Not seeing the appeal of Deus Ex...yet

  • 77 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for deactivated-58b6232955e4a
deactivated-58b6232955e4a

15594

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

I bought this game a few months ago and can't really find a reason to go on playing. Right now I'm in Hell's kitchen looking for my brother paul. Does this game pick up later? So far, I find the story hard to follow and unintresting.

JangoWuzHere
You're at the part where it starts to pick up.
Avatar image for JangoWuzHere
JangoWuzHere

19032

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#52 JangoWuzHere
Member since 2007 • 19032 Posts

I have played for a few more hours and I'm starting to like it a lot more. I'm in hong kong now and snuck my way through the Versa life building. After uploading date for the sword the alarms went off and I had to fight my way out of the building which was kinda cool.

Avatar image for locopatho
locopatho

24300

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 locopatho
Member since 2003 • 24300 Posts
Yeah it's the not the 100% instant awesome greatest thing ever game many make it out to be. Still great fun tho, and worth messing around a bit more, maybe trying different ways of getting thru the same situations?
Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#54 dakan45
Member since 2009 • 18819 Posts
Well, i just finsihed the game, lol ANOTHER playthrough, its true what they say about this game, every time someone mentions it you wanna replay it. Infact i just finished it and i want to replay it :shock: because i saw this thread. I am jokking :P If someone does not like it, then i dont blame that person, the game has tons of weird things that frustrate the experiance, there is a diffirence between holding your hand and use skills on every item to make the game hard and complicated as hell, in other words weaken the player. Anyway in my opinion the pacing is the same, the appeal of the game is how much you can interact with the world and do diffirent things. The only way it gets better is by the way the story changes and evolves. I will agree with the user who said that we should take the nostalgia googles off, its time that we leave the game behind and give the new games a chance. What do i mean? Well when human revolution will come out, everyone will bash it for the things that it will do worse than deus ex and no one will praise its good counterparts. On the other hand, i will. I will praise the good parts on the game and the things that they fixed from the previous 2 games. Lets give new games a chance.
Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#55 smokeydabear076
Member since 2004 • 22109 Posts

Things really get interesting during and after Hell's Kitchen. Even though the visuals etc are dated I can still admire the thought that went into the interface, the skill system, the open level design, choices etc. biggest_loser
Yeah, I still like it to this day (the ai hasn't aged well though), but I guess I can't really blame others for not getting into it. No game satisfies everyone. Personally, I don't see myself recommending it to anyone anymore, just because graphics have become such a big deal.

Avatar image for KHAndAnime
KHAndAnime

17565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#56 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="biggest_loser"]Things really get interesting during and after Hell's Kitchen. Even though the visuals etc are dated I can still admire the thought that went into the interface, the skill system, the open level design, choices etc. smokeydabear076

Yeah, I still like it to this day (the ai hasn't aged well though), but I guess I can't really blame others for not getting into it. No game satisfies everyone. Personally, I don't see myself recommending it to anyone anymore, just because graphics have become such a big deal.

It's sad because the graphics aren't that bad. :P But I guess it takes more than interesting gameplay to get someone to play a game.
Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#57 smokeydabear076
Member since 2004 • 22109 Posts

