MechWarrior Confirmed:

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mismajor99

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#1 mismajor99
Member since 2003 • 5676 Posts

MechWarrior confirmed, more details at 12:01am:

http://pc.ign.com/articles/100/1002275p1.html

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pvtdonut54

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#2 pvtdonut54
Member since 2008 • 8554 Posts

Pew pew pew. Giant robots await.

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nutcrackr

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#3 nutcrackr
Member since 2004 • 13032 Posts
link doesn't work? I hope this is not the monumental news, because quite frankly with piranha bytes developing it, it's more like sad news.
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ferrari2001

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#4 ferrari2001
Member since 2008 • 17772 Posts
woo hoo another game for me to buy in the future.
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chrispn

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#5 chrispn
Member since 2003 • 65 Posts

As long as they go back to the old Mechwarrior, and not dumb it down. Those were the days where evn the original Mechwarrior sort of felt like a flight sim, what with all the controls and keypresses. If they are going all platforms then keep PC version away from console crowd.

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mechwarrior_bob

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#6 mechwarrior_bob
Member since 2006 • 1789 Posts

HELL ****ING YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

woooooooooooot

I mean uh...I'm excited.

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thusaha

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#7 thusaha
Member since 2007 • 14495 Posts

Page removed?

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pvtdonut54

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#8 pvtdonut54
Member since 2008 • 8554 Posts

Page removed?

thusaha


Here! Just for you :oops:

vas

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PunishedOne

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#9 PunishedOne
Member since 2003 • 6045 Posts

As long as they go back to the old Mechwarrior, and not dumb it down. Those were the days where evn the original Mechwarrior sort of felt like a flight sim, what with all the controls and keypresses. If they are going all platforms then keep PC version away from console crowd.

chrispn

100% agreed. I have always wanted a new MechWarrior, as the outdated tech puts me off from the older games.

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Dr_Brocoli

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#10 Dr_Brocoli
Member since 2007 • 3724 Posts

As long as they go back to the old Mechwarrior, and not dumb it down. Those were the days where evn the original Mechwarrior sort of felt like a flight sim, what with all the controls and keypresses. If they are going all platforms then keep PC version away from console crowd.

chrispn
I pray to god it will not be on console. it if is then the game is ruined.
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thusaha

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#11 thusaha
Member since 2007 • 14495 Posts

[QUOTE="thusaha"]

Page removed?

pvtdonut54


Here! Just for you :oops:

Thanks, man.

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danb0

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#12 danb0
Member since 2004 • 445 Posts
Hmm, coming out on PC and Xbox360. I just watched the new trailer, the HUD for the mech is kind of basic (it doesn't show locational damage on a mech, only total damage percentage), I hope that is changed in the actual game to a more detailed HUD system like in the previous games. I'm really happy there's a new MechWarrior game on the way but I hope to god it isn't another MechAssault.
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mirgamer

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#13 mirgamer
Member since 2003 • 2489 Posts

BEHOLD THE RETURN OF THE MIGHTY TIMBER WOLF!!! (yes thats right, TIMBER WOLF, not madcat you inner sphere freebirths!)

kidding aside (i actually prefer merc outfits), this sounds...TOO MUCH like the Mechwarrior 4 storyline...

This new MechWarrior is set on the planet Deshler in the year 3015, and places players in the role of Adrian Khol, a wayward nobleman who prefers partying and shirking responsibility over his training and studies. However, when House Kurita launches a massive invasion to conquer Deshler, resulting in the death of his entire family, Khol discovers a purpose to fight for.

Come on....bring on the merc campaign and let us choose who to fight for!

RPG'ish mechanics(you can spec on a mech now!), 4-coop campaign and full featured multiplayer(?). And they are also featuring my favorite mech, the Warhammer. Awesome news...awesome news...

