Left4Dead; Pricey...

  • 123 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for xNJN
xNJN

1374

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 xNJN
Member since 2006 • 1374 Posts

I think $49.99 for Left4Dead is way too much. It's just a mod for the source engine (and you can not argue that, as is half life 2). I think it would have been much more reasonable at $29.99.

They could have atleast made extra puzzles for Portal, or a double class release for TF2; no, just L4D that's a little too pricey. I'll wait until they lower the price.

Avatar image for AlIegro
AlIegro

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 AlIegro
Member since 2007 • 58 Posts
Come to Australia where new games are $100 :?. And yeah I think it's a bit overpriced seeing as TF2 is $20, but I think that the Orange Box just made us all spoilt.
Avatar image for xNJN
xNJN

1374

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 xNJN
Member since 2006 • 1374 Posts
I don't think so, all of those games were mods. Orange box was a deal, yes, but not as much as you think.
Avatar image for fatshodan
fatshodan

2886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 fatshodan
Member since 2008 • 2886 Posts

It's just a mod for the source engine (and you can not argue that, as is half life 2).xNJN

Yeah, I can. Watch me. By your rationale, any game that uses the same engine as any other game is a mod, right? So... Call of Duty is a Quake 3 mod, right? BioShock is an Unreal Tournament 3 mod, right? Vampire the Masquerade Bloodlines is a Half Life 2 mod, right? I mean, they're made in the same engine, so they're mods? Right?

Wrong. They are completely different games made in the same engine. Left 4 Dead is very much its own game and it has absolutely nothing to do with Half Life 2 at all.

I think it would have been much more reasonable at $29.99.xNJN

I don't. I'm gonna get hundreds of hours of awesome enjoyment out of the game. Why should it cost half as much as some linear ten hour game? They're also going to offer regular free updates after release, like TF2. Most linear games that cost twice as much barely even get patches, never mind content updates.

I'll wait until they lower the price.xNJN

Your loss.

Avatar image for dunnedlor
dunnedlor

255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#5 dunnedlor
Member since 2005 • 255 Posts
Actually they added tonnes of features such as the director. That would of taken so long to code it would of been redicilous.
Avatar image for Nikalai_88
Nikalai_88

1755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Nikalai_88
Member since 2006 • 1755 Posts

It feels high because its only a multiplayer game and it costs significantly higher than Valve's past mp only offerings. Also is it only getting 4 maps? Or will there be more? Because to me 4 maps is not OK at a full game price tag.

Avatar image for deactivated-5c20477a5e387
deactivated-5c20477a5e387

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 deactivated-5c20477a5e387
Member since 2003 • 4291 Posts

Why should it cost half as much as some linear ten hour game?

fatshodan

Because, regardless of whether or not you'll find 100+ hours of enjoyment with the game, the game essentially amounts to killing wave after wave of zombies. Why should a game that basically rehashes the same one hour of gameplay (which isn't particularly exciting to begin with) cost the same as much as a game that offers an interesting, compelling and varied 10 hour experience?

Avatar image for deactivated-5c20477a5e387
deactivated-5c20477a5e387

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 deactivated-5c20477a5e387
Member since 2003 • 4291 Posts

Actually they added tonnes of features such as the director. That would of taken so long to code it would of been redicilous.dunnedlor

Huzzah for level scaling!

Avatar image for Jodan77
Jodan77

2567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#9 Jodan77
Member since 2005 • 2567 Posts

/thread fails

Stop Complaining. I would of paid $100 for Left 4 Dead, at $45 its a steal right now.

Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#10 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="fatshodan"]

Why should it cost half as much as some linear ten hour game?

_Memento_

Because, regardless of whether or not you'll find 100+ hours of enjoyment with the game, the game essentially amounts to killing wave after wave of zombies. Why should a game that basically rehashes the same one hour of gameplay (which isn't particularly exciting to begin with) cost the same as much as a game that offers an interesting, compelling and varied 10 hour experience?

Varied eh. Gears of War has just about zero variety. You duck behind objects and shoot at waves of locusts for the whole game. Ended up AAA. Costed $60. One of 100s of examples too.

