More proof that Dragon Age 2 will be awesome.

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therancors

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#151 therancors
Member since 2005 • 709 Posts

[QUOTE="Makari"][QUOTE="GeneralShowzer"] The Witcher felt really good and thought out.

It didn't feel like a rehash from every fantasy cliche in the last thirty years.

FelipeInside

Having read the books, it felt like the world itself was very careful inclusion of every single fantasy creature in the past 30 years - the conversation with Geralt attempting to guess what sort of vampire somebody was in the second book kind of reminded me of that. The way they used the world was fairly non-cliche though, I suppose?

Are the books good? Did they come out before or after the game?

Before it.

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FelipeInside

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#152 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="Makari"] Having read the books, it felt like the world itself was very careful inclusion of every single fantasy creature in the past 30 years - the conversation with Geralt attempting to guess what sort of vampire somebody was in the second book kind of reminded me of that. The way they used the world was fairly non-cliche though, I suppose?therancors

Are the books good? Did they come out before or after the game?

Before it.

And Geralt was the main character...?
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the_ChEeSe_mAn2

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#153 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts
Yes he was the main character of the books as well. Many of the major characters in The Witcher came from the book, but some were also added by the developers to fit the storyline more.
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Baranga

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#154 Baranga
Member since 2005 • 14217 Posts

Lol... Today I received a copy of the second Witcher book. Still waiting for the first one, I ordered them before Christmas.

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Makari

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#155 Makari
Member since 2003 • 15250 Posts

Are the books good? Did they come out before or after the game?FelipeInside
They came way before the game - the game itself is based on what was already an established book series. By... Andrezj Sapkowski, or something like that. Polish dude.

And yeah, I liked the two books that I did read quite a bit if you like that kind of thing - I found them both in a used bookstore; the blood of elves and something else whose name evades me.

The latter actually had a blow by blow of the fight that became the game's intro cutscene - it made some of the stuff in the cutscene make a LOT more sense (i.e. that chain Geralt nailed the monster with was *silver*, and thus painful to the monster's touch, thus being tangled/caught in the chain was very bad for the monster; that Geralt spent the entire fight observing the monster's rage and learning to absorb it so that he could turn the negative energy back on it to scare it off; that the princess spent so long being the monster it took her mind a while to return back to being human = the immediate attack on him despite her appearing 'cured').

Fun books though, especially coming from having played and loved the game already. :) Basically lots of Geralt roaming around being Geralt, lots of the gloomy 'there is no right decision' mood the game imparted, interspersed with lots of Geralt roaming wrecking monsters and occasionally humans.

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SkyWard20

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#156 SkyWard20
Member since 2009 • 4509 Posts
I thought Drakensang voice acting was ATROCIOUS....FelipeInside
That's the least of that game's worries.
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SkyWard20

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#157 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="Roland123_basic"][QUOTE="ElBuro"]

Oh gee, again we'z gonna save the world from the army of evil that wants to destroy the world for no particular reason and we as a stereotypical chosen one, utilising magic in its most stereotypic sense, archaic gameplay and items of such a ridiculous design it is hard to tell wether its an armor you wear or a garbage container. Oh gee, it's not like we played it for last 14 years of exactly same quasi medieval fantasy RPGs... *yaaaaawns* What a joyride this gonna be... woohooo! *Yawns with certain dose of sarcasm* I just can't wait for this most original game!

All that served with mediocre graphics that try to pose as dark and violent because every time you step on a mouse you find your whole team painted red like they just took a shower in tomato soup.

Now that's a grand fun!

OH! Yeah but we can have a sex scene with character voiced by Claudia Black! I bet this game's gonna recive 9.5/10 long before it's even released, not to mention all the hyped fanboys, or 'objective reviewers' working for portals where Bioware buys out every possible advetisment space! Geeeeeeeeeeeeeeeeeee!

ElBuro

i recommend you remove your sig before you are modded. also.... why bother posting in a thread about an RPG when you are clearly not a fan of RPGs? seems like a waste of your time, and ours.

