Too Pricey!
#100
Nuff said!
xNJN
/facepalm
This topic is locked from further discussion.
Well since it is SOURCE ENGINE, expect tons of maps and mods being made for that. Enough of a reason for me to get it. And the Hammer editor is so rediculously easy, I just might return to map making for this.
That's one reason I'm getting Far Cry 2 as well, for their map editor.
No, and neither are most other games.
You are wrong.
You have a different experience, but you're still performing the same set of tasks. Rather like Left 4 Dead. Each round is different to the last, but you're performing a limited set of tasks.
Maybe so, but my point has always been that the number of different tasks performed in a game like SS2 or Fallout is greater compared to the tasks involved in a game like L4D. I was never trying to claim that in SS2, each second of gameplay is entirely different from the previous, so I'm not sure what point you're trying to make by stating that you perform a limited set of tasks in all games. It's all relative here.
...and there are different weapon and enemy types in Left 4 Dead. Comparing L4D with a singleplayer game is kind of pointless seeing as how the gameis made with coop in mind. So, it's not about killing enemy type 1 with weapon type 3, then enemy type 4 with weapon type 1, then enemy type 2 with weapon type 5, it's about working as a team to overcome an obstacle which cannot be overcome without teamwork. The very concept is fundamentally different; direct juxtaposition is pointless.
I see.
No, my argument is that reducing a game to its base elements when describing it misrepresents it. That it can easily be done for any game simply shows how ridiculous it is to reduce a game to its base elements when describing it. It would be like describing Lord of the Rings as hobbits + orks + war + ring.
You keep pointing out that I'm doing it injustice by supposedly oversimplifying my description of it, yet you refuse to actually provide a description that supposedly represents it properly. I still fail to see how the game is anything more than what I described it as.
I agree with you, but who takes fanboys seriously? Whether they're console fanboys or PC fanboys, they're all idiots. As for Gears, that game is overly constricting. You're forced into a particular styIe of play and you're given very limited options on how you play the game. Your only options are to advance to the cover ahead or retreat to the cover behind. PC gamers value freedom quite highly. Mass Effect does combat so, so much better that, the coop notwithstanding, I already consider Gears 2 utterly redundant unless it's making some very major improvements.
And arguing the example rather than the point is a totally valid way to prove... nothing.
No you.
Your opinion is a fact? I guess I read the sign wrong, we're in System Wars here!
A game offering more content than another game is a matter of fact, not opinion. As for the higher quality part, I didn't mean it in terms of "better" or "more fun", but rather in the sense that the game world is more elaborate and complex in design. L4D is a collection of maps with zombies thrown in at random points, that's far less work than designing the game world seen in something like Fallout, where you have NPCs, dialog, greater level of interactivity with environment to accomodate the use of different skills/items etc.
Not when Tetris was first released it wasn't. Tetris was something new and awesome, and I've spent a hell of a long time playing Tetris over the years. In fact, it's the only Gameboy game I ever bought. I can see L4D being similar.
While we're on the topic of "arguing the example rather than the point"...
A full price may be justified for Tetris back when it first came out, but not in this day and age even if it were being released for the first time. It's not just a matter of how good the game is, but a matter of how much the game offers. I can fully understand a game like Arcanum or X-com costing $50 (if they were released today for the first time), but a game like PacMan or Tetris would be a rip-off at anything more than $5 (ignoring the fact that it can be played for free in a million places on the internet). To me, a game's worth in price is determined by how much effort went into the game design. Even if a game doesn't end up being entirely great, I can still understand if a dev decides to charge full price for it if it's justified by the amount of content and the complexity of the game. That won't necessarily make it a good game, but it won't be a rip-off either.
You've got it backwards. It won't be a great game because I'll spend hundreds of hours with it. I'll spend hundreds of hours with it because it'll be a great game. A great game that I'll spend hundreds of hours wirth? Worth the price tag.
Doesn't matter how many hours of enjoyment it'll give someone. It's worth in price can only be justified by the content in the game, which is why Tetris (lets assume Tetris was never released till now) would be a rip-off at $50 in this day and age, and same reason why L4D is a rip-off as far as I'm concerned unless it costs something like $30 (in which case, I would say the price is justified even though I'll still think the game is a steaming pile of crap).
You do realise that the game will have new weapons and maps/campaigns added after release, right? Probably game modes, too. TF2 is twicw the game now that it was at release - Valve has indicated that L4D will get the same treatment. It's part of their anti-piracy treatment. Even if there is too little right out of the box, they're going to add a lot over the coming year(s).
Good for it. Why should I pay full price now to get half the game? I'd rather they make me pay half the price now, and then once the extra content comes out, let me decide if it's worth paying the other half to access the extra content.
