A bit strange a high-profile game in this day and age doesn't support even 360 controllers, especially considering it's just a console port.
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A bit strange a high-profile game in this day and age doesn't support even 360 controllers, especially considering it's just a console port.
Given the fact that it's also released on consoles, it makes no sense whatsoever for ME3 to not support gamepads on PC. Unacceptable.
Given the fact that it's also released on consoles, it makes no sense whatsoever for ME3 to not support gamepads on PC. Unacceptable.
xxxLUGZxxx
I'm pretty sure Mass Effect 2 was the same, so no change here really. You could force a gamepad to work with external tools/software, but it wasn't there by default. Bioware specifically cut gamepad controls for the PC version. I'm not sure what their reasoning was. Possible it makes QA easier only having one control scheme.
Mass Effect PC has never supported gamepads. I'm fine with that. The UI is better suited for KB&M anyway..
heretrix
One thing I hope they have added is scroll wheel support. That was so annoying in Mass Effect 2. Mass Effect 1 did have support for it, but strangely, it was dropped in Mass Effect 2.
I can only play FPS games with m/kb. Games like Arkham City, Assasins Creed, GTA, Skyrim I need to use a gamepad.
I only hoped it had support since my dad loved ME2, but hated how there wasn't official 360 controller support. There was a mod someone made, but it had some major problems with the interface.
its called being lazy
Krelian-co
This.
Some Bioware dev (with ME2 I think) made some sarcastic comments about how they can't accomodate every possible control scheme out there and how he would love to have support for his 1980's trackball. What an anus.
I mean come on its a flipping gamepad, which you have already configured for consoles. They could pay some kid programmer minimum wage to do this, but with Bioware and their PC ports its always the least common denominator.
[QUOTE="heretrix"]
Mass Effect PC has never supported gamepads. I'm fine with that. The UI is better suited for KB&M anyway..
James00715
One thing I hope they have added is scroll wheel support. That was so annoying in Mass Effect 2. Mass Effect 1 did have support for it, but strangely, it was dropped in Mass Effect 2.
Yeah, i know what you mean that is a bit of a pain.While gamepad support would be welcome, it isn't a dealbreaker and certainly not "unacceptable"It's a good thing there are still developers that will take the time to intergrate a PC interface into their games.
[QUOTE="Krelian-co"]
its called being lazy
Mr_Ditters
This.
Some Bioware dev (with ME2 I think) made some sarcastic comments about how they can't accomodate every possible control scheme out there and how he would love to have support for his 1980's trackball. What an anus.
I mean come on its a flipping gamepad, which you have already configured for consoles. They could pay some kid programmer minimum wage to do this, but with Bioware and their PC ports its always the least common denominator.
Maybe they WANT PC gamers to play with keyboard and mouse because the UI is designed like that?It's the kinds of game I use KB/M for anyway, but it seems a little odd that there isn't an option - as already said, there's a 360 version...!
LordRork
Why in the world would someone buy a 360 just to play mass effect with a controller? Yeah or--as already said-- they could just put controller support into their game instead of cutting corners.
Funny how smaller developers can add controller support for their ports, but Bioware can't. Its just an example of how PC takes a back seat with them. I especially loved the low res cutscenes they use because they don't feel like making their cutscenes 1080p--just use the console resolution and port it over.
[QUOTE="LordRork"]
It's the kinds of game I use KB/M for anyway, but it seems a little odd that there isn't an option - as already said, there's a 360 version...!
Mr_Ditters
Why in the world would someone buy a 360 just to play mass effect with a controller? Yeah or--as already said-- they could just put controller support into their game instead of cutting corners.
Funny how smaller developers can add controller support for their ports, but Bioware can't. Its just an example of how PC takes a back seat with them. I especially loved the low res cutscenes they use because they don't feel like making their cutscenes 1080p--just use the console resolution and port it over.
A lot of people have an Xbox as well as a PC.
[QUOTE="LordRork"]
It's the kinds of game I use KB/M for anyway, but it seems a little odd that there isn't an option - as already said, there's a 360 version...!
