NFS: Shift - 9 on IGN

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THA-TODD-BEAST

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#51 THA-TODD-BEAST
Member since 2003 • 4569 Posts

If you remember correctly, UbiSoft had a team of people flying into Africa for Far Cry 2. Judging from the reviews, that expedition didn't help the game much. chandu83

You don't seem to be aware that Far Cry 2 has an average of 85/100 (essentially 8.5/10) on Metacritic on all three platforms and was widely regarded as one of the best shooters of the year. I'm not sure what more you were expecting.

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Baranga

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#52 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Charles_Dickens"]

This title was made chiefly by the guys who worked on GT Legends.

When they were constructing the tracks they actually went to the real-world tracks and flew over them with helicopters and modeled the tracks based on real world data. Then they had professional drivers who had mastered the tracks act as consultants for the developers so that the nuances of each track could be programmed into the game - this included bumps on the tracks and even hills in the distance where the sun might shine.

I'd say that's pretty realistic.

chandu83

Don't pay too much attention to something like that.
If you remember correctly, UbiSoft had a team of people flying into Africa for Far Cry 2. Judging from the reviews, that expedition didn't help the game much.

Well, they can't research too much gameplay-wise, isn't it? But the atmosphere... I swear to God it's right up there with Stalker. You can almost smell it!

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F1_2004

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#53 F1_2004
Member since 2003 • 8009 Posts

[QUOTE="chandu83"]If you remember correctly, UbiSoft had a team of people flying into Africa for Far Cry 2. Judging from the reviews, that expedition didn't help the game much. THA-TODD-BEAST

You don't seem to be aware that Far Cry 2 has an average of 85/100 (essentially 8.5/10) on Metacritic on all three platforms and was widely regarded as one of the best shooters of the year. I'm not sure what more you were expecting.

Yes, one of the big disgraces of modern era PC game reviewing.
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chandu83

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#54 chandu83
Member since 2005 • 4864 Posts

[QUOTE="chandu83"]If you remember correctly, UbiSoft had a team of people flying into Africa for Far Cry 2. Judging from the reviews, that expedition didn't help the game much. THA-TODD-BEAST

You don't seem to be aware that Far Cry 2 has an average of 85/100 (essentially 8.5/10) on Metacritic on all three platforms and was widely regarded as one of the best shooters of the year. I'm not sure what more you were expecting.

I don''t seem to be aware because I have not played the game. What I am aware is the number of people here on GameSpot saying how boring it was. I never even read the reviews of the game.
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THA-TODD-BEAST

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#55 THA-TODD-BEAST
Member since 2003 • 4569 Posts

[QUOTE="THA-TODD-BEAST"]

[QUOTE="chandu83"]If you remember correctly, UbiSoft had a team of people flying into Africa for Far Cry 2. Judging from the reviews, that expedition didn't help the game much. chandu83

You don't seem to be aware that Far Cry 2 has an average of 85/100 (essentially 8.5/10) on Metacritic on all three platforms and was widely regarded as one of the best shooters of the year. I'm not sure what more you were expecting.

I don''t seem to be aware because I have not played the game. What I am aware is the number of people here on GameSpot saying how boring it was. I never even read the reviews of the game.

Most gamers of today are ADHD-impaired. Anything that doesn't involve nonstop action is immediately marked off as boring or pointless.

Far Cry 2 was the game Crysis could never be: Open-world, a truly dynamic playing field, a storyline that moved along by your actions, the best fire effects ever in a game, more variety in wildlife and settings, and the list goes on and on. Am I saying Far Cry 2 has better graphics than Crysis? No, that's not true. But Far Cry 2 did what Crysis ultimately failed to do and really set the bar for open world first-person shooters by offering a much, much deeper (and longer-lasting) gaming experience.

The main complaints that I could see as being legit are some game-stoppers such as save-game bugs and also some glitches that prevent missions from being completed. I never encountered anything like that, though. The reviewers got it right, because the game is excellent.

