Killing Floor - Epic

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Gamartto

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#51 Gamartto
Member since 2003 • 1987 Posts

I DIDNT because I am teh best Sorry no hell on earth, that's new, and my game keeps crashing after the new updates http://3dslice.net/picturestest/plog-content/images/plogger-test-collection/random-garbage/solingpetriarchonsuicidal.jpg I have loads more on my xfire profile, I am the best KF player ever, same for CSS.
Do not ever try to play with me, you will hold me back. There are only a select few people who are as leet as me.

JigglyWiggly_

I'm sure you have that screenshot framed because you always post it when there's a KF thread. Hilarius and kinda sad actually.

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Litchie

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#52 Litchie
Member since 2003 • 36051 Posts

Since discussion about Killing Floor usually ends up in L4D vs. KF, I'll have to say that L4D >>>>>>>> Killing Floor. I do like the game, though. It's fun, but it's really repetitive. Even more so than L4D.

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biggest_loser

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#53 biggest_loser
Member since 2007 • 24508 Posts

[QUOTE="Elann2008"]Because Valve games are actually very good. You can say the same thing about Bungie, BioWare, or Epic Games. DigitalExile

And Left 4 Dead was an extremely repetitive game with extremely limited gameplay. The first horde rush in the first 5 minutes of play will represent the rest of the entire game across multiple maps - hell across multiple GAMES because Left 4 Dead 2 was a clone of the first game. From a gameplay standpoint Left 4 Dead has no unique situations because of the so called dynamic AI Director. Because of the way it works, spawning constant zombie attacks it's always the same thing.

In my first 10 minutes of play I realised I'd seen all there was to offer and stopped playing and realised I wasted my money. Luckily someone elsem bought me Left 4 Dead 2, but it was still just as boring. Took me less than 5 minutes to realise what I'd experience.

And honestly, all I can get from people is "Valve" and "Zombies" as to why the L4D series is great and neither of those sells it for me.

Firstly, L4D2 is not a clone of the first game. It is a sequel, so of course its going to have the same feel. Its tactically completely different (and superior) because of the new infected and the shape of the level design, which means that you can't stack up against walls together in a single group.

Secondly, Left 4 Dead 1/2 has variety in its level design: you can't tell me that escaping from a burning building and trying to get across the ledges of windows is the same as filling up a car in a mall, or racing through a swamp or on a roller coaster.

The AI Director makes subtle changes like catering to which weapons you have at the start, or some times throwing more infected at you if you have a large lead in versus or even a tank at the beginning of a level.

And thats not even mentioning the set plays and trick shots that you can come up with in Versus.

Thats why its great. If Valve made a bad game I'd be right on it!

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SkullShooter17

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#54 SkullShooter17
Member since 2010 • 199 Posts

[QUOTE="DigitalExile"]

[QUOTE="Elann2008"]Because Valve games are actually very good. You can say the same thing about Bungie, BioWare, or Epic Games. biggest_loser

And Left 4 Dead was an extremely repetitive game with extremely limited gameplay. The first horde rush in the first 5 minutes of play will represent the rest of the entire game across multiple maps - hell across multiple GAMES because Left 4 Dead 2 was a clone of the first game. From a gameplay standpoint Left 4 Dead has no unique situations because of the so called dynamic AI Director. Because of the way it works, spawning constant zombie attacks it's always the same thing.

In my first 10 minutes of play I realised I'd seen all there was to offer and stopped playing and realised I wasted my money. Luckily someone elsem bought me Left 4 Dead 2, but it was still just as boring. Took me less than 5 minutes to realise what I'd experience.

And honestly, all I can get from people is "Valve" and "Zombies" as to why the L4D series is great and neither of those sells it for me.

Firstly, L4D2 is not a clone of the first game. It is a sequel, so of course its going to have the same feel. Its tactically completely different (and superior) because of the new infected and the shape of the level design, which means that you can't stack up against walls together in a single group.

Secondly, Left 4 Dead 1/2 has variety in its level design: you can't tell me that escaping from a burning building and trying to get across the ledges of windows is the same as filling up a car in a mall, or racing through a swamp or on a roller coaster.

The AI Director makes subtle changes like catering to which weapons you have at the start, or some times throwing more infected at you if you have a large lead in versus or even a tank at the beginning of a level.

