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I like the music in Morrowind better. Also Morrowind had distinct regions (prairie, desert, swampland, artic regions, volcanic wastelands).
Oblivion's opening song is great, but the in-game music isn't nearly what Morrowind's adventuring music was like.
Morrowind was great but I haven't played it (or wanted to) since I bought Oblivion. Music and lack of terrain variety aside, Oblivion is a better experience.
Morrowind Pros:HUGE game world, highly immersive, the most addicting game ive ever played, lots of freedom
Cons: terrible combat, some would consider it too much freedom as theres really no point (you just run around doing whatever you want) and a few million bugs.
Oblivion Pros: beautiful graphics, realistic people, level scaling*, nice physics, realistic, very good combat of parrying and side stepping and recoiling
Cons: realistically ugly people (I tallied the people in that game that actually looked good other than myself. I have yet to make a tally) less of each of the morrowind pros than morrowind, level scaling*
*it makes the game more mainstreamed and user- friendly, as you won't get killed by a crab at level 1- on the other end, you can't walk through some ruinsat lvl 50 killing everything in one hit, and at level 20, you start seeing street thugs wearing the best armor in the game.
In the end, Oblivion is much more mainstreamed, while Morrowind ismind- bogglingly huge. in the end, it's whetheryou like the idea of level scaling or not that will decide which one you like.
Morrowind > Oblivion. I was raving for Oblivion to come out but it was such a let down. The amount of content is triple the amount of content in Oblivion.Luminouslight
Yeap, I agree completely. I went out early in the morning and bought Oblivion first day. The Special Edition with the coin, DVD, and everything. Started playing it and it seemed fun. But later that day I beat the game within handful of hours and I was just like "=\". Looked around, realized how shallow it was, and moved on.
well i have heard that there are a lot of mods for oblivion that help fix some of its cons but is there the same for morrowind? and yeah the idea of level scaling is kinda meh haha :PForerunner-117
It's not worth it. I fell for that argument too so I went and downloaded a dozen mods or so. Game started crashing. Nothing was conflicting or anything. Oblivion just manages to crash. It's unfixable either, you just have to get lucky or something with what mods you choose. Even then, enabling more than a few mods is a guarenteed problem. Plus, Morrowind is just better and it's a much better experience. Grab a few graphical mods (including a mod with unlimited view distance).
In Morrowind, you'd go out adventuring, go into a cave, slay bandits and maybe a few vampires, and find some crazy loot in a chest. In Oblivion, you'd go into a dungeon (which are all nearly identical), fight some easy guys, and leave empty handed. Oblivion isn't rewarding. Plus, there is like....2 class variations. There are less skills so you can pretty much do everything possible with two characters made. And most skills are too shallow to care about.
But....there's a rumor that a mod is coming out that converts Morrowind's .esp file to run with the Oblivion engine. The forums are in french so I don't know when it'll be done or if it will be done or what. It would be worth buying Oblivion for that.
I wouldn't rely on mods to make Oblivion enjoyable. I managed to play Morrowind for a few hundred hours without mods, but could barely tolerate 100 in Oblivion (even with an extremely large number of mods).
Ultimately, it depends on what you prefer. I personally hated Morrowind when I first played it, but I went back to it a few months later and was hooked. Oblivion was the opposite - I loved it when you first play it, but after a few weeks I couldn't bring myself to play it again.
One's an epic-scale RPG, the other's a free-roaming action-adventure game. Neither is like KOTOR...but if you said that you enjoyed Morrowind, you may as well buy that.
[QUOTE="Forerunner-117"]well i have heard that there are a lot of mods for oblivion that help fix some of its cons but is there the same for morrowind? and yeah the idea of level scaling is kinda meh haha :PGodLovesDead
It's not worth it. I fell for that argument too so I went and downloaded a dozen mods or so. Game started crashing. Nothing was conflicting or anything. Oblivion just manages to crash. It's unfixable either, you just have to get lucky or something with what mods you choose. Even then, enabling more than a few mods is a guarenteed problem. Plus, Morrowind is just better and it's a much better experience. Grab a few graphical mods (including a mod with unlimited view distance).