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chandu83

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#56 chandu83
Member since 2005 • 4864 Posts
[QUOTE="THA-TODD-BEAST"]

[QUOTE="chandu83"][QUOTE="THA-TODD-BEAST"]

You don't seem to be aware that Far Cry 2 has an average of 85/100 (essentially 8.5/10) on Metacritic on all three platforms and was widely regarded as one of the best shooters of the year. I'm not sure what more you were expecting.

I don''t seem to be aware because I have not played the game. What I am aware is the number of people here on GameSpot saying how boring it was. I never even read the reviews of the game.

Most gamers of today are ADHD-impaired. Anything that doesn't involve nonstop action is immediately marked off as boring or pointless.

Far Cry 2 was the game Crysis could never be: Open-world, a truly dynamic playing field, a storyline that moved along by your actions, the best fire effects ever in a game, more variety in wildlife and settings, and the list goes on and on. Am I saying Far Cry 2 has better graphics than Crysis? No, that's not true. But Far Cry 2 did what Crysis ultimately failed to do and really set the bar for open world first-person shooters by offering a much, much deeper (and longer-lasting) gaming experience.

The main complaints that I could see as being legit are some game-stoppers such as save-game bugs and also some glitches that prevent missions from being completed. I never encountered anything like that, though. The reviewers got it right, because the game is excellent.

I understand what you are saying. I suppose I should see for myself.
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THA-TODD-BEAST

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#57 THA-TODD-BEAST
Member since 2003 • 4569 Posts

I understand what you are saying. I suppose I should see for myself. chandu83

Yeah that's probably the best thing to do. I apologize if I came off as a jerk earlier, but I think so many people were hard on the game, I was very impressed with it when I played it. It's not near as bad as they say it is. If you're expecting non-stop action in a game like Crysis Warhead, though, you'll be sorely disappointed. Much of the game is planning your attack, traveling there by foot, jeep, or boat, finding a good point to begin the attack, then proceeding to tactically take down your enemies. If you run-and-gun, you'll get blown away in a hurry!

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JigglyWiggly_

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#58 JigglyWiggly_
Member since 2009 • 24625 Posts
I liked Far Cry 2, sure Crysis is better, but it was good. I played FC2 twice, once on hard and then on infamous.
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chandu83

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#59 chandu83
Member since 2005 • 4864 Posts

[QUOTE="chandu83"] I understand what you are saying. I suppose I should see for myself. THA-TODD-BEAST

Yeah that's probably the best thing to do. I apologize if I came off as a jerk earlier, but I think so many people were hard on the game, I was very impressed with it when I played it. It's not near as bad as they say it is. If you're expecting non-stop action in a game like Crysis Warhead, though, you'll be sorely disappointed. Much of the game is planning your attack, traveling there by foot, jeep, or boat, finding a good point to begin the attack, then proceeding to tactically take down your enemies. If you run-and-gun, you'll get blown away in a hurry!

Totally agree. Games don't have to be non stop action for me. One of the reasons I like Half Life 2 was because it had breaks in between. I'd love to explore and discover things within the game. Sounds to me as if I am going to enjoy it.
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F1_2004

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#60 F1_2004
Member since 2003 • 8009 Posts
I must have been playing a different FarCry 2. The game I remember had no storyline progression or dynamic world whatsoever; for simplicity of programming, every single soldier would recognize and declare war on you as soon as they saw the lights on your closed-top jeep. You'd choose sides, and yet you'd do all missions for both sides and both would still fire on you wherever you went without ever having seen or recognized your face. All missions were clones of one of 4 or 5 basic mission types, and you would do them over and over again. The way the armory and gun stores worked was unrealistic and contrived. "Convoys" would run in circles around an arbitrary point indefinitely, waiting for you to destroy them. All the villages felt completely dead other than the gun-toting mercenaries sitting around all day and night. The storyline was poor. This game abused the open-world setting as much as possible by throwing in as much generic, repeated content as possible. It was the epitome of graphics-over-gameplay... it looked great, it felt and looked like Africa (the wilderness did, anyways), the guns sounded and looked great... but that's as far as the praise goes.
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Charles_Dickens

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#61 Charles_Dickens
Member since 2009 • 1693 Posts

I love this.