Well, i just finsihed the game, lol ANOTHER playthrough, its true what they say about this game, every time someone mentions it you wanna replay it. Infact i just finished it and i want to replay it :shock: because i saw this thread. I am jokking :P If someone does not like it, then i dont blame that person, the game has tons of weird things that frustrate the experiance, there is a diffirence between holding your hand and use skills on every item to make the game hard and complicated as hell, in other words weaken the player. Anyway in my opinion the pacing is the same, the appeal of the game is how much you can interact with the world and do diffirent things. The only way it gets better is by the way the story changes and evolves. I will agree with the user who said that we should take the nostalgia googles off, its time that we leave the game behind and give the new games a chance. What do i mean? Well when human revolution will come out, everyone will bash it for the things that it will do worse than deus ex and no one will praise its good counterparts. On the other hand, i will. I will praise the good parts on the game and the things that they fixed from the previous 2 games. Lets give new games a chance.dakan45
I think the "take your nostalgia googles off" thing is BS. Although what you say after it is true, people should give the new game a chance, there's no reason why people can't enjoy older games without it being "nostalgic". I know what nostalgia feels like, it's more of a denial and remembrance thing than an entertainment thing. I know Deus Ex has flaws, which are more obvious today than before... the ai sucking is a big one, but I still enjoy it for the reasons Biggest_Loser pointed out. It's easy for people to say the old games suck, and people that like them are just "nostalgic", but a lot of the times that's not the case. At least that's not the case for me and games like Fallout, Fallout 2, Doom, Duke Nukem, Blood (first time I played this game was in 2010), Unreal (first time played in 2008 ), etc... Lets say someone played Deus Ex for the first time this year, would they be nostalgic too if they liked it? No, so nostalgia is not the only possible reason for someone liking these games.

Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#58 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="smokeydabear076"]

[QUOTE="biggest_loser"]Things really get interesting during and after Hell's Kitchen. Even though the visuals etc are dated I can still admire the thought that went into the interface, the skill system, the open level design, choices etc. KHAndAnime

Yeah, I still like it to this day (the ai hasn't aged well though), but I guess I can't really blame others for not getting into it. No game satisfies everyone. Personally, I don't see myself recommending it to anyone anymore, just because graphics have become such a big deal.

It's sad because the graphics aren't that bad. :P But I guess it takes more than interesting gameplay to get someone to play a game.

I agree, the game never looked that bad to me, but maybe I'm just being "nostalgic" for the Unreal engine and should take my goggles off and criticize the 10 year old game for not looking as good as Crysis!

Avatar image for ChiliDragon
ChiliDragon

8444

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 ChiliDragon
Member since 2006 • 8444 Posts

Yeah, I still like it to this day (the ai hasn't aged well though), but I guess I can't really blame others for not getting into it. No game satisfies everyone. Personally, I don't see myself recommending it to anyone anymore, just because graphics have become such a big deal.

smokeydabear076
Your avatar was a bit of a clue ;) In the Steam forums somewhere there's a guide to modding the game for improved graphics. Would you happen to know anything about that guide and how big a difference the mods make?
Avatar image for Rickylee
Rickylee

1342

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 Rickylee
Member since 2002 • 1342 Posts

[QUOTE="smokeydabear076"]

[QUOTE="biggest_loser"]Things really get interesting during and after Hell's Kitchen. Even though the visuals etc are dated I can still admire the thought that went into the interface, the skill system, the open level design, choices etc. KHAndAnime

Yeah, I still like it to this day (the ai hasn't aged well though), but I guess I can't really blame others for not getting into it. No game satisfies everyone. Personally, I don't see myself recommending it to anyone anymore, just because graphics have become such a big deal.

It's sad because the graphics aren't that bad. :P But I guess it takes more than interesting gameplay to get someone to play a game.

That's the true rub. People have changed so they reflect the games that are made these days. Style over substance. Gameplay sacrificed for quick thrills and eye candy. I don't mind that people like different things it's just too bad the things I think are good in games are being diluted and homogenized into an indistinguishable mass of checkpoint to checkpoint consolitus crap. Not all just most.