In Morrowind, you'd go out adventuring, go into a cave, slay bandits and maybe a few vampires, and find some crazy loot in a chest. In Oblivion, you'd go into a dungeon (which are all nearly identical), fight some easy guys, and leave empty handed. Oblivion isn't rewarding. Plus, there is like....2 class variations. There are less skills so you can pretty much do everything possible with two characters made. And most skills are too shallow to care about.
But....there's a rumor that a mod is coming out that converts Morrowind's .esp file to run with the Oblivion engine. The forums are in french so I don't know when it'll be done or if it will be done or what. It would be worth buying Oblivion for that.
Ah really? hmm that may seal the deal cuz to tell you the truth, the main reason why i wasn't going for Morrowind is becuz of the graphics, I know it may be picky but if you're going to spend 100+ hours with a game, you want it to be easy on the eyes :D where would i find these "graphical mods" and such?
[QUOTE="GodLovesDead"][QUOTE="Forerunner-117"]well i have heard that there are a lot of mods for oblivion that help fix some of its cons but is there the same for morrowind? and yeah the idea of level scaling is kinda meh haha :PForerunner-117
It's not worth it. I fell for that argument too so I went and downloaded a dozen mods or so. Game started crashing. Nothing was conflicting or anything. Oblivion just manages to crash. It's unfixable either, you just have to get lucky or something with what mods you choose. Even then, enabling more than a few mods is a guarenteed problem. Plus, Morrowind is just better and it's a much better experience. Grab a few graphical mods (including a mod with unlimited view distance).
In Morrowind, you'd go out adventuring, go into a cave, slay bandits and maybe a few vampires, and find some crazy loot in a chest. In Oblivion, you'd go into a dungeon (which are all nearly identical), fight some easy guys, and leave empty handed. Oblivion isn't rewarding. Plus, there is like....2 class variations. There are less skills so you can pretty much do everything possible with two characters made. And most skills are too shallow to care about.
But....there's a rumor that a mod is coming out that converts Morrowind's .esp file to run with the Oblivion engine. The forums are in french so I don't know when it'll be done or if it will be done or what. It would be worth buying Oblivion for that.
Ah really? hmm that may seal the deal cuz to tell you the truth, the main reason why i wasn't going for Morrowind is becuz of the graphics, I know it may be picky but if you're going to spend 100+ hours with a game, you want it to be easy on the eyes :D where would i find these "graphical mods" and such?
Better heads.
http://gorg.ufrealms.net/#betterheads
Better bodies
http://www.uesp.net/wiki/Tes3Mod:Better_Bodies
Infinite View Distance
http://www.angelfire.com/games6/timeslip/xf1/mge3.0.zip
And there is a LOT more if you visit a few popular modding sites.
[QUOTE="Forerunner-117"][QUOTE="GodLovesDead"][QUOTE="Forerunner-117"]well i have heard that there are a lot of mods for oblivion that help fix some of its cons but is there the same for morrowind? and yeah the idea of level scaling is kinda meh haha :PGodLovesDead
It's not worth it. I fell for that argument too so I went and downloaded a dozen mods or so. Game started crashing. Nothing was conflicting or anything. Oblivion just manages to crash. It's unfixable either, you just have to get lucky or something with what mods you choose. Even then, enabling more than a few mods is a guarenteed problem. Plus, Morrowind is just better and it's a much better experience. Grab a few graphical mods (including a mod with unlimited view distance).
In Morrowind, you'd go out adventuring, go into a cave, slay bandits and maybe a few vampires, and find some crazy loot in a chest. In Oblivion, you'd go into a dungeon (which are all nearly identical), fight some easy guys, and leave empty handed. Oblivion isn't rewarding. Plus, there is like....2 class variations. There are less skills so you can pretty much do everything possible with two characters made. And most skills are too shallow to care about.
But....there's a rumor that a mod is coming out that converts Morrowind's .esp file to run with the Oblivion engine. The forums are in french so I don't know when it'll be done or if it will be done or what. It would be worth buying Oblivion for that.
