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[QUOTE="Stream_Beta"][QUOTE="FelipeInside"]^^ Ahh, gotcha. As for the model going out of style, I believe so. In the past it worked because of a few reasons. There weren't so many MMOs out there (or so many games released constantly), so people could dedicate a lot of time into them and feel the $15 was worth it. These days, with so much competition, players play an MMO for a bit but then move on, therefore they don't want the $15 bill monthly. I would love for example to be able to play both SWTOR and The Secret World at the same time, but I can't pay for 2 at the same time.-Unreal-
That is a very good point. There is a lot more variety in gaming nowadays compared to 10 years ago.
Mainly with how big Indie games have become over the past few years. Personally I am fine with the
microtransaction route, AS LONG as if the content they provide doesn't impact the gameplay or give
certain players an advantage. With Arenanet, they have been pretty good about that with the content
they provided in GW1, so hopefully they stay true to that in GW2.
Guild Wars isn't an MMO. If I had a quid for every time I've written that I'd be retired.So...what does that have to do with anything I said?
I'd prefer to pay monthly fees then have EVERYTHING provided for me, including server changes and free free DLC. WoW does a decent job of providing new content, but very little of it is accessible to low level players which is what i always am so it really doesn't always apply. The $15 price tag every month for a few hours of play is just absurd. I don't want to sit down and play for 50 hours a month to justify the price, i want to play for a few hours. I could just as easily play other games that don't charge me monthly fees instead of playing WoW (and playing other games is exactly what I do). Now, if they lowered it to $5 then maybe I would sign up again - it is a low enough amount that I won't feel like i wasted my money if i don't play alot.
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