Finally my installer worked. Gonna try Neverwinter in 1, 2, 3 *fingers crossed*
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It's a free game, open minded gamers will give it a shot. Like I said, nothing revolutionary, but it's a good time. The combat is pretty fun, no tab targeting and you have to stay mobile. Lots of features to keep you interested. How long the fun will last is another story, but anyone who complains because a free game only gave them 20 hours of fun is an idiot anyway.
Tried it last night. This game is not bad at all. Quite a solid MMO. Very satisfying combat. What I pleased me most is that all the items had descriptions instead of showing just stats like in Baldurs Gate.
The starting area is quite boring. But if you advance a bit more in the game, it opens up. The graphics are very decent. The population isn´t small either.
Besides it´s free.
You know the saying: "Don't look a gift horse in the mouth"
Am I the only one other than the millions of MMO players that still like tab targeting and number based MMORPGS? I mean the majority that DONT follow this routine are falling flat on their asses. action elements have been possible in MMO's from the beggining .... but they just don't offer that same feeling of progression.... and most encounters that base around this are far easier... you can call it skill if you want. but I don't .... I find WoW's combat much more punishing purely because you are based on numbers... not "Oh look, boss is holding his sword back, now I am going to roll or block with my shield (neverwinter) IM AM SO SKILLED! Nobody holds single player RPGs up to this BS standard. I guess thats why im actually hyped for FFXIV ..... a franchise that EMBRACES number crunching, not throwing it out the window to say "oh hey look our MMO is TEH SKILLS ... but not really, we just want to grab people with mild combat formular changes that ultimatly fall flat on their faces"MBirdy88
I like hotkey combat too :P
I disagree on Action mmos being possible from the beginning, I doubt the servers would properly be able to handle proper action combat 15 years ago, and looking at the current action mmos it seems like the tech still isnt there (just look at all the shortcuts Guild Wars 2 had to take).
Those "Oh look, I am swinging my sword, better get your shield up or dodge out of the way" are extremely lame I will agree with though. As are those big red circles on the floor, they dont keep me on my toes either like say a good fight in a good action game would. They just add a boring mechanic to mmos that dont really add anything to the game. Action combat needs to feel responsive, unfortunately, neither action combat or action combat hybrids feel responsive (not only when it comes to the enemies but your character as well).
Action combat games could work, but the current crop suffers either from terrible execution and/or poor technology.
Am I the only one other than the millions of MMO players that still like tab targeting and number based MMORPGS? I mean the majority that DONT follow this routine are falling flat on their asses. action elements have been possible in MMO's from the beggining .... but they just don't offer that same feeling of progression.... and most encounters that base around this are far easier... you can call it skill if you want. but I don't .... I find WoW's combat much more punishing purely because you are based on numbers... not "Oh look, boss is holding his sword back, now I am going to roll or block with my shield (neverwinter) IM AM SO SKILLED! Nobody holds single player RPGs up to this BS standard. I guess thats why im actually hyped for FFXIV ..... a franchise that EMBRACES number crunching, not throwing it out the window to say "oh hey look our MMO is TEH SKILLS ... but not really, we just want to grab people with mild combat formular changes that ultimatly fall flat on their faces"MBirdy88
I am with you. I like traditional MMOs because of the bigger variaty of powers available when leveling up. New MMO implement more tight controls what makes combat more interesing from the action perspective but less interesting from the RPG perspective.
I gotta agree. That's why I liked World of Warcraft so much even though I haven't played it since TBC. I learned that action-MMOs aren't for me. A very limited hotbar, spamming the same attacks, and dodgeroll has got to be one of the most overrated gameplay mechanics in action-MMOs. Fortunately, there are enough MMOs for everyone. I'm looking forward to EQ Next and FFXIV. Really curious how they will turn out.Elann2008
A very limited hotbar: Works, when the skill design is good enough to make it actually interesting, like it did with GW1.
Spamming the same attacks: Not all that different from spamming the same rotation. Rotations are more enjoyable though since you still press more than 2 buttons.
Dodge roll: Problem with the dodge roll is how the dodge rolls and the resource that they consume are purely for defense, if you had to balance that stamina bar with both defense, offense and maybe even counters, it could actually get interesting.
Which brings me to my point with games like Neverwinter, they could actually be fun, if they were actually well executed.
Edit: I forgot to mention. One of my biggest gripes with all these action mmos is that there is absolutely no resource management. No mana to manage at all, just spam your most damaging attacks whenever they are not on cooldown.
Doesn't look very interesting to me. I'm sort of done with mmos until something really pops out and grabs the attention of gamers.
