[QUOTE="GodLovesDead"][QUOTE="_Memento_"][QUOTE="fatshodan"]Why should it cost half as much as some linear ten hour game?
_Memento_
Because, regardless of whether or not you'll find 100+ hours of enjoyment with the game, the game essentially amounts to killing wave after wave of zombies. Why should a game that basically rehashes the same one hour of gameplay (which isn't particularly exciting to begin with) cost the same as much as a game that offers an interesting, compelling and varied 10 hour experience?
Varied eh. Gears of War has just about zero variety. You duck behind objects and shoot at waves of locusts for the whole game. Ended up AAA. Costed $60. One of 100s of examples too.
GoW has the following:
- Campaign with several different sequences (vehicle, kryll, boos fights) with several different types of enemies in several different environments.
- Co op mode
- FFA versus and Team versus game modes across a decent number of maps.
How is that the same compared to shooting endless waves of zombies on a small selection of maps? Not that Gears of War is a shining example of variety or anything, but even a fairly derivative game like Gears of War manages to offer more than this piece of crap trying to pass off as a full-priced game.
So, all Left 4 Dead needs is some badly done 5 minute vehicle sections and sections with no enemies whatsoever and you'll be happy? Sheesh.
Thankfully, Left 4 Dead is leaving out things that aren't fun. It has the action. It has the boss fights. It has the cooperative and competitive multiplayer. And since when is 25 missions a small selection? Seems large enough to me. Quit passing off Left 4 Dead as some small coop zombie fest with few maps and few things to do. It's bigger than most games out there.
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