Most annoying trends in new games?

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the_bi99man

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#51 the_bi99man
Member since 2004 • 11465 Posts

Lack of colours. Most games have been brown and grey this generation. Why developers think that less colourful is more realistic? Also 3d. Don't get me wrong I love 3d games, but why do all games need to be 3d? Some great games had amazing 2d graphics that hardly get dated like Curse of Monkey Island. And that takes me to another point: more variety and creativity. We used to get games like Lemmings in the past. Not all games need to be Call of Duty. Thanks to indie games for taking some risks, but really, we need more innovation and different games. And lean, please! It was an excellent mechanic in FPS games! I guess we have to blame consoles and its limited buttons for this one.pilouuuu2004

I miss lean. Haha. It was like a revelation when I was playing F.E.A.R. the first time, and mapped the lean controls to the two thumb buttons on the mouse. Heavenly light shined in the window onto the mouse pad, and there was much ass-kicking.

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Lox_Cropek

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#52 Lox_Cropek
Member since 2008 • 3555 Posts

[QUOTE="Lox_Cropek"]

[QUOTE="HyperWarlock"]

Mabey to you, but to me I find the 360 controller easier than m/kb. I find it annoying having to look across the keyboard for different keys. A controller it's all in the palm of your hand.

Advid-Gamer

That's because you didn't use it enough. Once you've used the keyboard (for gaming) enough, you know where all keys are without looking at them.

Don't try and force your preferences on people, I can use the kb/m just fine, some games just play better with the 360 control, believe it or not your opinion is for you and a select few some of us think on our own

Force my preferences? I'm not forcing anything. I don't even prefer the mouse/keyboard over a controller. I use my 360 controller to play most of my games :?

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iskeethunters

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#53 iskeethunters
Member since 2011 • 925 Posts

The blurring effect - I decided to start from minor annoyances. It really bugs me when I turn my camera around and the world blurs (like in Just Cause 2) as if to make it more "realistic". It isn't like that in real life, it's really annoying.TheDude184
Yes it is. Just sit on a chair and spin real fast while trying to stare straight. There is motion blur and depth of field in real life, but you don't really notice it that much. In games it's a bit exagerated because it's not exactly easy to make it perfectly realistic. But I love it that way. I also like the 'washed out' colors somebody mentioned. It makes some scenes or environments really come to life or make something look really dramatic. I can actually say I'm pleased on the new games. I do play some of the best PC games tho. The last I've played was Batman Arkham City and now I'm into Mass Effect 3. Great games.

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Rickylee

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#54 Rickylee
Member since 2002 • 1342 Posts

Saving systems that do not let me save anywhere. In any situation. ME3 won't let me save in the middle of battles. Now they throw in checkpoints but I hate having to do things twice.

People that complain about the way I want to play and think their way is the only way. Your the ones that are truly pathetic.

Games are way too short and leave too large a bootprint on my HDD.

And finally, games that require an online manager like Steam and Origin that will not allow me to share my used finished game with my son. I don't want to sell it I just want to share it with someone in my own house.

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FelipeInside

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#55 FelipeInside
Member since 2003 • 28548 Posts

Calling action-adventure games RPGs, streamlining (a.k.a dumbing things down to the least common denominator) and DLC.

-wildflower-

Are you really that hard headed?

There are genres in gaming.

Some games are full on RPGs (aka, Baldurs Gate).

Some are action RPGs (like Diablo)

Some are action-adventure RPG (like Mass Effect).


Also, streamlining isn't dumbing down if done right, it just removes the tedious things some gamers don't want to care about.

I can't believe you don't understand these things.

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-wildflower-

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#56 -wildflower-
Member since 2003 • 2997 Posts

[QUOTE="-wildflower-"]

Calling action-adventure games RPGs, streamlining (a.k.a dumbing things down to the least common denominator) and DLC.

FelipeInside

Are you really that hard headed?

There are genres in gaming.

Some games are full on RPGs (aka, Baldurs Gate).

Some are action RPGs (like Diablo)

Some are action-adventure RPG (like Mass Effect).


Also, streamlining isn't dumbing down if done right, it just removes the tedious things some gamers don't want to care about.

