There's a big difference between feeling the same and offering something new. Your claims of "tactics" are ridiculous. The new infected are more or less the same as the old ones. Jockeys are just Hunters and that acid girl is basically a boomer. I don't think "don't step in green stuff" constitutes as a tactic.
Left 4 Dead also has little variety - granted, it's more than Killing Floor; I honestly don't think going from point A to B (the same as any map) and then flipping a switch vs filling up a car is any different because in the end you just end up fighting off a wave of enemies which you already did going from point A - B.
DigitalExile
The new infected are not the same. In L4D1 people could stack against the walls and the infected would have no chance. The new infected are designed specifically to counter that.
Jockey's are not the same as Hunters. They are designed to pull the survivors from one another. A Hunter only pins them.
The tactics are developed from how you use these new specials collectively. You could pounce one by himself yes. But its far more effective to pounce and then have a team mate to spit on him at the same time. Or while everyone is boomed send in a jockey or charge them when they cannot see.
The tactics are developed through how you work together but also your timing.
There is plenty of variety based on the level design in conjunction with the task you are given.
It is all point A to B but isn't that any FPS? You always have a destination.
Filling up the car for example asks whether to separate your group or to go up all together. Throwing down cans is quicker but you are also more vulnerable because you are split up.
Will you race towards the safe room at the Carnival to stop the horde? Or switch off the button?
If a team mate falls over the edge of a bridge will you go back for them or should you just get the remaining points?
These are the sort of situations that the game presents to you and never answers for you and the types of environments make these questions increasingly difficult. You could be stuck up the top of the atrium and it will take too long for team mates to rescue you. You could be charged off the bridge.
You could be overcome by the horde trying to reach the door to shut them off. Your team might not see you well enough in the rain.
Those "subtle" changes in the AI director are pointless when each and every horde attack feels the same. And what's the difference between being attacked by a zpecial zombie at one point versus another? Almost nil, except that if there's a cliff you may die instantly. Each and every single round of Left 4 Dead feels exactly the same as the last because it's the same thing over and over. I'm not saying Killing Floor is any better in that regard, but in Killing Floor I feel the game getting progressively more difficult, i need to watch my ammo count and hope I have enough money to buy armour and better guns/ammo. Left 4 Dead can be completed just by running through a map.DigitalExile
Specific spots, combined with infected types, can change a match. You take the first Dead Centre map. That first window is adept at destroying teams if you know how. The combination of a smoker pulling people off the ledge and then another infected type countering the other humans is a must.
Attacking the instant death spots is one thing but you can't just rely solely on those. You have to wait till Survivors are also confined in spaces or separated. If someone rushes ahead its best to use a hunter to take them down quickly before their team can arrive. If they are clustered together you're better off using a boomer or spitter.
The game makes sure that you never have 4 incapping infected in a row so that you can end a game instantly. This means that you will always have to find a way to separate teams but having said that, there is a special for every occasion!
The reason why I said that the physical challenges of the level design require tactics is because you need to know when Specials are NOT in position.
You could risk clustering up together if you knew a spitter was dead or running ahead on the coaster if all the infected were down for example.
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