Gears of War 2 is offering a game mode where players have to gun down endless swarms of enemies coming at the player in random numbers from random directions? Because that's the real appeal of L4D. It's not (especially) the coop and it's certainly not that they're zombies. It's the swarm. I love killing. I love killing, and very few games let me kill huge swarms of things - and most of those that do are bad. The original Doom games are really the only ones that ever got it right.
I don't know about the randomized part, but the game has a 5 player coop mode where you face wave after wave of Locusts.
But it really, really does look like L4D is getting it right. It may seem like an easy concept to get right, but it isn't. Serious Sam, Starship Troopers, Painkiller. All tried and failed. Valve looks like they're getting it right and I haven't seen a game like it on any platform since 1996. The (four player) coop is just the cherry on top.
How is it getting it right? It doesn't even properly emulate the experience of fighting zombies. Zombies are supposed to be these incredibly slow, stupid enemies whose real threat comes from their insane, overwhelming numbers coming at you relentlessly from all directions as you're backed up against a wall and firing your weapon madly in desperation. But in L4D, all the zombies seem to be olympic marathon runners, which makes the whole "zombie" aspect rather superficial and gimmicky since they don't even act like real zombies. And from what I've seen of the game, it appears to be one big cluster**** with the player just firing his gun randomly rather than using any real tactics. I've seen them stressing the co-op experience a lot, but aside from the generic stuff like sticking together and reviving your teammates if they're down, I've yet see any interesting teamwork tactics in the game.
Painkiller had lots of great level and enemy design, and plenty of interesting weapons. Even a silly, gimmicky game like Dead Rising (which I enjoyed for an hour at most) seems to have been more fun than L4D by offering you tons of weird, unusual weapons to butcher zombies with. Left 4 Dead? It appears to be utterly insignificant.
fatshodan
How is it getting it right? It doesn't even properly emulate the experience of fighting zombies. Zombies are supposed to be these incredibly slow, stupid enemies whose real threat comes from their insane, overwhelming numbers coming at you relentlessly from all directions as you're backed up against a wall and firing your weapon madly in desperation. But in L4D, all the zombies seem to be olympic marathon runners, which makes the whole "zombie" aspect rather superficial and gimmicky since they don't even act like real zombies. And from what I've seen of the game, it appears to be one big cluster**** with the player just firing his gun randomly rather than using any real tactics. I've seen them stressing the co-op experience a lot, but aside from the generic stuff like sticking together and reviving your teammates if they're down, I've yet see any interesting teamwork tactics in the game._Memento_
Value is determined by enjoyment.
Stuffing hamsters down your pants is not worth any amount of money to me, but I bet some folks would pay big bucks for it.
Most games seem to be pricing between 29.99-49.99. I have seem some crazy "special edition" packs for 120.00!!! (gets you a poster and t-shirt or something.
Again, its in the value of the enjoyment. If its too much for you now, just wait , I guarantee this title will be much lower priced in a few weeks.
[QUOTE="GodLovesDead"]So, all Left 4 Dead needs is some badly done 5 minute vehicle sections and sections with no enemies whatsoever and you'll be happy? Sheesh.
_Memento_
Doesn't matter. The argument was about variety, Gears of War has more of it than Left 4 Dead. You can't choose to conveniently ignore it by arguing that it's irrelevant because you thought the varied sections were poorly done.
And the vehicle sequence was just one example, I listed more and better examples. Gears of War simply offers more, that's a fact.
EDIT: Why comparie L4D to a mediocre game like Gears of War anyway? I don't ever recall praising Gears of War for its incredible amount of variety anyway. Aiming low FTW?
Never ceases to amaze me that people compare a game that hasn't come out yet to one that has. No one knows if L4D will be a mindless zombie game with no variety and to say that it does (even talking in the present sense) is ridiculous.
If we were to speculate though, based off of Valve's rep, this game will have some pretty exciting gameplay elements that differentiates itself from say Dead Rising for example...
Six enemies.
Non-randomized map layouts.
Less content than Team Fortress 2 at TF2's launch.
How does this game offer infinite playability because of the AI Director. The simple fact is even if the highs and lows come at different points, you are still going through basically the exact same path to the exact same safe houses and last stand locations. While this isn't a completely bad thing, it still offers less variety than even playing a non-randomized map in Team Fortress 2 due to the simple fact that those six enemies will always be the same and do the same basic actions no matter where they come from. We all admit that playing vs AI has less randomization than playing vs players (random spawn does not mean random and interesting strategy/actions), which makes coop mode not a truly infinite playability offering. Four Maps at launch is not a large selection and will take less than three days to have played through and memorized the layouts of. Second Tier guns might spawn at different locations, but that is hardly a game evolving randomization.
