters. No fond memories of this character being such a cool npc. It definitely felt more like quantity over quality. Although Skyrim is miles better than Oblivion with that really bad engine. Because in Oblivion, I really enjoyed "butter-knifing" someone to death with my sword that felt so dull. Not that Skyrim is that much better. I just don't like the Gamebryo and Creation Engine. They are from the same flower.Better than Oblivion, but both are still really bad games.
ChubbyGuy40
Deep down to the core, both games are missing that "something." I never felt any attachment to any of the characters. No fond memories of this character being such a cool npc. It definitely felt more like quantity over quality. Although Skyrim is miles better than Oblivion with that really bad engine. Because in Oblivion, I really enjoyed "butter-knifing" someone to death with my sword that felt so dull. Not that Skyrim is that much better. I just don't like the Gamebryo and Creation Engine. They are from the same flower.Elann2008
Creation is just an updated Gamebryo. Gamebyro itself isn't a bad engine, but Bethesda doesn't know how to use it and refuses to take the time to fix/polish before release.
Best way to put it is Bethesda knows how to create an overworld, but doesn't know what to do with it or how to fill it.
[QUOTE="Elann2008"] Deep down to the core, both games are missing that "something." I never felt any attachment to any of the characters. No fond memories of this character being such a cool npc. It definitely felt more like quantity over quality. Although Skyrim is miles better than Oblivion with that really bad engine. Because in Oblivion, I really enjoyed "butter-knifing" someone to death with my sword that felt so dull. Not that Skyrim is that much better. I just don't like the Gamebryo and Creation Engine. They are from the same flower.ChubbyGuy40
Creation is just an updated Gamebryo. Gamebyro itself isn't a bad engine, but Bethesda doesn't know how to use it and refuses to take the time to fix/polish before release.
Best way to put it is Bethesda knows how to create an overworld, but doesn't know what to do with it or how to fill it.
Yes, I realized that Creation is just a heavily modified Gamebryo but Bethesda tried to sell it as a new engine. They said it was "new." Of course, we can tell it wasn't completely new. In an interview (prior to Skyrim's release) Todd Howard even admitted that they couldn't do ladders with the Gamebryo engine. I found all the animations to be weak and a turn-off. Maybe they can't code certain things and that lies their problem.It's better by a million, modded, one of the best games of all time. And for those criticizing the engine, I've yet to see one that can handle 150 mods with such ease. What the engine lacks in polish makes up for with the ability to mod anything in the game, including core gameplay mechanics.
the engine is garbageIt's better by a million, modded, one of the best games of all time. And for those criticizing the engine, I've yet to see one that can handle 150 mods with such ease. What the engine lacks in polish makes up for with the ability to mod anything in the game, including core gameplay mechanics.
robokill
floating simulator when you jump
mediocre fighting mechanics
everything is unpolished
I like mods that put a spin to a second playthrough, or to make things "whacky fun." I don't think developers should fall back on the mod community to fix things for the devs. Also, I don't want to run 20-50 mods just to make the game feel "complete" and "playable." Skyrim is good as a vanilla game but I couldn't say the same for Oblivion which needed a bunch of mods just to make it decent.It's better by a million, modded, one of the best games of all time. And for those criticizing the engine, I've yet to see one that can handle 150 mods with such ease. What the engine lacks in polish makes up for with the ability to mod anything in the game, including core gameplay mechanics.
robokill
I can count the enjoyable quests in Oblivion on one hand. I think Vanilla Skyrim has far better quests and story lines.in ways it is, but not all. envioments tend to be far less welcomming in skyrim, and some things are even more bugged (belive it or not). Well all Bethesda games are buggy and the bugs people get will rarely be the same, so outside of that very subjective set of views Ive got, I think we should look at it objectively.
Oblivion:
+ has by far the better questlines, more inventive, often more fun (atleast if we discount that fighters guild line).
Maddie_Larkin
Modded skyrim is only charming visually. Unmodded i wouldnt even play it.It's better by a million, modded, one of the best games of all time. And for those criticizing the engine, I've yet to see one that can handle 150 mods with such ease. What the engine lacks in polish makes up for with the ability to mod anything in the game, including core gameplay mechanics.
robokill
[QUOTE="Maddie_Larkin"]I can count the enjoyable quests in Oblivion on one hand. I think Vanilla Skyrim has far better quests and story lines. I think the other way around, i have so many memories of oblivion's side quests. Like the one of the fisherman who lost his leg or arm and you had to find his amulet or something that laters gives to you, the one in which you go into the world of the picture, the one of the two thieves who trap you into their room..in ways it is, but not all. envioments tend to be far less welcomming in skyrim, and some things are even more bugged (belive it or not). Well all Bethesda games are buggy and the bugs people get will rarely be the same, so outside of that very subjective set of views Ive got, I think we should look at it objectively.
