No one lives forver 3..will it ever happen

This topic is locked from further discussion.

Avatar image for mastercleft
mastercleft

1812

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#1 mastercleft
Member since 2005 • 1812 Posts

well i dug up my copies of nolf 1 and 2 and popped them in and spent a whole afternoon jumping in between the two games just playing around in some of the levels and it dawned on me that these 2 games used to be my favorite games and still are. And i really was wondering if 3 will ever come. What are your guys opinons

P.S i am posting this here since the nolf boards are well dead so i just though i would bring the conversation here

Avatar image for JP_Russell
JP_Russell

12893

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 JP_Russell
Member since 2005 • 12893 Posts

I hope so eventually, too. As of right now, Monolith is busy with FEAR 2 (Project Origin), which is welcome. But I really hope they immediately work on NOLF 3 after that. To be honest, they'd be insane to never make another NOLF game, and stupid to not start working on it soon. We've been waiting for over five years now. If they're going to start development of it, they've got to start soon.

Avatar image for mimic-Denmark
mimic-Denmark

4382

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#3 mimic-Denmark
Member since 2006 • 4382 Posts
Fear is okay, but the nolf games are so much better and ive had enough of fear now, so just scrap project origin and give us NOLF 3, i want to use bananas as weapons again ;)
Avatar image for 9mmSpliff
9mmSpliff

21751

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 9mmSpliff
Member since 2005 • 21751 Posts
we wont see that for a while. With FEAR and Project Origin, they have their hands full.
Avatar image for SacrificiaLamb
SacrificiaLamb

123

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#5 SacrificiaLamb
Member since 2006 • 123 Posts

No game series lives forever.

Avatar image for purple_MAN1832
purple_MAN1832

2125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 purple_MAN1832
Member since 2004 • 2125 Posts
I need to play the first 2 if they release a 3rd :( more money to spend :cry:
Avatar image for JP_Russell
JP_Russell

12893

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 JP_Russell
Member since 2005 • 12893 Posts

I need to play the first 2 if they release a 3rd :( more money to spend :cry:purple_MAN1832

They're pretty old these days, so it shouldn't cost too much. Let's see...

Yep, cheap as hell.

http://amazon.com/s/ref=nb_ss_gw/102-0931554-0394540?url=search-alias%3Daps&field-keywords=no+one+lives+forever

Avatar image for onemic
onemic

5616

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 onemic
Member since 2003 • 5616 Posts
NOLF 3 already came out. It was a horrible game called contract JACK
Avatar image for JP_Russell
JP_Russell

12893

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 JP_Russell
Member since 2005 • 12893 Posts

NOLF 3 already came out. It was a horrible game called contract JACKonemic

That wasn't NOLF 3, that was more like a standalone expansion pack of NOLF 2, though that doesn't quite describe it, either. I think they just wanted to make a pure run-and-gun game that fans of such games would enjoy. Unfortunately, they didn't do so well at it... It had such little work put into it compared to the other games, it's pretty much a given that they weren't taking the game seriously, they were just... I don't know, doing a developer's version of doodling, I guess.

Avatar image for Nitrous2O
Nitrous2O

1813

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Nitrous2O
Member since 2004 • 1813 Posts

[QUOTE="onemic"]NOLF 3 already came out. It was a horrible game called contract JACKJP_Russell

That wasn't NOLF 3, that was more like a standalone expansion pack of NOLF 2, though that doesn't quite describe it, either. I think they just wanted to make a pure run-and-gun game that fans of such games would enjoy. Unfortunately, they didn't do so well at it... It had such little work put into it compared to the other games, it's pretty much a given that they weren't taking the game seriously, they were just... I don't know, doing a developer's version of doodling, I guess.

Good explanation. Contract JACK was like a gift to the community, Monolith listened to what people were saying they'd like to see in a game set in the NOLF universe, and gave it them. Unfortunately, that idea, or at least the result of that idea, didn't pan out very well.

Avatar image for kyrieee
kyrieee

978

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 kyrieee
Member since 2007 • 978 Posts
I just wish they'd make Shogo 2
Avatar image for thusaha
thusaha

14495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 thusaha
Member since 2007 • 14495 Posts
I just wish they'd make Shogo 2kyrieee
NOLF3 and Shogo 2. That'd be great.
Avatar image for shade1978x
shade1978x

278

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#13 shade1978x
Member since 2005 • 278 Posts
The NOLF games were awesome. Such great graphics(for the time), gameplay, storytelling, weapons, comedic tone. It was all great, and the female lead was such an awesome, sexy character. With next-gen graphics and computing power, a second sequel could be really incredible.
Avatar image for crazytank
crazytank

251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 crazytank
Member since 2005 • 251 Posts
i enjoy the dialogue the most.
Avatar image for bogaty
bogaty

4750

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#15 bogaty
Member since 2003 • 4750 Posts