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#61 dakan45
Member since 2009 • 18819 Posts
What i mean is this, many people her call the new games more of a flash ove substance and good gameplay. While the gameplay nowadays is simplified to work well in consoles and have less features. While those things are true, most of those old pc games have tons of unbalanced stuff and pointless features/skills. Vampire masquarade is famous for both. But on the deus ex matter there are things that dont make much sense and it will be better if the developers bothered to change them. For example how the hell a pistol in the future has 6 rounds capacity and why you have to stand still for 10 seconds to be accurate? Why moving even one stop forward destroyes your accuracy? Whats the meaning of pointless skills lke enviromental training and throwing? In most new games those pointless skills are removed, pickups are used with needing skill and grenades are thrown without having to be skilled. Basicly it makes gameplay more varied and less "stick to your skills" Most people miss all those things that gamedevelopers have done in order to balance the game for the best experiance and simply bash them for being more simple. For example i remember in Moh pacific assault the developers doubled the amount of ammo in the machinegun in order to improve gameplay for the player. Those little things that come from testing are improving the experiance and i like the fact that more and more devs bother with them and fix what they did wrong with the first game.
Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#62 smokeydabear076
Member since 2004 • 22109 Posts

What i mean is this, many people her call the new games more of a flash ove substance and good gameplay. While the gameplay nowadays is simplified to work well in consoles and have less features. While those things are true, most of those old pc games have tons of unbalanced stuff and pointless features/skills. Vampire masquarade is famous for both. But on the deus ex matter there are things that dont make much sense and it will be better if the developers bothered to change them. For example how the hell a pistol in the future has 6 rounds capacity and why you have to stand still for 10 seconds to be accurate? Why moving even one stop forward destroyes your accuracy? Whats the meaning of pointless skills lke enviromental training and throwing? In most new games those pointless skills are removed, pickups are used with needing skill and grenades are thrown without having to be skilled. Basicly it makes gameplay more varied and less "stick to your skills" Most people miss all those things that gamedevelopers have done in order to balance the game for the best experiance and simply bash them for being more simple. For example i remember in Moh pacific assault the developers doubled the amount of ammo in the machinegun in order to improve gameplay for the player. Those little things that come from testing are improving the experiance and i like the fact that more and more devs bother with them and fix what they did wrong with the first game.dakan45
Yeah, I know what you mean. I was just aiming towards the nostalgia thing in general, I don't like it when people say that because they act like that's the only possible way someone could enjoy the game when that's simply not true. I didn't even know throwing was a skill, but environmental training helps you use the armor and hazard suit things more effectively, if I remember correctly; although I think that isn't very useful as you say. If anything, they could have combined some of the less useful skills into the more useful ones.

And I like the skill selection of weapons, but I think there could be a better way of making the benefits of mastering a weapon obvious other than allowing you to aim accurately right away opposed to being ridiculously inaccurate when "untrained" with the weapon. Maybe increasing your damage, range, rate of fire (with melee weapons), and allowing you to use special upgrades or something like that... I'm not even sure if weapon skills will be in the prequel, but if they do add them then those are ways that could make the choice important without restricting the player too much.

As for the 6 rounds in a pistol, I agree, that's stupid, but so is the universal ammo of the sequel. If they try to streamline it in dumb ways like that in the prequel then I'll be disappointed. I'm pretty optimistic about it though, from what I've seen and heard, sure some things aren't the way I'd like them to be (health regen mainly), but overall I think it'll be fun, more so than many recent shooters.

Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#63 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="smokeydabear076"]

Yeah, I still like it to this day (the ai hasn't aged well though), but I guess I can't really blame others for not getting into it. No game satisfies everyone. Personally, I don't see myself recommending it to anyone anymore, just because graphics have become such a big deal.

ChiliDragon

Your avatar was a bit of a clue ;) In the Steam forums somewhere there's a guide to modding the game for improved graphics. Would you happen to know anything about that guide and how big a difference the mods make?

I know of the Deus Ex: New Vision mod, but I've haven't tried it out yet, so I don't know what it's like. I did try the HDTP (whatever the letters are) pack a long time ago, and I didn't like that because it only improved some of the textures, so when the boxes looked all fancy, but the environment textures didn't it was just wrong.