Oblivion:
+ has by far the better questlines, more inventive, often more fun (atleast if we discount that fighters guild line).
bonafidetk
[QUOTE="Maddie_Larkin"]I can count the enjoyable quests in Oblivion on one hand. I think Vanilla Skyrim has far better quests and story lines. Nothing in skyrim comes even close to Oblivion's dark brotherhood quests,thief guild quests,Painted world,Shivering isles,that boat hijack mission...and many more. Sounds like you have only played the main storyline of oblivion.in ways it is, but not all. envioments tend to be far less welcomming in skyrim, and some things are even more bugged (belive it or not). Well all Bethesda games are buggy and the bugs people get will rarely be the same, so outside of that very subjective set of views Ive got, I think we should look at it objectively.
Oblivion:
+ has by far the better questlines, more inventive, often more fun (atleast if we discount that fighters guild line).
bonafidetk
[QUOTE="bonafidetk"][QUOTE="Maddie_Larkin"]I can count the enjoyable quests in Oblivion on one hand. I think Vanilla Skyrim has far better quests and story lines. Nothing in skyrim comes even close to Oblivion's dark brotherhood quests,thief guild quests,Painted world,Shivering isles,that boat hijack mission...and many more. Sounds like you have only played the main storyline of oblivion. Plz you have dragons and werewolves in skyrim You have fatalities The faces are a lot better in skyrim Every animal is better in skyrim oblivion looks cartoonnesque, skyrim looks a lot more real The gameplay world looks a lot better in skyrim skryim's gameplay world is twice the size of oblivion The dark brotherhood is personally a lot better in skyrim, so is the thieves guild. The companions is alot better in skyrim, the mages guild is better in oblivion though. The main quest is a lot more epic in skyrim and you have a lot more sidequests, the world is also a lot more lively in skyrim. Who cares about the painted world and skyrim's dlc's are a lot better too oblivion may have been great for it's time but skyrim is the better game hands down.in ways it is, but not all. envioments tend to be far less welcomming in skyrim, and some things are even more bugged (belive it or not). Well all Bethesda games are buggy and the bugs people get will rarely be the same, so outside of that very subjective set of views Ive got, I think we should look at it objectively.
Oblivion:
+ has by far the better questlines, more inventive, often more fun (atleast if we discount that fighters guild line).
call_of_duty_10
We're 2013 not 2006evildead6789
Oblivion visuals and gameplay were good for 2006, skyrim's weren't good for 2011. I'm talking about vanilla.
Mods can live up visuals, but the rpg mechanics are hardly modified, and oblivion still is better there to this day. All those features skyrim have are all hay to fill an empty package, as everyone is saying, side quests are fetch objectives and when i remembered Todd Howard words of "dynamic generated objectives" i lol'd when i tried em out and they were like the gta pizza boy missions.
Skyrim main quest is unappealing, and that's one of the reasons of why i haven't completed it yet even after nearly 300h of gameplay.
Oblivion map is bigger and has more and larger cities and more dungeons, but skyrim, being smaller, is more dense and made with better care, each city has its unique touch, but dungeons, i found them to be better in oblivion.
[QUOTE="evildead6789"] We're 2013 not 2006alan_carter
Oblivion visuals and gameplay were good for 2006, skyrim's weren't good for 2011. I'm talking about vanilla.
Mods can live up visuals, but the rpg mechanics are hardly modified, and oblivion still is better there to this day. All those features skyrim have are all hay to fill an empty package, as everyone is saying, side quests are fetch objectives and when i remembered Todd Howard words of "dynamic generated objectives" i lol'd when i tried em out and they were like the gta pizza boy missions.
Skyrim main quest is unappealing, and that's one of the reasons of why i haven't completed it yet even after nearly 300h of gameplay.
Oblivion map is bigger and has more and larger cities and more dungeons, but skyrim, being smaller, is more dense and made with better care, each city has its unique touch, but dungeons, i found them to be better in oblivion.
Me and most of the gaming community disagrees with you because you're wrong quite simple isn't it?
Me and most of the gaming community disagrees with you because you're wrong quite simple isn't it?evildead6789
Well, maybe console community would agree with you, but just admit oblivion is just a better rpg.
Your arguments are all about, "map is bigger, graphics r moar real and there are dragons!". If visuals didn't improve from 2006 to 2011 something would be pretty wrong, and it partly is cos it's just the same engine heavily modified, unmodded looks pretty bad.
If that's your main point of why skyrim is better, you're just another lamb who likes shiny sword and fancy dragons, if the next elder scrolls is turned into a sword fps with next gen graphics you would glady refer to it as the best elder scrolls.
[QUOTE="robokill"]Modded skyrim is only charming visually. Unmodded i wouldnt even play it. incorrrect, you must not know how to mod it correctly seeing as you can drastically change the gameplay so much that it's nothing like vanilla, at all. Dance of death mod, spell packs, UI changes, follower mods, horse mods, dragon mods and pretty much every mechanic in the game can be improved so much that it's the best game ever if you like fantasy rpg's even remotely. People can say it's 2011 technology and whatever but it's not, with the game completely retextured with better lighting and fx it looks like a next-gen game, even the blocky characters that look like poop can be modded to look like some of the best character textures in any game ever.It's better by a million, modded, one of the best games of all time. And for those criticizing the engine, I've yet to see one that can handle 150 mods with such ease. What the engine lacks in polish makes up for with the ability to mod anything in the game, including core gameplay mechanics.
alan_carter
Wait Skyrim had a thieves' guild?