Avatar image for Franko_3
Franko_3

5729

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#11 Franko_3
Member since 2003 • 5729 Posts
50$ is a bit pricey, but it looks like they are going to pull the heck of a profit on this game anyway (considering most sale are on steam). I will wait a bit before buying it (steam holiday sale most likely), it doesn't look like something that I would play for a long time. (too repetitive)
Avatar image for -Origin-
-Origin-

1816

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#12 -Origin-
Member since 2007 • 1816 Posts

[QUOTE="xNJN"] It's just a mod for the source engine (and you can not argue that, as is half life 2).fatshodan

Yeah, I can. Watch me.

hahahaha i loved reading that xD

Avatar image for deactivated-5c20477a5e387
deactivated-5c20477a5e387

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 deactivated-5c20477a5e387
Member since 2003 • 4291 Posts
[QUOTE="_Memento_"][QUOTE="fatshodan"]

Why should it cost half as much as some linear ten hour game?

GodLovesDead

Because, regardless of whether or not you'll find 100+ hours of enjoyment with the game, the game essentially amounts to killing wave after wave of zombies. Why should a game that basically rehashes the same one hour of gameplay (which isn't particularly exciting to begin with) cost the same as much as a game that offers an interesting, compelling and varied 10 hour experience?

Varied eh. Gears of War has just about zero variety. You duck behind objects and shoot at waves of locusts for the whole game. Ended up AAA. Costed $60. One of 100s of examples too.

GoW has the following:

- Campaign with several different sequences (vehicle, kryll, boos fights) with several different types of enemies in several different environments.

- Co op mode

- FFA versus and Team versus game modes across a decent number of maps.

How is that the same compared to shooting endless waves of zombies on a small selection of maps? Not that Gears of War is a shining example of variety or anything, but even a fairly derivative game like Gears of War manages to offer more than this piece of crap trying to pass off as a full-priced game.

Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#14 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="GodLovesDead"][QUOTE="_Memento_"][QUOTE="fatshodan"]

Why should it cost half as much as some linear ten hour game?

_Memento_

Because, regardless of whether or not you'll find 100+ hours of enjoyment with the game, the game essentially amounts to killing wave after wave of zombies. Why should a game that basically rehashes the same one hour of gameplay (which isn't particularly exciting to begin with) cost the same as much as a game that offers an interesting, compelling and varied 10 hour experience?

Varied eh. Gears of War has just about zero variety. You duck behind objects and shoot at waves of locusts for the whole game. Ended up AAA. Costed $60. One of 100s of examples too.

GoW has the following:

- Campaign with several different sequences (vehicle, kryll, boos fights) with several different types of enemies in several different environments.

- Co op mode

- FFA versus and Team versus game modes across a decent number of maps.

How is that the same compared to shooting endless waves of zombies on a small selection of maps? Not that Gears of War is a shining example of variety or anything, but even a fairly derivative game like Gears of War manages to offer more than this piece of crap trying to pass off as a full-priced game.

So, all Left 4 Dead needs is some badly done 5 minute vehicle sections and sections with no enemies whatsoever and you'll be happy? Sheesh.

Thankfully, Left 4 Dead is leaving out things that aren't fun. It has the action. It has the boss fights. It has the cooperative and competitive multiplayer. And since when is 25 missions a small selection? Seems large enough to me. Quit passing off Left 4 Dead as some small coop zombie fest with few maps and few things to do. It's bigger than most games out there.

Avatar image for Jodan77
Jodan77

2567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#15 Jodan77
Member since 2005 • 2567 Posts
[QUOTE="GodLovesDead"][QUOTE="_Memento_"][QUOTE="fatshodan"]

Why should it cost half as much as some linear ten hour game?

_Memento_

Because, regardless of whether or not you'll find 100+ hours of enjoyment with the game, the game essentially amounts to killing wave after wave of zombies. Why should a game that basically rehashes the same one hour of gameplay (which isn't particularly exciting to begin with) cost the same as much as a game that offers an interesting, compelling and varied 10 hour experience?

Varied eh. Gears of War has just about zero variety. You duck behind objects and shoot at waves of locusts for the whole game. Ended up AAA. Costed $60. One of 100s of examples too.

