Had this debate a few times over the years!
It's obviously subjective: people like different things. However, there are a few technical reasons why there were better games for me, back in the day.
On the positive side, Starcraft had an engrossing, well developed storyline. This is not a necessity for a good game, but I've found that my own favourite titles have always had strong plots and characterisations. This allowed the developers to weave an intriguing tale around the three different factions, giving us reasons to love and hate them all, both on and off the battlefield. The effect of this mechanic cannot be understated: when the gameplay mechanics begin to wear thin, the plot keeps us interested and keeps us playing. Storyline and artistic direction are heavily emphasised in every Blizzard title (just look at WoW), and I think those aspects lend a lot of personality to a game like Starcraft which didn't do much that was new, but did what it did very well indeed.
However, other than its superb level of polish, underneath it all the actual game itself was pretty ordinary. Lots of base-building and resource harvesting leading up to the inevitable bum-rush, sprinkled with a few tactical mission-based levels that were heavily scripted to spice up the action a bit, a few lead characters playing out roles on the battlefield: all stuff we'd seen before, even in Blizzard's own Warcraft series. You couldn't select more than 12 units at a time, which meant co-ordinating big strikes became a tricky click-fest. Each unit had heaps of personality, with a bunch of different functions that were upgradeable, but again, nothing new or even very different to what had come before.
Games like Total Annihilation (I'm a big fan) gave us the ability to map as many waypoints as we liked for any unit. I could spend a few minutes telling a construction unit what to do for the next 20 steps, and then leave it to get the job done. I never had to worry about running out of resources, I only had to worry about balancing income against expenditure. To this day, TA has the best resource model I've seen: capturing and holding resources was important to your long term success, but they would never run out, meaning that nuking the enemy required that you outplay him in combat, rather than out-harvest him from a resource perspective. Remember not wanting to waste precious units in SC until you were ready for the big push? In TA you could just build and send, knowing that you could always build more units. Which reminds me, TA also had a nicer queueing system, in that you could queue as many units for a build as you liked. Hundreds even, and just let the factory pump them out. 3D terrain, great explosions, maps that were truly massive and diverse and required you to take totally different strategies in terms of land, sea and air...lots of truly innovative features in a fast-paced RTS classic.
Without getting into too much more detail, the above just serves to illustrate some of the features I feel were vastly better in games other than Starcraft. TA had its own issues, such as vaguely indistinguishable factions and a campaign that was unimaginative and much too long. C&C broke ground with its nicely integrated cinematics and interesting mission design, but fell short in areas like gameplay balance and re-playability. And does anyone remember the gem that was Dark Reign?
We'll never all agree on what the best RTS is, or even was. Games like Powermonger which came out in the early 90s was a great RTS, which I first played on the Amiga, and had a totally different take on gameplay to the now well-established base-building and tactical combat games. Dune 2 made real time strategy accessible to the masses and had phenomenal subject matter to draw from. Warcraft took some of those ideas and injected a great deal of personality into the mix. Starcraft finally gave us Warcraft in space, and some of the most poignant moments in gameplay history (remember how you felt Jim's pain, losing Kerrigan to the Zerg?) in a polished and appealing package that people still actually buy today.
I'm really keen for someone to come up with something new in the RTS space. Some great attempts have been made in the Total War series (awesome stuff) and, to a lesser extent, the newer Warhammer games. Great as it was, the Starcraft formula has been done to death (even before SC itself) and it's time we were treated to something new!
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