Mr_Ditters
Why in the world would someone buy a 360 just to play mass effect with a controller? Yeah or--as already said-- they could just put controller support into their game instead of cutting corners.
Funny how smaller developers can add controller support for their ports, but Bioware can't. Its just an example of how PC takes a back seat with them. I especially loved the low res cutscenes they use because they don't feel like making their cutscenes 1080p--just use the console resolution and port it over.
FIXED:
Why in the world would someone buy a PC just to play with a controller.
[QUOTE="Mr_Ditters"]
[QUOTE="LordRork"]
It's the kinds of game I use KB/M for anyway, but it seems a little odd that there isn't an option - as already said, there's a 360 version...!
FelipeInside
Why in the world would someone buy a 360 just to play mass effect with a controller? Yeah or--as already said-- they could just put controller support into their game instead of cutting corners.
Funny how smaller developers can add controller support for their ports, but Bioware can't. Its just an example of how PC takes a back seat with them. I especially loved the low res cutscenes they use because they don't feel like making their cutscenes 1080p--just use the console resolution and port it over.
FIXED:
Why in the world would someone buy a PC just to play with a controller.
Uh oh here come the M/KB elitists. Seriously, what is wrong with these people?
PC is about options. I play plenty of games with both. Thats whats great about PC.
Ya know some games just play better with a gamepad, especially those that were built for a gamepad in the first place (e.g. Dragon Age 2 and most 3rd person PC ports). Also, some people work for a living and are sick of sitting at desks all day. Gaming is about recreation and relaxing.
Don't have any illusions about it, the reason Bioware games don't have gamepad support is because they don't care. They want your money and they don't want to have to spend one cent more or work one extra minute than they have to in order to get it.
PC takes a back seat.
Why would you use a gamepad over the keyboard and mouse. Just get it for the xbox if you want to use the controller. There is no aim assist when you use a gamepad on pc games anyhow.
[QUOTE="FelipeInside"]
[QUOTE="Mr_Ditters"]
Why in the world would someone buy a 360 just to play mass effect with a controller? Yeah or--as already said-- they could just put controller support into their game instead of cutting corners.
Funny how smaller developers can add controller support for their ports, but Bioware can't. Its just an example of how PC takes a back seat with them. I especially loved the low res cutscenes they use because they don't feel like making their cutscenes 1080p--just use the console resolution and port it over.
Mr_Ditters
FIXED:
Why in the world would someone buy a PC just to play with a controller.
Uh oh here come the M/KB elitists. Seriously, what is wrong with these people?
PC is about options. I play plenty of games with both. Thats whats great about PC.
Ya know some games just play better with a gamepad, especially those that were built for a gamepad in the first place (e.g. Dragon Age 2 and most 3rd person PC ports). Also, some people work for a living and are sick of sitting at desks all day. Gaming is about recreation and relaxing.
Don't have any illusions about it, the reason Bioware games don't have gamepad support is because they don't care. They want your money and they don't want to have to spend one cent more or work one extra minute than they have to in order to get it.
PC takes a back seat.
OR, maybe they want PC gamers to use the KB/M cause they have designed/optimized the PC version for KB/M? Ever thought of that?
PS: M/KB Elitists? WTF are you talking about? Not EVERY game on PC HAS TO HAVE gamepad support you know.
Why would you use a gamepad over the keyboard and mouse. Just get it for the xbox if you want to use the controller. There is no aim assist when you use a gamepad on pc games anyhow.
SouL-Tak3R
This isn't COD where you need aim assist. Its an RPG.
Some people prefer gamepads. Actually a lot do. Its a control scheme not the road to ultimate truth.
[QUOTE="Mr_Ditters"]
[QUOTE="FelipeInside"]
FIXED:
Why in the world would someone buy a PC just to play with a controller.
FelipeInside
Uh oh here come the M/KB elitists. Seriously, what is wrong with these people?
PC is about options. I play plenty of games with both. Thats whats great about PC.