The first game was brilliant but I felt they dropped most of what made the game great when they made the sequel. The first game had brilliantly innovate levels which spoofed yet still manage to pay homage to all those great spy movies from the 60s and 70s. Who could forget the fall from the jumbo jet and the fight for a parachute? Or the speargun fights in the sunken tanker? Th gadgets were similarly brilliant. Perfume atomizers full of acid, lipstick hand grenades, hair berets that doubled as lockpicks and daggers. Excellent stuff. Add in some great, lengthy cutscenes and the absolutely hilarious dialogue trees and you had an amazing game. Why they cut all that out of NOLF 2 is beyond me but NOLF 2 was a severe dissapointment. While still a good game in its own right, it was a pale shadow of the first. Why replace all the good goodies with the incredibly boring multi-gun? What happened to all the cool disguised gear? The coolest spy gadget they could come up with was a banana peel? Why cut down on the cut scenes? They were a fraction of the length of those in the original and had hardly any of the humour. And while I'm on the subjet of humour. The innane conversations between the guards in the original was priceless. Why they did away with that in favour of text only memos is also beyond me. And why get rid of the inventive levels? IN the second game there's a cutscene which shows you sneaking into a secret undergound base in a mini-sub disguised as a shark. That should have been a level by itself rather than just a cutscene. The only level that wasn't just run and gun or stealth and snipe was the fight with the ninja chick in the tornado and it just didn't stand up to the levels of the first game.

I'd love to see a NOLF 3 but I fear it'd be a disappointment as it'd be short, and too heavily action focussed to appeal to the ADD twitch tards who only play on the consoles or MP.

Avatar image for mastercleft
mastercleft

1812

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#16 mastercleft
Member since 2005 • 1812 Posts
^^yes i agree nolf 2 did feel slightly stripped like in nolf 1 you could chose what you wanted to say in some conversations and the gadgets were not as cool but it still fealt liek nolf and was really good. But bothe nolf games were extremly long expecially the first clocking in at around 15-20hrs which is very hard to find a shooter today that long
Avatar image for JP_Russell
JP_Russell

12893

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 JP_Russell
Member since 2005 • 12893 Posts

The first game was brilliant but I felt they dropped most of what made the game great when they made the sequel. The first game had brilliantly innovate levels which spoofed yet still manage to pay homage to all those great spy movies from the 60s and 70s. Who could forget the fall from the jumbo jet and the fight for a parachute? Or the speargun fights in the sunken tanker? Th gadgets were similarly brilliant. Perfume atomizers full of acid, lipstick hand grenades, hair berets that doubled as lockpicks and daggers. Excellent stuff. Add in some great, lengthy cutscenes and the absolutely hilarious dialogue trees and you had an amazing game. Why they cut all that out of NOLF 2 is beyond me but NOLF 2 was a severe dissapointment. While still a good game in its own right, it was a pale shadow of the first. Why replace all the good goodies with the incredibly boring multi-gun? What happened to all the cool disguised gear?

I agree to an extent. I wasn't severely disappointed. In fact, I thought NOLF 2 was a great game that I enjoyed a lot. But NOLF 1 was a fantastic, stupendous, spectacular game. While it wouldn't really be fair to expect the sequel to every game to be just as good or better than its predecessor, it is fair to expect something at least pretty close. NOLF was in the 9.5+ region for me, while NOLF 2 was more of an 8.2-8.6 (I know my review for NOLF is lower than 9.5, that's because I reviewed it long after it came out and the lower graphics rating affected its score). Certainly nothing to complain about, which is why I still like NOLF 2 a lot, but they're definitely in two different leagues.

I agree especially about the equipment. Something I loved about NOLF that 2 fell short on was the fact that weapons weren't completely isolated to being encountered in one section of the game. Things like the katana and the tulwar, the shurikens, the tommy gun, all of them were mostly only wielded by enemies and able to be picked up by you at certain areas in the game. That, coupled with the much compacted list of weapons and equipment compared to before, did give the game a slightly dumbed down feel to it.

The coolest spy gadget they could come up with was a banana peel?

Hey, come on, now. Don't bash the banana.It kicked ass and gave laughs at the same time. I loved putting God mode, invisibility, and unlimited ammo on with that thing sometimes and just throwing bananas all over the place, and watching the enemies continually fall over like some kind of 50's slapstick comedy scene.

Why cut down on the cut scenes? They were a fraction of the length of those in the original and had hardly any of the humour. And while I'm on the subjet of humour. The innane conversations between the guards in the original was priceless. Why they did away with that in favour of text only memos is also beyond me.

I agree about the cutscenes. While there was nothing actually wrong with the cutscenes in NOLF 2, they weren't as much a part of the game or as interesting as the first game's were. I don't agree about the conversations. I felt that one strong point of NOLF 2 was that it kept the funny conversations, although perhaps their frequency in the game was lessened a bit (just a bit), and it also kept the funny letters and documents from the first as well. To me, that wasn't a weakness of NOLF 2's, it was one of the areas where it came through quite well.

