I'm sorry to say that in my opinion, I think Stardock missed the target with elemental on release, which is a shame, considering their record, although it isn't a dire attempt.
Positives:
The general art sytle is nice - partly cell shaded, and looks great
Multiple playing styles / things to do works quite well - you don't have to babysit your town for example, although you can if you want
Full unit customisation is a great idea - you pay for the armour increases and the like but you can also select your own style of jerkin. You also equip your troops with weapons you buy etc.
Negatives:
No Tutorial on the main intro screen - and lack of a cohesive tutorial in the game campaign.
Control system is atrocious. You have to move the screen on the main map by holding down one of the mouse buttons and dragging. You can change the camera tilt etc by using the middle mouse button, but you can't point the cursor at the side of the screen and expect it to scroll.
multiple unit selection isn't easy, and picking out indvidual heroes from a pack of units can be tricky as the unit icons are so small. I also found that sometimes orders were given to units to move when trying to select the whole army.
The art style / isometic battle view, while good, doesn't really work to full effect and ends up looking clunky and feels a bit unwieldly. You don't have the large chunky sprites of the Heroes of Might and Magic / Disciples 2 / 3 series - and it doesn't have unit animaiton / fluidity of the age of wonders series.
The UI is a bit cluttered. Its not immedidately obvious where the end turn button is for example, and its not clear what other options do from the start.
In summary I think the game isn't bad but the control system was rushed, and really hampers the game at the moment - which is a shame and brings my score to 7/10. Also, I get the feeling that all the seperate pieces work but don't feel completely jelled, so it may have been better to sacrifice some of the explore / RPG elements for a more cohesive central structure.
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