Avatar image for ChiliDragon
ChiliDragon

8444

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 ChiliDragon
Member since 2006 • 8444 Posts

I know of the Deus Ex: New Vision mod, but I've haven't tried it out yet, so I don't know what it's like. I did try the HDTP (whatever the letters are) pack a long time ago, and I didn't like that because it only improved some of the textures, so when the boxes looked all fancy, but the environment textures didn't it was just wrong.

smokeydabear076
Thanks! I might try following the guide I found on the Steam forums then, and see what it looks like. If I end up doing that, I'll post some screen shots.
Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#65 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="smokeydabear076"]

I know of the Deus Ex: New Vision mod, but I've haven't tried it out yet, so I don't know what it's like. I did try the HDTP (whatever the letters are) pack a long time ago, and I didn't like that because it only improved some of the textures, so when the boxes looked all fancy, but the environment textures didn't it was just wrong.

ChiliDragon

Thanks! I might try following the guide I found on the Steam forums then, and see what it looks like. If I end up doing that, I'll post some screen shots.

Cool, is it just a tweak guide or a mod that you are using?

Avatar image for ChiliDragon
ChiliDragon

8444

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 ChiliDragon
Member since 2006 • 8444 Posts

Cool, is it just a tweak guide or a mod that you are using?

smokeydabear076
This is the guide I found. I haven't installed anything in it yet, since I'm still working on Dragon Age. I have game-ADD, so if I get started on a new game I'll forget about the old one, until next week when I find a new game, and then I'll forget about the second... I've played the first 4-10 hours of almost every game on my back log. I'm trying to learn how to focus on good games so I'll actually finish them, and Dragon Age seemed like a good one to do that with. :)
Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#67 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="smokeydabear076"]

Cool, is it just a tweak guide or a mod that you are using?

ChiliDragon

This is the guide I found. I haven't installed anything in it yet, since I'm still working on Dragon Age. I have game-ADD, so if I get started on a new game I'll forget about the old one, until next week when I find a new game, and then I'll forget about the second... I've played the first 4-10 hours of almost every game on my back log. I'm trying to learn how to focus on good games so I'll actually finish them, and Dragon Age seemed like a good one to do that with. :)

The same kind of thing is happening to me right now, since my gaming PC died, I'm sort of playing random games here and there. Anyway, thanks for the link. I'm not sure that I'll try it out, but if you do then, post some screenshots and maybe that'll convince me to stop being so lazy! :lol:

Avatar image for mrbojangles25
mrbojangles25

60828

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#68 mrbojangles25
Member since 2005 • 60828 Posts

Haha I need to give this game a serious chance someday. I tried it half a year ago and I couldn't even bother to get past the training rooms / tutorials. It's just like witcher, I stopped playing after like two hours. Why you ask? I don't want to have thousand complex things thrown at me the moment I enter the game. Just let me start up and chill a bit instead of immediately introducing fifty alchemy reciepts or giving me two hour long tutorials on how to pick locks and aim a gun.

xWoW_Rougex

*sigh*

:(

Attitudes like this kill interesting, challenging gaming

Avatar image for BLaZe462
BLaZe462

1432

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#69 BLaZe462
Member since 2002 • 1432 Posts

should have played it when it was released..

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#70 dakan45
Member since 2009 • 18819 Posts

Yeah, I know what you mean. I was just aiming towards the nostalgia thing in general, I don't like it when people say that because they act like that's the only possible way someone could enjoy the game when that's simply not true. I didn't even know throwing was a skill, but environmental training helps you use the armor and hazard suit things more effectively, if I remember correctly; although I think that isn't very useful as you say. If anything, they could have combined some of the less useful skills into the more useful ones.

And I like the skill selection of weapons, but I think there could be a better way of making the benefits of mastering a weapon obvious other than allowing you to aim accurately right away opposed to being ridiculously inaccurate when "untrained" with the weapon. Maybe increasing your damage, range, rate of fire (with melee weapons), and allowing you to use special upgrades or something like that... I'm not even sure if weapon skills will be in the prequel, but if they do add them then those are ways that could make the choice important without restricting the player too much.