And why get rid of the inventive levels? IN the second game there's a cutscene which shows you sneaking into a secret undergound base in a mini-sub disguised as a shark. That should have been a level by itself rather than just a cutscene. The only level that wasn't just run and gun or stealth and snipe was the fight with the ninja chick in the tornado and it just didn't stand up to the levels of the first game.

I never really thought about the shark submarine like that, but now that you mention it, yeah, I think somewhere in the back of my mind I was wondering why they would go to such a length of creating an innovative spy machine, and not let you do anything more than look at it. Anyway, yeah, NOLF's inventive levels were neat, though they weren't my favorites. This aspect, or rather the lack of it, in NOLF 2 didn't really bother me too much, though I do see what you're saying and agree with it.

The main things about NOLF 2 I didn't like that haven't already been mentioned...

Well, there were the much less powerful weapons. One thing I loved about NOLF was the awesome-sounding and feeling weapons. All of them were pretty solid and made diverse and satisfying bangs when they fired (or coughs, in the case of the Hampton Carbine :P). The NOLF 2 weapons, along with the disappointments I mentioned further on up, were lacking in all areas that the original game's weapons excelled. Many times I found myself hating that damn pistol in NOLF 2, which many times refused to kill in one headshot. God, that pissed me off so many times. In contrast, rarely would a headshot from any weapon fail to kill an enemy NOLF.

Respawning enemies. I just can't believe Monolith did this. I loved being able to kill all enemies in the level in NOLF, especially since doing so without getting caught at all was very difficult in some levels. I'm generally an easy-going gamer, not playing on anything above normal more than one time since I prefer to not deal with the extra frustration of the challenges, but I loved the challenge presented in NOLF of killing everyone without being noticed. It didn't help in NOLF 2 that the enemy would respawn every minute or so, giving you very little time to hide bodies and get away.

Boss battles weren't improved much from the previous game. This isn't a major problem for me. Neither game really needed boss battles to be great. Still, one could always have hoped for them to be a lot better. The first game's boss battles sucked King Kong's balls. In comparison, the second's sucked Mighty Joe Young'sballs. A bit better, but balls are still balls, and games should not suck them.

Loading areas. The first game managed to have the entire level loaded from the start, but the loading areas in NOLF 2 were both fairly frequent and took quite a long time unless you had a really high amount of RAM like 1GB (back then, that was pretty huge), and even then they weren't satisfactory. I know the game was the best looking game out at that point (and continued to be until Far Cry a year and a half later), but I still think they could have done a better job on the loading times.

Enemy alertness to your presense became ridiculous. In NOLF, if a body was found, the enemies would not stop looking for you. Ever. In NOLF 2, they disentegrate the body with NOLF1's body remover (Ahhhh, so that's it! Unity sold all its special equipment on the black market!), which you can't use, and begin to look for you anywhere from 30 seconds to a minute and a half. All you had to do was hide somewhere for a short while until the storm blew over.

The story. In NOLF, the story was the most stupendous thing I'd ever seen. It was thrilling and serious while at the same time remaining humorous and entertaining. It took you through countless different environments, had dozens upon dozens of plot twists. Now, NOLF 2's story wasn't bad. I like it quite a lot. But just as NOLF 2 was a league below NOLF, its story was a league below NOLF's story, as well. It lacked a certain sense of seriousness, taking a slightly sillier approach, and instead of having a brilliantly-woven plot like some top-notch mystery/action novel, it had a more cinematic style, something like you'd see in an averagely good movie.

There are other things, but those are the main ones I wanted to mention. Oh wait, there is one other thing.

Just what in the heck did they do to the HARM guards? Honestly, did they have to make them ALL a bunch of fat, dorky bastards wearing suits out of some kind of colorful toddler's show like Teletubbies or some crap? Oy... When I first saw the HARM guards, and realized that they were HARM guards after that, I was just... o_* Yeah...

Avatar image for deactivated-5920bf77daa85
deactivated-5920bf77daa85

3270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 3

#18 deactivated-5920bf77daa85
Member since 2004 • 3270 Posts
NOLF 2 was probably the best shooter ever made, but, sadly, I doubt there would be sequel. From what I've heard it didn't sell well.
Avatar image for SeriousSean
SeriousSean

192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#19 SeriousSean
Member since 2004 • 192 Posts
I believe Fox Interactive owns the rights to NOLF. Monolith is now owned by Warner Bros. This makes a sequel unlikely unless Warner Bros buys the rights to NOLF. Publishers tend not to sell IPs unless they are in deep ****. Take Interplay for example. And when was the last time Fox was in deep ****?
Avatar image for fireandcloud
fireandcloud

5118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 fireandcloud
Member since 2005 • 5118 Posts
i bet they will. they just needed a break from it and worked on f.e.a.r. and now project origin. i think as soon as they're done with project origin, the demand for a third installment of nolf will compel them to give it another go. think of how awesome that game will be, improved graphics, new innovations, new weapons, new jokes, etc. they'll be itching to do something different from f.e.a.r., and nofl is about as different as they get.