Ah really? hmm that may seal the deal cuz to tell you the truth, the main reason why i wasn't going for Morrowind is becuz of the graphics, I know it may be picky but if you're going to spend 100+ hours with a game, you want it to be easy on the eyes :D where would i find these "graphical mods" and such?
Better heads.
http://gorg.ufrealms.net/#betterheads
Better bodies
http://www.uesp.net/wiki/Tes3Mod:Better_Bodies
Infinite View Distance
http://www.angelfire.com/games6/timeslip/xf1/mge3.0.zip
And there is a LOT more if you visit a few popular modding sites.
Ok great! thanks! and if i do get morrowind, should i get the pack with all the expansions and stuff or just stick with the original game?
[QUOTE="GodLovesDead"][QUOTE="Forerunner-117"][QUOTE="GodLovesDead"][QUOTE="Forerunner-117"]well i have heard that there are a lot of mods for oblivion that help fix some of its cons but is there the same for morrowind? and yeah the idea of level scaling is kinda meh haha :PForerunner-117
It's not worth it. I fell for that argument too so I went and downloaded a dozen mods or so. Game started crashing. Nothing was conflicting or anything. Oblivion just manages to crash. It's unfixable either, you just have to get lucky or something with what mods you choose. Even then, enabling more than a few mods is a guarenteed problem. Plus, Morrowind is just better and it's a much better experience. Grab a few graphical mods (including a mod with unlimited view distance).
In Morrowind, you'd go out adventuring, go into a cave, slay bandits and maybe a few vampires, and find some crazy loot in a chest. In Oblivion, you'd go into a dungeon (which are all nearly identical), fight some easy guys, and leave empty handed. Oblivion isn't rewarding. Plus, there is like....2 class variations. There are less skills so you can pretty much do everything possible with two characters made. And most skills are too shallow to care about.
But....there's a rumor that a mod is coming out that converts Morrowind's .esp file to run with the Oblivion engine. The forums are in french so I don't know when it'll be done or if it will be done or what. It would be worth buying Oblivion for that.
Ah really? hmm that may seal the deal cuz to tell you the truth, the main reason why i wasn't going for Morrowind is becuz of the graphics, I know it may be picky but if you're going to spend 100+ hours with a game, you want it to be easy on the eyes :D where would i find these "graphical mods" and such?
Better heads.
http://gorg.ufrealms.net/#betterheads
Better bodies
http://www.uesp.net/wiki/Tes3Mod:Better_Bodies
Infinite View Distance
http://www.angelfire.com/games6/timeslip/xf1/mge3.0.zip
And there is a LOT more if you visit a few popular modding sites.
Ok great! thanks! and if i do get morrowind, should i get the pack with all the expansions and stuff or just stick with the original game?
Definitely get the Game of the Year edition. The expansions add lots of weapons, armor, and hours to the game. Also, keep in mind you'll be doing a lot of reading in this game. It definitely helps the story though and the story is worth the full read as you play through.
What nonsense. No one loved Morrowind more than I did, but c'mon people. Morrowind is a game about walking. Walking over here. Walking over there. Walking to this place to catch a teleport over there so you can walk some more. Walking from the bug thing to the mage's guild to then walk from the mage's guild to another bug thing. Plus some walking. If you like walking, then Morrowind's for you.
You've got four hours to play. Morrowind: you get two and a half hours of actually being places, doing things, and an hour and a half of, as mentioned, walking to aforementioned action and adventure. Oblivion: three hours and 45 minutes of action, 15 minutes of travel.
Your choice.
What nonsense. No one loved Morrowind more than I did, but c'mon people. Morrowind is a game about walking. Walking over here. Walking over there. Walking to this place to catch a teleport over there so you can walk some more. Walking from the bug thing to the mage's guild to then walk from the mage's guild to another bug thing. Plus some walking. If you like walking, then Morrowind's for you.
