[QUOTE="kpsting"]Mass Effect is about hackneyed story, which by the end of the game you're bored of completely. It's about totally idiotic inventory (to the point of being unusable) and items' system without any flavor or originality in it. It is also about linear gameplay, pseudo choices that don't matter at all, and some graphical bling designed to make you blind to the enormous shortcomings of the game. Sidequests that make Pac-Man look like a pinnacle of RPG gameplay. Hard to imagine it was made by same company that made KOTOR.
Havn't played The Witcher, yet.
biggest_loser
The story is great, hinting at the players past, while also including themes of racism.
Why does the inventory have to be original?
Its linear yes, so? And you rated Far Cry 9.6..
Some of the choices do matter, some don't. Not everything you choose in life is going to come back to haunt you.
Many of the side quests unravel the universe and more of the story.
The story was descent for a game, but to the best of my knowledge there is only one real encounter that is directly related to your past and that can be totally missed since it is a side quest. Also no matter what history you choose for your character you can still end up doing the side quest for the other history choices, which brings up the question, what makes your character so special that he/she is chosen to become a Specter?
The inventory system in ME is really, really terrible. When the inventory system of old games like Diablo, BG and most other RPGs is much better and easier to use than those of ME you know something is wrong. I can understand why they did it like that for the console, but even so it is really bad (especially when you need to sell/buy items). Also the lack of veriety in item models is very disappointing. Every weapon/armor looks virtually the same with the only difference being color schemes. How in the world can armor/weapons made by different manufacturers owned by different species all look the same?
As for choices, there were only 3 points in the game where the choices you made really meant anything, even then they had no real effect on the story, and the way they try to justify this is that you are some kind of untouchable enforcer who can do whatever they want and no one will care. There is just no follow through on the decisions you make.
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