A thread about Need For Speed Shift - and what happens, it degenerates into the old Far Cry 2 debate. How many frickin' times are we gong to have the Far Cry 2 debate?

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F1_2004

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#62 F1_2004
Member since 2003 • 8009 Posts
well NFS comes out tomorrow so there's not much to say about that.
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chandu83

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#63 chandu83
Member since 2005 • 4864 Posts

I love this.

Charles_Dickens

You are welcome.
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Charles_Dickens

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#64 Charles_Dickens
Member since 2009 • 1693 Posts
[QUOTE="F1_2004"]I must have been playing a different FarCry 2. The game I remember had no storyline progression or dynamic world whatsoever; for simplicity of programming, every single soldier would recognize and declare war on you as soon as they saw the lights on your closed-top jeep. You'd choose sides, and yet you'd do all missions for both sides and both would still fire on you wherever you went without ever having seen or recognized your face. All missions were clones of one of 4 or 5 basic mission types, and you would do them over and over again. The way the armory and gun stores worked was unrealistic and contrived. "Convoys" would run in circles around an arbitrary point indefinitely, waiting for you to destroy them. All the villages felt completely dead other than the gun-toting mercenaries sitting around all day and night. The storyline was poor. This game abused the open-world setting as much as possible by throwing in as much generic, repeated content as possible. It was the epitome of graphics-over-gameplay... it looked great, it felt and looked like Africa (the wilderness did, anyways), the guns sounded and looked great... but that's as far as the praise goes.

But it was an atmosphere game - you played it just to experience the setting. I spent dozens of hours exploring the world. Half the fun was just getting to the mission area.
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Charles_Dickens

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#65 Charles_Dickens
Member since 2009 • 1693 Posts

Oh blast, I unwittingly participated in the Far Cry 2 debate. (I couldn't help myself. I love that game.)

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Baranga

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#66 Baranga
Member since 2005 • 14217 Posts

Allow me to continue the Far Cry 2 debate. I'm the TC, I have the right to do it:x

I must have been playing a different FarCry 2. The game I remember had no storyline progression or dynamic world whatsoever; for simplicity of programming, every single soldier would recognize and declare war on you as soon as they saw the lights on your closed-top jeep. You'd choose sides, and yet you'd do all missions for both sides and both would still fire on you wherever you went without ever having seen or recognized your face. All missions were clones of one of 4 or 5 basic mission types, and you would do them over and over again. The way the armory and gun stores worked was unrealistic and contrived. "Convoys" would run in circles around an arbitrary point indefinitely, waiting for you to destroy them. All the villages felt completely dead other than the gun-toting mercenaries sitting around all day and night. The storyline was poor. This game abused the open-world setting as much as possible by throwing in as much generic, repeated content as possible. It was the epitome of graphics-over-gameplay... it looked great, it felt and looked like Africa (the wilderness did, anyways), the guns sounded and looked great... but that's as far as the praise goes.F1_2004

The armory and gun stores are unrealistic, but fun.

I never get tired of planning my missions, and I love it when everything goes wrong and I must improvise. It's a pure shooter set in a world built for a hybrid game. With all its faults, Far Cry 2 is a much better sandbox experience than Crysis, and in some ways even better than Stalker's random madness. It doesn't reach Stalker's cult status because it's not cool to like a game from a major publisher.

They're not even gamebreaking faults - seriously, who cares that the convoy runs in circles? How is it different from Warhead's hovercraft pursuit? Are you not employing the same tactics in taking it down as if it would've just went across the map? All the villages feel exactly like the villages in Stalker. I don't understand why some just can't accept that only the leaders of the faction know you're working for them. You're like the goddamn Batman in Nolan's movies, everybody's against you! Why is this so hard to accept?