I remember the Sewer Thug guild, The Werewolf, The College and the Dark Brotherhood, but no Thieves' Guild.
Wyverns were obnoxious enemies and were neither grand, epic or fun to fight. When fighting them I think I spent more time waiting for them to get down so I can hit them than actually fighitng. And that bloated HP pool... ugh.
Fatalities got old extremely fast and to be frank, never really awed me. Thankfully there were mods to remove this.
Best way to put it is Bethesda knows how to create an overworld, but doesn't know what to do with it or how to fill it.
ChubbyGuy40
Pretty much this.
Skyrim would have been a good game if the content or mechanics werent utter crap.
every mechanic in the game can be improved so much that it's the best game ever if you like fantasy rpg's even remotely.
robokill
Wait Skyrim had a thieves' guild?
I remember the Sewer Thug guild, The Werewolf, The College and the Dark Brotherhood, but no Thieves' Guild.
Wait Skyrim had a thieves' guild? I remember the Sewer Thug guild, The Werewolf, The College and the Dark Brotherhood, but no Thieves' Guild.
yes, and they have the nightingales, which is cooler than any gray fox. The things you had to go stealing were just way cooler too. Oh yeah , they resided in a sewer system, big deal...
Wyverns were obnoxious enemies and were neither grand, epic or fun to fight. When fighting them I think I spent more time waiting for them to get down so I can hit them than actually fighitng. And that bloated HP pool... ugh.
you hardly encounter them plz, this isn't even an argument
Fatalities got old extremely fast and to be frank, never really awed me. Thankfully there were mods to remove this.
Oblivion didn't even have any fatalaties, what are you even comparing?
[QUOTE="ChubbyGuy40"]
Best way to put it is Bethesda knows how to create an overworld, but doesn't know what to do with it or how to fill it.
Maroxad
Pretty much this.
Skyrim would have been a good game if the content or mechanics werent utter crap.
If skyrim is crap, then oblivion certainly is because they're very much alike, only skyrim has a lot more content, with some major improvements. The only thing better in oblivion was the levelling, allthough after the last update on skyrim (where you level a lot higher) makes skyrim levelling system better
Modded skyrim is only charming visually. Unmodded i wouldnt even play it. incorrrect, you must not know how to mod it correctly seeing as you can drastically change the gameplay so much that it's nothing like vanilla, at all. Dance of death mod, spell packs, UI changes, follower mods, horse mods, dragon mods and pretty much every mechanic in the game can be improved so much that it's the best game ever if you like fantasy rpg's even remotely. People can say it's 2011 technology and whatever but it's not, with the game completely retextured with better lighting and fx it looks like a next-gen game, even the blocky characters that look like poop can be modded to look like some of the best character textures in any game ever.[QUOTE="alan_carter"][QUOTE="robokill"]
It's better by a million, modded, one of the best games of all time. And for those criticizing the engine, I've yet to see one that can handle 150 mods with such ease. What the engine lacks in polish makes up for with the ability to mod anything in the game, including core gameplay mechanics.
robokill
So any mods to make the combat a lot less floaty and actions a lot more impactful?
Or better yet, turn the game into a turn based isometric RPG with emphasis on character stats and tactics?
Any mods which makes it feel like I am actually not good at everything I do? (Even with a low 1h weapon skill I was still kicking arse with my mace, a weapon I had absolutely no experience in)
Any mods that add memorable quests?
Any mods to add meaningful choices to the game?
Any mods to add parties to the game? With Party members having meaningful contributions (maybe even non-combat roles)?
Any mods which makes levelling actually feel rewarding and not half baked? (Lowering the level cap to 10 or so would be a great start)
Any mods which makes the game have even the slightest resembelence of balance?
You can add all you want to Skyrim, but if the mechanics of the game are as rotten as they are, there is no chance it will be even among the best games ever made. For Skyrim to be the greatest game ever made, the entire game would pretty much have to be overhauled.
[QUOTE="Maroxad"]
Wait Skyrim had a thieves' guild?
I remember the Sewer Thug guild, The Werewolf, The College and the Dark Brotherhood, but no Thieves' Guild.
Wait Skyrim had a thieves' guild? I remember the Sewer Thug guild, The Werewolf, The College and the Dark Brotherhood, but no Thieves' Guild.
yes, and they have the nightingales, which is cooler than any gray fox. The things you had to go stealing we're just way cooler too. Oh yeah , they resided in a sewer system, big deal...
Wyverns were obnoxious enemies and were neither grand, epic or fun to fight. When fighting them I think I spent more time waiting for them to get down so I can hit them than actually fighitng. And that bloated HP pool... ugh.
you hardly encounter them plz, this isn't even an argument
Fatalities got old extremely fast and to be frank, never really awed me. Thankfully there were mods to remove this.
