just beat crysis *possible spoilers*

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levi895

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#1 levi895
Member since 2005 • 1235 Posts

And man did I love that game but sheesh...talk about halo 2 sized epic cliff hanger of an ending! I mean halo 2 = "sir finishing this" crysis = "we're going back in". Wish it would have had a little more length to the campaign but the replayability seems pretty high.

So what did every one else think about the ending. (shut up I know I'm late)

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gregbmil

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#2 gregbmil
Member since 2004 • 2703 Posts
I know what you mean. I just finished it yesterday, and yeah at the end Nomad says "were going back in" and you actually land and get out of the ship. Then it ends (WTH ya know). Well at least that means there's gonna be a part 2
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mfsa

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#3 mfsa
Member since 2007 • 3328 Posts

I think it was a perfect multi-part story ending.

It worked as a self-contained story, the primary plot thread was concluded (we defeated the aliens on Earth), it left some plot threads open (returning to the island) while also starting a new plot thread, possibly for part 3 (the alien distress signal sent into space).

That's a perfect story trifecta in my opinion. A conclusion, an immediate cliffhanger and a suggestion of things to come further down the path. The writers of The Matrix could take a lesson from the Crysis devs on how to handle a multi-part story. But besides the ending, which was handled well, I think the story in general, and its presentation, were pretty bad.

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levi895

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#4 levi895
Member since 2005 • 1235 Posts

I think it was a perfect multi-part story ending.

It worked as a self-contained story, the primary plot thread was concluded (we defeated the aliens on Earth), it left some plot threads open (returning to the island) while also starting a new plot thread, possibly for part 3 (the alien distress signal sent into space).

That's a perfect story trifecta in my opinion. A conclusion, an immediate cliffhanger and a suggestion of things to come further down the path. The writers of The Matrix could take a lesson from the Crysis devs on how to handle a multi-part story. But besides the ending, which was handled well, I think the story in general, and its presentation, were pretty bad.

mfsa

I'm not saying the ending was bad...I'm just saying I want to know what happens next right now! And though I will agree that it was in no way amazing (story wise) there was something about it that took me in and made me (by the end) want more.

Crytek needs to take a lesson from Valve in character development though, you don't ever really feel anything for the characters in Crysis like you do in some other games (AKA HL2).

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gamerguy845

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#5 gamerguy845
Member since 2007 • 2074 Posts

I think it was a perfect multi-part story ending.

It worked as a self-contained story, the primary plot thread was concluded (we defeated the aliens on Earth), it left some plot threads open (returning to the island) while also starting a new plot thread, possibly for part 3 (the alien distress signal sent into space).

That's a perfect story trifecta in my opinion. A conclusion, an immediate cliffhanger and a suggestion of things to come further down the path. The writers of The Matrix could take a lesson from the Crysis devs on how to handle a multi-part story. But besides the ending, which was handled well, I think the story in general, and its presentation, were pretty bad.

mfsa

I agree 100 % with that. It makes me really wonder what's going to happen next, but I am still satisifed that I killed the

*possible spoilers*

big Alien Boss thing

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mo0ksi

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#6 mo0ksi
Member since 2007 • 12337 Posts
A lot of people fail to understand that Crysis is supposed to be a trilogy. That ending was great for it being the conclusion of the first part despite the story being relatively weak. I seen the cliffhanger ending coming because I know this is part 1 of 3.
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levi895

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#7 levi895
Member since 2005 • 1235 Posts
Do you know what the dev cycle is suppose to look like, I mean they have the enigine down so 2-3 years you think?
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TheCrazed420

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#8 TheCrazed420
Member since 2003 • 7661 Posts

I think it was a perfect multi-part story ending.

It worked as a self-contained story, the primary plot thread was concluded (we defeated the aliens on Earth), it left some plot threads open (returning to the island) while also starting a new plot thread, possibly for part 3 (the alien distress signal sent into space).

That's a perfect story trifecta in my opinion. A conclusion, an immediate cliffhanger and a suggestion of things to come further down the path. The writers of The Matrix could take a lesson from the Crysis devs on how to handle a multi-part story. But besides the ending, which was handled well, I think the story in general, and its presentation, were pretty bad.

mfsa

Woah woah now. The Wachowski brothers might not have made a great trilogy, but the end of The Matrix and the first film as a whole was pure brilliance. To compare it to summer Blockbuster Crysis is blasphemy. :P Until we see how Crysis 2/3 work out, lets not jump to any crazy conclusions.