GoW has the following:

- Campaign with several different sequences (vehicle, kryll, boos fights) with several different types of enemies in several different environments.

- Co op mode

- FFA versus and Team versus game modes across a decent number of maps.

How is that the same compared to shooting endless waves of zombies on a small selection of maps? Not that Gears of War is a shining example of variety or anything, but even a fairly derivative game like Gears of War manages to offer more than this piece of crap trying to pass off as a full-priced game.

Left 4 Dead has the following

  1. A versus Mode where Players can take over the roles of the zombie bosses.
  2. Coop with 4 players, or 8 player versus mode
  3. An AI system that controls the Zombie Spawn, allowing for infinite playability.

Anyway it doesn't matter, since you called Left 4 Dead crap next to gears of war, therefore.

Avatar image for bionicle_lover
bionicle_lover

4501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 bionicle_lover
Member since 2005 • 4501 Posts

basically the only thing GoW has that left4dead cant match is its singleplayer... which i found extremely boring. I only played it for its co op with my friend, otherwise i wouldnt have even touched the game. basically i played it in hopes that it would be left4dead... same reason i play halo3 campaign with friends only.

left 4 dead might have community support, itll have updates with probably more levels and more. It's already a better deal than GoW at 60 dollars (xbox 360). wont argue about pricing for halo 3 cause it seems like it has a whole lot of stuff... only to get more you need to pay more.

Avatar image for deactivated-5c20477a5e387
deactivated-5c20477a5e387

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 deactivated-5c20477a5e387
Member since 2003 • 4291 Posts

So, all Left 4 Dead needs is some badly done 5 minute vehicle sections and sections with no enemies whatsoever and you'll be happy? Sheesh.

GodLovesDead

Doesn't matter. The argument was about variety, Gears of War has more of it than Left 4 Dead. You can't choose to conveniently ignore it by arguing that it's irrelevant because you thought the varied sections were poorly done.

And the vehicle sequence was just one example, I listed more and better examples. Gears of War simply offers more, that's a fact.

EDIT: Why comparie L4D to a mediocre game like Gears of War anyway? I don't ever recall praising Gears of War for its incredible amount of variety anyway. Aiming low FTW?

Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#18 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="GodLovesDead"]

So, all Left 4 Dead needs is some badly done 5 minute vehicle sections and sections with no enemies whatsoever and you'll be happy? Sheesh.

_Memento_

Doesn't matter. The argument was about variety, Gears of War has more of it than Left 4 Dead. You can't choose to conveniently ignore it by arguing that it's irrelevant because you thought the varied sections were poorly done.

And the vehicle sequence was just one example, I listed more and better examples. Gears of War simply offers more, that's a fact.

And my point is that variety means nothing if it doesn't contribute to the game. The vehicle section in GoW detracted from the game instead of added to it. Left 4 Dead might have more than just shooting zombies. Who the hell knows. The game isn't even out yet.

EDIT: And Gears of War is obviously that linear 10 hour game that you think Left 4 Dead should cost half as much as.

Avatar image for deactivated-5c20477a5e387
deactivated-5c20477a5e387

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 deactivated-5c20477a5e387
Member since 2003 • 4291 Posts
  1. An AI system that controls the Zombie Spawn, allowing for infinite playability.

Jodan77

ROFL

Infinite playability! Endless possibilities! No two experiences ever the same! Level-scaling FTW!

Are you part of Valve's PR deparment or something?

Avatar image for death1505921
death1505921

5260

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 death1505921
Member since 2004 • 5260 Posts

I think it's a bit pricey. After all, it IS multiplayer only.

I'm probably going to pass on it. None of my friends are getting it therefore it'll be boring playing with randoms. It'll be an extended version of zombie panic source, alright for a few hours with some friends. Boring after that. But meh, game isn't even out yet. I might change my mind afterreviews.

Avatar image for deactivated-5c20477a5e387
deactivated-5c20477a5e387

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 deactivated-5c20477a5e387
Member since 2003 • 4291 Posts

Left 4 Dead might have more than just shooting zombies. Who the hell knows. The game isn't even out yet.

