The New York Times had an article up about EA's attempted hostile bid for Take 2 Interactive (parent of Rockstar, developer of Grand Theft Auto). The bit I found interesting was how much they talked about EA's hostility to developer creativity. I expect that kind of coverage from gaming media, but when mainstream new sources talk about it EA must be a mess.
...E.A. has acquired many high-profile game studios, including ... Origin Systems (Ultima), which essentially dissolved after Electronic Arts tried to direct and homogenize their creative output.Any deal for Take-Two would be largely empty if Take-Two teams like Rockstar and Ken Levine's group at 2K Boston, which recently released the acclaimed game BioShock, were to depart rather than work for E.A.
Mr. Riccitiello seems aware of the danger and is taking steps to convince the game industry of E.A.'s newfound respect for creative talent. At a well-received speech at an industry conference in Las Vegas earlier this month Mr. Riccitiello promised that in future deals, Electronic Arts would avoid killing the creative golden goose as it has in the past.New York Times
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