Oblivion didn't even have any fatalaties, what are you even comparing?
[QUOTE="ChubbyGuy40"]
Best way to put it is Bethesda knows how to create an overworld, but doesn't know what to do with it or how to fill it.
evildead6789
Pretty much this.
Skyrim would have been a good game if the content or mechanics werent utter crap.
If skyrim is crap, then oblivion certainly is because they're very much alike, only skyrim has a lot more content, with some major improvements.
1. They might have been cooler perhaps, but the mission design for the Thieves' Guild in Skyrim was unbelievably lame. As others said, no thieving was involved at all. My guy with no thieving skills had no struggles at all with any part of the guild. Because bashing everyone's head in was how the missions worked out.
2. I ran into 3 wyverns in 30 minutes once. Wyverns were way too common for my tastes, the biggest mistake Peter Griffin and Toddler made was to make them unlimited. What they should have done was to add a limited ammount of dragons to the game, but actually make each dragon unique from the others and add elements to build up actual suspense and make each dragon slain actually feel impactful.
3. Oblivion not having any fatalities is one thing that is better with Oblivion. Usually poorly executed features are worse than nothing.
4. Both Skyrim and Oblivion are crap. But Oblivion actually had a few good quests. Quality>Quantity and while most of Oblivion's content was horse **** there were a few quests here and there that were far better than anything Skyrim had to offer.
seriously, you can add decapitation and gore. You like marijuana? There's a mod for that. You hate the combat? Change it completely. You want to have giant warzones everywhere? Kill them and raise them back and have an infinite army of followers to fight behind you, I'm talking in the hundreds, maybe thousands (never tried that many). People focus entirely on one thing they perceive as a weakness in the game when the plethora of things you can do is literally overwhelming. You can spend hours and hours just goofing around with mods never doing quests. From a gameplay perspective there's nothing even close in terms of how much you can do in a single player game, it makes Fallout 3/NV look bland and boring and I love those games.[QUOTE="robokill"]
every mechanic in the game can be improved so much that it's the best game ever if you like fantasy rpg's even remotely.
bussinrounds
seriously, you can add decapitation and gore. You like marijuana? There's a mod for that. You hate the combat? Change it completely. You want to have giant warzones everywhere? Kill them and raise them back and have an infinite army of followers to fight behind you, I'm talking in the hundreds, maybe thousands (never tried that many). People focus entirely on one thing they perceive as a weakness in the game when the plethora of things you can do is literally overwhelming. You can spend hours and hours just goofing around with mods never doing quests. From a gameplay perspective there's nothing even close in terms of how much you can do in a single player game, it makes Fallout 3/NV look bland and boring and I love those games.[QUOTE="bussinrounds"]
[QUOTE="robokill"]
every mechanic in the game can be improved so much that it's the best game ever if you like fantasy rpg's even remotely.
robokill
Knowing Bussinrounds and a certain site he likes to frequent. What bussinrounds wants is depth and proper RPG elements, or at least combat that is at least on par with actual action adventures.
Adding flash and gimmicks isnt going to change his opinion.
Edit: You can add decapitation and gore. Whoopdiedoo. Marijuana? Might be fun for 5 minutes. Giant warzones, that actually looks somewhat intriguing, but only if they are actually meaningful and the combat system is altered to actually support huge battles. Tacking on a hundred features isnt going to make the experience that much better unless they are well implemented and meaningful to the core experience.
I have modded skyrim to death, Duel combat realism, Empowered magic and other hundred magic balancement mod, then another bunch for skill tree overhaul mods, another bunch for stealth then something to make dragons at least challenging... in the end the only mods that made a difference were the hd retextures and some enb along climates of tamriel or realistic lighting.
It's like if i'm sat watching a sunset with birds flying around and wind blowing on the foliage, til i come across some nord that tells me to kill this and retrieve that artifact, i look away and keep exploring. Most of my playtime in skyrim has been about that, it's like a bigger dear esther taking place in Tamriel lol.
I wouldn't call it better. Just more of the same, really. The storylines, themes, and characters seem to get dumber and dumber as the series continues unfortunately. I remember when The Elder Scrolls had pretty rich lore that tied into the main storyline - now the games have devolved into schlock that better serves 13 year olds who want to fight dragons with swords rather than RPG fans.
incorrrect, you must not know how to mod it correctly seeing as you can drastically change the gameplay so much that it's nothing like vanilla, at all. Dance of death mod, spell packs, UI changes, follower mods, horse mods, dragon mods and pretty much every mechanic in the game can be improved so much that it's the best game ever if you like fantasy rpg's even remotely. People can say it's 2011 technology and whatever but it's not, with the game completely retextured with better lighting and fx it looks like a next-gen game, even the blocky characters that look like poop can be modded to look like some of the best character textures in any game ever.[QUOTE="robokill"]
[QUOTE="alan_carter"] Modded skyrim is only charming visually. Unmodded i wouldnt even play it.Maroxad
So any mods to make the combat a lot less floaty and actions a lot more impactful?