LOL XD What?! So I guess making a stereotypic copy pasta of all abused ideas already in RPG genere makes a good RPG for you? Well for me it takes something more to make an RPG good, certainly making another clone of a clone is not one of those things. Loved Witcher, Drakensang and first Gothic, mainly cause despite having a world set in Medieval Fantasy, they did it good. Witcher kept you tensed all the time, moral choices had some true impact and world was gray not black and white like in DA, Drakensang perfectly kept the atmosphere of medieval, with equipment, items looking as they were suppose to look and not some ridiculous shapes. Also, despite beeing clichee, a game released year before DA managed to keep well balanced narration, so till the very end you had no idea who's main atagonist, it presented the story page after page, as you got into it and realised that what you belived on the begining was not entirely truth. Gothic - instead of placing you in stereotypic adventure, put you to an original setting and situation, where you find yourself as a prisoner condemned to spend rest of his life in fould colony full of murdurers and criminals! And Dragon Age? In the very first scenes they showed the Dragon Arch Demon, which you were destined to kill, and like from begining you well knew how all the story is gonna end. Thats a poor, lame narration and storytelling. Besides I don't know how you but personaly I cant stand watching same Seagal movie over 20 times in a row... twice maybe... but since Baldurs gate, BAH! Even Wizardry, Might and Magic and many others, Dragon Age shamelessly repeats the schemata so many times overused its boring... like a drunken friend on a party that again tells the same joke you've heard already THOUSAND times and is SIMPLY NOT FUNNY... got it?

What a lame fan you must be, to diss stories purely because the antagonist(s) is/are evil. I guess we should diss almost every fantasy setting because they're mostly reused formulas based on Tolkien's ideas.

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ElBuro

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#158 ElBuro
Member since 2010 • 205 Posts

nope.... dont get it at all. dragon age's world and lore are very well developed and fairly unique IMO... yes they use dragons and elves and magic, but in a very different way, and in a very different social structure. it takes more than watching a few videos to know what some games are all about.... i forgive you for clearly not doing your research and just making assumptions.Roland123_basic

Ow how how how :3 I see I pinched a fanboy where it hurts. It's funny that when fanboy is hurt, or it's subject of obsession is attack, he imidetly assume the attacker must have never played a game, because he refused to draw same ammount of pleasure of it, or draw anything posotive at all... or dares to have a different opinion, oh snap! :D

I forgive you that you haven't played any other RPGs in your life, perhaps then you'd have something to compare DA to, and see it's as unique as another Steven Seagal action movie among his other action movies.

That's sadly where the truth is, I bet that DA is one of few RPGs you played, if you played any other of the genere, what I honestly doubt. It's like with sex... when one has no comparison, his only girl he/she(let's be openminded, DA surely is :P) will be considered best and amazing!

Unless you live convinced that all that it takes to create unique world, lore and characters is to change their "names". Than yeah... You nailed it :D In that perspective DA is like the most original game ever!

elves and magic, but in a very different way, and in a very different social structure.

LOL You clearly haven't played other RPGs... Arcanum, the Witcher, Eye of the Beholder series (ant those I played in mid 90's! daaamn!) The list can go on and your arguments will be invalid, not because I have a pancake on my head, but because you haven't played other RPGs...

Of course there is other option, to which I presume you'd try to fit, in order to deffend yourself, and you'll try to convince me you actualy played whole lot of RPGs, but this kind of setting is fine with you... but in that case I'm sorry for you, lad. I don't get you... I also don't get people who like to spend hours looking at a brick wall as their prime mean of entertainment, but heck, guess a man has his needs.

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ElBuro

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#159 ElBuro
Member since 2010 • 205 Posts

[QUOTE="ElBuro"][QUOTE="Roland123_basic"] i recommend you remove your sig before you are modded. also.... why bother posting in a thread about an RPG when you are clearly not a fan of RPGs? seems like a waste of your time, and ours.SkyWard20

LOL XD What?! So I guess making a stereotypic copy pasta of all abused ideas already in RPG genere makes a good RPG for you? Well for me it takes something more to make an RPG good, certainly making another clone of a clone is not one of those things. Loved Witcher, Drakensang and first Gothic, mainly cause despite having a world set in Medieval Fantasy, they did it good. Witcher kept you tensed all the time, moral choices had some true impact and world was gray not black and white like in DA, Drakensang perfectly kept the atmosphere of medieval, with equipment, items looking as they were suppose to look and not some ridiculous shapes. Also, despite beeing clichee, a game released year before DA managed to keep well balanced narration, so till the very end you had no idea who's main atagonist, it presented the story page after page, as you got into it and realised that what you belived on the begining was not entirely truth. Gothic - instead of placing you in stereotypic adventure, put you to an original setting and situation, where you find yourself as a prisoner condemned to spend rest of his life in fould colony full of murdurers and criminals! And Dragon Age? In the very first scenes they showed the Dragon Arch Demon, which you were destined to kill, and like from begining you well knew how all the story is gonna end. Thats a poor, lame narration and storytelling. Besides I don't know how you but personaly I cant stand watching same Seagal movie over 20 times in a row... twice maybe... but since Baldurs gate, BAH! Even Wizardry, Might and Magic and many others, Dragon Age shamelessly repeats the schemata so many times overused its boring... like a drunken friend on a party that again tells the same joke you've heard already THOUSAND times and is SIMPLY NOT FUNNY... got it?