[QUOTE="Elann2008"]
I gotta agree. That's why I liked World of Warcraft so much even though I haven't played it since TBC. I learned that action-MMOs aren't for me. A very limited hotbar, spamming the same attacks, and dodgeroll has got to be one of the most overrated gameplay mechanics in action-MMOs. Fortunately, there are enough MMOs for everyone. I'm looking forward to EQ Next and FFXIV. Really curious how they will turn out.Maroxad
A very limited hotbar: Works, when the skill design is good enough to make it actually interesting, like it did with GW1.
Spamming the same attacks: Not all that different from spamming the same rotation. Rotations are more enjoyable though since you still press more than 2 buttons.
Dodge roll: Problem with the dodge roll is how the dodge rolls and the resource that they consume are purely for defense, if you had to balance that stamina bar with both defense, offense and maybe even counters, it could actually get interesting.
Which brings me to my point with games like Neverwinter, they could actually be fun, if they were actually well executed.
Edit: I forgot to mention. One of my biggest gripes with all these action mmos is that there is absolutely no resource management. No mana to manage at all, just spam your most damaging attacks whenever they are not on cooldown.
Agreed. Well said.
yay servers are down again.... that makes about 6 times in the last 2 days.... super quality MMO support from 2 companies that have done nothing but make MMOs for the last 10+ yearsGeminonWith all the **** talking I am surprised you are even trying the game.....
[QUOTE="vfibsux"][QUOTE="Geminon"]Game is made by Cryptic.... nuff said. why people keep giving them money to make games is WAY beyond me. they havent had a successful product since city of heroes like over 10 years ago.Geminonblah blah blah blah. The new negative nancy of Gamespot. blah blah blah.... one of thousands of dumbasses with their heads way too far up their asses on Gamespot.
Geminon is right. I used to loved Cryptic Studios. They made what is still my favorite game: City of Heroes. My absolute best gaming memories and moments were playing that game. I really thought Jack Emmert -- founder of Cryptic -- with his investors, fancy college degrees, ability to read hieroglyphics (it's true), and fictional universe of Paragon with its great stories, classes, and factions -- was kind of a hero to me.
I've followed his career closely since then and was REALLY looking forward to Champions-Online. But oh, how far Jack has fallen. For all his credentials on paper I don't think he really understands people, marketing, game development, on and on. His games are cynical PR plays to make money. Most of their projects feel less like new worlds to wonder at than chores to play through. You can actually feel the desperation of a small business trying to make it in a terrible economy (Cryptic Studios) through your keyboard. That's not fun. That's depressing.
Neverwinter D&D will suck because Cryptic Studios sucks because Jack Emmert kind of sucks. I don't want him to, but it's just the way it is. Now, to say something positive so as not to be discounted as a troll:
Matt Miller -- a former employee of Jack's -- must have been a huge contributing force because City of Heroes was so good. I don't think Jack Emmert could've pulled off City of Heroes by himself based on his track record since. A beautiful fluke from a guy who is just not that good at what he does. Sorry, Jack or Cryptic Studios if you're reading this, but that's just the truth.
I am enjoying it. I guess it is shallow compared to EVE or something like that, but personally I can't invest as much time as I would need to enjoy a game like that. It seems extremely polished for such a new MMO, I haven't encountered any bugs so far. I've also enjoyed the PvP from what I have played so far. The combat isn't like other MMOs. It feels very fluid and fast paced once you get the hang of it, but if you aren't comfortable with using key binds and combat that requires you to have decent reaction time I would avoid this one. Some people are more comfortable with slow combat that has been the standard for MMOs for quite awhile, but this combat is so much more engaging and I don't die of boredom five mobs in. It reminds me a bit of TERA's combat, except it feels better in just about every way. It doesn't feel "clunky" like TERA did when I played it.
Overall I'd say it's an okay MMO with phenomenal combat. The crafting and story are totally unappealing to me as they don't really do anything different, and it feels pretty uninspired. Just my 2 cents from what I've played so far.
[QUOTE="Geminon"]yay servers are down again.... that makes about 6 times in the last 2 days.... super quality MMO support from 2 companies that have done nothing but make MMOs for the last 10+ yearsvfibsuxWith all the **** talking I am surprised you are even trying the game..... because, like i said in other threads, i dont talk shit unless i am informed. more people on this forum should try it.
blah blah blah.... one of thousands of dumbasses with their heads way too far up their asses on Gamespot.[QUOTE="Geminon"][QUOTE="vfibsux"] blah blah blah blah. The new negative nancy of Gamespot.Fire_Wa11
Geminon is right. I used to loved Cryptic Studios. They made what is still my favorite game: City of Heroes. My absolute best gaming memories and moments were playing that game. I really thought Jack Emmert -- founder of Cryptic -- with his investors, fancy college degrees, ability to read hieroglyphics (it's true), and fictional universe of Paragon with its great stories, classes, and factions -- was kind of a hero to me.