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mirgamer

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#14 mirgamer
Member since 2003 • 2489 Posts
Hmm, coming out on PC and Xbox360. I just watched the new trailer, the HUD for the mech is kind of basic (it doesn't show locational damage on a mech, only total damage percentage), I hope that is changed in the actual game to a more detailed HUD system like in the previous games. I'm really happy there's a new MechWarrior game on the way but I hope to god it isn't another MechAssault.danb0
I hated mech assault but I can understand the dilemma of location-based damage. Its "realistic" and makes aiming your shot counts but at the same time, i can see how its a problem with multiplayer since every mechwarrior worth his salt will only and only shoot at the legs since its practically the most critical part of a mech and one of the least armored as well, at least not as armored as the body. Aside from giving us a "hardcore" option with location-based dmg enabled and a "nooby" option where said feature is disabled, i dunno how they would go about doing it.
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Philmon

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#15 Philmon
Member since 2003 • 1454 Posts
[QUOTE="danb0"]Hmm, coming out on PC and Xbox360. I just watched the new trailer, the HUD for the mech is kind of basic (it doesn't show locational damage on a mech, only total damage percentage), I hope that is changed in the actual game to a more detailed HUD system like in the previous games. I'm really happy there's a new MechWarrior game on the way but I hope to god it isn't another MechAssault.mirgamer
I hated mech assault but I can understand the dilemma of location-based damage. Its "realistic" and makes aiming your shot counts but at the same time, i can see how its a problem with multiplayer since every mechwarrior worth his salt will only and only shoot at the legs since its practically the most critical part of a mech and one of the least armored as well, at least not as armored as the body. Aside from giving us a "hardcore" option with location-based dmg enabled and a "nooby" option where said feature is disabled, i dunno how they would go about doing it.

I dont know, that seems like a weak reason for not including it. It is like not including headshots in FPS for fear of everyone in MP will go for it. If they were really worried about it they could make the legs more sturdier, besides I would go for the mounted weapons first :)
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Lukozer

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#16 Lukozer
Member since 2002 • 6286 Posts

Fantastic news, really looking forward to this... and that's the first time i have said that about a forthcoming game in over 5 years...

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dnuggs40

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#17 dnuggs40
Member since 2003 • 10484 Posts
The video was kind of cheesy :P Was this the "big news" that was supposed to break today?
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Baranga

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#18 Baranga
Member since 2005 • 14217 Posts

link doesn't work? I hope this is not the monumental news, because quite frankly with piranha bytes developing it, it's more like sad news.nutcrackr

It's not Piranha Bytes, it's Piranha Games.

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MyopicCanadian

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#19 MyopicCanadian
Member since 2004 • 8345 Posts

Awesome news! :) I think the only one I played was Mechwarrior 4, but the multiplayer was pretty damn fun.

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john_doe2

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#20 john_doe2
Member since 2006 • 948 Posts

I for one am excited about this new installment of MechWarrior. Yes, the developer is unproven, but that doesn't mean they can't make a good MechWarrior. I think the dev of Fallout 3 was highly doubted by fans of Fallout, but they definately proved that they can make a good Fallout game for sure.

This MechWarrior definately looks more simmy than MechAssault. I am also pretty sure that there is locational damage since the Atlas got his arm blown off and it also looked like his autocannon got disabled. I am going to be optimistic about this game and I hope that it will be a TRUE MechWarrior, not some arcadey piece of crap like MechAssault.

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Drizzt13

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#21 Drizzt13
Member since 2005 • 1676 Posts

As long as its as Simulation like and deep like the old games I'm sold. Here's too shooting off the legs of every mech you see.

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dennis_chu

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#22 dennis_chu
Member since 2009 • 47 Posts
This game excites me to no end.
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danb0

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#23 danb0
Member since 2004 • 445 Posts

After reading the first interview on IGN I'm feeling more optimistic about it now. It looks like the controls are going to scale from reasonably-arcadey to simulation level. There are a lot of new aspects they're bringing to the table like the information warfare e.g. launching scout drones, jamming satellites, taking down communications etc will all be a major part of the gameplay. Apparently enemies won't just magically appear on your radar anymore so you'll have to use these new systems or add some scout/light mechs to your lance to find out where enemies are and stuff.