What a lame fan you must be, to diss stories purely because the antagonist(s) is/are evil. I guess we should diss almost every fantasy setting because they're mostly reused formulas based on Tolkien's ideas.

First of all, what a lame logic you mastered if by reading previous posts of mine, you came to a conclusion I may be a fan of this game. :D I maye be all kinds of person to DA, but certainly not a fan. I'm not a native english language speaker, but I don't need a dictionary to get what a fan means :P Grand job, honestly grand job. Also! Thank for noticing the another thing, of which I almost forgot ^^ thanks for reminding me! Of course, Tolkien's Lotr is exactly another thing this game copy-pasts :3 Oh, and yes! Tht is absolutely the argument! I love you for it :3 I meen I do diss games and stories because of them beeing repetitive and clones of each other from release to release. No one forbids you to worship them or to make games with them, but don't expect me to see them as original or something creative. It's cheep and easy way. Cheep like romantic commedies or Seagal's action movies. And I don't diss evil antagonists, as they can be absolutely awesome, but they need to be well made, not lame. For instance, I adore Warhammer fantasy setting - mostly because people there are evil in general, they have reasons to do what they do, like in Witcher, where world is not Black and White, rather full of grayness. And where people that appear to be evil, just protect their interests in a cruel political conflict, and those who seemed good from one perspective in the end appeared to be simple terrorists who gain privilages with use of force. The idea of evil that is evil to do evil, destroy, burn everything that moves is a little bit silly, sorry, but I honestly preffer stories to have something behind, not only "just because" approach.

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ElBuro

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#161 ElBuro
Member since 2010 • 205 Posts
[QUOTE="Turbobutts"]Dragon Age 2? Enjoy your unmotivating, boring grey in grey world, dumbed down console friendly controls, a stripped skill system, in fact a stripped almost everything BUT IN TURN hacking and slashing like there's no tomorrow and oceans of blood everywhere so 12yrold kiddies think its kewl and manlee and 1337. In fact it'll be exactly the same BS as Skyrim, just on a slightly better engine.

I love you for that most true statement ^^
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kazakauskas

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#162 kazakauskas
Member since 2008 • 1332 Posts

Dragon Age 2? Enjoy your unmotivating, boring grey in grey world, dumbed down console friendly controls, a stripped skill system, in fact a stripped almost everything BUT IN TURN hacking and slashing like there's no tomorrow and oceans of blood everywhere so 12yrold kiddies think its kewl and manlee and 1337. In fact it'll be exactly the same BS as Skyrim, just on a slightly better engine.Turbobutts

Yes , because Bioware clearly said that there will be no skills in DA2 , right ? oh and yea , we all know everything about skyrim so we are able to compare those games ? suuuure...

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therancors

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#163 therancors
Member since 2005 • 709 Posts

[QUOTE="Turbobutts"]Dragon Age 2? Enjoy your unmotivating, boring grey in grey world, dumbed down console friendly controls, a stripped skill system, in fact a stripped almost everything BUT IN TURN hacking and slashing like there's no tomorrow and oceans of blood everywhere so 12yrold kiddies think its kewl and manlee and 1337. In fact it'll be exactly the same BS as Skyrim, just on a slightly better engine.kazakauskas

Yes , because Bioware clearly said that there will be no skills in DA2 , right ? oh and yea , we all know everything about skyrim so we are able to compare those games ? suuuure...

Number of mage skills look fine to me DA2 skills

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Lucianu

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#164 Lucianu
Member since 2007 • 10347 Posts

Ugly graphics + Linear paths am comfirmed.

GeneralShowzer

Looks like Half Life 2 on medium settings. I'm not stretching it, i just re-played the Ravenholm part. I got no problem playing 90's or 80's games, since i have logically normal expectations from them (other graphic whores don't, but they aren't using their logic or common sense, f* them).