Or better yet, turn the game into a turn based isometric RPG with emphasis on character stats and tactics?
Any mods which makes it feel like I am actually not good at everything I do? (Even with a low 1h weapon skill I was still kicking arse with my mace, a weapon I had absolutely no experience in)
Any mods that add memorable quests?
Any mods to add meaningful choices to the game?
Any mods to add parties to the game? With Party members having meaningful contributions (maybe even non-combat roles)?
Any mods which makes levelling actually feel rewarding and not half baked? (Lowering the level cap to 10 or so would be a great start)
Any mods which makes the game have even the slightest resembelence of balance?
You can add all you want to Skyrim, but if the mechanics of the game are as rotten as they are, there is no chance it will be even among the best games ever made. For Skyrim to be the greatest game ever made, the entire game would pretty much have to be overhauled.
This is pretty much one of the most patheticly hilarious posts I've seen in a while. Since when has TES been an isometric, party based linear story driven RPG? The series is on the fifth installment and it's never been that type of RPG in any of the previous games in the series. Why would you suddenly expect the series to start dishing out D&D isometric style RPG mechanics? If you don't like TES why even play it, seems you're whining for the sake of whining.
[QUOTE="Maroxad"]
[QUOTE="robokill"] incorrrect, you must not know how to mod it correctly seeing as you can drastically change the gameplay so much that it's nothing like vanilla, at all. Dance of death mod, spell packs, UI changes, follower mods, horse mods, dragon mods and pretty much every mechanic in the game can be improved so much that it's the best game ever if you like fantasy rpg's even remotely. People can say it's 2011 technology and whatever but it's not, with the game completely retextured with better lighting and fx it looks like a next-gen game, even the blocky characters that look like poop can be modded to look like some of the best character textures in any game ever.
ShimmerMan
So any mods to make the combat a lot less floaty and actions a lot more impactful?
Or better yet, turn the game into a turn based isometric RPG with emphasis on character stats and tactics?
Any mods which makes it feel like I am actually not good at everything I do? (Even with a low 1h weapon skill I was still kicking arse with my mace, a weapon I had absolutely no experience in)
Any mods that add memorable quests?
Any mods to add meaningful choices to the game?
Any mods to add parties to the game? With Party members having meaningful contributions (maybe even non-combat roles)?
Any mods which makes levelling actually feel rewarding and not half baked? (Lowering the level cap to 10 or so would be a great start)
Any mods which makes the game have even the slightest resembelence of balance?
You can add all you want to Skyrim, but if the mechanics of the game are as rotten as they are, there is no chance it will be even among the best games ever made. For Skyrim to be the greatest game ever made, the entire game would pretty much have to be overhauled.
This is pretty much one of the most patheticly hilarious posts I've seen in a while. Since when has TES been an isometric, party based linear story driven RPG? The series is on the fifth installment and it's never been that type of RPG in any of the previous games in the series. Why would you suddenly expect the series to start dishing out D&D isometric style RPG mechanics? If you don't like TES why even play it, seems you're whining for the sake of whining.
I concur[QUOTE="Maroxad"]
[QUOTE="robokill"] incorrrect, you must not know how to mod it correctly seeing as you can drastically change the gameplay so much that it's nothing like vanilla, at all. Dance of death mod, spell packs, UI changes, follower mods, horse mods, dragon mods and pretty much every mechanic in the game can be improved so much that it's the best game ever if you like fantasy rpg's even remotely. People can say it's 2011 technology and whatever but it's not, with the game completely retextured with better lighting and fx it looks like a next-gen game, even the blocky characters that look like poop can be modded to look like some of the best character textures in any game ever.
ShimmerMan
So any mods to make the combat a lot less floaty and actions a lot more impactful?
Or better yet, turn the game into a turn based isometric RPG with emphasis on character stats and tactics?
Any mods which makes it feel like I am actually not good at everything I do? (Even with a low 1h weapon skill I was still kicking arse with my mace, a weapon I had absolutely no experience in)
Any mods that add memorable quests?
Any mods to add meaningful choices to the game?
Any mods to add parties to the game? With Party members having meaningful contributions (maybe even non-combat roles)?
Any mods which makes levelling actually feel rewarding and not half baked? (Lowering the level cap to 10 or so would be a great start)
Any mods which makes the game have even the slightest resembelence of balance?
You can add all you want to Skyrim, but if the mechanics of the game are as rotten as they are, there is no chance it will be even among the best games ever made. For Skyrim to be the greatest game ever made, the entire game would pretty much have to be overhauled.
This is pretty much one of the most patheticly hilarious posts I've seen in a while. Since when has TES been an isometric, party based linear story driven RPG? The series is on the fifth installment and it's never been that type of RPG in any of the previous games in the series. Why would you suddenly expect the series to start dishing out D&D isometric style RPG mechanics? lol... .. fail.