I can't believe you don't understand these things.

Oh, I'm sorry, I must have misunderstood what this thread was about. I thought it was soliciting my opinion but obviously I was mistaken.

And what's a genre? Does it have something to do with the Human Genome Project? Look, I can't even spell DNA much less understand my human genres. I'm sure if I were as well read as some other "gamers" I'd know these cagey and elusive definitions more gooder.

but I digress...

Just because a developer or publisher slaps a label on something doesn't necessarily make it valid or true. Todd Howard called Red Dead Redemption "a great RPG" so I guess we have to start calling RDR a RPG now, too.

Groovy! I guess everything is a RPG these days.

Tiger Woods Golf? A sports RPG! Burnout Paradise City? A crashing RPG! Batman Arkham Asylum/City? A cape & codpiece RPG! Genomes be damned!

And, yeah, 99% of the time, streamlining and dumbing-down are synonymous. Publishers have to capture the non-critical thinking, tween-based console market somehow. They gotta go where the easy cabbage grows.

I can't believe you don't understand these things.

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ForsakenWicked

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#57 ForsakenWicked
Member since 2008 • 3745 Posts
DLC. Sudden button prompts (like those in BF3's campaign). Online only DRM.
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darkmoney52

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#58 darkmoney52
Member since 2004 • 4332 Posts

Boring enviroments. I haven't seen anything this gen as interesting as Morrowind or Jade Empire. Fantasy games should take more advantage of being fantasy.

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CaptainAhab13

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#59 CaptainAhab13
Member since 2010 • 5121 Posts

THIS.

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jakes456

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#60 jakes456
Member since 2011 • 1398 Posts

achievements - go away pls :lol:

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Priapus101

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#61 Priapus101
Member since 2010 • 190 Posts

Day One DLC

Excessive cut scenes

Stripping control from the player (e.g. forced character movement, limited view)

Health regeneration in multiplayer FPS

Otherwise I am pretty happy with games in general.

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DieselCat18

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#62 DieselCat18
Member since 2002 • 3008 Posts

Without a doubt DLCs. I miss the good old proper expansion packs

robertlie

- Cover systems in PC games: just give me lean. A good keyboard+mouse set-up renders a cover system obsolete. This 'press Q to be glued to wall' trend really needs to end now.

- Strawberry jam screens: seriously, having the entire screen turn red whenever you get hit grinds my gears like no other thing in gaming.

- Absence of quicksave: I thought we were past this. I don't want to have to redo 10 minutes of gameplay because I got into some deathtrap. Just let me save wherever, whenever.

- Quicktime events: "press x to continue cutscene". A pathetic and ineffective way of trying to maintain an illusion of interactivity.

- In-game pre-order bonuses. "Pre-order the limited edition free of charge and get an extra gun and vehicle". Oh go away.

DraugenCP

The overall lack of challenge is the thing that bothers me the most. I also don't like the lack of strategy games created by mainstream developers and backed by big publishers these days. Indies have helped to fill the gap in strategy games to a point, but it is a neglected genre.

I hate checkpoint systems that are used in place of save systems. Regenerating health, slow-paced shooters, and an overall lack of powerups are additional problems with today's first-person shooters. I would also like to be able to hold 8-10 guns, like I could back in 90's.

I would love to see more complex, deep strategy games with phone book manuals. Better manuals across the board, please. No more of this PDF on the DVD crap.

Falconoffury

^^^All of these things

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FelipeInside

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#63 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

[QUOTE="-wildflower-"]

Calling action-adventure games RPGs, streamlining (a.k.a dumbing things down to the least common denominator) and DLC.

-wildflower-

Are you really that hard headed?

There are genres in gaming.

Some games are full on RPGs (aka, Baldurs Gate).

Some are action RPGs (like Diablo)

Some are action-adventure RPG (like Mass Effect).


Also, streamlining isn't dumbing down if done right, it just removes the tedious things some gamers don't want to care about.

I can't believe you don't understand these things.

1- Just because a developer or publisher slaps a label on something doesn't necessarily make it valid or true.