You've got four hours to play. Morrowind: you get two and a half hours of actually being places, doing things, and an hour and a half of, as mentioned, walking to aforementioned action and adventure. Oblivion: three hours and 45 minutes of action, 15 minutes of travel.
Your choice.
Varaaki
Sorry it doesn't have an easy-mode insta-teleport that Oblivion does. It's lame as hell. Morrowind has quests all over to be discovered in the wilderness, which helps add to its atmosphere and depth. I think we all admire the naked nords.
Morrowind is way better...much more complex and the world was alotmore interesting
only RPG nubs would pick Oblivion over Morrowind
Morrowind is way better...much more complex and the world was alotmore interesting
only RPG nubs would pick Oblivion over Morrowind
k3ck
RPG nubs? You would never make it as a critic. :P
I preferred Oblivion, one because I'm a graphics whore, secondly because I enjoy the more robust combat system. Although Oblivon really shines when you bring mods into play. I downloaded this one mod where you could dismember people, it added a shield bash\push button and it added a dodge button. The dismemberment was awesome because it slowed down to matrix time and you could aim at various body parts, such as the neck or arm or leg. Overall I have around 20 - 30 mods going in oblivon including the 3 gigabyte mod that changes everything to high texture detail, and it looks so amazing.
oh I forgot to add, that dismemberment mod added horse combat too :D
Uh oh. the Oblivion fans have started to sound off... now i'm undecided cuz they have some good points too
:X
this will probably make fans fo both mad but.
morrowind - do main quest >>> forced to do side quest to level up >> run a bunch of errands >> forced to do another side quest to level up >>> go back to main quest >>> find new quests along the way >>> pick a house to side quests >>> do more errnds >>> side quests to level up again. >>> go to the middle of nowhere find cave w/ the worst directions ever >>>> walk until you're sick of cliff racers (seriously if you play the cliff racer noise while I'm on the PC I click random places over and over) >>>> did I mention a ton of walking >>>> back to main quest >>>> side quest again >>>> ohhh expansions >>>> do 20 other things >>> finish main quest
(also at this point you've done about 10% of the whole game, and it's nearly impossible to do 100% w/ 1 character).
oblivion - do main quest >>> do main quest >>>> do main quest >>>> beat game.
do side quest >>> do side quest >>> find quest along the way >>>> finish side quest.
Do 4 another side quest >>> finish 4 other side quests
You've basically did everything in the game.
Basically Morrowind is very hardcore, and can be quite frustraiting despite having thousands of things to do, while oblivion on the other hand is very player friendly, and insanely easy but has alot less things to play w/
Oblivion, its better visually, and its just as fun as Morrowind was....also you dont have to walk everywhere.....wmattm
It's just as fun indeed. For 5 hours. And Oblivion added fast travel simply because half of the world was just scenery. Nothing else. In Morrowind, I'm pretty sure there is always something to do in some spot of the game (including wilderness). As k3ck said, only RPG newbs would pick Oblivion over Morrowind. Obviously Dragonfire prefers action to RPG, probably meaning he falls under this category. He brings up Combat, and Graphics.
Basically Morrowind is very hardcore, and can be quite frustraiting despite having thousands of things to do, while oblivion on the other hand is very player friendly, and insanely easy but has alot less things to play w/
jrhawk42
This pretty much sums it up. I enjoy morrowind a lot because of the freedom and with the thousands of things to explore, but you do a lot of walking oh and the journal can be very annoying. Oblivion bored me out within 15 hours and this game was probably saved by mods. I wouldn't dare play oblivion on the 360 and ps3. What a waste of money that would've been.
Oblivion = Morrowind - complexity.
In other words, Oblivion is for the graphics whores. :D Can't say I blame them on that department though.
But seriously, I still can't really put my finger on it, but Oblivion is just worthless, I had/have tons of fun playing Morrowind, Oblivion just felt like a huge drag, only with a ton of mods (especially the difficulty changing ones) was I able to get some sort of decent experience out of it, but still nothing like Morrowind.
That wouldn't be so bad if there weren't hundreds of people proclaiming Oblivion to be the best RPG ever, that really pisses me off, really. Because that's nothing more then lowering the standards for RPG's YET AGAIN (don't get me started).