As for the 6 rounds in a pistol, I agree, that's stupid, but so is the universal ammo of the sequel. If they try to streamline it in dumb ways like that in the prequel then I'll be disappointed. I'm pretty optimistic about it though, from what I've seen and heard, sure some things aren't the way I'd like them to be (health regen mainly), but overall I think it'll be fun, more so than many recent shooters.smokeydabear076

I agree completly. First of all i know what nostalgia is and when i reinstall half life, far cry or deus ex i dont do it because of nostalgia, i do it because i play them and play them and keep playing them. Meaning that there are good games. I remember one game that i really enjoyed playing the first time called gun. I tried replaying it many times but i couldnt progress it, i found myself bored replaying. Thats nostalgia. Remembering you had fun back then but when you try to play it for that matter, you find it that its not that much of a great game anymore. What i think is the issue is that games nowadays have changed so much in comparison with how they used to be that it kinda seems either pointles or uncomfortable to play old games mainly because they are so diffirent from today's standards. Thats what i meant, no one is giving new games a chance because they are diffirent but also admitedly in a way of simplification and i strongly agree that the older games are better tahn the new ones.

Well on the enviromental training thing. Thats what i mean, i think its pointless to hav a skill that increases how well you use a hazmat suit or a ballistic vest. I think that it should be removed and pick ups like that should be used as they are. Dont forget it takes too much space. Same goes for the grenades, make them more easy to use, more fluid if you wish. What i saw in the demo of the new deus ex game is that they are taking a new direction on the combat, more fps, with a cover system and health regen, aslo meele executions. While it seems very diffirent from deus ex i think that its a nice reboot that will provide a diffirent perspevtive a more action focuses if you wish, more like all those matrix like movies we saw back when the first game came out and we try to mimick then because JC looked alot like them :lol: Admitedly i would like to see for once how is it like to play a deus ex game with accuracte guns and health regenaration. I would like to see the universe into a more fast paced gameplay if you wish. Still that wont turn it into another shooter. But it will be fun to see how it will be like if you dont have to use every soda and candybar you find to heal yourself :lol:

As for the unversal ammo in the sequel? Let me first say that the sequel was dumb in many ways, level design, and combat espeically, oh and whats the deal with multiools=lockpicks and instant hack? That is what i call simplification, it serves no purpuse into making the game more accessable, it seems more like they had a limited amount of scripts to use and couldnt bother with more ammo types. From what i saw in the demo they did not show any mutlitools or lockpick but they showed that the player had to pick up a boc to climb to a window in a big military base like level and there was a crossbow with a scope. So we can say that it will have no universal ammo.

Also another thing, the bossfights in deus ex were very bland and often annoying, first we got Anna inside a small area and blowing up when she dies, then we got Gunther with a flamethrower that blinds my vision and the fire kills me pretty first and we got walter simons with a plasma rifle that fires very fast and powerfull green blasts that completly blind me and i cant see in order to take a shot. If anything in the new game the bossfights will be more fluid judging by that mech guy i saw in the demo. So yeah, more action, definetly better than invisible war and more fluid. Maybe it wont turn as good as the first but it sure as hell looks great.

Avatar image for kimkim01
kimkim01

704

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#71 kimkim01
Member since 2009 • 704 Posts

Well, holding and shooting a gun while standing still is quite difficult enough IRL (especially for me since I have weaker arms than legs because I played a little football but didn't bother with my arms) so I would call myself probably "Untrained" in using a gun. Guess what? It's hard to hit what you're aiming for not only due to recoil but also due to strain, a handgun is pretty heavy.

Reminds me of the pistol mechanics from a certain FPS-RPG game. :P

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#72 dakan45
Member since 2009 • 18819 Posts

Well, holding and shooting a gun while standing still is quite difficult enough IRL (especially for me since I have weaker arms than legs because I played a little football but didn't bother with my arms) so I would call myself probably "Untrained" in using a gun. Guess what? It's hard to hit what you're aiming for not only due to recoil but also due to strain, a handgun is pretty heavy.