But for a current gen, big budget game, it isn't normal. Would have fully understood if it were some obscure company with a low budget, but lol Bioware.

Oh well, mods will bring it to the level of Crysis, no problem, anyway.

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KalDurenik

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#165 KalDurenik
Member since 2004 • 3736 Posts

[QUOTE="kazakauskas"]

[QUOTE="Turbobutts"]Dragon Age 2? Enjoy your unmotivating, boring grey in grey world, dumbed down console friendly controls, a stripped skill system, in fact a stripped almost everything BUT IN TURN hacking and slashing like there's no tomorrow and oceans of blood everywhere so 12yrold kiddies think its kewl and manlee and 1337. In fact it'll be exactly the same BS as Skyrim, just on a slightly better engine.therancors

Yes , because Bioware clearly said that there will be no skills in DA2 , right ? oh and yea , we all know everything about skyrim so we are able to compare those games ? suuuure...

Number of mage skills look fine to me DA2 skills

Yay we get 9 abilities!

Yeeeee Even more cookie cutter builds.

Players: Bioware there is a problem with the abilities... alot of them are not unique/powerful/have any uses... How will you improve and fix this for DA2?

Bioware: Well... We decided to remember most of the spells. But hey now you can give the spells more range or larger area and so on! =/

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kazakauskas

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#166 kazakauskas
Member since 2008 • 1332 Posts

[QUOTE="therancors"]

[QUOTE="kazakauskas"]

Yes , because Bioware clearly said that there will be no skills in DA2 , right ? oh and yea , we all know everything about skyrim so we are able to compare those games ? suuuure...

KalDurenik

Number of mage skills look fine to me DA2 skills

Yay we get 9 abilities!

Yeeeee Even more cookie cutter builds.

Players: Bioware there is a problem with the abilities... alot of them are not unique/powerful/have any uses... How will you improve and fix this for DA2?

Bioware: Well... We decided to remember most of the spells. But hey now you can give the spells more range or larger area and so on! =/

what ? maybe im missing something but i have no clue what each skill does , and there is writen "ELEMENTAL" in right top corner , which probably means there there is few diferent trees for mages at least . Unless you red somewhere about abilities , this comment makes no sense .

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SkyWard20

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#167 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

[QUOTE="ElBuro"] LOL XD What?! So I guess making a stereotypic copy pasta of all abused ideas already in RPG genere makes a good RPG for you? Well for me it takes something more to make an RPG good, certainly making another clone of a clone is not one of those things. Loved Witcher, Drakensang and first Gothic, mainly cause despite having a world set in Medieval Fantasy, they did it good. Witcher kept you tensed all the time, moral choices had some true impact and world was gray not black and white like in DA, Drakensang perfectly kept the atmosphere of medieval, with equipment, items looking as they were suppose to look and not some ridiculous shapes. Also, despite beeing clichee, a game released year before DA managed to keep well balanced narration, so till the very end you had no idea who's main atagonist, it presented the story page after page, as you got into it and realised that what you belived on the begining was not entirely truth. Gothic - instead of placing you in stereotypic adventure, put you to an original setting and situation, where you find yourself as a prisoner condemned to spend rest of his life in fould colony full of murdurers and criminals! And Dragon Age? In the very first scenes they showed the Dragon Arch Demon, which you were destined to kill, and like from begining you well knew how all the story is gonna end. Thats a poor, lame narration and storytelling. Besides I don't know how you but personaly I cant stand watching same Seagal movie over 20 times in a row... twice maybe... but since Baldurs gate, BAH! Even Wizardry, Might and Magic and many others, Dragon Age shamelessly repeats the schemata so many times overused its boring... like a drunken friend on a party that again tells the same joke you've heard already THOUSAND times and is SIMPLY NOT FUNNY... got it? ElBuro

What a lame fan you must be, to diss stories purely because the antagonist(s) is/are evil. I guess we should diss almost every fantasy setting because they're mostly reused formulas based on Tolkien's ideas.