GodLovesDead

Well, considering the fact that Valve is hyping the crap out of a level-scaling feature of all things, I would say it's pretty safe to infer that the game has nothing interesting going for it. I base my expectations on logical assumptions, not on overly optimistic suppositions.

If the game actually had more to offer, Valve would be busy hyping it, because even they probably realize that the seeming repetitiveness of the game is the biggest concern that people have. If they had any other solution to that besides "well once you get better, more zombies will come at you", then chances are they would've mentioned it.

Avatar image for Jodan77
Jodan77

2567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#22 Jodan77
Member since 2005 • 2567 Posts
[QUOTE="Jodan77"]
  1. An AI system that controls the Zombie Spawn, allowing for infinite playability.

_Memento_

ROFL

Infinite playability! Endless possibilities! No two experiences ever the same! Level-scaling FTW!

Are you part of Valve's PR deparment or something?

No. But I'd like to be.

Anyway, infinite replayability doesn't mean what it sounds like. It just means no two experiences will be exactly the same. Lots of online mutliplayer shooters are infinitely replayble, since you can never predict what the other player is going to do.

Left 4 Dead is special because the game's ai enemies are not predictable in where they will spawn, and in what numbers. So what if during Gears campaign, the locust enemies you fought were never in the same place. Or what if instead of coming across 5 grunts, you came across 2 boomers instead?

Sure people will get bored of left 4 Dead, but every time you play something will be different. But whatever, you seem to have already called Left 4 Dead Crap, so I don't take you seriously.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#23 foxhound_fox
Member since 2005 • 98532 Posts
And what about all the games that use the UE3 engine? They are mods too?

If you don't want to play the (hopefully) best zombie game to hit the gaming world then it's your loss.
Avatar image for Erlkoenig
Erlkoenig

715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 Erlkoenig
Member since 2006 • 715 Posts
I agree $50 is a bit too much, compared to the $20 TF2 it's a ripoff. Based on what I've seen of the content, $40 is ok, $30 is perfect.
Avatar image for Cenerune
Cenerune

588

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#25 Cenerune
Member since 2008 • 588 Posts
I'm with Fatshodan on this one, The Witcher being made with Bioware neverwinter nights Aurora engine doesn't mean its a mod, plenty of games use an already existing engine but you will never notice it. The price is totally justified and $49,99 is cheap when you compare it to the games price 10 years ago. The fact the cost of life increased with years as well just make it even cheaper, when i bought Starcraft it was $80 in 1998 and by the way, Starcraft was made on Warcraft 2 engine.
Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#26 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="GodLovesDead"]

Left 4 Dead might have more than just shooting zombies. Who the hell knows. The game isn't even out yet.

_Memento_

Well, considering the fact that Valve is hyping the crap out of a level-scaling feature of all things

The AI-Director does much more than get simply just get easier and just get harder. It keeps the game interesting the entire time - to make sure you're always challenged. It randomizes the enemie's spawn locations and ambushes constantly. Would you imagine what Diablo 2 would be like if it was the same exact lay-out every time you played it? Nobody would still play it today. Obviously it's a bit different though because Left 4 Dead is keeping good level design instead of cookie-cutter design.

Avatar image for deactivated-5c20477a5e387
deactivated-5c20477a5e387

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 deactivated-5c20477a5e387
Member since 2003 • 4291 Posts

EDIT: And Gears of War is obviously that linear 10 hour game that you think Left 4 Dead should cost half as much as.

GodLovesDead

Gears of War has a multiplayer mode as well (which is more significant than its fairly dull campaign), so no, Gears of War is not the sort of game I'm referring to.

The original Fallout, where the average playthrough is about 6-7 hours, is a much better example.

Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#28 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="GodLovesDead"]

EDIT: And Gears of War is obviously that linear 10 hour game that you think Left 4 Dead should cost half as much as.

_Memento_

Gears of War has a multiplayer mode as well (which is more significant than its fairly dull campaign), so no, Gears of War is not the sort of game I'm referring to.

The original Fallout, where the average playthrough is about 6-7 hours, is a much better example.