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levi895

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#9 levi895
Member since 2005 • 1235 Posts
[QUOTE="mfsa"]

I think it was a perfect multi-part story ending.

It worked as a self-contained story, the primary plot thread was concluded (we defeated the aliens on Earth), it left some plot threads open (returning to the island) while also starting a new plot thread, possibly for part 3 (the alien distress signal sent into space).

That's a perfect story trifecta in my opinion. A conclusion, an immediate cliffhanger and a suggestion of things to come further down the path. The writers of The Matrix could take a lesson from the Crysis devs on how to handle a multi-part story. But besides the ending, which was handled well, I think the story in general, and its presentation, were pretty bad.

TheCrazed420

Woah woah now. The Wachowski brothers might not have made a great trilogy, but the end of The Matrix and the first film as a whole was pure brilliance. To compare it to summer Blockbuster Crysis is blasphemy. :P Until we see how Crysis 2/3 work out, lets not jump to any crazy conclusions.

I think he was more refering to the fact that The first matrix was in no way set up to become a trilogy.

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mfsa

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#10 mfsa
Member since 2007 • 3328 Posts

Do you know what the dev cycle is suppose to look like, I mean they have the enigine down so 2-3 years you think?levi895

I don't think there's any info out except that Crysis has been confirmed as a trilogy, but yeah, I think 2-3 years is reasonable given that they will be using Cry Engine 2 for the second game if not both of them.

It wouldn't surprise me if we see the game revealed late this year, with a release late 2009 or early 2010. But that is just my personal prediction. They could just as easily spend five years making it.

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levi895

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#11 levi895
Member since 2005 • 1235 Posts

[QUOTE="levi895"]Do you know what the dev cycle is suppose to look like, I mean they have the enigine down so 2-3 years you think?mfsa

I don't think there's any info out except that Crysis has been confirmed as a trilogy, but yeah, I think 2-3 years is reasonable given that they will be using Cry Engine 2 for the second game if not both of them.

It wouldn't surprise me if we see the game revealed late this year, with a release late 2009 or early 2010. But that is just my personal prediction. They could just as easily spend five years making it.

I guess STALKER: clear sky and maybe Far cry 2 will be able to hold me off as far as my need for graphicaly rediculous FPS games go.

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mfsa

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#12 mfsa
Member since 2007 • 3328 Posts
[QUOTE="mfsa"]

I think it was a perfect multi-part story ending.

It worked as a self-contained story, the primary plot thread was concluded (we defeated the aliens on Earth), it left some plot threads open (returning to the island) while also starting a new plot thread, possibly for part 3 (the alien distress signal sent into space).

That's a perfect story trifecta in my opinion. A conclusion, an immediate cliffhanger and a suggestion of things to come further down the path. The writers of The Matrix could take a lesson from the Crysis devs on how to handle a multi-part story. But besides the ending, which was handled well, I think the story in general, and its presentation, were pretty bad.

TheCrazed420

Woah woah now. The Wachowski brothers might not have made a great trilogy, but the end of The Matrix and the first film as a whole was pure brilliance. To compare it to summer Blockbuster Crysis is blasphemy. :P Until we see how Crysis 2/3 work out, lets not jump to any crazy conclusions.

I entirely agree, I was actually talking about the second film - the way it just... ends. I know it's unfair to compare a first part with a second part, but the same principles apply. They could have set it up so there were some meaningful conclusions - because as it stands, there's no real point in watching the second Matrix film (I could end my sentence here!) without also watching the third, while the first film (a masterpiece without equal) works as a stand-alone while also serving as the first part of a multiple-part story, which is what I was getting at.

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crucifine

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#13 crucifine
Member since 2003 • 4726 Posts
Whoever said they need to take character development lessons from Valve hit the nail on the head. Those characters were barely even one-dimensional. I understand that it's an action game, but there is more depth in a Michael Bay movie. You've pretty much got to have cardboard cut-outs to be worse than that.
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vash47

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#14 vash47
Member since 2007 • 2171 Posts
I honestly didn't expect a great ending, when I saw the credits, I felt happy for the gameplay, not the story because I didn't really pay atention to it.