Oblivion is a simple action game and should be treated as such. Now I'm not saying Morrowind is the best roleplaying experience ever, but it's definatly the better of the two.
Morrowind was an amazing game i was addicted to it but when oblivion did come out it made morrowind look slightley bad because of the graphics (which was expected anyway) and the new combat system the game uses which is very good now there is a reason to become an assassin in oblivion because in morrowind it took like a million hits 2 kill most people which was extremely annoying but now in oblivion you can sneak and it adds a 6x bonus so you can kill like most enemy's in 1 blow or 1arrow.
But oblivion does have its faults, it wasnt as big as morrowind and the mainstory was fairly borrring and short and there wasnt much of an immersion factor feeling that morrowind had and it lacked the weapons and factions that morrowind had like the imperial legion faction in morrowind was slightley and the hlaalu faction were you could eventually own your own fort, in oblivion you cant even join the imperial legion faction.
I wish that the world in Oblivion had been as original as the world in Morrowind. All of the buildings and stuff are too medieval for me in Oblivion. Morrowind just looks original. All of the Telvanni architecture and The Redoran architecture is awesome. Vivec is amazing. They just kind of copped out on the arrchitecture in Oblivion. That being said though, Oblivion is still a blast to play, and I like the humor in it a lot.jazilla
Yeah i must agree with you there morrowind had a unique felling to it especially all the variant architecture when enetering different cities from rendoran to hlaalu etc
I loved Morrowind,except when trying to fight.The combat system was broken in that game and left no skill to be found.Oblivion is much better IMO.Greyhound222
yeah the combat system was very annoying and sh*t to be honest. great improvement in oblivion though
I loved Morrowind,except when trying to fight.The combat system was broken in that game and left no skill to be found.Oblivion is much better IMO.Greyhound222
Which made perfect sense, for a role-playing game.
Your abilities in combat should be determined by your character's weapon skills, not the player's skills. It may make the combat feel broken, but it was supposed to be that way - otherwise you end up with Altmer mages that can easily hit/kill anything in melee combat.
[QUOTE="Greyhound222"]I loved Morrowind,except when trying to fight.The combat system was broken in that game and left no skill to be found.Oblivion is much better IMO.Planeforger
Which made perfect sense, for a role-playing game.
Your abilities in combat should be determined by your character's weapon skills, not the player's skills. It may make the combat feel broken, but it was supposed to be that way - otherwise you end up with Altmer mages that can easily hit/kill anything in melee combat.
still, it was lame and very annoying
[QUOTE="Planeforger"][QUOTE="Greyhound222"]I loved Morrowind,except when trying to fight.The combat system was broken in that game and left no skill to be found.Oblivion is much better IMO.bakerboy1990
Which made perfect sense, for a role-playing game.
Your abilities in combat should be determined by your character's weapon skills, not the player's skills. It may make the combat feel broken, but it was supposed to be that way - otherwise you end up with Altmer mages that can easily hit/kill anything in melee combat.
still, it was lame and very annoying
it's no where near as lame as the whole "everyone levels up along with you never making you feel strong and powerful" thing oblivion had.
[QUOTE="Greyhound222"]I loved Morrowind,except when trying to fight.The combat system was broken in that game and left no skill to be found.Oblivion is much better IMO.Planeforger
Which made perfect sense, for a role-playing game.
Your abilities in combat should be determined by your character's weapon skills, not the player's skills. It may make the combat feel broken, but it was supposed to be that way - otherwise you end up with Altmer mages that can easily hit/kill anything in melee combat.
Well no. That's just the way it's always been. Rolling dices was natural when pen & paper RPGs came about, but dices aren't in the defenition of roleplaying. You don't use your character's skills for everything, because then you wouldn't be playing now would you? You don't have a "solve puzzle" skill, or "equip the right weapon" skill or "go the right way" skill. How much you leave to the player is a design decision, but I think that the old approach is getting somewhat archaic, computer games can do more than that.
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