If anything, the fail is on your behalf, a complete reading comprehension fail. Maroxad's post wasn't implying (in any way) that he wanted mods that turned TES into the former entries in the series. When did Maroxad post even indicate that TES used to be an isometric RPG? They really ought to make it a requirement to send in your middleschool completion transcripts before you can post on this forum. That way instead of threads devolving into inane banter based on failure of reading comprehension, we just might have some meaningful and insightful posts that are enjoyable to read.
...Or the mods could just man up and use the ban-hammers that they were given to combat disruptive posting. If trolling isn't disruptive to discussion, mods, then what is? The ambiguity of the intention of the poster shouldn't even be relevant - that post is a troll post if I've ever seen one. So why delete spam and leave troll posts? At least spam isn't derailing or thread-killing. I wouldn't even consider spam to be a waste of anybody's time, everybody already knows to scroll over them. Shimmerman on the otherhand...
[QUOTE="ShimmerMan"]
[QUOTE="Maroxad"]
So any mods to make the combat a lot less floaty and actions a lot more impactful?
Or better yet, turn the game into a turn based isometric RPG with emphasis on character stats and tactics?
Any mods which makes it feel like I am actually not good at everything I do? (Even with a low 1h weapon skill I was still kicking arse with my mace, a weapon I had absolutely no experience in)
Any mods that add memorable quests?
Any mods to add meaningful choices to the game?
Any mods to add parties to the game? With Party members having meaningful contributions (maybe even non-combat roles)?
Any mods which makes levelling actually feel rewarding and not half baked? (Lowering the level cap to 10 or so would be a great start)
Any mods which makes the game have even the slightest resembelence of balance?You can add all you want to Skyrim, but if the mechanics of the game are as rotten as they are, there is no chance it will be even among the best games ever made. For Skyrim to be the greatest game ever made, the entire game would pretty much have to be overhauled.
KHAndAnime
This is pretty much one of the most patheticly hilarious posts I've seen in a while. Since when has TES been an isometric, party based linear story driven RPG? The series is on the fifth installment and it's never been that type of RPG in any of the previous games in the series. Why would you suddenly expect the series to start dishing out D&D isometric style RPG mechanics? lol... .. fail.
If anything, the fail is on your behalf, a complete reading comprehension fail. Maroxad's post wasn't implying (in any way) that he wanted mods that turned TES into the former entries in the series. When did Maroxad post even indicate that TES used to be an isometric RPG? They really ought to make it a requirement to send in your middleschool completion transcripts before you can post on this forum. That way instead of threads devolving into inane banter based on failure of reading comprehension, we just might have some meaningful and insightful posts that are enjoyable to read....Or the mods could just man up and use the ban-hammers that they were given to combat disruptive posting. If trolling isn't disruptive to discussion, mods, then what is? The ambiguity of the intention of the poster shouldn't even be relevant - that post is a troll post if I've ever seen one. So why delete spam and leave troll posts? At least spam isn't derailing or thread-killing. I wouldn't even consider spam to be a waste of anybody's time, everybody already knows to scroll over them. Shimmerman on the otherhand...
keep crying and asking for bans, that is pretty pathetic but also funny. You obviously can't take a bit of banter on a fourm without getting emotional...Also I'm not the one who has posted on every page and derailed the thread. So gets your facts straight son before you claim I'm a troll. You're obviously no where near as smart as you think you are son, you better check yourself.
If anything, the fail is on your behalf, a complete reading comprehension fail. Maroxad's post wasn't implying (in any way) that he wanted mods that turned TES into the former entries in the series. When did Maroxad post even indicate that TES used to be an isometric RPG? They really ought to make it a requirement to send in your middleschool completion transcripts before you can post on this forum. That way instead of threads devolving into inane banter based on failure of reading comprehension, we just might have some meaningful and insightful posts that are enjoyable to read.[QUOTE="KHAndAnime"]
[QUOTE="ShimmerMan"]
This is pretty much one of the most patheticly hilarious posts I've seen in a while. Since when has TES been an isometric, party based linear story driven RPG? The series is on the fifth installment and it's never been that type of RPG in any of the previous games in the series. Why would you suddenly expect the series to start dishing out D&D isometric style RPG mechanics? lol... .. fail.
ShimmerMan
...Or the mods could just man up and use the ban-hammers that they were given to combat disruptive posting. If trolling isn't disruptive to discussion, mods, then what is? The ambiguity of the intention of the poster shouldn't even be relevant - that post is a troll post if I've ever seen one. So why delete spam and leave troll posts? At least spam isn't derailing or thread-killing. I wouldn't even consider spam to be a waste of anybody's time, everybody already knows to scroll over them. Shimmerman on the otherhand...
keep crying and asking for bans, that is pretty pathetic but also funny. You obviously can't take a bit of banter on a fourm without getting emotional...Also I'm not the one who has posted on every page and derailed the thread. So gets your facts straight son before you claim I'm a troll. You're obviously no where near as smart as you think you are son, you better check yourself.
