[QUOTE="slvrraven9"] i agree, its mostly....well, only composed of figuring out which wall to put the portal on, which wall launches you where and thats about it. you see an angular wall and you (granted youre pretty into the game) can figure out pretty much that the stage required some kind of portal launching. the formula for solving the stages was much more baisic. P2 is a little less forgiving as far as the complexity of the puzzles based on my knowlege of the two....James00715
Yes, but Portal 1 had challenge modes for most of the levels. These challenges things would be changed around like an extra wall in the way or the wall surface changed. Challenges in Portal 1 were on par with Portal 2 levels. Levels in Portal 1 could also be completed in multiple ways. The way you solved a puzzle could many times be very different than someone else. Portal 2 has none of that. The way you solve a level is pretty much the same as the way everyone solves it. However, with the Portal 2 free DLC, maybe it will be on par with player creativity. I'm still waiting on the dlc to see if I want to buy the game. (beat it at a friends house)
well see the handfull of challenge modes (most of which were good but not much more challenging than the original levels, except for the last few) cant really compare to the way P2 forces you to think about the things you can do with Portals but even then you arent really comparing the original game to the original game with the original portal DLC.
in P2 its not simply about walking through a portal to get here or there. Portal did a wonderful job of getting people to think with portals but P2 expands upon that logic by adding new elements to cause you to think differently about placement and environment interaction. to put it simply, like i was saying before, after some training, players began to associate objects with mechanics. Baoces designated a nearby button, angled conrete slabs indicated flinging was in order. baisicly the world was a series of contraints telling you what you could and couldnt do which left the opportunity for experimentation very narrow. you place a portal here and couldnt place a portal there. pretty much in a lot of ways it was it was a cery binary interaction with the world whereas in P2 the walls and surfaces and objects have a bunch of different states down to the surfaces themselves being able to be changed...it gives the player new ways to think.
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