Fallout isn't nearly as linear though. And Gears of War's multiplayer was typical cookie-cutter multiplayer that seemed added on just for the sake. I played it for maybe an hour and trashed it.

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#29 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="Jodan77"]
  1. An AI system that controls the Zombie Spawn, allowing for infinite playability.

_Memento_

ROFL

Infinite playability! Endless possibilities! No two experiences ever the same! Level-scaling FTW!

Are you part of Valve's PR deparment or something?

I don't get it.. Whats the problem with that? Its a shooter not a rpg, would you prefer that it to have the exact same scripted fights through out the entire level every time you play it?

Avatar image for SuperBeast
SuperBeast

13229

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 SuperBeast
Member since 2002 • 13229 Posts

I think $49.99 for Left4Dead is way too much. It's just a mod for the source engine (and you can not argue that, as is half life 2)

xNJN

Just because a game is made on a specific engine doesn't mean it's a mod. If that were the case at least 75% of AAA games would be considered "mods". Give me a break.

Avatar image for deactivated-5c20477a5e387
deactivated-5c20477a5e387

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 deactivated-5c20477a5e387
Member since 2003 • 4291 Posts

The AI-Director does much more than get simply just get easier and just get harder. It keeps the game interesting the entire time - to make sure you're always challenged. It randomizes the enemie's spawn locations and ambushes constantly. Would you imagine what Diablo 2 would be like if it was the same exact lay-out every time you played it? Nobody would still play it today. Obviously it's a bit different though because Left 4 Dead is keeping good level design instead of cookie-cutter design.

GodLovesDead

Randomized spawn locations is nothing special in an online experience. Yes, it'll ensure that you're always on the alert, but that's pretty much what is expected in the online component of a game. Even when playing your standard deathmatch, your enemies can come at you any time and you have to constantly be prepared and alert. How is L4D so special in this regard? Instead of typical mutliplayer opponents (bots and other people), you have zombies. I don't see the great significance of this.

Avatar image for grabeh
grabeh

426

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 grabeh
Member since 2005 • 426 Posts

Well, I won't be buying it till it drops to $30 or lower. I don't want to waste $50 for a multiplayer game where I could get Fallout 3 or Farcry 2 for just as much. Especially Farcry 2 which has a HUGE Singleplayer and probably a decent Multiplayer.

I'm not saying its a bad game. Its probably going to be an AAA game that'll score 9.0 or something but shooting zombies gets old after ahwhile. Spending $50 just for that is meh. (And yes, I've played alot of Zombie mod in Counterstrike: Source)

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#33 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="GodLovesDead"]

The AI-Director does much more than get simply just get easier and just get harder. It keeps the game interesting the entire time - to make sure you're always challenged. It randomizes the enemie's spawn locations and ambushes constantly. Would you imagine what Diablo 2 would be like if it was the same exact lay-out every time you played it? Nobody would still play it today. Obviously it's a bit different though because Left 4 Dead is keeping good level design instead of cookie-cutter design.

_Memento_

Randomized spawn locations is nothing special in an online experience. Yes, it'll ensure that you're always on the alert, but that's pretty much what is expected in the online component of a game. Even when playing your standard deathmatch, your enemies can come at you any time and you have to constantly be prepared and alert. How is L4D so special in this regard? Instead of typical mutliplayer opponents (bots and other people), you have zombies. I don't see the great significance of this.

No one is saying Left 4 Dead ideas are unique.. But the game it self IS unique.. There is a serious lack of any kind of survival co-op game.. And it really compares to no game out there unfortantely, because such things is hardly ever made.

Avatar image for deactivated-5c20477a5e387
deactivated-5c20477a5e387

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 deactivated-5c20477a5e387
Member since 2003 • 4291 Posts

Fallout isn't nearly as linear though. And Gears of War's multiplayer was typical cookie-cutter multiplayer that seemed added on just for the sake.

