NWN 2 : Storm of Zehir out -- 1UP - 85%, IGN-83%

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Gooeykat

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#51 Gooeykat
Member since 2006 • 3412 Posts

I was never fan of NWN games because of their somehow awkward gameplay. Yes i know,we play role playing games because of role playing, but imo every game should have gameplay @ first place,than everything else,otherwise,why would i (game)PLAY when i can go and READ book or play some tabletop games

I hope this one fixed this problem

_rpg_FAN
This expansion might actually surprise you. It's not like previous NWN's at all. It's not story driven, more open ended and the star of the game is the D&D ruleset. All those useless skills finally have some meaning again, I feel like I'm playing a D&D game again with SoZ. It's not some movie simulator where you have very limited freedom and they handhold you through a linear story.
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vlin1108

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#52 vlin1108
Member since 2007 • 1908 Posts
Gamespot gave the expansion pack a 6.0. Odd.
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naval

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#53 naval
Member since 2003 • 11108 Posts

another interesting review: IGN AU 8.2

What Storm of Zehir does extremely well is give you a reason to explore not just the world, but the very skills and abilities that comprise your characters. The 3.5 edition D&D ruleset is far more extensive than could ever be reasonably translated into a CRPG, but Obsidian has done well to leverage its deep character-customisation possibilities. Few CRPGs allow you to make use of so many non-combat skills and feats, especially during conversations as seemingly every line of dialogue is influenced by the various skills of your party. IGN_AU
Here is what IGN AU realized which GS did not:-
Ask a typical RPG fan what he considers the single most vital component of a good role-playing game and chances are he'll tell you it's the story. Probe deeper into that vague answer and you'll likely hear slightly more useful phrases like "interesting characters", "meaningful choices" or perhaps "an epic adventure". Which makes it so surprising to see Obsidian take an altogether different approach with Storm of Zehir, the deliberately sandbox-esque expansion for Neverwinter Nights 2

..........

Ultimately, it?s a different sty1e of role-playing to what we?ve become accustomed to in recent years. Narrative heavy RPGs like Mass Effect, the KOTORs, Fallout 3 etc. have dominated the genre. In many ways, Storm of Zehir is a reminder of where RPGs came from, those early D&D years of four adventurers simply out for fun, fame and fortune. I guess sometimes we don?t want the pressure of being ?The One?, the hero fated to save the planet; sometimes we just want to grab a sword, wander into a dungeon and fireball a few kobolds. Sometimes we don?t want a grand quest. The real story of Storm of Zehir is the tall tales you?ll be telling in the tavern afterwards. IGN_AU

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190586385885857957282413308806

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#54 190586385885857957282413308806
Member since 2002 • 13084 Posts

it sounds like IGN AU hit it right on the nose. If anyone in here every played a PnP RPG before, you know that the adventure isn't about fighting Gods and saving the world 100% of the time and this is the first expansion of a game to run with this idea.

This group of adventurers you create are in it strictly for adventure and money and the game even gives you the ability to retire when ever you want (or so a loading screen tells me)

This game gives people the freedom to do almost anything why want and with this much freedom it is easy to get lost if you lose your focus. If you don't have an idea on how your characters are going to react in dialogue, then the game is going to seem like none of your characters have personality. However when I created my group I had the group leader that was going to do the most talking, the orc fighter that was going to do any intimidating or insults, the rogue who was going to do sarcasm and also ended up doing lore and the paladin that was going to be diplomatic and complimenting. So all my characters feel as real as any NPC in any other game before them.

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naval

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#55 naval
Member since 2003 • 11108 Posts
. However when I created my group I had the group leader that was going to do the most talking, the orc fighter that was going to do any intimidating or insults, the rogue who was going to do sarcasm and also ended up doing lore and the paladin that was going to be diplomatic and complimenting. So all my characters feel as real as any NPC in any other game before them.smerlus
my party was quite similar to yours :P, leader for talking and charming/bluffing people , orc for fighting and intimidating, sorcerer for lore/magic related stuff and ranger/rogue for some common stuff
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wackys

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#56 wackys
Member since 2005 • 1315 Posts
I am loving it so far but regarding the scores,IGN got the game (meaning they understood it) and from what I read of the GS review they didn't get it.Not that I care though.I will still enjoy it :D