They seem to emphasize that all mechs are useful in one way or another and the single player campaign is going to have a different experience for players who choose light, medium, heavy or assault mechs so you can play it through multiple times using a different weight class.

Also new is 4-player co-op which is more than welcome. The other multiplayer mode they have sounds interesting too but since they haven't found a publisher yet some details could change in the future.

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Ondoval

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#24 Ondoval
Member since 2005 • 3103 Posts

The -nice- vid is a dramatization that maybe isn't based on the final stage of the engine used in the game, so HUD limitations are not enought to call it "arcade" isntead "simulator".

Anyway, the battle isn't very real: a 100 Tm, full armored (304/307 points) Atlas that uses MLA 20 at short range instead of firing his massive Gauss Rifle main weapon against a 70 Tm Warhammer that faces simultaneosuly a 70 Tm Thor (Clan, 3/8/5, which means: can jump! ) with 2 equaly massive PPC...

Even if the final title would be average, I'll buy it for sure: too many hours enjoying the tabletop frnachise :)

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The_PC_Gamer

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#25 The_PC_Gamer
Member since 2003 • 2910 Posts

After reading the first interview on IGN I'm feeling more optimistic about it now. It looks like the controls are going to scale from reasonably-arcadey to simulation level. danb0

ugh, only as "simulation control level" as the 360 controller allows... It's going to be something sad, likehaving two different crouch stances for your mech.

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Swiftstrike5

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#26 Swiftstrike5
Member since 2005 • 6950 Posts
The trailer was ****ing amazing. It's too bad that's not in-game lol.
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TheCrazed420

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#27 TheCrazed420
Member since 2003 • 7661 Posts
The trailer was ****ing amazing. It's too bad that's not in-game lol.Swiftstrike5
Are you sure?It looked like it could have been. Either way, it looked awesome, I love how they are throwing in RPG elements, I loved the cockpit, and the dynamic environments. Most anticipated title now FOR SURE.
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TheCrazed420

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#28 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="The_PC_Gamer"]

[QUOTE="danb0"]

After reading the first interview on IGN I'm feeling more optimistic about it now. It looks like the controls are going to scale from reasonably-arcadey to simulation level.

ugh, only as "simulation control level" as the 360 controller allows... It's going to be something sad, likehaving two different crouch stances for your mech.

Have you played Chromehounds? A deep mech game is possible with a 360 controller.
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mrbojangles25

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#29 mrbojangles25
Member since 2005 • 60737 Posts

As long as they go back to the old Mechwarrior, and not dumb it down. Those were the days where evn the original Mechwarrior sort of felt like a flight sim, what with all the controls and keypresses. If they are going all platforms then keep PC version away from console crowd.

chrispn

Naw, they were always like that. Mechwarrior 3 and 4 too.

Man I cant wait.

Though I do share your fear of the game being dumbed down.

Hmmm maybe we will even get a Mechcommander 3!?!?

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xXDrPainXx

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#30 xXDrPainXx
Member since 2008 • 4001 Posts
Pretty awesome, I haven't enjoyed a MechWarrior game since MechWarrior 2.
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Drizzt13

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#31 Drizzt13
Member since 2005 • 1676 Posts

Pretty awesome, I haven't enjoyed a MechWarrior game since MechWarrior 2.xXDrPainXx

Really? 3 was awesome and 4 was a good followup.

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aura_enchanted

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#33 aura_enchanted
Member since 2006 • 7942 Posts

thats a cutscene btw ppl most likely the intro. says in the corner [in game footage]

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john_doe2

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#34 john_doe2
Member since 2006 • 948 Posts

[QUOTE="xXDrPainXx"]Pretty awesome, I haven't enjoyed a MechWarrior game since MechWarrior 2.Drizzt13

Really? 3 was awesome and 4 was a good followup.