I don't need a storyline, only a context - and the context, the background story, is amazing. I write the story. The buddy system is absolutely brilliant. Have you ever had to choose between shooting or saving your friend after, or in, or even before a new fight?

Graphics are gameplay in most games of today. Imagine Far Cry 2 in Trespasser clothes. In Source clothes. No fire propagation (which is just as important as the physics of Crysis), no weather system, no shadows, no bullet penetration... How come so many people always separate graphics and atmosphere from gameplay is a mistery to me. Some games simply don't work without proper support, and this one is one of them. I know it, I played about 15 hours on a system that only met the minimum requirements. When I finally afforded a new system, I was amazed. Instantly immersed.

Every time I start Far Cry 2, it's like I'm travelling to Africa. I'd even say that the best part of the game is simply wandering around, and the combat is just for spicing it up. I boot the game very often, even for only 15 minutes. I simply don't care about respawning checkpoints or weird economy. These are the same kind of features that so many hermits accepted in Stalker - annoying bits that somehow grow on you and you come to accept as natural.

The most annoying complaint I see is that you drive too much. Well that's why there are so many checkpoints! You can blast your way through them, you can engage in Mad Max sty1e car combat, or you can plan an assault. Ubisoft was right when it said that Far Cry has three main hooks: driving, shooting and flying. I admit the flying is a bit broken - but my God, what a pleasure it is to feel the wind rushing past your ears, to raise above the jungle or the savannah... and then to fall like a very concerned brick, 'cause you'll land right on top of an unsuspecting enemy jeep.

You know, with the exception of destructible environments (seriously, wtf happened to them?), Ubisoft delivered everything that it promised. But again, gamers hyped themselves for an imaginary game and then got angry when reality didn't live up to the fantasy.

Anyway, judging by the example of Assassin's Creed, the sequel will be much improved.

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F1_2004

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#67 F1_2004
Member since 2003 • 8009 Posts

Just let it take you, it feels good. The novelty of exploring the game's interpretation of Africa only lasts for a few hours at most. There's nothing to stop you from eventually noticing how empty the world and the entire game really is. What did you explore? The empty roads? The occasional empty shack? The checkpoint at each intersection? The enemy jeep that you have to pull over, destroy and repair your own jeep's engine using a wrench every 5 minutes?


@ last poster: yes FC2 is a better sandbox game than Crysis, because Crysis wasn't a sandbox game. Big Rigs is a better racing game than Crysis, because Crysis isn't a racing game either. That doesn't actually mean Big Rigs is good.

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Charles_Dickens

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#68 Charles_Dickens
Member since 2009 • 1693 Posts

Yes, I roamed all over the map, driving, shooting, and running - it was a blast. The missions were all fun. I loved every minute of that game.

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lordlors

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#69 lordlors
Member since 2004 • 6128 Posts
what's this? an nfs thread dealing about Far Cry 2? anyway, i'm having a big dilemma on what game to buy on 15th. It's either Batman AA, NFS Shift, or RE5. Aaarghh
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JigglyWiggly_

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#70 JigglyWiggly_
Member since 2009 • 24625 Posts
what's this? an nfs thread dealing about Far Cry 2? anyway, i'm having a big dilemma on what game to buy on 15th. It's either Batman AA, NFS Shift, or RE5. Aaarghhlordlors
If I was you, Need for Speed Shift, but I like cars and racers a lot.
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chandu83

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#71 chandu83
Member since 2005 • 4864 Posts
Interesting. Here we are talking about a Need For Speed revival, and also about a possible crumbling of a great franchise.
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Macutchi

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#72 Macutchi
Member since 2007 • 11217 Posts

[QUOTE="chandu83"][QUOTE="THA-TODD-BEAST"]

You don't seem to be aware that Far Cry 2 has an average of 85/100 (essentially 8.5/10) on Metacritic on all three platforms and was widely regarded as one of the best shooters of the year. I'm not sure what more you were expecting.