Ya know some games just play better with a gamepad, especially those that were built for a gamepad in the first place (e.g. Dragon Age 2 and most 3rd person PC ports). Also, some people work for a living and are sick of sitting at desks all day. Gaming is about recreation and relaxing.
Don't have any illusions about it, the reason Bioware games don't have gamepad support is because they don't care. They want your money and they don't want to have to spend one cent more or work one extra minute than they have to in order to get it.
PC takes a back seat.
OR, maybe they want PC gamers to use the KB/M cause they have designed/optimized the PC version for KB/M? Ever thought of that?
PS: M/KB Elitists? WTF are you talking about? Not EVERY game on PC HAS TO HAVE gamepad support you know.
The M/KB elitists are the ones who attack a forum poster anytime they mention gamepad support in the PC forum section with comments like "Why would you want to play with a gamepad on a PC?"
Let me guess, you decided to play your nephew at Halo and got owned, and your gamer ego was shattered. Now the mere mention of 360 controller brings flashbacks of that horrible experience--filling you with rage. So at every opportunity you post sarcastic comments in forums about gamepads to try to postumously get back at your nephew. Because if you only would have had a M/KB on that day you would have crushed him. Sound about right?
[QUOTE="FelipeInside"]
Not EVERY game on PC HAS TO HAVE gamepad support you know.
LordRork
No, but you'd think that given that they've implemented the controls on another system, it wouldn't be a hardship to put it into the PC version.
The first ME actually had latent gamepad support code from the 360. Some dude enabled it with a mod but it was pretty buggy.
[QUOTE="FelipeInside"]
[QUOTE="Mr_Ditters"]
Uh oh here come the M/KB elitists. Seriously, what is wrong with these people?
PC is about options. I play plenty of games with both. Thats whats great about PC.
Ya know some games just play better with a gamepad, especially those that were built for a gamepad in the first place (e.g. Dragon Age 2 and most 3rd person PC ports). Also, some people work for a living and are sick of sitting at desks all day. Gaming is about recreation and relaxing.
Don't have any illusions about it, the reason Bioware games don't have gamepad support is because they don't care. They want your money and they don't want to have to spend one cent more or work one extra minute than they have to in order to get it.
PC takes a back seat.
Mr_Ditters
OR, maybe they want PC gamers to use the KB/M cause they have designed/optimized the PC version for KB/M? Ever thought of that?
PS: M/KB Elitists? WTF are you talking about? Not EVERY game on PC HAS TO HAVE gamepad support you know.
The M/KB elitists are the ones who attack a forum poster anytime they mention gamepad support in the PC forum section with comments like "Why would you want to play with a gamepad on a PC?"
Let me guess, you decided to play your nephew at Halo and got owned, and your gamer ego was shattered. Now the mere mention of 360 controller brings flashbacks of that horrible experience--filling you with rage. So at every opportunity you post sarcastic comments in forums about gamepads to try to postumously get back at your nephew. Because if you only would have had a M/KB on that day you would have crushed him. Sound about right?
[/QUOTE
No. Sounds about completely wrong.
First, take a chill pill. Don't take everything as a personal attack.
Second, one game doesn't use Gamepad Support and you go all crazy about it. Is it REALLY a big deal? Is the gamepad like your most precised possession or something?
Third, is a developer not allowed to control their OWN product? Deciding which control option is for the best experience on each platform?
It's ironic that you would say this. They are one of the few developers that actually take the time to make a PC interface for their games instead of vomiting up the assy gamepad configs. I could understand if the interface was unchanged, but the UI for the console version of the game is different.Don't have any illusions about it, the reason Bioware games don't have gamepad support is because they don't care. They want your money and they don't want to have to spend one cent more or work one extra minute than they have to in order to get it.
PC takes a back seat.
Mr_Ditters
[QUOTE="Mr_Ditters"]
[QUOTE="FelipeInside"]
[QUOTE="Mr_Ditters"]
Uh oh here come the M/KB elitists. Seriously, what is wrong with these people?
PC is about options. I play plenty of games with both. Thats whats great about PC.