MW3 was the best for me. MW4 was too arcadey IMO, and I feel that it led to the creation of the MechAssault games.

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spinoff

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#35 spinoff
Member since 2003 • 2279 Posts

For all the concerned, Jordan Weisman who is helming this game is the same guy who created Battletech 25 years ago, which means it will stay true to the source material as much as possible, and Piranha just proved with their Transformers game they can handle giant robots. The challenge is going to come with which publisher they ultimately have fund this effort and whether all of their grand dreams of coop, multi-arching storylines, and big multiplayer modes make it off the design floor. If they can make it huge, explosive, and as pretty as the opening trailer, then it will create just as big a stir as Mechwarrior 2 did over a decade ago.

If everything goes well I couldn't be more excited as this will be a complete relaunch of the franchise.

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Swiftstrike5

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#36 Swiftstrike5
Member since 2005 • 6950 Posts

thats a cutscene btw ppl most likely the intro. says in the corner [in game footage]

aura_enchanted
That's amazing. The destruction on the building looks really cool.
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Phoenix534

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#37 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="The_PC_Gamer"]

[QUOTE="danb0"]

After reading the first interview on IGN I'm feeling more optimistic about it now. It looks like the controls are going to scale from reasonably-arcadey to simulation level. TheCrazed420

ugh, only as "simulation control level" as the 360 controller allows... It's going to be something sad, likehaving two different crouch stances for your mech.

Have you played Chromehounds? A deep mech game is possible with a 360 controller.

Is that any good? My friend suggested Armored Core 4 instead, but Chromehounds looks deeper.

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Swiftstrike5

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#38 Swiftstrike5
Member since 2005 • 6950 Posts

[QUOTE="TheCrazed420"][QUOTE="The_PC_Gamer"]

ugh, only as "simulation control level" as the 360 controller allows... It's going to be something sad, likehaving two different crouch stances for your mech.

Phoenix534

Have you played Chromehounds? A deep mech game is possible with a 360 controller.

Is that any good? My friend suggested Armored Core 4 instead, but Chromehounds looks deeper.

I like Armored Core series more myself. Chromehounds has a lot of interesting mechanics, but the mechs are kinda bleh and bland. It's also VERY slow paced. Some interesting things are the communication towers, which allow you to talk with players on your team. Without these, you're on your own. The classes allow for a large teamwork mechanic. A soldier can call in artillery support, but that artillery is extremely vulnerable to snipers, unless there's proper scouting. I thought it was cool, but far too slow paced for me.
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Swiftstrike5

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#39 Swiftstrike5
Member since 2005 • 6950 Posts
Just to confirm that it is in-game footage. Fileplanet posted this "A suprise release from Piranha Games, this is the latest MechWarrior game. It features over 2 minutes of in-game footage with some incredible graphics - awesome!"
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lizzardman666

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#40 lizzardman666
Member since 2008 • 363 Posts

This are the promosied monumental news? I've never heard of the series.

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-GeordiLaForge-

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#41 -GeordiLaForge-
Member since 2006 • 7167 Posts
Finally! Looks awesome too :D
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Marfoo

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#42 Marfoo
Member since 2004 • 6006 Posts
Thank God!!!! I've been waiting for a new MechWarrior since MechWarrior 2 and all of its greatness. I think they can pull of a pseudo simulator title with this Mechwarrior. I think the Xbox 360 controller has enough buttons and axis to play MW2 alright if you think about it. The things I hated about MW4 were the arcade like aspects, the first being the third person view. Sure it gave you the option for a first person view, but the first person view didn't even have personalized cockpits for each mech, and the mech didn't even rock up and down while it walked or ran. Most people ended up defualting to 3rd person for the wider field of view. Here is to hoping there is a good amount of depth and good graphics!