First of all, what a lame logic you mastered if by reading previous posts of mine, you came to a conclusion I may be a fan of this game. :D I maye be all kinds of person to DA, but certainly not a fan. I'm not a native english language speaker, but I don't need a dictionary to get what a fan means :P Grand job, honestly grand job. Also! Thank for noticing the another thing, of which I almost forgot ^^ thanks for reminding me! Of course, Tolkien's Lotr is exactly another thing this game copy-pasts :3 Oh, and yes! Tht is absolutely the argument! I love you for it :3 I meen I do diss games and stories because of them beeing repetitive and clones of each other from release to release. No one forbids you to worship them or to make games with them, but don't expect me to see them as original or something creative. It's cheep and easy way. Cheep like romantic commedies or Seagal's action movies. And I don't diss evil antagonists, as they can be absolutely awesome, but they need to be well made, not lame. For instance, I adore Warhammer fantasy setting - mostly because people there are evil in general, they have reasons to do what they do, like in Witcher, where world is not Black and White, rather full of grayness. And where people that appear to be evil, just protect their interests in a cruel political conflict, and those who seemed good from one perspective in the end appeared to be simple terrorists who gain privilages with use of force. The idea of evil that is evil to do evil, destroy, burn everything that moves is a little bit silly, sorry, but I honestly preffer stories to have something behind, not only "just because" approach.

So, in short... you diss games that have evil antagonists. Really, there's so much more to Dragon Age than the archdemon... and not all choices are black and white. The thing is, The Witcher's refreshing take on moral choices is also a limitation -- what if I don't want to play a neutral character? Why is having strictly neutral choices in a game inherently better than having both good and bad and neutral ones? I can be strictly neutral in Dragon Age if I want to, but I'm not forced to.

And I didn't say you were a fan of Dragon Age; I meant a fan of the fantasy genre, where one of the best stories have evil antagonists and evil creatures are a given in any fantasy setting. Funny how you shun stories within a genre that so often highlights escalating battles between the forces of good and evil. Maybe the fantasy genre is just not for you, buddy. ;)

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#168 Dataun
Member since 2010 • 538 Posts

LOL :)


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EzekyleAbadon

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#169 EzekyleAbadon
Member since 2010 • 1391 Posts

[QUOTE="KalDurenik"]

Yay we get 9 abilities!

Yeeeee Even more cookie cutter builds.

Players: Bioware there is a problem with the abilities... alot of them are not unique/powerful/have any uses... How will you improve and fix this for DA2?

Bioware: Well... We decided to remember most of the spells. But hey now you can give the spells more range or larger area and so on! =/

kazakauskas

what ? maybe im missing something but i have no clue what each skill does , and there is writen "ELEMENTAL" in right top corner , which probably means there there is few diferent trees for mages at least . Unless you red somewhere about abilities , this comment makes no sense .

Elemental is the one highlighted. Still, I guess KalDurenik hasn't noticed that the total number of spells is 47, maybe 5-6 less if some are passive. 9 are "schools" of magic like elemental, blood magic (bottom right) etc.

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KalDurenik

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#170 KalDurenik
Member since 2004 • 3736 Posts

[QUOTE="KalDurenik"]

[QUOTE="therancors"]Number of mage skills look fine to me DA2 skills

kazakauskas

Yay we get 9 abilities!

Yeeeee Even more cookie cutter builds.

Players: Bioware there is a problem with the abilities... alot of them are not unique/powerful/have any uses... How will you improve and fix this for DA2?

Bioware: Well... We decided to remember most of the spells. But hey now you can give the spells more range or larger area and so on! =/

what ? maybe im missing something but i have no clue what each skill does , and there is writen "ELEMENTAL" in right top corner , which probably means there there is few diferent trees for mages at least . Unless you red somewhere about abilities , this comment makes no sense .

Overall there are less abilities then DAO (confirmed by a dev) Sure you can upgrade them and so on but oh well. It will just force people into a even more cookie cutter builds.

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SkyWard20

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#171 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="KalDurenik"]

[QUOTE="therancors"]Number of mage skills look fine to me DA2 skills

kazakauskas

Yay we get 9 abilities!

Yeeeee Even more cookie cutter builds.

Players: Bioware there is a problem with the abilities... alot of them are not unique/powerful/have any uses... How will you improve and fix this for DA2?

Bioware: Well... We decided to remember most of the spells. But hey now you can give the spells more range or larger area and so on! =/

what ? maybe im missing something but i have no clue what each skill does , and there is writen "ELEMENTAL" in right top corner , which probably means there there is few diferent trees for mages at least . Unless you red somewhere about abilities , this comment makes no sense .

On one hand he whines that some abilities/spells don't have much of a use, on the other he whines because now there are less of them. Really? :?

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the_ChEeSe_mAn2

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#172 the_ChEeSe_mAn2
Member since 2003 • 8463 Posts

[QUOTE="kazakauskas"]

[QUOTE="KalDurenik"] Yay we get 9 abilities!