GodLovesDead
No. Typical cookie-cutter multiplayer would be Quake/Unreal Tournament style games which seem to be all the rave in PC online gaming. Gears of War's small scale, close quarters 4vs4 multiplayer was relatively different enough and a lot more fun than the average PC online shooter experience.
Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#35 GodLovesDead
Member since 2007 • 9755 Posts
[QUOTE="GodLovesDead"]

The AI-Director does much more than get simply just get easier and just get harder. It keeps the game interesting the entire time - to make sure you're always challenged. It randomizes the enemie's spawn locations and ambushes constantly. Would you imagine what Diablo 2 would be like if it was the same exact lay-out every time you played it? Nobody would still play it today. Obviously it's a bit different though because Left 4 Dead is keeping good level design instead of cookie-cutter design.

_Memento_

Randomized spawn locations is nothing special in an online experience. Yes, it'll ensure that you're always on the alert, but that's pretty much what is expected in the online component of a game.

Too bad the only other online coop FPS game that does this is Swat 4. =\

[QUOTE="GodLovesDead"]

Fallout isn't nearly as linear though. And Gears of War's multiplayer was typical cookie-cutter multiplayer that seemed added on just for the sake.

_Memento_

No. Typical cookie-cutter multiplayer would be Quake/Unreal Tournament style games which seem to be all the rave in PC online gaming. Gears of War's small scale, close quarters 4vs4 multiplayer was relatively different enough and a lot more fun than the average PC online shooter experience.

Obviously we have opposite ideas of what makes a good online component. I thought Quake 3's + UT's multiplayer smoked Gears of War's.

Avatar image for Jodan77
Jodan77

2567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#36 Jodan77
Member since 2005 • 2567 Posts

Eh, sorry if I came off a bit harsh. I am very much anticipating this game, so whenever anyone says the slightest thing negative about the game, I freak out.

I do think the game has it's flaws, and no game is perfect. I've just been waiting so long, I don't really care about them, or overlook them.

That being said, I can see how people just look at the game from a glance, it does look like an arcadey shooter. But there's more depth to it than that.

Avatar image for fivex84
fivex84

1216

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 fivex84
Member since 2006 • 1216 Posts

I think that the Orange Box just made us all spoilt.AlIegro

That it did do.

It is a full standalone, so I don't see why it would not be $50.

Avatar image for johnny27
johnny27

4400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#38 johnny27
Member since 2006 • 4400 Posts
the game is not pricey this is the price most games come out for when there released.
Avatar image for ElectricNZ
ElectricNZ

2457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 ElectricNZ
Member since 2007 • 2457 Posts

All arguments telling me that it's pricey, it's low in value, it's a mod. That is complete bogus.

I can't even be bothered to argue those points because they are so flawed, all I need to tell you is that...

CounterStrike Source... $40 bucks back in the day, and I've played it for a healthy FOUR years. If Left 4 Dead entertains me for half as much as that, I'd be willing to pay $100.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#40 foxhound_fox
Member since 2005 • 98532 Posts
No one is saying Left 4 Dead ideas are unique.. But the game it self IS unique.. There is a serious lack of any kind of survival co-op game.. And it really compares to no game out there unfortantely, because such things is hardly ever made.sSubZerOo

And a serious lack of true zombie games.
Avatar image for deactivated-5c20477a5e387
deactivated-5c20477a5e387

4291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 deactivated-5c20477a5e387
Member since 2003 • 4291 Posts

[QUOTE="sSubZerOo"]No one is saying Left 4 Dead ideas are unique.. But the game it self IS unique.. There is a serious lack of any kind of survival co-op game.. And it really compares to no game out there unfortantely, because such things is hardly ever made.foxhound_fox

And a serious lack of true zombie games.

Thank God for that. Zombies are probably the lamest, dullest and most boring enemies in existence. Well, aside from mudcrabs.

Avatar image for xNJN
xNJN

1374

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 xNJN
Member since 2006 • 1374 Posts

[QUOTE="xNJN"] It's just a mod for the source engine (and you can not argue that, as is half life 2).fatshodan

Yeah, I can. Watch me. By your rationale, any game that uses the same engine as any other game is a mod, right? So... Call of Duty is a Quake 3 mod, right? BioShock is an Unreal Tournament 3 mod, right? Vampire the Masquerade Bloodlines is a Half Life 2 mod, right? I mean, they're made in the same engine, so they're mods? Right?