And thats not even mentioning the set plays and trick shots that you can come up with in Versus.

Thats why its great. If Valve made a bad game I'd be right on it!

There are no tactics in L4D, nor is there diversity. Like I said before, it's about running to the safe room, where is the diversity? More enemies? So? Melee weapons? Should have been there from the start. Good maps? KF has a map editor, which means the whole community has the chance to make new maps, so don't get me started. Difficulty? Left 4 Dead has none.
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biggest_loser

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#55 biggest_loser
Member since 2007 • 24508 Posts

There are no tactics in L4D, nor is there diversity. Like I said before, it's about running to the safe room, where is the diversity? More enemies? So? Melee weapons? Should have been there from the start. Good maps? KF has a map editor, which means the whole community has the chance to make new maps, so don't get me started. Difficulty? Left 4 Dead has none.SkullShooter17

No tactics or diversity? You must be kidding me right?

Have you ever played Versus? Timing is critical for all the special infected to work together. Attacking one out is a failure.

The diversity comes from the environments and the challenges these possess. Running up roller coasters, fueling up a car, turning alarms off, escaping a fallen bridge. These are all physical challenges that have to be played differently with your team mates and timed accordingly.

The maps are perfectly designed for the special infected. You see this best in Versus. Bits of debris or furniture placed so you can spot in particular spots. Its meticulous. Special death incaps as well.

You think there's no difficulty? Well I'll add you on Steam and we can play some Versus if you like. I'm in Australia though.

Always up for the challenge ol' boy!PS: How many hours of the game have you played? I've played over 800.

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lrsp

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#56 lrsp
Member since 2005 • 769 Posts
I will definitely agree to playing KF more than L4D. I don't hate L4D but KF just makes me feel better. Seeing a zombie/monster's head blowup in front of my screen makes me feel better rewarded than in L4D. It is actually more nerve wrecking to know that a mob of monsters are coming for you no matter where on the map you are. I've run out of ammo in the middle of a serious fight before and it feels more scary in KF. Rarely happens in L4D, there's usually ammo everywhere. The weapons also feel more satisfying to fire too. Some people say it has outdated graphics but it is still so much fun at times.
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KHAndAnime

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#57 KHAndAnime
Member since 2009 • 17565 Posts
Killing Floor is great. Left 4 Dead 2 is the more tactical and diverse game though. But hey, one game is a budget game and the other isn't. Go figure.
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JigglyWiggly_

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#58 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="SkullShooter17"][QUOTE="skrat_01"]Killed the Patriarch, solo, only with a knife during the release build - no achievement given.

Aw yeah

Ragingbear505

All I see is you in a cage with a knife, and the Patriarch standing above you LOL Oh and by the way, by default, at the start of the game, you would have 1 block of weight, you have five. What does that mean? You have a rifle on you :|



He said, only with a knife, indicating he only used a knife. Just because he's holding a rifle doesn't mean he used it.

Suicidal difficulty? I think not. Go back in your corner.

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JigglyWiggly_

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#59 JigglyWiggly_
Member since 2009 • 24625 Posts

Framed? Sure, it;s on my webserver, I got plogger running on it, might as well use it

http://3dslice.net/picturestest/index.php?level=album&id=2

Here's some moar

Here's me dead due to me being way better, but unfortunately I have my limits, I cannot kill 6 people's worth of zombies myself

Here's me winning as usual

Here is me suicidaling with my friend

Here is me having a lot of kills

Note all of these are on suicidal difficulty, I have loads more

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DigitalExile

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#60 DigitalExile
Member since 2008 • 16046 Posts

Firstly, L4D2 is not a clone of the first game. It is a sequel, so of course its going to have the same feel. Its tactically completely different (and superior) because of the new infected and the shape of the level design, which means that you can't stack up against walls together in a single group.

Secondly, Left 4 Dead 1/2 has variety in its level design: you can't tell me that escaping from a burning building and trying to get across the ledges of windows is the same as filling up a car in a mall, or racing through a swamp or on a roller coaster.

The AI Director makes subtle changes like catering to which weapons you have at the start, or some times throwing more infected at you if you have a large lead in versus or even a tank at the beginning of a level.