Yeeeee Even more cookie cutter builds.

Players: Bioware there is a problem with the abilities... alot of them are not unique/powerful/have any uses... How will you improve and fix this for DA2?

Bioware: Well... We decided to remember most of the spells. But hey now you can give the spells more range or larger area and so on! =/

SkyWard20

what ? maybe im missing something but i have no clue what each skill does , and there is writen "ELEMENTAL" in right top corner , which probably means there there is few diferent trees for mages at least . Unless you red somewhere about abilities , this comment makes no sense .

On one hand he whines that some abilities/spells don't have much of a use, on the other he whines because now there are less of them. Really? :?

This I can agree with. I would rather have less abilities but more abilities that actually have a purpose. That way whenever you make a new character, you don't have to take the same skills just to make a viable hero.
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kazakauskas

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#173 kazakauskas
Member since 2008 • 1332 Posts

[QUOTE="SkyWard20"]

[QUOTE="kazakauskas"]

what ? maybe im missing something but i have no clue what each skill does , and there is writen "ELEMENTAL" in right top corner , which probably means there there is few diferent trees for mages at least . Unless you red somewhere about abilities , this comment makes no sense .

the_ChEeSe_mAn2

On one hand he whines that some abilities/spells don't have much of a use, on the other he whines because now there are less of them. Really? :?

This I can agree with. I would rather have less abilities but more abilities that actually have a purpose. That way whenever you make a new character, you don't have to take the same skills just to make a viable hero.

In 1st game only the fact that Arcane Warrior was so OP made nothing viable compared to that :D

On the serious note , i just hope there wont be some spells/classes like it was in 1st game , which led to these same heroes .

In the end i agree that something needed to be changed , but that guy said that tere is no skill , which isnt true .

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deactivated-59d151f079814

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#174 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Not sure why people are complaining about the skill system.. If anything it looks far better than the extremely dry linear progression bars that the first had.. Especially when the mage was far more versatile in choosing their abilities.. While the Fighter and Rogue were bastardized in choosing a tree and sticking to it.
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deactivated-64ba3ebd35404

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#175 deactivated-64ba3ebd35404
Member since 2004 • 7590 Posts

Elemental is the one highlighted. Still, I guess KalDurenik hasn't noticed that the total number of spells is 47, maybe 5-6 less if some are passive. 9 are "schools" of magic like elemental, blood magic (bottom right) etc.

EzekyleAbadon
Yeah, this is seems to be confusing a couple of people. Each of those big squares is a different tech-tree. From what I can guess, I assume the circles are passive skills and diamonds are actual spells. It could be the other way around though. And god knows what Hexagons are. That picture does give me more faith that this game isn't going to be dumbed down though, since that looks like a far more diverse skill tree than the first game had.
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EzekyleAbadon

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#176 EzekyleAbadon
Member since 2010 • 1391 Posts

[QUOTE="EzekyleAbadon"]

Elemental is the one highlighted. Still, I guess KalDurenik hasn't noticed that the total number of spells is 47, maybe 5-6 less if some are passive. 9 are "schools" of magic like elemental, blood magic (bottom right) etc.

kieranb2000

Yeah, this is seems to be confusing a couple of people. Each of those big squares is a different tech-tree. From what I can guess, I assume the circles are passive skills and diamonds are actual spells. It could be the other way around though. And god knows what Hexagons are. That picture does give me more faith that this game isn't going to be dumbed down though, since that looks like a far more diverse skill tree than the first game had.

The hexagons are probably sustained spells considering that the first spell in the Blood Magic school is a hexagon

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#177 Makari
Member since 2003 • 15250 Posts
Overall there are less abilities then DAO (confirmed by a dev) Sure you can upgrade them and so on but oh well. It will just force people into a even more cookie cutter builds.KalDurenik
They were chopping something like 20% of the abilities off the top (from 70 -> 50something?), but also removing the 'chain' of required abilities. Wouldn't the latter mean less cookie cutter builds, given more freedom to pick and choose individual abilities? Thinking that as opposed to needing to invest 3 points in a tree to get the awesome 4th ability, etc.
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KalDurenik

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#178 KalDurenik
Member since 2004 • 3736 Posts
There is no miss understanding. I know there are "trees". However each tree went down in the nr of spells. And instead of *gasp* making the spells that was not so useful. They took the lazy way out and simply removed them. And seeing the DA2 combat it look like you will use the same few abilities over and over again.