THA-TODD-BEAST

I don''t seem to be aware because I have not played the game. What I am aware is the number of people here on GameSpot saying how boring it was. I never even read the reviews of the game.

Most gamers of today are ADHD-impaired. Anything that doesn't involve nonstop action is immediately marked off as boring or pointless.

Far Cry 2 was the game Crysis could never be: Open-world, a truly dynamic playing field, a storyline that moved along by your actions, the best fire effects ever in a game, more variety in wildlife and settings, and the list goes on and on. Am I saying Far Cry 2 has better graphics than Crysis? No, that's not true. But Far Cry 2 did what Crysis ultimately failed to do and really set the bar for open world first-person shooters by offering a much, much deeper (and longer-lasting) gaming experience.

The main complaints that I could see as being legit are some game-stoppers such as save-game bugs and also some glitches that prevent missions from being completed. I never encountered anything like that, though. The reviewers got it right, because the game is excellent.

i thought it was awful and to suggest i have adhd because i dont like it is actually quite funny. i cant remember a game so highly acclaimed yet so undeserving of the score. if those are the only complaints youve heard about the game then youve not read the many threads on this forum about it, theyre far too numerous to list here, although f1_2004 has done a pretty good job. but there are more. many more.

back to topic havent played a need for speed for a while, this one looks like it could be decent, will keep an eye out for it maybe 2

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Born_Lucky

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#73 Born_Lucky
Member since 2003 • 1730 Posts

[QUOTE="THA-TODD-BEAST"]

[QUOTE="chandu83"]If you remember correctly, UbiSoft had a team of people flying into Africa for Far Cry 2. Judging from the reviews, that expedition didn't help the game much. F1_2004

You don't seem to be aware that Far Cry 2 has an average of 85/100 (essentially 8.5/10) on Metacritic on all three platforms and was widely regarded as one of the best shooters of the year. I'm not sure what more you were expecting.

Yes, one of the big disgraces of modern era PC game reviewing.

Actually - most people think it's a great game - including me, and apparently most reviewers.

Anyway = I'm really looking forward to NFS Shift. i hate the whole "street racing" thing, but this looks like it will be a great game - the cockpit view is amazing.

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Baranga

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#74 Baranga
Member since 2005 • 14217 Posts

Just let it take you, it feels good. The novelty of exploring the game's interpretation of Africa only lasts for a few hours at most. There's nothing to stop you from eventually noticing how empty the world and the entire game really is. What did you explore? The empty roads? The occasional empty shack? The checkpoint at each intersection? The enemy jeep that you have to pull over, destroy and repair your own jeep's engine using a wrench every 5 minutes?


@ last poster: yes FC2 is a better sandbox game than Crysis, because Crysis wasn't a sandbox game. Big Rigs is a better racing game than Crysis, because Crysis isn't a racing game either. That doesn't actually mean Big Rigs is good.

F1_2004

Crysis is a sandbox game, just not an open world game. Crytek describes it as a sandbox in some videos too. It allows enough freedom and gives you enough toys to be considered so.

The main problem of Far Cry 2 can be described as an uncanny valley effect. "Fictionesia" is perfect in appearence, but the systems under the hood are not up to par.

Since your Items to Explore list consists only of the worst parts of the game, that can be completely ignored, I guess the valley was too deep for you.

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oxygenis4losers

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#75 oxygenis4losers
Member since 2007 • 101 Posts

Glad to see a return to traditional racing. Street racing after Most Wanted just hurt me deeply. The only thing stopping this from being a definite buy at some point is the apparently weak career mode.

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Failtard

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#76 Failtard
Member since 2009 • 220 Posts

I totally agree with the people who argued for Far Cry 2.

I love the game. The fun lies in the ridiculous amount of ways to take down the enemy.

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F1_2004

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#77 F1_2004
Member since 2003 • 8009 Posts

[QUOTE="F1_2004"]

Just let it take you, it feels good. The novelty of exploring the game's interpretation of Africa only lasts for a few hours at most. There's nothing to stop you from eventually noticing how empty the world and the entire game really is. What did you explore? The empty roads? The occasional empty shack? The checkpoint at each intersection? The enemy jeep that you have to pull over, destroy and repair your own jeep's engine using a wrench every 5 minutes?