I've followed his career closely since then and was REALLY looking forward to Champions-Online. But oh, how far Jack has fallen. For all his credentials on paper I don't think he really understands people, marketing, game development, on and on. His games are cynical PR plays to make money. Most of their projects feel less like new worlds to wonder at than chores to play through. You can actually feel the desperation of a small business trying to make it in a terrible economy (Cryptic Studios) through your keyboard. That's not fun. That's depressing.
Neverwinter D&D will suck because Cryptic Studios sucks because Jack Emmert kind of sucks. I don't want him to, but it's just the way it is. Now, to say something positive so as not to be discounted as a troll:
Matt Miller -- a former employee of Jack's -- must have been a huge contributing force because City of Heroes was so good. I don't think Jack Emmert could've pulled off City of Heroes by himself based on his track record since. A beautiful fluke from a guy who is just not that good at what he does. Sorry, Jack or Cryptic Studios if you're reading this, but that's just the truth.
* applause* couldnt have said it better myself.
Cryptic is the one hit wonder of the MMO world. everything they have made since COX has just been a cash grab. they make hollow games that look nice on the surface, but once you are a month or two in, you begin to realize there is just nothing to them. at that point it is too late though, you are already out your money.
Atleast with Neverwinter that isnt a problem. it is F2P.... so you can play it for a month or two and see that it is just another shell of a game made by an untalented studio.
i will give cryptic this one thing though.... the PVP in Neverwinter is moderately fun, just like the PVP in most of their games. They need to just stop making MMOs and start making competitive multiplayer games. they have a knack for balancing the right amount of crowd control and fighting in their PVP. it feels like crowd control can make a difference in fights, but there isnt so much of it that you feel like you arent able to actually PLAY (like in the early days of warhammer online where you spent more time being punted around or held than actually fighting).
Okay, so I'm about level 55 and have been pretty much playing neverwinter constantly since open-beta release. It's a fine action-mmo in the likes of Dragons Nest, Although I find the lack of character customization a bummer. (something that cryptic is still the reigning kings of), but the action feel great, and the animations are nice (I love the cleric 'at-will' skill animations). I do encounter alot of bugs but that's to be expected of beta. Combat is abit fast-paced for my taste, having a brain fart in the middle of a rotation is very costly. So the combat is always engaging and you do need alot of situational awareness. It's a great action game, although I do frequently hear that the pvp is phenomenal, I don't do pvp though.
Skill respecing to my chagrin is very costly although with 60 skill points you will only be using 3 'encounter' skills, 2 'at-will' skills, and 2 dailies. Each of these can be maxed out with three skill points so you wll have a plethora of maxed out skills to switch around with. Feats however, need to be chosen carefully, as respecing will cost you 6$, you can buy the tokens with astral diamonds though, which can purchase zen but that would require an extremely nasty grind.
Not sure why people are banging on this game, it's a fine action game, especially for f2p, it's not a wow-replacement, or a game you play for four years to forget about real life, but it's a beat em up that you play for abit in-between games every now and then. it does a fine job at that.
Not sure why people are banging on this game, it's a fine action game, especially for f2p, it's not a wow-replacement, or a game you play for four years to forget about real life, but it's a beat em up that you play for abit in-between games every now and then. it does a fine job at that.
C_Glass
Slightly offtopic here, sorry. It seems to me that people tend to judge a game not for what it is than for what it's not. Like, let's say some game is too linear and people bash it because it's not an open world/go as you please kinda game. Like Totalbiscuit saying in his overview of Bioshock Infinite that that game would work better if it was stealth or RPG rather than a shooter.
first of all, wow is really trash atm. there is NO community. and so many other flaws
neverwinter is an action rpg that gets boring, having to use way too little skills. it has no depth srsly.
It feels pretty small in scale in terms of the world, going from instance to instance instead of it being a legit open world. The combat is pretty solid for the most part and it can be pretty fun at times. Everything else is pretty generic and lackluster however.
is it a typical grindfest? i might start playing an mmo later this year and this is pretty much the only one i find interesting.yellosnolvrI played it up to level 20. It definitely felt like a grind. Combat gets old FAST. Because of the F2P system, it chews you out a bit unless you like monotonous grinding. Like TweakBlue said, you should only play it for the lore.. but lore can be overrated.
I got to level 10 with the CM and just want to give up. After playing WoW for years and playing GW2 quite a bit, this game just comes off as lackluster... Lackluster even compared to TOR.
I don't know, but the massive and beautiful world of GW2 has probably ruined future mmos for me. I loved the sense of exploration and the gorgeous landscapes. It is free though, so I guess it is worth a shot. I'll probably try to push on, but my initial impressions aren't that great.
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