Ya know some games just play better with a gamepad, especially those that were built for a gamepad in the first place (e.g. Dragon Age 2 and most 3rd person PC ports). Also, some people work for a living and are sick of sitting at desks all day. Gaming is about recreation and relaxing.
Don't have any illusions about it, the reason Bioware games don't have gamepad support is because they don't care. They want your money and they don't want to have to spend one cent more or work one extra minute than they have to in order to get it.
PC takes a back seat.
FelipeInside
OR, maybe they want PC gamers to use the KB/M cause they have designed/optimized the PC version for KB/M? Ever thought of that?
PS: M/KB Elitists? WTF are you talking about? Not EVERY game on PC HAS TO HAVE gamepad support you know.
The M/KB elitists are the ones who attack a forum poster anytime they mention gamepad support in the PC forum section with comments like "Why would you want to play with a gamepad on a PC?"
Let me guess, you decided to play your nephew at Halo and got owned, and your gamer ego was shattered. Now the mere mention of 360 controller brings flashbacks of that horrible experience--filling you with rage. So at every opportunity you post sarcastic comments in forums about gamepads to try to postumously get back at your nephew. Because if you only would have had a M/KB on that day you would have crushed him. Sound about right?
[/QUOTE
No. Sounds about completely wrong.
First, take a chill pill. Don't take everything as a personal attack.
Second, one game doesn't use Gamepad Support and you go all crazy about it. Is it REALLY a big deal? Is the gamepad like your most precised possession or something?
Third, is a developer not allowed to control their OWN product? Deciding which control option is for the best experience on each platform?
No sense of humor...
I have no problem with a company controlling their own product. I love developers like From Software or CCP that are like "if you don't like it this way then leave."
In this case, I don't believe for a second its about control or pride in their product. Its about doing as little as possible and using a brand name to make money. Thats been Biowares philosophy lately. Case in point, DA2.
The thing is, smaller companies like CdProjektRed, who actually take pride in their work, added controller support--precisely because they want their game to be the best there is.
I'm sure a user generated patch will be submitted sometime down the line that will enable gamepad usage.
^^
"precisely because they want their game to be the best there is."
Yes, but just adding gamepad support doesn't make the game the best there is. In some cases it makes the game WORST cause some games just don't work well with controllers (like some games don't work well with KB/M).
I would rather them concentrate their efforts in story, graphics, sound and gameplay then adding gamepad support which is obviously not needed in this case.
Aren't we over-reacting here a bit?
This is why more and more devs decide not to produce games for PC. We sound like a bunch of whinning little beatches "Uuhhhh, Uhhhh, part 1 and 2 didn't have gamepad support and now part 3 doesn't either, I hate you lazy devs". Give me a break...
So basically designing 2 different interfaces built to a specific platforms strengths is lazier than designing one overall interface for all platforms?No sense of humor...
I have no problem with a company controlling their own product. I love developers like From Software or CCP that are like "if you don't like it this way then leave."
In this case, I don't believe for a second its about control or pride in their product. Its about doing as little as possible and using a brand name to make money. Thats been Biowares philosophy lately. Case in point, DA2.
The thing is, smaller companies like CdProjektRed, who actually take pride in their work, added controller support--precisely because they want their game to be the best there is.
Mr_Ditters
Are you really that silly?
So basically designing 2 different interfaces built to a specific platforms strengths is lazier than designing one overall interface for all platforms?[QUOTE="Mr_Ditters"]
No sense of humor...
I have no problem with a company controlling their own product. I love developers like From Software or CCP that are like "if you don't like it this way then leave."
In this case, I don't believe for a second its about control or pride in their product. Its about doing as little as possible and using a brand name to make money. Thats been Biowares philosophy lately. Case in point, DA2.
The thing is, smaller companies like CdProjektRed, who actually take pride in their work, added controller support--precisely because they want their game to be the best there is.
heretrix
Are you really that f**king stupid? No wait- You ARE.