And thats not even mentioning the set plays and trick shots that you can come up with in Versus.

Thats why its great. If Valve made a bad game I'd be right on it!

biggest_loser

There's a big difference between feeling the same and offering something new. Your claims of "tactics" are ridiculous. The new infected are more or less the same as the old ones. Jockeys are just Hunters and that acid girl is basically a boomer. I don't think "don't step in green stuff" constitutes as a tactic. Left 4 Dead also has little variety - granted, it's more than Killing Floor; I honestly don't think going from point A to B (the same as any map) and then flipping a switch vs filling up a car is any different because in the end you just end up fighting off a wave of enemies which you already did going from point A - B.

Those "subtle" changes in the AI director are pointless when each and every horde attack feels the same. And what's the difference between being attacked by a zpecial zombie at one point versus another? Almost nil, except that if there's a cliff you may die instantly. Each and every single round of Left 4 Dead feels exactly the same as the last because it's the same thing over and over. I'm not saying Killing Floor is any better in that regard, but in Killing Floor I feel the game getting progressively more difficult, i need to watch my ammo count and hope I have enough money to buy armour and better guns/ammo. Left 4 Dead can be completed just by running through a map.

The diversity comes from the environments and the challenges these possess. Running up roller coasters, fueling up a car, turning alarms off, escaping a fallen bridge. These are all physical challenges that have to be played differently with your team mates and timed accordingly.

biggest_loser

This hardly requires tactics.

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biggest_loser

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#61 biggest_loser
Member since 2007 • 24508 Posts

There's a big difference between feeling the same and offering something new. Your claims of "tactics" are ridiculous. The new infected are more or less the same as the old ones. Jockeys are just Hunters and that acid girl is basically a boomer. I don't think "don't step in green stuff" constitutes as a tactic.

Left 4 Dead also has little variety - granted, it's more than Killing Floor; I honestly don't think going from point A to B (the same as any map) and then flipping a switch vs filling up a car is any different because in the end you just end up fighting off a wave of enemies which you already did going from point A - B.

DigitalExile

The new infected are not the same. In L4D1 people could stack against the walls and the infected would have no chance. The new infected are designed specifically to counter that.

Jockey's are not the same as Hunters. They are designed to pull the survivors from one another. A Hunter only pins them.

The tactics are developed from how you use these new specials collectively. You could pounce one by himself yes. But its far more effective to pounce and then have a team mate to spit on him at the same time. Or while everyone is boomed send in a jockey or charge them when they cannot see.

The tactics are developed through how you work together but also your timing.

There is plenty of variety based on the level design in conjunction with the task you are given.

It is all point A to B but isn't that any FPS? You always have a destination.

Filling up the car for example asks whether to separate your group or to go up all together. Throwing down cans is quicker but you are also more vulnerable because you are split up.

Will you race towards the safe room at the Carnival to stop the horde? Or switch off the button?

If a team mate falls over the edge of a bridge will you go back for them or should you just get the remaining points?

These are the sort of situations that the game presents to you and never answers for you and the types of environments make these questions increasingly difficult. You could be stuck up the top of the atrium and it will take too long for team mates to rescue you. You could be charged off the bridge.

You could be overcome by the horde trying to reach the door to shut them off. Your team might not see you well enough in the rain.

Those "subtle" changes in the AI director are pointless when each and every horde attack feels the same. And what's the difference between being attacked by a zpecial zombie at one point versus another? Almost nil, except that if there's a cliff you may die instantly. Each and every single round of Left 4 Dead feels exactly the same as the last because it's the same thing over and over. I'm not saying Killing Floor is any better in that regard, but in Killing Floor I feel the game getting progressively more difficult, i need to watch my ammo count and hope I have enough money to buy armour and better guns/ammo. Left 4 Dead can be completed just by running through a map.DigitalExile

Specific spots, combined with infected types, can change a match. You take the first Dead Centre map. That first window is adept at destroying teams if you know how. The combination of a smoker pulling people off the ledge and then another infected type countering the other humans is a must.


Attacking the instant death spots is one thing but you can't just rely solely on those. You have to wait till Survivors are also confined in spaces or separated. If someone rushes ahead its best to use a hunter to take them down quickly before their team can arrive. If they are clustered together you're better off using a boomer or spitter.