Emotional? It's just discussion. If you can't handle discussion without getting emotional, I'm sorry, but I have no problem complaining about bad posts. I have Spock in my avatar for a reason, you see :P. Like I'm sure most users here already have, there isn't much emotional attachment involved when it comes to videogame forum, I have more important things to worry about emotionally. Really, I'm just trying to address the fat pink elephant in the room (diatribe troll posts). Telling people they fail and obviously attempting to start crap with users without actually trying to add anything of substance to the thread. Sure, I'm not being relevant but at least I'm attempting to say something substantial.Who's boasting about being smart? We're talking about videogames, we're not in the Mensa forum. Just for the record, I think I'm an idiot. What's the relevance anyways? Are you really that insecure around people who like to practice proper grammar in their posts? You might claim that you're not trying to troll people, but irregardless of your intentions, your posts are no different than other people who spend their time trolling this forum. I'm sure any further discussion can be carried on in PM (or anywhere else you prefer).
[QUOTE="ShimmerMan"]
[QUOTE="KHAndAnime"] If anything, the fail is on your behalf, a complete reading comprehension fail. Maroxad's post wasn't implying (in any way) that he wanted mods that turned TES into the former entries in the series. When did Maroxad post even indicate that TES used to be an isometric RPG? They really ought to make it a requirement to send in your middleschool completion transcripts before you can post on this forum. That way instead of threads devolving into inane banter based on failure of reading comprehension, we just might have some meaningful and insightful posts that are enjoyable to read.
...Or the mods could just man up and use the ban-hammers that they were given to combat disruptive posting. If trolling isn't disruptive to discussion, mods, then what is? The ambiguity of the intention of the poster shouldn't even be relevant - that post is a troll post if I've ever seen one. So why delete spam and leave troll posts? At least spam isn't derailing or thread-killing. I wouldn't even consider spam to be a waste of anybody's time, everybody already knows to scroll over them. Shimmerman on the otherhand...
KHAndAnime
keep crying and asking for bans, that is pretty pathetic but also funny. You obviously can't take a bit of banter on a fourm without getting emotional...Also I'm not the one who has posted on every page and derailed the thread. So gets your facts straight son before you claim I'm a troll. You're obviously no where near as smart as you think you are son, you better check yourself.
Emotional? It's just discussion. If you can't handle discussion without getting emotional, I'm sorry, but I have no problem complaining about bad posts. I have Spock in my avatar for a reason, you see :P. Like I'm sure most users here already have, there isn't much emotional attachment involved when it comes to videogame forum, I have more important things to worry about emotionally. Really, I'm just trying to address the fat pink elephant in the room (diatribe troll posts). Telling people they fail and obviously attempting to start crap with users without actually trying to add anything of substance to the thread. Sure, I'm not being relevant but at least I'm attempting to say something substantial.Who's boasting about being smart? We're talking about videogames, we're not in the Mensa forum. Just for the record, I think I'm an idiot. What's the relevance anyways? Are you really that insecure around people who like to practice proper grammar in their posts? You might claim that you're not trying to troll people, but irregardless of your intentions, your posts are no different than other people who spend their time trolling this forum. I'm sure any further discussion can be carried on in PM (or anywhere else you prefer).
haha I can sense so much passive agression in your post.. It's hilarious that you're so butt hurt that you''ve resulted to writing full on paragraphs of incoherent ass dribble.. I'm sure you would just like to type out swear words cause you're getting so emotional right now arent you? but obviously you're just not man enough to do are you. Instead you write long posts with no meaning but with snippets of insults in an attempt to make yourself feel better. haha you even asked admins to ban people on these forums... Pitiful, Keep crying over nothing.
[QUOTE="robokill"]
every mechanic in the game can be improved so much that it's the best game ever if you like fantasy rpg's even remotely.
bussinrounds
Now where have I seen that before? Hmmm...
Bethesda would be better served if they simply gave up any pretense that they're actually making role-playing games. Their games would be much better and more cohesive as a result.
I've said it a million times but Skyrim, as an mindless action-adventure-hiking-simulator, was okay but as a RPG it was beyond dreadful. With that said, Oblivion was worse. Thankfully, on the PC, mods can fix some of both game's deficiencies but sadly not all of them.
If anything, the fail is on your behalf, a complete reading comprehension fail. Maroxad's post wasn't implying (in any way) that he wanted mods that turned TES into the former entries in the series. When did Maroxad post even indicate that TES used to be an isometric RPG? They really ought to make it a requirement to send in your middleschool completion transcripts before you can post on this forum. That way instead of threads devolving into inane banter based on failure of reading comprehension, we just might have some meaningful and insightful posts that are enjoyable to read.[QUOTE="ShimmerMan"]
This is pretty much one of the most patheticly hilarious posts I've seen in a while. Since when has TES been an isometric, party based linear story driven RPG? The series is on the fifth installment and it's never been that type of RPG in any of the previous games in the series. Why would you suddenly expect the series to start dishing out D&D isometric style RPG mechanics? lol... .. fail.