Something important to note is even though Valve is working on the project, it is still a Turtle Rock game. Turtle Rock, the development studio of no renown and some pretty bad work so far, who probably made the call that their game deserved 50 dollars instead of competitive pricing with Team Fortress 2 (which will in the end still be the far superior and more economically available game with actual unique graphics and gameplay as opposed to Counter-Strike Source with reviving fallen teammates and zombies. We have seen the standardized FPS world being upgraded by great releases like Call of Duty 4, and yet this is a step backwards in gameplay mechanics. Set movespeed, no sprint or endurance, hip firing Counter-Strike action. It isn't bad, it just isn't nearly what it could be, and especially not near 50 dollars when games like Dystopia offers more unique aspects for free.
Alien Swarm has like 60 maps, multiple routes per map, beautifully crafted player-made campaigns, an equipment/class/character system, a unique (ALIENS stolen) setting, a unique camera and gameplay system that made the game differ greatly from its root game, and was free. By all definitions this is far less than that, and some of you have come to the conclusion without even playing (for the most part) that it is worth 50 dollars. Good job with that, I understand that you really just want a new co-op experience and zombie game, but stop lieing to yourselves that this game is worth 50 dollars. In the end none of what I say matters, I will probably buy the game. We live in an economy where games with 6 hours of gameplay are marketed for 70 dollars, this will offer more than any of those for less money. But the fact remains it is not priced for its content to any kind of standard set by Valve releases, and it is a huge letdown for me and anyone else with any common sense.
its not multiplayer only btw.I think it's a bit pricey. After all, it IS multiplayer only.
I'm probably going to pass on it. None of my friends are getting it therefore it'll be boring playing with randoms. It'll be an extended version of zombie panic source, alright for a few hours with some friends. Boring after that. But meh, game isn't even out yet. I might change my mind afterreviews.
death1505921
[QUOTE="death1505921"]its not multiplayer only btw.I think it's a bit pricey. After all, it IS multiplayer only.
I'm probably going to pass on it. None of my friends are getting it therefore it'll be boring playing with randoms. It'll be an extended version of zombie panic source, alright for a few hours with some friends. Boring after that. But meh, game isn't even out yet. I might change my mind afterreviews.
nicknees93
There is a single player mode, but it's not really the highlight of the game. Essentially it is a multiplayer games, since anyone buying it for single player only will probably get less playtime then someone playing multiplayer.
[QUOTE="aaronmullan"]Is there a map editor that comes with this game?Jodan77
Hammer is the official Valve Map Creator if I'm not mistaked. Valve will also update the SDK once the game is out.
Oh, cool. Can you upload them so that everyone online can play them? A good example would be FC2's map editor, uploader thing.
[QUOTE="xNJN"] It's just a mod for the source engine (and you can not argue that, as is half life 2).fatshodan
Yeah, I can. Watch me. By your rationale, any game that uses the same engine as any other game is a mod, right? So... Call of Duty is a Quake 3 mod, right? BioShock is an Unreal Tournament 3 mod, right? Vampire the Masquerade Bloodlines is a Half Life 2 mod, right? I mean, they're made in the same engine, so they're mods? Right?
Wrong. They are completely different games made in the same engine. Left 4 Dead is very much its own game and it has absolutely nothing to do with Half Life 2 at all.
I think it would have been much more reasonable at $29.99.xNJN
I don't. I'm gonna get hundreds of hours of awesome enjoyment out of the game. Why should it cost half as much as some linear ten hour game? They're also going to offer regular free updates after release, like TF2. Most linear games that cost twice as much barely even get patches, never mind content updates.
I'll wait until they lower the price.xNJN
Your loss.
Notice how he disappeared after your post? lol.
[QUOTE="fatshodan"]Why should it cost half as much as some linear ten hour game?
_Memento_
Because, regardless of whether or not you'll find 100+ hours of enjoyment with the game, the game essentially amounts to killing wave after wave of zombies. Why should a game that basically rehashes the same one hour of gameplay (which isn't particularly exciting to begin with) cost the same as much as a game that offers an interesting, compelling and varied 10 hour experience?
If killing zombies in a post apocalyptic setting isn't fun for you even in the first hour, then why the [explicit] would you care how much the game costs? Obviously you arn't in their target market are ya bud..
Something important to note is even though Valve is working on the project, it is still a Turtle Rock game. Turtle Rock, the development studio of no renown and some pretty bad work so far
LordAzael
Turtle Rock made Counter Strike, obviously at that time they weren't a company...it was just a mod team, but they turned into a company and that company got bought by valve
Anyway, to your first argument: Yes all of those games are mods. They are modifications of an original engine. If they were not modifications, they would have their own original engine. But since they do not, they are, inarguably, a mod.xNJNThis is really really late, but that train of thought falls apart because game engines simply don't work like that. It's not that simple. If that stayed true, Sid Meier's Pirates! is a Civilization 4 mod, since they both use the same engine. Oh yeah, and Oblivion and Fallout 3 are also Civilization 4 mods. :D
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