@ last poster: yes FC2 is a better sandbox game than Crysis, because Crysis wasn't a sandbox game. Big Rigs is a better racing game than Crysis, because Crysis isn't a racing game either. That doesn't actually mean Big Rigs is good.

Baranga

Crysis is a sandbox game, just not an open world game. Crytek describes it as a sandbox in some videos too. It allows enough freedom and gives you enough toys to be considered so.

The main problem of Far Cry 2 can be described as an uncanny valley effect. "Fictionesia" is perfect in appearence, but the systems under the hood are not up to par.

Since your Items to Explore list consists only of the worst parts of the game, that can be completely ignored, I guess the valley was too deep for you.

You're splitting hairs with my wording. Crysis is not the same type of game as FC2. FC2 is open, it lets you pick your missions, buy weapons, go about your merry way. Crysis is a linear shooter with wide corridors. I'm not sure what you're getting at with the uncanny valley comment, Uncanny Valley effect has nothing to do with the look of a game unless we're talking about the faces of the characters. FC2's jungles look perfectly fine, it's just that all there is to do in the game that's not trash is explore a jungle, and that's not much of a game. Feel free to list things I didn't include that make this game great, other than just dismissing my list.

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NSR34GTR

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#78 NSR34GTR
Member since 2007 • 13179 Posts
:lol: i cant believe what the thread turned into
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dinjo_jo

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#79 dinjo_jo
Member since 2008 • 691 Posts
Eurogamer Review - 7 /10 http://www.eurogamer.net/articles/need-for-speed-shift-review
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couly

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#80 couly
Member since 2004 • 6285 Posts
I was put off racing games when I bought Toca 3, haven't touched one since then but I'm seriously thinking of getting a G25 racing wheel and this game.
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Baranga

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#81 Baranga
Member since 2005 • 14217 Posts

[QUOTE="Baranga"]

[QUOTE="F1_2004"]

Just let it take you, it feels good. The novelty of exploring the game's interpretation of Africa only lasts for a few hours at most. There's nothing to stop you from eventually noticing how empty the world and the entire game really is. What did you explore? The empty roads? The occasional empty shack? The checkpoint at each intersection? The enemy jeep that you have to pull over, destroy and repair your own jeep's engine using a wrench every 5 minutes?


@ last poster: yes FC2 is a better sandbox game than Crysis, because Crysis wasn't a sandbox game. Big Rigs is a better racing game than Crysis, because Crysis isn't a racing game either. That doesn't actually mean Big Rigs is good.

F1_2004

Crysis is a sandbox game, just not an open world game. Crytek describes it as a sandbox in some videos too. It allows enough freedom and gives you enough toys to be considered so.

The main problem of Far Cry 2 can be described as an uncanny valley effect. "Fictionesia" is perfect in appearence, but the systems under the hood are not up to par.

Since your Items to Explore list consists only of the worst parts of the game, that can be completely ignored, I guess the valley was too deep for you.

You're splitting hairs with my wording. Crysis is not the same type of game as FC2. FC2 is open, it lets you pick your missions, buy weapons, go about your merry way. Crysis is a linear shooter with wide corridors. I'm not sure what you're getting at with the uncanny valley comment, Uncanny Valley effect has nothing to do with the look of a game unless we're talking about the faces of the characters. FC2's jungles look perfectly fine, it's just that all there is to do in the game that's not trash is explore a jungle, and that's not much of a game. Feel free to list things I didn't include that make this game great, other than just dismissing my list.

The uncanny valley is not only about the faces, it's about the appearences that contrast with the behaviour. The world looks real and natural, but it doesn't act accordingly. Replace "robot" with "FC2's world" and you've got the definition of the uncanny valley.

I wrote about what makes this game great here.