A lot of people here don't seem to have any idea how the game actually works.
First of all, there is no direct voice communication in the game. Voice interaction is context-sensitive and pre-recorded. When you reload, your character says "I'm reloading". When you are being attacked you atuomatically give one of several different context-appropriate voice communications. I think there are at the very least several dozen possible voice clips that play depending on what is going on. This assures that everyone always knows what is going on.
The game uses a dymanic rating system that allows you to look at the history of the players on your team (and it tracks their entire Steam account). There are different titles and stats that let you know if the person you're playing with is a TKing griefer, or if he never shares his med packs. The game includes a built-in votekick feature so a team can easily boot a underperforming teammate if they so choose.
The game dynamically spawns enemies every time you load a map. The AI that controls this is called "The Director". The Director randomly places zombies (single/stray zombies and large packs) in different parts of the map every time you play it. The maps are extremely large, which ensures a new and tense experience every time you play.
The game is hard. While each server can be set to run on easy, normal, or hard, the devs themselves have stated that they only make it through the game 25% of the time. It's meant to be challenging, and you will surely feel a great sense of accomplishment upon finally "getting through a game" of L4D.
Each map is broken up into several "safe rooms," which serve as checkpoints in LFD. These are literally rooms inside buildings where you can rest up, get ammo, and take a breather. One cool thing is that getting inside one can be tense, because you're only safe when the door is shut behind you and every other live teammate. When you're ready to move on, the team exits the room and proceeds to the objective.
I don't know anything about the infected player classes, but I'm sure they're cool.
I could go on, I just wanted to point out that the game is a lot different from what I am hearing a lot of people talk about.
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