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xXDrPainXx

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#51 xXDrPainXx
Member since 2008 • 4001 Posts
I played Galaxies for 8 years on the 15 a month model but to me that game was worth my time even though SOE basically trashed it but still had fun never less. I did also bump it up to 20 a month to play Galaxies, Matrix Online and Everquest/Everquest 2 which financially 4 SOE MMO's for 5 bucks more than paying all 4 subs a month was a pretty good deal. I do like the idea of a lifetime deal, pay once and be done with it. I know for some it's a lot of cash but why not? Especially if you find out you like and decide to play it for more than a year's worth. The Free to Play ones I'm on the fence about since they have to make their money other ways and in most cases its for unbalanced equipment that kind of make it unfair for the others playing it. The market is way over saturated and I think most people are getting burned out forcing a lot of these companies to look at different methods to keep their product afloat.
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Stream_Beta

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#52 Stream_Beta
Member since 2007 • 352 Posts

[QUOTE="Stream_Beta"]

[QUOTE="FelipeInside"]^^ Ahh, gotcha. As for the model going out of style, I believe so. In the past it worked because of a few reasons. There weren't so many MMOs out there (or so many games released constantly), so people could dedicate a lot of time into them and feel the $15 was worth it. These days, with so much competition, players play an MMO for a bit but then move on, therefore they don't want the $15 bill monthly. I would love for example to be able to play both SWTOR and The Secret World at the same time, but I can't pay for 2 at the same time.-Unreal-

That is a very good point. There is a lot more variety in gaming nowadays compared to 10 years ago.

Mainly with how big Indie games have become over the past few years. Personally I am fine with the

microtransaction route, AS LONG as if the content they provide doesn't impact the gameplay or give

certain players an advantage. With Arenanet, they have been pretty good about that with the content

they provided in GW1, so hopefully they stay true to that in GW2.

Guild Wars isn't an MMO. If I had a quid for every time I've written that I'd be retired.

So...what does that have to do with anything I said?

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Avenger1324

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#53 Avenger1324
Member since 2007 • 16344 Posts
When Hellgate London launched back in 2007 (I think) it offered the option of a lifetime sub in during the first month. That did tempt me, though I fortunately didn't go for it. A year later and the whole thing gets shutdown and dies. Granted Hellgate wasn't strictly MMO, and was some mess between free online, premium online. But having seen the number of MMO startups that fail in their first year or turn F2P I'd be even more wary of any game offering a so-called "lifetime" subscription since the company can pull the plug on it at very short notice.
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GeryGo

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#54 GeryGo  Moderator
Member since 2006 • 12810 Posts
Basically I'm waiting to see what's with Guild Wars 2, a single time purchase of the game copy and play free with no monthly sub; I currently play World of Tanks which is free but I've bought a year subscription for 70$
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hoola

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#55 hoola
Member since 2004 • 6422 Posts

I'd prefer to pay monthly fees then have EVERYTHING provided for me, including server changes and free free DLC. WoW does a decent job of providing new content, but very little of it is accessible to low level players which is what i always am so it really doesn't always apply. The $15 price tag every month for a few hours of play is just absurd. I don't want to sit down and play for 50 hours a month to justify the price, i want to play for a few hours. I could just as easily play other games that don't charge me monthly fees instead of playing WoW (and playing other games is exactly what I do). Now, if they lowered it to $5 then maybe I would sign up again - it is a low enough amount that I won't feel like i wasted my money if i don't play alot.