Reminds me of the pistol mechanics from a certain FPS-RPG game. :P

kimkim01
Well the character of the new game has too big ass mech arms so i think it wont be a problem for him. :) Dont forget that in the new game you use the same augmentations as the Gunther and Anna in the first game. Back on the first game, it really pissed me off that the normal humans were so accurate and strafed at the same time as they were shooting but i the super agent couldnt do that.
Avatar image for smokeydabear076
smokeydabear076

22109

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#73 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="smokeydabear076"]Yeah, I know what you mean. I was just aiming towards the nostalgia thing in general, I don't like it when people say that because they act like that's the only possible way someone could enjoy the game when that's simply not true. I didn't even know throwing was a skill, but environmental training helps you use the armor and hazard suit things more effectively, if I remember correctly; although I think that isn't very useful as you say. If anything, they could have combined some of the less useful skills into the more useful ones.

And I like the skill selection of weapons, but I think there could be a better way of making the benefits of mastering a weapon obvious other than allowing you to aim accurately right away opposed to being ridiculously inaccurate when "untrained" with the weapon. Maybe increasing your damage, range, rate of fire (with melee weapons), and allowing you to use special upgrades or something like that... I'm not even sure if weapon skills will be in the prequel, but if they do add them then those are ways that could make the choice important without restricting the player too much.

As for the 6 rounds in a pistol, I agree, that's stupid, but so is the universal ammo of the sequel. If they try to streamline it in dumb ways like that in the prequel then I'll be disappointed. I'm pretty optimistic about it though, from what I've seen and heard, sure some things aren't the way I'd like them to be (health regen mainly), but overall I think it'll be fun, more so than many recent shooters.dakan45

I agree completly. First of all i know what nostalgia is and when i reinstall half life, far cry or deus ex i dont do it because of nostalgia, i do it because i play them and play them and keep playing them. Meaning that there are good games. I remember one game that i really enjoyed playing the first time called gun. I tried replaying it many times but i couldnt progress it, i found myself bored replaying. Thats nostalgia. Remembering you had fun back then but when you try to play it for that matter, you find it that its not that much of a great game anymore. What i think is the issue is that games nowadays have changed so much in comparison with how they used to be that it kinda seems either pointles or uncomfortable to play old games mainly because they are so diffirent from today's standards. Thats what i meant, no one is giving new games a chance because they are diffirent but also admitedly in a way of simplification and i strongly agree that the older games are better tahn the new ones.

Well on the enviromental training thing. Thats what i mean, i think its pointless to hav a skill that increases how well you use a hazmat suit or a ballistic vest. I think that it should be removed and pick ups like that should be used as they are. Dont forget it takes too much space. Same goes for the grenades, make them more easy to use, more fluid if you wish. What i saw in the demo of the new deus ex game is that they are taking a new direction on the combat, more fps, with a cover system and health regen, aslo meele executions. While it seems very diffirent from deus ex i think that its a nice reboot that will provide a diffirent perspevtive a more action focuses if you wish, more like all those matrix like movies we saw back when the first game came out and we try to mimick then because JC looked alot like them :lol: Admitedly i would like to see for once how is it like to play a deus ex game with accuracte guns and health regenaration. I would like to see the universe into a more fast paced gameplay if you wish. Still that wont turn it into another shooter. But it will be fun to see how it will be like if you dont have to use every soda and candybar you find to heal yourself :lol:

As for the unversal ammo in the sequel? Let me first say that the sequel was dumb in many ways, level design, and combat espeically, oh and whats the deal with multiools=lockpicks and instant hack? That is what i call simplification, it serves no purpuse into making the game more accessable, it seems more like they had a limited amount of scripts to use and couldnt bother with more ammo types. From what i saw in the demo they did not show any mutlitools or lockpick but they showed that the player had to pick up a boc to climb to a window in a big military base like level and there was a crossbow with a scope. So we can say that it will have no universal ammo.