Wrong. They are completely different games made in the same engine. Left 4 Dead is very much its own game and it has absolutely nothing to do with Half Life 2 at all.

I think it would have been much more reasonable at $29.99.xNJN

I don't. I'm gonna get hundreds of hours of awesome enjoyment out of the game. Why should it cost half as much as some linear ten hour game? They're also going to offer regular free updates after release, like TF2. Most linear games that cost twice as much barely even get patches, never mind content updates.

I'll wait until they lower the price.xNJN

Your loss.

lol! that was entertaining.

Anyway, to your first argument: Yes all of those games are mods. They are modifications of an original engine. If they were not modifications, they would have their own original engine. But since they do not, they are, inarguably, a mod.

Avatar image for xNJN
xNJN

1374

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 xNJN
Member since 2006 • 1374 Posts

/thread fails

Stop Complaining. I would of paid $100 for Left 4 Dead, at $45 its a steal right now.

Jodan77

Hardly a steal, because over time it will be less. Just add patience. There will still be people playing it when I buy it at $29.99 or $19.99.

In the meantime, I'll study my Advanced Functions.

Avatar image for xNJN
xNJN

1374

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 xNJN
Member since 2006 • 1374 Posts
[QUOTE="xNJN"]

I think $49.99 for Left4Dead is way too much. It's just a mod for the source engine (and you can not argue that, as is half life 2)

SuperBeast

Just because a game is made on a specific engine doesn't mean it's a mod. If that were the case at least 75% of AAA games would be considered "mods". Give me a break.

Technically they are mods; modifications of an original engine, thus ( VERY loosely due to the ammount of modifications) unoriginal.

Avatar image for xNJN
xNJN

1374

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 xNJN
Member since 2006 • 1374 Posts

I agree $50 is a bit too much, compared to the $20 TF2 it's a ripoff. Based on what I've seen of the content, $40 is ok, $30 is perfect.Erlkoenig

bruva luv!

Avatar image for xNJN
xNJN

1374

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 xNJN
Member since 2006 • 1374 Posts

Eh, sorry if I came off a bit harsh. I am very much anticipating this game, so whenever anyone says the slightest thing negative about the game, I freak out.

I do think the game has it's flaws, and no game is perfect. I've just been waiting so long, I don't really care about them, or overlook them.

That being said, I can see how people just look at the game from a glance, it does look like an arcadey shooter. But there's more depth to it than that.

Jodan77

Thank you for being empathetic.

Avatar image for GodLovesDead
GodLovesDead

9755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#47 GodLovesDead
Member since 2007 • 9755 Posts
xNJN, your argument doesn't work because if you say that Call of Duty is a mod of Quake 3 (and so forth) - then you acknowledge that mods normally sell for $50. Therefore, you can't say Left 4 Dead isn't worth $50 because it's "just a mod". The going rate for what you consider to be mods just happens to be $50.
Avatar image for X360PS3AMD05
X360PS3AMD05

36320

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48 X360PS3AMD05
Member since 2005 • 36320 Posts
Fail, all games are this expensive that's why i wait for them to drop in price. No one is forcing you to buy it.
Avatar image for teardropmina
teardropmina

2806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#49 teardropmina
Member since 2006 • 2806 Posts

$49.9 is the standard price for new full games in the US.

Avatar image for death1505921
death1505921

5260

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#50 death1505921
Member since 2004 • 5260 Posts
[QUOTE="_Memento_"]

No. Typical cookie-cutter multiplayer would be Quake/Unreal Tournament style games which seem to be all the rave in PC online gaming. Gears of War's small scale, close quarters 4vs4 multiplayer was relatively different enough and a lot more fun than the average PC online shooter experience.

GodLovesDead

Obviously we have opposite ideas of what makes a good online component. I thought Quake 3's + UT's multiplayer smoked Gears of War's.

You missed his point completely. If they wanted to tack on a multiplayer, they'd have tacked on some easy unoriginal idea that was already out there like the cookie cutter (all the same, cut with the same thing) multiplayer like Q3 + UT, rather than make their own 4v4 small CC matchs.