2 - And, yeah, 99% of the time, streamlining and dumbing-down are synonymous.

Yep, I guess you are hard headed. Here I go again trying to explain the obvious.

1- Not because a dev or publisher slaps a label, but because games are categorized by genre by both reviewers, gamers and developers (u are a gamer right?). We use these genre labels to know what kind of game it is. NO, there is no RULE Book or Bible which state the rules, and YES, some developers slap any label they want... BUT, you should know by now (how long have you been gaming?) that there are default labels. Like RPG and Action RPG have been around for years, yet you still think that if a game is called Action RPG then you automatically compare it to something along the likes of Baldurs Gate, with lots of stats and rules.

There are sub-categories to the genre title called RPG.

2- If you read my post, I said "if done right".

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BLKR4330

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#64 BLKR4330
Member since 2006 • 1698 Posts

[QUOTE="-wildflower-"]

[QUOTE="FelipeInside"]

Are you really that hard headed?

There are genres in gaming.

Some games are full on RPGs (aka, Baldurs Gate).

Some are action RPGs (like Diablo)

Some are action-adventure RPG (like Mass Effect).


Also, streamlining isn't dumbing down if done right, it just removes the tedious things some gamers don't want to care about.

I can't believe you don't understand these things.

FelipeInside

1- Just because a developer or publisher slaps a label on something doesn't necessarily make it valid or true.

2 - And, yeah, 99% of the time, streamlining and dumbing-down are synonymous.

Yep, I guess you are hard headed. Here I go again trying to explain the obvious.

1- Not because a dev or publisher slaps a label, but because games are categorized by genre by both reviewers, gamers and developers (u are a gamer right?). We use these genre labels to know what kind of game it is. NO, there is no RULE Book or Bible which state the rules, and YES, some developers slap any label they want... BUT, you should know by now (how long have you been gaming?) that there are default labels. Like RPG and Action RPG have been around for years, yet you still think that if a game is called Action RPG then you automatically compare it to something along the likes of Baldurs Gate, with lots of stats and rules.

There are sub-categories to the genre title called RPG.

2- If you read my post, I said "if done right".

1- it is possible to have long debates about what really makes an rpg an rpg so let's not go there, but i think it says it all that your example to clarify your point is baldurs gate, an old game that nobody would argue is not an rpg. how many of todays rpg's can you name that won't spark controversy about what (sub)genre they belong to? rpg's like we knew them are barely being made and we have peoples thinking oblivion (or skyrim) is as good as it gets as far as rpg's are concerned when these games may be good but really, barely scratch the surface of what an rpg can be. i think that is what's being criticised here.

2- if it were done right everyone would have called it optimized in stead of streamlined. no matter which way you look at it, if you are going to streamline something it means you need to make decisions about what is important, what is not and discard the latter. just because you agree with the decision doesn't mean someone else has no right to feel like something important and meaningful was lost, and i think there are more than enough cases where peoples do feel that way.

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Lox_Cropek

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#65 Lox_Cropek
Member since 2008 • 3555 Posts

Also, too many cutscenes and lack of challenge

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yellosnolvr

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#66 yellosnolvr
Member since 2005 • 19302 Posts
lack of polishing dlc making a multiplayer focused game........ that has absolutely terrible multiplayer
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godfather_1

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#67 godfather_1
Member since 2005 • 562 Posts
- Framerate problems - DLC - A tacked on multiplayer for the sake of it - Motion-Blur - Endless amount of shooters
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Pedro

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#68 Pedro
Member since 2002 • 73887 Posts

- Strawberry jam screens: seriously, having the entire screen turn red whenever you get hit grinds my gears like no other thing in gaming.

- Quicktime events: "press x to continue cutscene". A pathetic and ineffective way of trying to maintain an illusion of interactivity.

- In-game pre-order bonuses. "Pre-order the limited edition free of charge and get an extra gun and vehicle". Oh go away.

DraugenCP

Hate, absolutely hate the double penalty cause by loss of health and vision(blurry, red etc screen). I believe Gears of War was the maker of this this trash.

Quicktime events should simply die.

Pre-order bonus is cheating customers.