Also another thing, the bossfights in deus ex were very bland and often annoying, first we got Anna inside a small area and blowing up when she dies, then we got Gunther with a flamethrower that blinds my vision and the fire kills me pretty first and we got walter simons with a plasma rifle that fires very fast and powerfull green blasts that completly blind me and i cant see in order to take a shot. If anything in the new game the bossfights will be more fluid judging by that mech guy i saw in the demo. So yeah, more action, definetly better than invisible war and more fluid. Maybe it wont turn as good as the first but it sure as hell looks great.

Yeah, in the end it should turn out to be something good (unless the story sucks) because they are still fusing both FPS and RPG elements more so than they did with a game like Bioshock. And we all know from the first game that there is a ton of potential when the two genres are combined.


*spoilers*

But anyway, about the bosses I actually liked them because if you planned things out you could actually kill them really easily, sometimes without even getting hit or firing a shot. For example you could activate Anna and Gunther's killswitches before you fought them and all you'd do is say something and they'd blow up. As for Simons, last time I played I just shot him in the head a bunch with my stealth pistol before he even said anything to me. Sometimes I wish that in both games and movies they'd stop the ridiculous theatrics and just let people die really easily, if you ask me, that's more shocking. That's why I liked Hitman, your goal was to kill big bosses, but getting there was the hard part, not necessarily the act itself.

Avatar image for dakan45
dakan45

18819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#74 dakan45
Member since 2009 • 18819 Posts
Well i never tried to do it that way. But bosses are bosses, if they gonna die fast, they might as well have low hitpoints ;) and save me some ammo with a headshot.
Avatar image for OoSuperMarioO
OoSuperMarioO

6539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#75 OoSuperMarioO
Member since 2005 • 6539 Posts

Haha I need to give this game a serious chance someday. I tried it half a year ago and I couldn't even bother to get past the training rooms / tutorials. It's just like witcher, I stopped playing after like two hours. Why you ask? I don't want to have thousand complex things thrown at me the moment I enter the game. Just let me start up and chill a bit instead of immediately introducing fifty alchemy reciepts or giving me two hour long tutorials on how to pick locks and aim a gun.

xWoW_Rougex

I couldn't agree more, and there is so much truth to this. There is a portion of Gamers that really believes throwing complexity at the start for a player is what gaming should be all about and it's not. That's not to say there shouldn't be complex games from the very start to the very end for a portion of those gamers, but there are some of us who admires a fine balance between simplicity and complexity for video games.

There are two companies who I can point out that does such a great job at this and it's Blizzard and Valve. Games like World of Warcraft and Team Fortress 2 are easy to understand to jump into and yet has a exceptional curve of acurring complexity for players that play these games long enough to venture for. I will even add Will Wright for developing games like The Sims or Spore for the support of being sufficent in such game design for players like me to enjoy their games. Thank you..

Avatar image for ChiliDragon
ChiliDragon

8444

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#76 ChiliDragon
Member since 2006 • 8444 Posts
]I couldn't agree more, and there is so much truth to this. There is a portion of Gamers that really believes throwing complexity at the start for a player is what gaming should be all about and it's not. That's not to say there shouldn't be complex games from the very start to the very end for a portion of those gamers, but there are some of us who admires a fine balance between simplicity and complexity for video games.OoSuperMarioO
There needs to be a good balance of both.
Avatar image for OoSuperMarioO
OoSuperMarioO

6539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 OoSuperMarioO
Member since 2005 • 6539 Posts

[QUOTE="OoSuperMarioO"]]I couldn't agree more, and there is so much truth to this. There is a portion of Gamers that really believes throwing complexity at the start for a player is what gaming should be all about and it's not. That's not to say there shouldn't be complex games from the very start to the very end for a portion of those gamers, but there are some of us who admires a fine balance between simplicity and complexity for video games.ChiliDragon
There needs to be a good balance of both.

http://www.youtube.com/watch?v=ihQJU0UyXjo&

Marvelous.