The game makes sure that you never have 4 incapping infected in a row so that you can end a game instantly. This means that you will always have to find a way to separate teams but having said that, there is a special for every occasion!

The reason why I said that the physical challenges of the level design require tactics is because you need to know when Specials are NOT in position.

You could risk clustering up together if you knew a spitter was dead or running ahead on the coaster if all the infected were down for example.

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JigglyWiggly_

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#62 JigglyWiggly_
Member since 2009 • 24625 Posts
Yes we know L4D is a toal noob game that requires no FPS skill. KF is where it's at. I know this because my friend who I toally pwn him in UT3 and CSS does better in L4d because he sticks with his team while I am busy soling the level and getting killed. KF I can do w/e I want cause I pwn.
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redneckdouglas

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#63 redneckdouglas
Member since 2005 • 2977 Posts

Melee is da best! Until you fight the boss. :P

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skrat_01

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#64 skrat_01
Member since 2007 • 33767 Posts

If its so easy why expect an achievement for it?

firefluff3
Oh I never said it was easy, just time consuming. [QUOTE="SkullShooter17"] All I see is you in a cage with a knife, and the Patriarch standing above you LOL Oh and by the way, by default, at the start of the game, you would have 1 block of weight, you have five. What does that mean? You have a rifle on you :|

Means I had a Winchester which had ran out of ammo. Half an hour later I had actually killed it with a knife Though in all fairness that cage was the only reason I could actually do it and survive.
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Threesixtyci

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#65 Threesixtyci
Member since 2006 • 4451 Posts

Yes we know L4D is a toal noob game that requires no FPS skill. KF is where it's at. I know this because my friend who I toally pwn him in UT3 and CSS does better in L4d because he sticks with his team while I am busy soling the level and getting killed. KF I can do w/e I want cause I pwn.JigglyWiggly_
Heh. The only thing that proves is that you don't work well with others (and giving the constant spamming I'm not surprised) L4D is about watching the other guy's back. While the typical FPS-MP games are about how quick can you headshot the bouncing head, while running around like a chicken without one, yourself.

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SkullShooter17

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#66 SkullShooter17
Member since 2010 • 199 Posts

[QUOTE="JigglyWiggly_"]Yes we know L4D is a toal noob game that requires no FPS skill. KF is where it's at. I know this because my friend who I toally pwn him in UT3 and CSS does better in L4d because he sticks with his team while I am busy soling the level and getting killed. KF I can do w/e I want cause I pwn.Threesixtyci

Heh. The only thing that proves is that you don't work well with others (and giving the constant spamming I'm not surprised) L4D is about watching the other guy's back. While the typical FPS-MP games are about how quick can you headshot the bouncing head, while running around like a chicken without one, yourself.

If you don't watch each other's back in Killing Floor, you're getting nowhere.

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Threesixtyci

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#67 Threesixtyci
Member since 2006 • 4451 Posts

[QUOTE="Threesixtyci"]

[QUOTE="JigglyWiggly_"]Yes we know L4D is a toal noob game that requires no FPS skill. KF is where it's at. I know this because my friend who I toally pwn him in UT3 and CSS does better in L4d because he sticks with his team while I am busy soling the level and getting killed. KF I can do w/e I want cause I pwn.SkullShooter17

Heh. The only thing that proves is that you don't work well with others (and giving the constant spamming I'm not surprised) L4D is about watching the other guy's back. While the typical FPS-MP games are about how quick can you headshot the bouncing head, while running around like a chicken without one, yourself.

If you don't watch each other's back in Killing Floor, you're getting nowhere.

Tell that to him....
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SkullShooter17

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#68 SkullShooter17
Member since 2010 • 199 Posts

[QUOTE="SkullShooter17"]

[QUOTE="Threesixtyci"] Heh. The only thing that proves is that you don't work well with others (and giving the constant spamming I'm not surprised) L4D is about watching the other guy's back. While the typical FPS-MP games are about how quick can you headshot the bouncing head, while running around like a chicken without one, yourself.

Threesixtyci

If you don't watch each other's back in Killing Floor, you're getting nowhere.

Tell that to him....

LOL Well said :D