Judging from the trailer, it already looks 1000X better than MW4.
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TheCrazed420

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#43 TheCrazed420
Member since 2003 • 7661 Posts
[QUOTE="Phoenix534"]

[QUOTE="TheCrazed420"][QUOTE="The_PC_Gamer"]

ugh, only as "simulation control level" as the 360 controller allows... It's going to be something sad, likehaving two different crouch stances for your mech.

Have you played Chromehounds? A deep mech game is possible with a 360 controller.

Is that any good? My friend suggested Armored Core 4 instead, but Chromehounds looks deeper.

As Swiftstrike mentioned, its slowpaced, but thats what I think of when I think of a Mech game. You really do feel like a big massive heavy robot. The customization options are absolutely massive, so you can tinker with your mech build for hours on end. And the sweetest part was the online. It was a persistent world. You joined one of three factions, and you participate in the war by attacking/defending different territories on the map. It would typically take a week or so for one of the factions to win, then the game would reset. Every battle meant something, it wasnt just mindless. And there was a ton of maps. Not quite sure how active the online is nowadays. I really hope MechWarrior has this style of Multi, as its way more involved and engaging then just simple deathmatches, or even objective-based minigames.
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Azuki

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#44 Azuki
Member since 2004 • 1096 Posts

Just watched the full trailer, its looking pretty sweet. As long as I get to outfit my mech with whatever weapons I want(duel ppcs ftw) then I will be happy.
Gameplay wise I'm glad they've dumbed it down, all the managing of heat, throttle and whatnot in the old games reduced the fun-factor for me

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Marfoo

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#45 Marfoo
Member since 2004 • 6006 Posts

Just watched the full trailer, its looking pretty sweet. As long as I get to outfit my mech with whatever weapons I want(duel ppcs ftw) then I will be happy.Gameplay wise I'm glad they've dumbed it down, all the managing of heat, throttle and whatnot in the old games reduced the fun-factor for me

Azuki
I would run before we eat you alive. Simulation MW or no MW, those are the only two options for me (and many other by the looks of it.)
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kozzy1234

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#46 kozzy1234
Member since 2005 • 35966 Posts

Interesting (;

Was a big fan of some of the previous ones in the series.

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-GeordiLaForge-

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#47 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="Azuki"]

Just watched the full trailer, its looking pretty sweet. As long as I get to outfit my mech with whatever weapons I want(duel ppcs ftw) then I will be happy.Gameplay wise I'm glad they've dumbed it down, all the managing of heat, throttle and whatnot in the old games reduced the fun-factor for me

Marfoo
I would run before we eat you alive. Simulation MW or no MW, those are the only two options for me (and many other by the looks of it.)

Yeah, he would hate Freespace 2. You literally have to bind every single key on the keyboard to an action in order to play the game... It was an awesome game though IMO.
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purple_MAN1832

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#48 purple_MAN1832
Member since 2004 • 2125 Posts

Looks good.

Also, Mech Warrior 4 and it's expansions are going to be made free to download at www.mektek.net

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Marfoo

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#49 Marfoo
Member since 2004 • 6006 Posts
[QUOTE="purple_MAN1832"]

Looks good.

Also, Mech Warrior 4 and it's expansions are going to be made free to download at www.mektek.net

Ah sweet, I might DL that for the heck of it. I never got to play Black Knight or Mercenaries.
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Swiftstrike5

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#50 Swiftstrike5
Member since 2005 • 6950 Posts
[QUOTE="TheCrazed420"] I really hope MechWarrior has this style of Multi, as its way more involved and engaging then just simple deathmatches, or even objective-based minigames.

Yeah, I forgot about the persistent world. That was really cool as well, but I never got to play online. It reminded me of the old IL2, um... mod... I guess, that did the same thing. You would load up a mission, fly against some human opponents, and then the map would change depending on how well you and your squad did..