KHAndAnime
...Or the mods could just man up and use the ban-hammers that they were given to combat disruptive posting. If trolling isn't disruptive to discussion, mods, then what is? The ambiguity of the intention of the poster shouldn't even be relevant - that post is a troll post if I've ever seen one. So why delete spam and leave troll posts? At least spam isn't derailing or thread-killing. I wouldn't even consider spam to be a waste of anybody's time, everybody already knows to scroll over them. Shimmerman on the otherhand...
Indeed, you understood what I said perfectly it seems like. Reading between lines is an important skill. What I want is that Skyrim gets good mechanics, preferably as a good action adventure, because I really dont see it as an RPG at this point.
As for Shimmerman,
So any mods to make the combat a lot less floaty and actions a lot more impactful?
Was implying what I wanted. As in improve the action elements.
Or better yet, turn the game into a turn based isometric RPG with emphasis on character stats and tactics?
Just states what I prefer in RPGs, but not necessarily what I expect TES to become like.
Any mods that add memorable quests?
States that I want quality quests (read: content). Doesnt have to be heavily storydriven either. I just want good content, not something that felt like it took only a few hours and next to no creativity to create.
Any mods to add meaningful choices to the game?
By meaningful choices I was referring to in how you build and equip your character. Not choices you make throughout the story. Something along the lines of Mount&Blade or the Souls games is all I want. I want my choice of weapons, armor and skills to feel like they have an impact on my character, atm in Skyrim, they really feel like they dont.
Any mods to add parties to the game? With Party members having meaningful contributions (maybe even non-combat roles)?
Groups bigger than 2 would have been interesting. And I want the companion system to be fleshed out, because in Skyrim, it was as barebones and uninteresting as it could get. If you do something, do it well.
Any mods which makes levelling actually feel rewarding and not half baked? (Lowering the level cap to 10 or so would be a great start)
When I play a game, I want a game to execute its various elements well. The levelling in Skyrim is an example of a system not done well. Lowering the level cap and speed would make it a lot easier to work on scalability (resulting in more balanced combat wihtout a doubt, since the numbers wont scale as much) and making the levelling feeling more rewarding could both improve the game as an action game and an RPG.
Any mods which makes the game have even the slightest resembelence of balance?
As you can expect, balanced gameplay would make the game more enjoyable as both an action adventure and an RPG. Skyrim was hilariously broken when it came to balance, one of the most unbalanced games I have ever played.
snip
Maroxad
Through the whole thread you're complaining about Skyrim.. Then someone states you can use mods to fix what you don't like about the game..
You then state you want mods which add..
Yeah I think you should not be playing The Elder Scrolls. Obiously you're looking for a very different game. Also all this has nothing to do with the topic title as the topic is about Skryim vs Oblivion.
[QUOTE="Maroxad"]
snip
ShimmerMan
Through the whole thread you're complaining about Skyrim.. Then someone states you can use mods to fix what you don't like about the game..
You then state you want mods which add..
Yeah I think you should not be playing The Elder Scrolls. Obiously you're looking for a very different game. Also all this has nothing to do with the topic title as the topic is about Skryim vs Oblivion.
He said that with mods you could create pretty much the best game ever made. And I implied that even with mods Skyrim could not be the best game ever, because it fails fundamentally as both as an RPG and an action game. Hence the whole reply. Now an Isometric turn based RPG is not a must, but it is the kinds of RPGs I enjoy the most.
Had I mentioned story based choices I would have said something among the lines "Meaningful choices with consequences that properly reflect them". And yes, you have equipment in Skyrim, but you dont really have any choices in these armor sets that stand out from one another. Heavy and Light armor were practically the same (no spellcasting penalty whatsoever in heavy armor and with a high enough sneak, I could sneak around in full heavy armor), and 2 handed weapons and 1 handed weapons didnt feel like they affected my ocmbat style in the slightest and the only differences between maces, axes and swords had a minimal if non-existant influence on your playstyle oh and ranged characters only had one weapon to choose from 2 with DLC (but I cannot comment on that since I havent played the DLC). Magic users had a lot more choice though in combat through mods. But yes, I would like proper consequences for my actoins too, me going around on a killing spree, assaulting the jarl only to tip off my bounty for a minimal fee is dumb beyond belief.
I fail to see how wanting a levelling system that was not completely borked means I want the game to be more like a non-TES game, last I checked with the older TES games, they were around from level 1-20 as opposed to 1-50 like Skyrim. Skyrim is the only one that handed out levels like candy this bad.
I want The Elder Scrolls to be good again, Morrowind was a good game, Oblivion was lame, and Skyrim was lamer.
saying that it fails as an action game pretty much proves your bias and ignorance. Battlezones+dragons mods+increased followers mods+spell packs+gore/decap/killmove mods+core combat changes make it one of the coolest action games ever. I can absolutely agree that the RPG mechanics are not as deep as a game such as BG2 (which seems to be your favorite game ever, it is awsome), but Skyrim modded is on par with next-gen games. Games are supposed to be fun first and that's what it is, non-stop fun. If you are looking for deep RPG elements go play Baldur's Gate. You are asking Skyrim to be what it's not, a character development driven game when it's not, it's a game designed around exploring a world with deep history with interwoven storylines and factional warfare.
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