That's what I was trying to explain. Watch the insults though, u can get modded.So basically designing 2 different interfaces built to a specific platforms strengths is lazier than designing one overall interface for all platforms?[QUOTE="Mr_Ditters"]
No sense of humor...
I have no problem with a company controlling their own product. I love developers like From Software or CCP that are like "if you don't like it this way then leave."
In this case, I don't believe for a second its about control or pride in their product. Its about doing as little as possible and using a brand name to make money. Thats been Biowares philosophy lately. Case in point, DA2.
The thing is, smaller companies like CdProjektRed, who actually take pride in their work, added controller support--precisely because they want their game to be the best there is.
heretrix
Are you really that f**king stupid? No wait- You ARE.
Oh oh. Some guy on the internet called me stupid. Way to go!
So now Bioware did a good job with their PC port because they added a few hot keys to the top of the screen numbered 1-6. Nevermind there were about 3 graphics options and the cutscenes were like 500p and had some pong-esk textures.
Oh but you got your hotkeys indicating a marvelous achievement of porting to PC. Yeah I would say adding a few hotkeys with one control scheme is lazier than adding two control schemes-especially when you are playing a 3rd person shooter/rpg and the game itself was designed from the ground up for gamepads. Its not that hard.
[QUOTE="heretrix"]So basically designing 2 different interfaces built to a specific platforms strengths is lazier than designing one overall interface for all platforms?[QUOTE="Mr_Ditters"]
No sense of humor...
I have no problem with a company controlling their own product. I love developers like From Software or CCP that are like "if you don't like it this way then leave."
In this case, I don't believe for a second its about control or pride in their product. Its about doing as little as possible and using a brand name to make money. Thats been Biowares philosophy lately. Case in point, DA2.
The thing is, smaller companies like CdProjektRed, who actually take pride in their work, added controller support--precisely because they want their game to be the best there is.
FelipeInside
Are you really that f**king stupid? No wait- You ARE.
That's what I was trying to explain. Watch the insults though, u can get modded.Too late. My bad. I tried to change it.Whole reason I game on PC is because the KB/M layout for me is more comfy than the controller.
What's the problem again?
[QUOTE="Mr_Ditters"][QUOTE="Krelian-co"]
its called being lazy
FelipeInside
This.
Some Bioware dev (with ME2 I think) made some sarcastic comments about how they can't accomodate every possible control scheme out there and how he would love to have support for his 1980's trackball. What an anus.
I mean come on its a flipping gamepad, which you have already configured for consoles. They could pay some kid programmer minimum wage to do this, but with Bioware and their PC ports its always the least common denominator.
Maybe they WANT PC gamers to play with keyboard and mouse because the UI is designed like that?lets take your fanboy glasses off for a moment:
a. in this day and age where every game even on pc has gamepad support
b. they are releasing the game in other 2 consoles, the ui and controller setup is already done
c. whats wrong with having more options, some games are good with kg/b others with gamepads
d. lol at "optimized" whn they are releasing the game to 2 consoles, they already have it optimized for them, in terms of coding it shouldn't be hard to do.
They should have kept gamepad support on the PC version.It wouldn't require extra effort to keep gamepad support on the PC version as it's a console port anyways, so why the extra effort to get rid of gamepad support on the PC version. Not everyone that plays PC games sit on a computer chair at a computer desk while playing PC and it's uncomfortableusing a mouse while sitting on a couch.
Of course it should have gamepad support. I game on all platforms and sometimes a gamepad is just better, yes, even on pc. Reckoning is a recent prime example of this, it works fine on kb/m but obviously is better suited to a controller. It's all about choice....
Mass Effect games on PC have a "re-worked" UI optimized for mouse and keyboard. I think devs made it that way to make it feel like a PC game and not like a lazy console port. And you can also have 8 hotkeys on PC.
X360 RB Power wheel (LB for Weapons wheel)
PC UI: 8 hotkeys, and shows powers and weapons on one key press (default key: L Shift)
That's ashame, PC gamers prefer the superior gamepads for shooters.
Just like how we complained that Red Alert 3 or Supreme Commander 2 didnt have gamepad support.
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