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Pedro

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#69 Pedro
Member since 2002 • 73887 Posts

Too many cutscenes and too much focus on story telling

Lox_Cropek

I second that.

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Chris_53

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#70 Chris_53
Member since 2004 • 5513 Posts
Something in games like Dirt 3 I dont like is il see an event to take part in, click on it and then it will say that I need to purchase such and such DLC. It just seems greedy to me.
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Pedro

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#71 Pedro
Member since 2002 • 73887 Posts

[QUOTE="HyperWarlock"]

[QUOTE="Iffy350"]

Its just really stupid. Besides a keyboard and mouse are easier to use. I hate the 360's awkward positioning of the to analog sticks. It makes playing Ace Combat 6 a pain in the ass. If anything a PS3 controller would be better for PC gaming. I play microsoft flight sim X with a keyboard and a Saitek X52 pro but microsoft made it so that people could play the best flightsim series with an xbox controller. Thats just pathetic.

Lox_Cropek

Mabey to you, but to me I find the 360 controller easier than m/kb. I find it annoying having to look across the keyboard for different keys. A controller it's all in the palm of your hand.

That's because you didn't use it enough. Once you've used the keyboard (for gaming) enough, you know where all keys are without looking at them.

Or it can be that the controller is better suited for certain games than the keyboard and mouse.

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Pedro

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#72 Pedro
Member since 2002 • 73887 Posts

THIS.

CaptainAhab13

Best post EVAR.

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-wildflower-

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#73 -wildflower-
Member since 2003 • 2997 Posts

[QUOTE="CaptainAhab13"]

THIS.

Pedro

Best post EVAR.

You can also substitute RPG for FPS and it's still relevant.

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DexterDarkly

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#74 DexterDarkly
Member since 2012 • 25 Posts
Well as far as difficulty goes, you're not going to get around that. Games shouldn't be easy yet not too hard so if you can't find a good difficulty setting you're screwed on that one. For me, the main complaint is devs making games way too over the top. Max Payne fell victim to this, Res Evil, etc; games that became big one way taking a drastic turn for the absurd. Survival horror turned into 3rd person shooter, and it seems like most games are way too similar than ever before. It's like everything that gets big eventually devolves into some Hollywood-esque production. If it's not broken, don't fix it. Another complaint in new games? People whining about new games. Ironic I know, but what I mean is how people critique every little thing on new games with no idea what goes into making them. Kids also seem to whine about things that aren't even flaws, but are preferences in controls or HUD displays when they really don't break a game. They are preferences. A game isn't junk because you've played Halo for 8 years and now you can't adapt.
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Pedro

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#75 Pedro
Member since 2002 • 73887 Posts

Well as far as difficulty goes, you're not going to get around that. Games shouldn't be easy yet not too hard so if you can't find a good difficulty setting you're screwed on that one. For me, the main complaint is devs making games way too over the top. Max Payne fell victim to this, Res Evil, etc; games that became big one way taking a drastic turn for the absurd. Survival horror turned into 3rd person shooter, and it seems like most games are way too similar than ever before. It's like everything that gets big eventually devolves into some Hollywood-esque production. If it's not broken, don't fix it. Another complaint in new games? People whining about new games. Ironic I know, but what I mean is how people critique every little thing on new games with no idea what goes into making them. Kids also seem to whine about things that aren't even flaws, but are preferences in controls or HUD displays when they really don't break a game. They are preferences. A game isn't junk because you've played Halo for 8 years and now you can't adapt. DexterDarkly

You are so correct about the whining. I see PC gamers being the biggest and most vocal whinners. What makes it worse is that they tend to complain about stuff that are for all intents and purposes meaningless to the actual game(lack of DirectX 11).

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Falconoffury

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#76 Falconoffury
Member since 2003 • 1722 Posts

PC gamers whine a lot these days because the industry has changed so much, in so many ways that are bad for us. DRM, console leftovers, little innovation, fewer strategy games designed for PC. It's amazing how little the PC gaming community whines given the state of things.

