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I recommend checking out the Demo to test the performance on your system and also to get an idea what the game is like (because it is nothing like CnC).
Supreme Commander is certainly not the kind of RTS I was looking for (due to huge scope of the game, tactical overview in mini-map style, excessive ressource management etc.), but that's really subjective.
Many other players like it for the exact same features that I do not like...
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I have read somewhere that ther isn't a PC in existence that run SupCom at max graphics and detail on ther largest map. So what coould I expekt from my 888gts, E6600 Core 2 and 2 gid memory..??? I supose quit good, but... have eny of you got a simular PC? brittboxYa you can run it on max and get a pretty constant framerate but don't be surprised if it drops suddenly if you play on the largest map with 7 other players who have close to 1000 units out fighting.
there are plenty of RTS games i'd recommend over supcom, but it's definitely worth playing if only for its uniqueness - assuming you never played TA, anyway
but yeah, it's definitely worth playing... just there's much better out there
once some good mods are out though, supcom might be very awesome - there's a warhammer 40k total conversion i'm keeping an eye on, hoping it'll have made buying the game worthwhile
try the demoÂ
Just beware, sup com requires actual strategy when you're playing the game unlike C&C3.spierdalaj666
:lol:
lol, actual strategy...its a unit spam fest just like 90% of the things out there. And thats ok, man, nothing wrong with being a vanilla RTS so long as the gameplay is rock solid, and Supreme Commader is rock solid. Just dont hype it to be something its not; thats misleading. RTSs that require actual strategy often dont have base building and unit building involved, such as Ground Control, Force 21, and the real-time portions of Total War.
As for the topic creator, I think you would like Supreme Commander. The only difference in terms of gameplay mechanics between it and C&C is that the resource gathering is handled differently (and quite well, I might add) and there are builder units as opposed to a builder structure. There are also naval units which adds a nice spin, but in the end its just another unit you control like a ground unit.
And like everyone else said, make sure you have a dual-core processor. The game is a processor and memory hog, and those two components are far more important than a graphics card. A 6600GT or better will give you fine visuals, but a single core 2.4GHz will turn it into a slide show.
[QUOTE="spierdalaj666"]Just beware, sup com requires actual strategy when you're playing the game unlike C&C3.mrbojangles25
:lol:
lol, actual strategy...its a unit spam fest just like 90% of the things out there. And thats ok, man, nothing wrong with being a vanilla RTS so long as the gameplay is rock solid, and Supreme Commader is rock solid. Just dont hype it to be something its not; thats misleading. RTSs that require actual strategy often dont have base building and unit building involved, such as Ground Control, Force 21, and the real-time portions of Total War.
What I meant by actual strategy is simply that you have a nice balance of air, ground, and sea units that can complement each other well. And yes, the makeup of your armies does influence the type of strategy that you will utilize. I'm not a sup com fanboy and i haven't played TA but i really think that it's a really solid game and you've stated.
While C&C3 is fun in many ways, the key to victory seems to always be air superiority and mammoth tanks. I think that sup com actually allows you to expand your strategies rather than forcing you to resort to using a single strategy regardless of the map that you're playing on.Â
Then again, AOE2 has been one of my favorite RTS's so i shouldn't really comment 8)Â
[QUOTE="mrbojangles25"][QUOTE="spierdalaj666"]Just beware, sup com requires actual strategy when you're playing the game unlike C&C3.spierdalaj666
:lol:
lol, actual strategy...its a unit spam fest just like 90% of the things out there. And thats ok, man, nothing wrong with being a vanilla RTS so long as the gameplay is rock solid, and Supreme Commader is rock solid. Just dont hype it to be something its not; thats misleading. RTSs that require actual strategy often dont have base building and unit building involved, such as Ground Control, Force 21, and the real-time portions of Total War.
What I meant by actual strategy is simply that you have a nice balance of air, ground, and sea units that can complement each other well. And yes, the makeup of your armies does influence the type of strategy that you will utilize. I'm not a sup com fanboy and i haven't played TA but i really think that it's a really solid game and you've stated.
While C&C3 is fun in many ways, the key to victory seems to always be air superiority and mammoth tanks. I think that sup com actually allows you to expand your strategies rather than forcing you to resort to using a single strategy regardless of the map that you're playing on.Â
Then again, AOE2 has been one of my favorite RTS's so i shouldn't really comment 8)Â
Ah, didnt think of it that way. I suppose diversity among units could be thought of as strategy. I too noticed that, sometimes different players would focus on one thing while others would not focus on the counter. So a guy focusing on his air force could get a swarm of bombers ready while the opponent would totally forget about air defense or his own air force and get wiped out.
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