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bmnnnn

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#77 bmnnnn
Member since 2012 • 102 Posts
high-end specs... a lot of people have computers not designed for gaming, whether it be laptops or older ones, and just want to play something, but they're stuck with games from years ago or flash ****
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DexterDarkly

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#78 DexterDarkly
Member since 2012 • 25 Posts
Hmm, I guess I don't see that. Steam is an amazing service that allows PC gamers to play nearly anything consoles have, plus more. I think Steam is a huge benefit for PC gamers so if you think it sucks now, you weren't around when you had to go to the store to buy Doom or Wolfenstein and that was as good as it got.
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FelipeInside

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#79 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

[QUOTE="-wildflower-"]

1- Just because a developer or publisher slaps a label on something doesn't necessarily make it valid or true.

2 - And, yeah, 99% of the time, streamlining and dumbing-down are synonymous.

BLKR4330

Yep, I guess you are hard headed. Here I go again trying to explain the obvious.

1- Not because a dev or publisher slaps a label, but because games are categorized by genre by both reviewers, gamers and developers (u are a gamer right?). We use these genre labels to know what kind of game it is. NO, there is no RULE Book or Bible which state the rules, and YES, some developers slap any label they want... BUT, you should know by now (how long have you been gaming?) that there are default labels. Like RPG and Action RPG have been around for years, yet you still think that if a game is called Action RPG then you automatically compare it to something along the likes of Baldurs Gate, with lots of stats and rules.

There are sub-categories to the genre title called RPG.

2- If you read my post, I said "if done right".

1- it is possible to have long debates about what really makes an rpg an rpg so let's not go there, but i think it says it all that your example to clarify your point is baldurs gate, an old game that nobody would argue is not an rpg. how many of todays rpg's can you name that won't spark controversy about what (sub)genre they belong to? rpg's like we knew them are barely being made and we have peoples thinking oblivion (or skyrim) is as good as it gets as far as rpg's are concerned when these games may be good but really, barely scratch the surface of what an rpg can be. i think that is what's being criticised here.

2- if it were done right everyone would have called it optimized in stead of streamlined. no matter which way you look at it, if you are going to streamline something it means you need to make decisions about what is important, what is not and discard the latter. just because you agree with the decision doesn't mean someone else has no right to feel like something important and meaningful was lost, and i think there are more than enough cases where peoples do feel that way.

1- Yes, exactly. I agree with your comment. Back in the days of Baldurs Gate there weren't so many sub-genres as there is today, basically cause games back then really stuck to their genre and unlike today, didn't mix different genres into one game. As years went past and games started mixing gametypes, new sub-genres were created. Now, I would call something like Darkensang (a very recent game), classic RPG like Baldurs. I would also call Skyrim a FPS RPG. BUT, to call Mass Effect a classic RPG is completely wrong imo. It's an action-adventure game with some light RPG elements thrown in. I really don't see long debates on this. 2- IMO there's a difference between optimized and streamlines. Optimized: I see this mostly when they take design decision on things like the UI, controls, Map etc. They take what they had on a game, and for the sequel they improve on this aspects to make them better. Streamlined: like I said, it has to be done right. Yes, the devs choose what to discard and what not, and it has to do with today's gaming. For example, if you played Torment now, you would notice to pick something up you have to click on it, then choose pickup. For today's game, you just click on the item and it picks it up. STREAMLINED. Another example, RPG which have the option to "Sell Junk", this is great stuff that would have come handy in the Icewind Dale days. Saves a lot of time. Nothing to do with dumbing down or consoles. On the flip side, giving Duke Nukem only 2 weapons at a time is Streamlined done WRONG (aka consolidization)
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KakashiMorph

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#80 KakashiMorph
Member since 2006 • 46 Posts

[QUOTE="CaptainAhab13"]

THIS.

Pedro

Best post EVAR.

Ahehehehah this is so right. Also the same thing is happening to RPGs. That aside, DLCs. DLCs are the bane of games nowadays when you have to pay 40-50-60-whatever dollars/euros/insert currency here but you still don't get the entire gaming experience. Oh no. In order to have everything you have to pay again, for small packages of plot or just shiny items, 10 bucks at a time. It is ridiculous. When I buy a game I want to buy the entire game, dammit.